I'm surprised the slider is about the same as 9 merchants. for +890% slider with 9 scientists in Canal: -94per turn +1071
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Shouldn't the loss we take in Science (@ 175%) outweigh the sci -> merch changes in one city?
I'm surprised the slider is about the same as 9 merchants. for +890% slider with 9 scientists in Canal: -94per turn +1071
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how about 80% slider and all sci in Canal?I assume 90% slider with 9 merchants in Canal would be -67per turn and +1021
per turn.
I'm not sure either.I'm surprised the slider is about the same as 9 merchants. for +8we only lose 13
Shouldn't the loss we take in Science (@ 175%) outweigh the sci -> merch changes in one city?
how about 80% slider and all sci in Canal?
Maybe Science's Market is making up for some of this.
With scientists instead of merchants in Canal, we are gaining 50for -27
per turn for a ratio of 50/27 = 1.85
With raising the slider from 80% to 100%, we are gaining 126for 70
per turn for a ratio of 1.8
So, working scientists in Canal is a tiny bit better than using the slider?![]()
Ah.due to rounding, it could be as low as 45 for -27. So as low as 1.67
speaking of workers, when do we disband some of them? how much return are we getting in some cases?Might also be able to snag that worker using our galley.
Red light! Hold up Kait.I think there might be another option…run all merchants no scientists in science city. The reason is very simple, great scientist can only be used to build another academy…fission is not needed.
I've brought this idea up like twice.Red light! Hold up Kait.
This could be a great idea. We need calculate. It would be a small gamble tho.
T204. spread to Prague? T206?When do we get the next great person from Science?
Actually the research multiplier in science is subject to the research slider at breakeven point. Cottages gem mines trade route income will be converted to gold whenever we cannot run 100% slider. If we are to take this option seriously, bank is also better than building wealth.Is the thinking that a GM is worth more than a GS at this point? Because the science multipliers are much better than the gold multipliers in Science (obviously).
When do we get the next great person from Science?
Before we had money problems, this idea is no good, but now we know we are going to have to lose science at a rate of 1.8 : 1I've brought this idea up like twice.
I think we lose more than 99By working 12 merch vs 12 sci
we get 45and lose 99
ratio: 2.2
oops. forgot about the academy and FreeReligionI think we lose more than 99since our science multiplier is 235%.