[BTS] SGOTM 26 - Home Slices

Great job WastinTime :D

We are on T205 and have 1590/10140:science: in Industrialism and UN will naturally be done by T212 if we wish.
We are doing 1323:science: per turn.

All the other buildings looks like they will come in at a good time thanks to chops and coal.

Just need to calculate when we will be done teching and then aim the UN victory screen for the turn after.

Then iron out some worker and building details for the final turnset.
 
Looks like we have 24930:science: left to tech by the turn of the victory vote.

Currently doing 1323:science: per turn with our slider (gets a x1.2 multiplier due to knowing the tech pre-reqs)
To finish teching by T218, we need to average 1598:science: per turn with our slider over the next 13 turns.
To finish teching by T219, we need to average 1484:science: per turn with our slider over the next 14 turns
To finish teching by T220, we need to average 1385:science: per turn with our slider over the next 15 turns.

Need to bump up our research 62:science: per turn somehow.
Maybe put some capital chops into West Point, then complete West Point early and cash in the :gold: (Cow City put some :hammers: into West Point for 1 turn in my turnset)
Use that to edge up our :science: per turn somehow.

Realistically, we will be done teching by T220 and WIN on T221 as long predicted by WastinTime :)

Here are a few T205 Real Game Screenshots
Spoiler :








 
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Doing the trade route resolution will delay our victory date until the next possible vote. I don't think we want to do that.
I think he's suggesting we build the UN extra early so there is time for 2 votes. We didn't push the UN that hard and I doubt we could have if we wanted to. I'd rather just get closer to the end so it should be easy to see which turn we will be done with research.

Clever idea tho MirrorGuard. :cool:
 
Hi team, busy week for me and an even busier weekend. I'll pick up the game and finish it off next week unless someone else wants to play. I'm fine either way.
 
Hi team, busy week for me and an even busier weekend. I'll pick up the game and finish it off next week unless someone else wants to play. I'm fine either way.

Sounds good. :)

I'll see if I can shake out the :science: we need.
Check over the slack in our city builds.
 
Looks like we have 24930:science: left to tech by the turn of the victory vote.

Currently doing 1323:science: per turn with our slider (gets a x1.2 multiplier due to knowing the tech pre-reqs)
To finish teching by T218, we need to average 1598:science: per turn with our slider over the next 13 turns.
To finish teching by T219, we need to average 1484:science: per turn with our slider over the next 14 turns
To finish teching by T220, we need to average 1385:science: per turn with our slider over the next 15 turns.

Need to bump up our research 62:science: per turn somehow.
We will need to finish UN by the start of T214. (Put the last :hammers: in T213)
https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/page-232#post-15866253
Timeline of Test
Turn 2 - last hammers go into U.N. (Diplo matters this turn, make sure AI like you more than opponent)
Turn 3 - UN movie plays, select yourself as UN Secretary
Turn 4 - Secretary announced
Turn 5 - Wait
Turn 6 - Wait
Turn 7 - Wait
Turn 8 - Resolution comes up next turn (Diplo matters this turn, make sure the AI are all +8 diplo or more and they like you more than opponent)
Turn 9 - Resolution comes up, choose Diplomatic Victory
Turn 10 - Results announced, Diplomatic Win
Turn 14 - In case the vote went bad, the resolution comes up next turn (Diplo matters this turn)
Turn 15 - Resolution comes up, choose Diplomatic Victory
Turn 16 - Results announced, Diplomatic Win
Once we complete UN, we MUST be done teching by T220.
That is the turn of the vote, and all of our buildings must be done by T221 for the Win screen.
Then we change to Org. Religion and upload.

Since we are short 62:science: per turn, some suggested changes are:
1) Science City; change Horse -> Scientist (+13.4:science: per turn -7:gold: per turn)
2) Cow City; change plainsriverworkshop -> Scientist (+9.25:science: per turn)
3) Whale City; change Engineer -> Scientist (+5.5:science: per turn)
4) Profit City on T207; assign new population to Engineer specialist + change 2 coast to Scientist (+20:science: per turn)
5) Clam City; change plainshillmine -> merchant and scientist -> merchant (+10.5:gold: per turn)
6) Silver City; build Wealth because the Drydock can be chopped complete with the 2 forests (+3:gold: per turn)
These 6 things gain us 6.5:gold: per turn and 48:science: per turn out of the needed 62:science: :hmm:
If we had enough extra :gold:, then our capital could build :science: instead of :gold:

Renegotiate Whale to Peter from 3:gold: per turn to hopefully 5:gold: per turn
Renegotiate Fur to France for 1:gold: per turn
Delete Warrior garrison in our capital and the 2nd Caravel to save 2:gold: per turn
Delete the medic Chariot on T206 to save 1:gold: per turn

2nd Spy tries to blow up Walls in HRE last city?

