Huts and Multipliers
It would be interesting to see the possible Hut results for the AIs. Would it be correct to look at the Hut results for Noble Difficulty Level if we want to know what Hut results the AIs can get?
Initial Movements
I would also hesitate to move the Missionary for its second movement point until we've seen the results of the other moves and then use that new info to inform us better on where to move the Missionary for its second movement point.
Since we won't have a Worker-stealing opportunity until Turn 12 at the earliest (unless BSPollux gave out Workers to the AIs--it's an approach that has been done before), I guess that we don't have to wait to move our Warrior. But, on future turns, it may help to move our Warrior last after first moving our other exploring units and then using the overhead Culture view to inform us of any AI Cultural Borders that are just out of visual range. Obviously, our Warrior needs to be sent toward an AI if we want to use it for Worker-stealing.
Espionage Point Oracling
The "formula" for using Espionage values to our advantage is just using the fact that numbers used for certain Espionage Missions have both a constant multiplier and a variable multiplier in order to calculate how many Espionage Points would be required to execute said Mission. If you take two such Espionage Missions, and you know what those constant multipliers are (someone did the code-diving to find out), you can then use that information to cancel-out both of the constant multipliers and the variable multipliers, giving you the base cost of a given Espionage Mission.
For the most part, this base cost is a meaningless value. But, for the Sabotage Production, the base cost is the number of Hammers that an AI has invested into its currently-selected build item. If you think about that fact for a moment, you will see that this information is quite valuable--you know how many Hammers may have in, say, a Longbowman that it is building. If you track this information over the course of 2 turns, you know how many Hammers per turn that AI is putting into a build item.
We used this info 2 SGOTMs ago. I'll attach a spreadsheet from that time, in which I've added a bit of an explanation at the top of it. It's in .xls (Excel) format. Please let me know if you need a different format in order to open a spreadsheet.