[BTS] SGOTM 26 - Home Slices

Playing Real Game now from PPP

Turnset #4 T188 - T192

Continuing from Turnset #3

T188 - Peter Communism in 7 turns

Paris has 413:hammers:

Caravel won 96% fight against SB Trireme

HRE has a 4th Longbow in island city, and the 3rd one promoted to City Garrison 3.
Barracks + Feudalism for 5xp.

Switching :espionage: to Sitting Bull

....
Fate of our army has been decided by team
Pillage + Teleport Cease Fire with HRE T189
Try to capture Workers and kill Longbows from Galleon neutral land down south!

Sword spotted 3S of island city.
Pillaged 3:gold: from clam east of Nuremburg

Renegotiated deer gift and got 5:gold: per turn from Bismarck. :D

Empire has 660:gold:
It is doing +1164:science: per turn and -97:gold: per turn

Asked 2 AI to attack Aachen


T189 - Louis completed Hagia in Paris. :)

Peter has Communism in 5 turns
Bismarck has Divine Right in 9 turns

The Sword has moved to protect the fur fort 1SE of forest. :mad:

74% odds Sword destroyed!
Musket gets 3xp and 5.8/9hp

Hamlet and cottage pillaged for 12:gold: and 12:gold:
Fort pillaged

Bismarck is friendly again and no fist
I see he has a knight

Cease Fire signed with Charlemagne
All 10 units teleported to 3S2E of Nuremburg :)

Wall Street has reached 200:hammers:, so switching to 4 merchants in Clam to take advantage of the slack

Took WT advice
Traded map to HRE for 40:gold:
No worst enemy -diplo

Empire has 627:gold:
It is doing +1171:science: per turn and - 78:gold: per turn


T190 - Canal City celebrates we love the prime minister, no maintenance!

+63:gold: from Hagia Sophia fail gold

2 workers are now repairing fur fort by themselves
CG1 LB moved to 2S of Nuremburg.
Will land a musket 1S and 1SE of city to cut it off :D

89% Spy stole 134:gold: from Sitting Bull and returned home :D

:espionage: switched to Charlie for gold steal in 4 turns, then will go back to SB for counterespionage mission

Traded Optics to Saladin for 40:gold: +map

DOW'd Holy Roman Empire!!!
2 workers captured
Longbow cut off
Fort 3S1E of city pillaged

Empire has 786:gold:
It is doing +1170:science: and -60:gold: per turn

Asked 2 civs to attack Aachen


T191 - Longbow moved south into the final fort.
His city garrison bonuses count hmm

Cottage pillaged for 12:gold:
Road 1S of the city pillaged
Mine pillaged for 12:gold:

Asked 2 civs to attack Aachen

Empire has 751:gold:
It is doing +1166:science: per turn and -101:gold: per turn


T192 - Peter still 2 turns from Communism

We have entered the Modern Age!
Radio is ours
Mass Media in 4 turns

Pillaged road 2S of island city with Chariot

Bank complete in Science City and working Wealth now
It cut our deficit in half :D

Axe built in HRE island city :dance:

Trireme from Sitting Bull is in sight.
Better than spy.
Where is that runt city getting all those :hammers: ?!!

Pausing and uploading now...
Log
Spoiler :
Reference number: 16535
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-09-01
Software Version: BtS 3.19
Game date: 1320AD
Total turns played: 192
Session turns played: 4
Player race: Celt
Firaxis score: 2457
Session time played (hh:mm:ss): 02:32:52
Total time played (hh:mm:ss): 103:27:56
Game status: Incomplete
Submitted save: SGOTM 26 T192 1320AD go ahead and upload now.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD1320_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1280 AD to 1320 AD:

Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) (3.60) vs Sitting Bull's Trireme (2.20)
Turn 188, 1280 AD: Combat Odds: 95.9%
Turn 188, 1280 AD: (Extra Combat: -20%)
Turn 188, 1280 AD: (Plot Defense: +10%)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (85/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (70/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (75/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (50/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (25/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (55/100HP)
Turn 188, 1280 AD: Sitting Bull's Trireme is hit for 25 (0/100HP)
Turn 188, 1280 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 188, 1280 AD: Louis XIV has completed The Hagia Sophia!

Turn 189, 1290 AD: Lady Stoneheart's Musket 5 (Musketman) (9.90) vs Charlemagne's Swordsman (8.10)
Turn 189, 1290 AD: Combat Odds: 73.8%
Turn 189, 1290 AD: (Extra Combat: -10%)
Turn 189, 1290 AD: (Extra Combat: +10%)
Turn 189, 1290 AD: (Plot Defense: +25%)
Turn 189, 1290 AD: Charlemagne's Swordsman is hit for 22 (78/100HP)
Turn 189, 1290 AD: Lady Stoneheart's Musket 5 (Musketman) is hit for 18 (82/100HP)
Turn 189, 1290 AD: Lady Stoneheart's Musket 5 (Musketman) is hit for 18 (64/100HP)
Turn 189, 1290 AD: Charlemagne's Swordsman is hit for 22 (56/100HP)
Turn 189, 1290 AD: Charlemagne's Swordsman is hit for 22 (34/100HP)
Turn 189, 1290 AD: Charlemagne's Swordsman is hit for 22 (12/100HP)
Turn 189, 1290 AD: Charlemagne's Swordsman is hit for 22 (0/100HP)
Turn 189, 1290 AD: Lady Stoneheart's Musket 5 (Musketman) has defeated Charlemagne's Swordsman!
Turn 189, 1290 AD: You have made peace with Charlemagne!
Turn 189, 1290 AD: Canal celebrates "We Love the Prime Minister Day"!!!
Turn 189, 1290 AD: Clams can no longer work on The Hagia Sophia. The lost ℤ is converted into 63ℴ!