We need to try and chop some forests in Cow City + Science City into West Point
T205 - Send 3 workers from Science City west to chop forests north of Cow City which is about to pop borders
2 workers chop the forest north of Science City and south of Science City at the same time (+48:hammers:)
1 Galley goes north for Workers
1 Galley (southern Galley) goes east to Canal City to carry worker north onto the island to chop +6:hammers: forest for West Point in Canal City
T205 - Clam City can build West Point for 1 turn
T206 - Change build in Canal City to West Point (+27:hammers: per turn after multiplier)
T209 - Science City builds West Point for 1 turn with 2 forest chops (+48:hammers:)
T211 - Cow City builds West Point for 1 turn with 5 forest chops (+69:hammers:)
T214 - Clam City finishes West Point with 2 big fat cross forest chops and the northern island chop (+66:hammers:) Fail gold from Clam City lands T215, then fail gold from Science + Cow City lands T216.

Clam + Cow + Science City each putting 1 turn into West Point with chops should get us +500:gold: I think.


After all the chopping, our workers can mine the coal in Science City and windmill the fur in Cow City.

I think Cow City has 5 turns that it can build Wealth
Clam City should have 2 turns that it can build Wealth after UN

Our Galleon can pillage 2 clams in HRE lands, then carry 3 Muskets over to Sitting Bull to pillage after the last HRE city falls to our 8 muskets
Sitting Bull also has 1 crab that can be pillaged

T220 - All techs are done, chop Lab in 1 turn in Science City while we vote ourselves UN victory.
 
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Thanks, Kait.

If we revolt to OR will we automagically be in our state religion again? I'm not sure I've ever revolted to Free Religion and then back out.
 
PPP T205 to T213

Goal of this turnset to to get to within one turn of completing the UN so that we can assess our tech rate to see if we should complete it on T213 (finished at the start of T214) or delay it one turn.

T213: Last hammers go into UN
T214: UN complete; select ourselves as UN Secretary
T215: Secretary announced
T220: Resolution comes up, choose Diplomatic Victory, Superconductors completed, chop Lab in Science, all other builds done
T221: Results announced, revolt to Organized Religion

Units
Heretic

Chop forest at Science-3S1E (2 turns) - windmill PHFur at Cows-2N1W -> Canal for WP forest chop

Vanna White

Move to forest at Science-3N1E and chop (4 turns) - mine coal at Science-2N1E -> Canal for WP forest chop

Ivory
Pre chop forest at Canal-NW (1 turn) - road (2 turns) - road Canal-1N3W - board Galley, chop forest 2W of ivory resource on the island into WP.

Cowboy

Move to forest Cows-5N1W and chop (4 turns) ... Chop Lab in Science T220

Rex
Move to forest at Cows-4N4W (1 turn) (this will be inside border pop, right) and chop (4 turns) ... Chop Lab in Science T220

Shepherd
Move to forest at Cows-4N3W (2 turns) and chop (4 turns) ... Chop Lab in Science T220

Baitzilla

Move to forest at Cows-4N2W (2 turns) and chop (4 turns) ... Chop Lab in Science T220

Pat Sajak

Move to forest at Cows-5N3W (3 turns) and chop (4 turns) ... Chop Lab in Science T220

NOTE:
Time all five Cows chops to land on the same turn and build WP on that turn.

Philip

Preserve forest at Whales-2E (3 turns) - pre-chop (1 turn) - road (1 turn) - move 1E to Silver-2W (1 turn) - road (1 turn)... chop Globe Theater T219... chop drydock T220

Joan Dark

Preserve forest at Whales-2E (3 turns) - pre-chop (1 turn) - road (1 turn) - move 1E to Silver-2W (1 turn) - road (1 turn)... chop Globe Theater T219... chop drydock T220

Galley 1

Take Ivory to northern island

Cities
Science

Build Wealth -> capture 2 chops into WP -> (lab gets 5 chops on T220); build Research as money allows
14 scientists, Sheep, Rice, Wine, 2 Gems, 3 Cottages (not Horse)

Cows
Wealth (3T) -> T208 Factory (6T) -> capture 5 chops into WP when ready -> Industrial Park (~5T) -> Wealth/Research
7 scientists, Crab, Cow, PHFur, Uranium, 2 PFarm, 2 Windmills, 1 Watermill (switch to food tiles as required

Canal
West Point (13T) -> Intelligence Agency (2 chops)
8 scientists, 1 engineer, 1 priest, 2 Clams, 1 Crab, Coal, Tundra Mine

Silver
Wealth -> 2 chop Drydock on T120
11 merchants, 2 Crabs, 1 Clam, Silver (work Deer as required to avoid shrinking every 4 turns once our food bid gets close to 0)

Profit
Confucian Academy (16T)
8 scientists, Crab, Whale, 4 Coasts; grow to 15 then 10 scientists, 1 engineer, Crab, Whale, 2 Coasts

Whales
Broadcast Tower -> Globe Theater (2 chops)
8 scientists, 2 crabs, Clam, Horse, Silver, Fur, windmill

Clams
United Nations (8T) -> Wall Street (5T) -> Wealth/Research
2 merchants, 1 engineer, 2 Clams, 6 Plains Workshops, 2 Tundra Workshops, 1 Tundra WIndmill

+1348:science: @ -138:gold: without deleting any units or updating any resource trades.

