Noble Zarkon
Elite Quattromaster - Immortal (BTS)
Super Moderator
Hall of Fame Staff
GOTM Staff
Supporter
Green from me.
Think Dhoom is correct that we don't want to whip early, so AH next certainly looks optimal, and like to know about horses. Not sure testing is needed.Next moves seem fairly obvious:
Warrior E. Missionary S>SE. Pause, post screenshot, discuss scout move/ spawn-busting dependent on situation in south west. Concur. Green to go.
In a slightly longer time frame there are two isses. First is how many spawnbusters do we build before first settler. As you say above, need to know lay of land in SW.Second is next tech. After Hunting, presumably. While AH seems a 'no-brainer' we could also consider mining>BW>AH if we go worker>warrior>settler at pop2 (working deer and wheat). I suspect we'll end up going AH next but its worth considering an alternative.
I'm fine with those movements.Warrior E. Missionary S>SE.
Is there much to discuss, now that we've committed to having gone 1 E? Aren't we going back 1 W immediately? Or, do you have another idea to propose?discuss scout move
Taking screenshots is best done when the game has been paused, and has been saved as being paused, to avoid misclicks causing our units to move and so that you can Exit to the Main Menu after taking those screenshots.For some bizarre reason I can't take screenshots of screens like demographics and city. Don't know why so don't know how to fix it.
In order for us to have comparable results, try to record the important details. For example, on which turn was Settler 2 built? When was Warrior 2 built? How many Hammers did you have on a certain turn? We were using Turn 22 and Turn 32 for comparison turns earlier, but if you have a good reason to suggest a different turn, we can do so.I did a quick test run (pop 2 settler)
Where are you proposing to send the Scout to spawn-bust the south-west?Its likely that we will need scout spawn busting south or south west so I'll move him back.
My textual explanations have failed, so let me try a picture to see if I can better illustrate how we don't need to go that far north. I have reversed the roles of England and France:On the other hand we can completely spawnbust the west and southwest by going:
Missionary S>NE + N>N ending on western fur.
Without getting into details about the anti-cheating part of the Hall of Fame Mod, which is a part of the BUFFY Mod, rest assured that the Hall of Fame Mod (HOF Mod) is smart enough to detect any type of reloading, regardless of which game settings are used. Anyone who did reloading would be immediately red-flagged for the staff to investigate.continually reloading a game
What about for an earlier turn, before the AIs would have adopted a State Religion?To get the approval rating numbers, 3 AIs have to be below us (at least 1 with 83%) 8 AIs are tied with us at 85% and 1 is at 88%
Yes, Culture should be a part of GNP, but we would get the Culture by spreading Christianity with or without adopting a State Religion.If we had used the missionary and adopted Christianity as our state religion, would not our GNP be higher?
Makes sense. There's also The Great Library providing raw Flasks.I believe most of the extra GNP is owing to the Great Wonders, Holy Cities and the 3 extra cities.