PPP
Diplo Policy
If an AI asks us to convert to Christianity, say no.
If an AI asks for a tech, more often then not I will give the tech. Not giving anything to Churchill.
If an AI asks us to stop trading with another AI, say no.
If an AI asks for a Resource, pause play and check with the team, realising that a "yes" will prevent 10 turns of war,
but doesn't really anger other AIs, so it's free positive Diplo if we don't want to go to war with that AI soon. If we do not have excess resources, it cannot happen.
Stop play if:
Defences in London to strong on turn 73.
Fredrick threatens worker or Orleans.
We meet a new AI
Spy mission fails in London.
Spy gets caught before we have a chance to do spy mission.
Something unexpected happens
Multiple turn items
Ask Alex to attack Berlin every turn
Turn 67
100% espionage
change to chariot in Orleans.
worker 3 moves to iron.
Turn 68, 1280 BC
Whip galley in Orleans.
Orleans work fish and mine.
2 axemen move into Orleans.
Chariot move towards SW of Orleans.
Lyons completes Chariot 1 -> Horse Archer
Paris doesn't whip yet since XO Cognac is Size 3
XO Cognac is building The Great Lighthouse
Galley 2 heads toward 2 S of London
Worker 1 Chops the G For that is 1 NW of XO Cognac
Worker 2 finishes the Chop on the GH For that is 1 E of Lyons
Worker 3 mines
Double-checking: Paris is at Size 5, Orleans is building a Chariot, and Lyons has 32 Hammers going into a Horse Archer
Unload scout W of london.
Load spy into Galley 1 (on the Fish)
Turn 69, 1240 BC
0% espionage
Unload spy in London.
Fortify the Spy in London (so that we don't accidentally move him)
Paris 2-pop-whips the Horse Archer
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, and 1 Sci
XO Cognac switches G For -> Copper
XO Cognac switches to building a Horse Archer
Move our Axemen into Orleans (not on a Galley) since we'll complete a Chariot there next turn and with just a Chariot in Orleans, Frederick decided to come at Orleans with his Units, since Orleans finally had a turn with a City Defender in it. On future turns, definitely do not put our Warrior 1 inside of Orleans--no City Defenders is much better than having City Defenders, but having a pile of City Defenders is better than just having a Chariot for our City Defender.
Orleans starts Galley
Orleans works: Fish and cow
Lyons 1-pop-whips Horse Archer
Lyons works: Fish
Worker 2 moves 1 NE GH For (NE + E of Lyons)
Units move out of Orleans.
Turn 70, 1200 BC
Paris completes Horse Archer -> Axeman (will get completed this turn thanks to the Copper)
Lyons completes Horse Archer -> Granary
HA moves to SW of Orleans.
XO Cognac 2-pop-whips the Horse Archer
XO Cognac works: Cow and Horse
Paris switches Sci -> Copper
Paris works: Wheat, Deer, Fur, and Copper
Orleans whips chariot.
Orleans works: Fish and Cow
Worker 1 finishes the Chop on the G For that is 1 NW of XO Cognac
Worker 2 Chops the GH For that is NE + E of Lyons
Units move into Orleans.
Turn 71, 1160 BC
Paris completes Axeman -> HA (we get 2 Food for the Unhappy citizen when building a Settler, but 7 hammers instead of 5 food is not great. )
Axemen moves to SW of Orleans
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, 1 Sci, and 1 angry face
XO Cognac switches Fish -> Copper
XO Cognac works Cow, Horse, and Copper
Orleans 1-pop-whips Galley 4
Orleans works: Fish
Worker 1 moves to G Riv Forest NNE of XO Cognac.
Worker 3 finishes iron mine.
HA from XO Cognac moves 3N1E.
Turn 72, 1120 BC
build academy in Paris.
Orleans starts granary.
XO Cognac starts swordman.
XO Cognac works fish, horse, cow,
Paris works wheat, fur, copper and deer.
worker 3 moves SW to chop forest.
HAs from XO Cognac and Lyon border galley 2S of London.
We have these Units on Galleys:
2 Chariots
3 Horse Archers
3 Axemen
Turn 73, 1080 BC
Evaluate defences of London. I expect to be able to beat any combination of 2 archer + 1 extra. Otherwise stop and look for team feedback
Execute city revolt spy mission. Stop if failed.
Declare war before moving any galleys.
Invade London from sea. Starting attacks with combat 1 HAs.