Diplo
T205

Renegotiate Whale to Peter from 3:gold: per turn to hopefully 5:gold: per turn
Renegotiate Fur to France for 1:gold: per turn
Delete Warrior garrison in our capital and the 2nd Caravel at Cows-3W1N to save 2:gold: per turn
Delete Galley 2

T206
Delete the medic Chariot to save 1:gold: per turn

T207
Trade Communism to Bismarck for Free Market, map + gold

Trade Astro to Saladin whenever he has a decent chunk of gold.
All demands from the friendly 3AI will be accepted.
Any Peter demand will probably be rejected since we have +20 diplo and he has enough advanced techs.

Any demand for civic or religion changes will be denied.
Any demand for :gold: will be discussed with team

Never trade France Liberalism unless they demand it (-2 diplo for refusal)
Nobody gets traded Gunpowder so they can't get Chemistry and Privateers.

Espionage
Keep EP on SB, steal gold as soon as it's possible.
Steal gold from Charlemagne as soon as it's possible.

Sitting Bull War
Caravel
Handle Triremes
Blocks coastal path to Canal City
Will carry spy to Cahokia when able

Trireme
Backs up Caravel against SB's Trireme

Musket
Blocks entrance to our empire on hill and guards Wine.

Charlemagne war

Keep army within striking distance of Vienna (Charlie's last city).
Hope to raze it once the AI have beaten it down and wounded the city defenders.
Galleon 2 - Pillage Crab near Fur island - Pillage Crab at Vienna-2S2E - ferry muskets to SB once Vienna falls.

Check Every Turn
Save at start and end of turn

Stopping Point
Anything unexpected happens
There is a budget crisis because we get low on :gold:
Holy Roman Empire faces destruction if next turn is pressed
 
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chop Canal-S into WP (1 turn) No need to wait, right?,
Canal City is at max :health:, so chopping the forest will cause the city to start losing -1:food: per turn.
Cows
Factory (6T) -> capture 5 chops into WP when ready -> Industrial Park (~5T) -> Wealth/Research
Completing the Factory in Cow City will cause an additional 3 :yuck: for only +25%:hammers: due to us having coal.
So -3:food: per turn.
:hmm:
Canal
West Point (13T) -> Intelligence Agency (2 chops) Can we chop the forest at Canal-S now to cash in on WP earlier?
8 scientists, 1 engineer, 1 priest, 2 Clams, 1 Crab, Coal, Tundra Mine
Ideally we would chop the forest west of Ivory and the 2 forests near Canal City all on the same turn to complete West Point.
The 2 forests are providing +1 health to the city.
Diplo
Renegotiate Whale to Peter from 3:gold: per turn to hopefully 5:gold: per turn
Renegotiate Fur to France for 1:gold: per turn
Delete Warrior garrison in our capital and the 2nd Caravel at Cows-3W1N to save 2:gold: per turn
Delete the medic Chariot on T206 to save 1:gold: per turn

Trade Astro to Saladin whenever he has a decent chunk of gold.
All demands from the friendly 3AI will be accepted.
Any Peter demand will probably be rejected since we have +20 diplo and he has enough advanced techs.

Any demand for civic or religion changes will be denied.
Any demand for :gold: will be discussed with team

Never trade France Liberalism unless they demand it (-2 diplo for refusal)
Nobody gets traded Gunpowder so they can't get Chemistry and Privateers.
I think we need to bribe Germany into a new civic one more time on T207 to keep him out of Mercantilism.

Good point about -2 for refusing France.
We need to appease them the most. :lol:
Espionage
Keep EP on SB, steal gold as soon as it's possible.
Steal gold from Charlemagne as soon as it's possible.
The counterespionage + closed borders should have caused any Spy Sitting Bull sent into our lands to be killed as the 10 turns go by.
We might be able to steal :gold: from Sitting Bull again safely ya.

We won't ever get enough :espionage: to steal the money from Charlie.
He has one city and just too much :gold: for us to steal now.
Try to blow the Wall and then send a 2nd Spy to Sitting Bull's capital I think. :hmm:

Good luck Mitchum :D~!

I'll try to double check the UN mechanics and some of the calculations.
 
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