Turn 190, 1300 AD: Clams has grown to size 13.
Turn 190, 1300 AD: Louis XIV is the new worst enemy of Charlemagne (was you).
Turn 190, 1300 AD: Espionage Mission undertaken successfully!
Turn 190, 1300 AD: Upon completing the mission the Spy 1 (Science) has returned safely to Science.
Turn 190, 1300 AD: Clearing a Forest will create 9 ℤ for Science.
Turn 190, 1300 AD: You have declared war on Charlemagne!
Turn 190, 1300 AD: Charlemagne refuses to talk.
Turn 190, 1300 AD: Your Musketman has destroyed a Worker!
Turn 190, 1300 AD: You have captured a Worker
Turn 190, 1300 AD: You have captured a Worker
Turn 190, 1300 AD: Canal celebrates "We Love the Prime Minister Day"!!!

Turn 191, 1310 AD: Peter has 110 gold available for trade.
Turn 191, 1310 AD: You are the new worst enemy of Charlemagne (was Louis XIV).
Turn 191, 1310 AD: You have plundered 12ℴ from the Cottage!
Turn 191, 1310 AD: Clearing a Forest has created 9 ℤ for Science.
Turn 191, 1310 AD: You have plundered 13ℴ from the Mine!
Turn 191, 1310 AD: You have discovered Radio!

Turn 192, 1320 AD: The borders of Science are about to expand.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
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Oh, of course. You will teleport to the ice-fur. You always stay on the landmass if there is any open tiles, right?
I need to test it.
Let me update the test game to see where everyone will teleport :crazyeye:
Spoiler :
New thinking is pillage hamlet + cottage still
Pillage 1S road and then pillage fort down south next turn, not 2S cottage
Leave forest road

When workers come down to fix the fort, border invasion with Musket + 2 Chariots :lol:
 
You'll have to be flexible. I can imagine a unit will come out of the city-1S (now roadless tile) next turn to try to get to the chariot. You'll want to kill it and cover it with another musket.
I'm sure something we didn't imagine will also happen.
you might not need to CF.
 
Oh, of course. You will teleport to the ice-fur. You always stay on the landmass if there is any open tiles, right?
The results of the test are in.
Every unit on that island will teleport south onto the neutral ice tile if we Cease Fire! :D
Spoiler :


Our Chariot needs to pillage 1S of city and then get onto forest with musket.
Then next turn pillage the fort 1N of neutral tiles. (2S2E of the city)
Shorter walk to the city if a worker comes to fix that Fort.
the 1st unit entering a fort doesn't take 2 movement does it? did I just make that up?
Sounds like Zone of Control
Civ 5? Beyond Earth? I can't recall.
 

Attachments

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You'll have to be flexible. I can imagine a unit will come out of the city-1S (now roadless tile) next turn to try to get to the chariot. You'll want to kill it and cover it with another musket.
I'm sure something we didn't imagine will also happen.
you might not need to CF.
Actually, you are right about the road pillages now that I think of it.
The workers + LB's fixing roads and us attacking from the sea is not ideal :nope:

The workers + LB's fixing that fort and being obliterated by our land muskets is way better!
Plus, if they try to improve where that Hamlet was leveled, we can drop 2 muskets on that forest and trap them!

Huhuhu, yes, don't pillage any roads.

Yes, this has to be the ideal way to kill off this thorny island. (Unless everyone stays inside the city :mad:)
But then the 4th Catapult can change everything with +100% collateral damage.
 
Sword moved onto the fort I want to pillage.
Our musket has 74% odds.

Nuremburg made a 2nd Spear
Promoted the 4th Longbow to city garrison 3

I think I want to attack that sword and pillage the fur still
 
can u cover the injured with a musket?
if so, go for the kill
There is a backup chariot and amphibious musket I can use

Alright, cross fingers for our 0xp musket!

**Edit**
74% Sword destroyed!
3xp and 5.8/9hp :D

..
Cease Fire signed with Charlie after pillaging
All 10 units are now 3S2E of Nuremburg :)
 
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Cool, 2 workers repairing fort
CG1 LB moved 2S to replace the sword I guess.
Will land 2 muskets to cut it off from returning to city!

We have 89% chance to steal 134:gold: from Sitting Bull.
Pray for it :please:
...
Success!
Spy returned home
 
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