Diplo Policy
If an AI asks us to convert to Christianity, say no.
If an AI asks for a tech, more often then not I will give the tech. Not giving anything to Churchill.
If an AI asks us to stop trading with another AI, say no.
If an AI asks for a Resource, pause play and check with the team, realising that a "yes" will prevent 10 turns of war,
but doesn't really anger other AIs, so it's free positive Diplo if we don't want to go to war with that AI soon. If we do not have excess resources, it cannot happen.
Stop play if:
Defences in London to strong on turn 73.
Fredrick threatens worker or Orleans.
We meet a new AI
Spy mission fails in London.
Spy gets caught before we have a chance to do spy mission.
Something unexpected happens
Multiple turn items
Ask Alex to attack Berlin every turn
Turn 67
100% espionage
change to chariot in Orleans.
worker 3 moves to iron.
Turn 68, 1280 BC
Whip galley in Orleans.
Orleans work fish and mine.
2 axemen move into Orleans.
Chariot move towards SW of Orleans.
Lyons completes Chariot 1 -> Horse Archer
Paris doesn't whip yet since XO Cognac is Size 3
XO Cognac is building The Great Lighthouse
Galley 2 heads toward 2 S of London
Worker 1 Chops the G For that is 1 NW of XO Cognac
Worker 2 finishes the Chop on the GH For that is 1 E of Lyons
Worker 3 mines
Double-checking: Paris is at Size 5, Orleans is building a Chariot, and Lyons has 32 Hammers going into a Horse Archer
Unload scout W of london.
Load spy into Galley 1 (on the Fish)
Turn 69, 1240 BC
0% espionage
Unload spy in London.
Fortify the Spy in London (so that we don't accidentally move him)
Paris 2-pop-whips the Horse Archer
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, and 1 Sci
XO Cognac switches G For -> Copper
XO Cognac switches to building a Horse Archer
Move our Axemen into Orleans (not on a Galley) since we'll complete a Chariot there next turn and with just a Chariot in Orleans, Frederick decided to come at Orleans with his Units, since Orleans finally had a turn with a City Defender in it. On future turns, definitely do not put our Warrior 1 inside of Orleans--no City Defenders is much better than having City Defenders, but having a pile of City Defenders is better than just having a Chariot for our City Defender.
Orleans starts Galley
Orleans works: Fish and cow
Lyons 1-pop-whips Horse Archer
Lyons works: Fish
Worker 2 moves 1 NE GH For (NE + E of Lyons)
Units move out of Orleans.
Turn 70, 1200 BC
Paris completes Horse Archer -> Axeman (will get completed this turn thanks to the Copper)
Lyons completes Horse Archer -> Granary
HA moves to SW of Orleans.
XO Cognac 2-pop-whips the Horse Archer
XO Cognac works: Cow and Horse
Paris switches Sci -> Copper
Paris works: Wheat, Deer, Fur, and Copper
Orleans whips chariot.
Orleans works: Fish and Cow
Worker 1 finishes the Chop on the G For that is 1 NW of XO Cognac
Worker 2 Chops the GH For that is NE + E of Lyons
Units move into Orleans.
Turn 71, 1160 BC
Paris completes Axeman -> HA (we get 2 Food for the Unhappy citizen when building a Settler, but 7 hammers instead of 5 food is not great. )
Axemen moves to SW of Orleans
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, 1 Sci, and 1 angry face
XO Cognac switches Fish -> Copper
XO Cognac works Cow, Horse, and Copper
Orleans 1-pop-whips Galley 4
Orleans works: Fish
Worker 1 moves to G Riv Forest NNE of XO Cognac.
Worker 3 finishes iron mine.
HA from XO Cognac moves 3N1E.
Turn 72, 1120 BC
build academy in Paris.
Orleans starts granary.
XO Cognac starts swordman.
XO Cognac works fish, horse, cow,
Paris works wheat, fur, copper and deer.
worker 3 moves SW to chop forest.
HAs from XO Cognac and Lyon border galley 2S of London.
We have these Units on Galleys:
2 Chariots
3 Horse Archers
3 Axemen
Turn 73, 1080 BC
Evaluate defences of London. I expect to be able to beat any combination of 2 archer + 1 extra. Otherwise stop and look for team feedback
Execute city revolt spy mission. Stop if failed.
Declare war before moving any galleys.
Invade London from sea. Starting attacks with combat 1 HAs.