I'm gonna pause for an hour to eat, etc. and then finish up and upload. Next!
Whoa, -200 is too much >_>If we do 'all' we're over -200gpt. Silver is still doing merchants for now.
Need to bump up our research 62per turn somehow.
We are on T205 and have 1590/10140in Industrialism and UN will naturally be done by T212 if we wish.
We are doing 1323per turn.
I seldom use UN. Is it possible to pass the +1 trade route resolution first?Need to bump up our research 62per turn somehow.
I think he's suggesting we build the UN extra early so there is time for 2 votes. We didn't push the UN that hard and I doubt we could have if we wanted to. I'd rather just get closer to the end so it should be easy to see which turn we will be done with research.Doing the trade route resolution will delay our victory date until the next possible vote. I don't think we want to do that.
Hi team, busy week for me and an even busier weekend. I'll pick up the game and finish it off next week unless someone else wants to play. I'm fine either way.
We will need to finish UN by the start of T214. (Put the lastLooks like we have 24930left to tech by the turn of the victory vote.
Currently doing 1323per turn with our slider (gets a x1.2 multiplier due to knowing the tech pre-reqs)
To finish teching by T218, we need to average 1598per turn with our slider over the next 13 turns.
To finish teching by T219, we need to average 1484per turn with our slider over the next 14 turns
To finish teching by T220, we need to average 1385per turn with our slider over the next 15 turns.
Need to bump up our research 62per turn somehow.
Once we complete UN, we MUST be done teching by T220.Timeline of Test
Turn 2 - last hammers go into U.N. (Diplo matters this turn, make sure AI like you more than opponent)
Turn 3 - UN movie plays, select yourself as UN Secretary
Turn 4 - Secretary announced
Turn 5 - Wait
Turn 6 - Wait
Turn 7 - Wait
Turn 8 - Resolution comes up next turn (Diplo matters this turn, make sure the AI are all +8 diplo or more and they like you more than opponent)
Turn 9 - Resolution comes up, choose Diplomatic Victory
Turn 10 - Results announced, Diplomatic Win
Turn 14 - In case the vote went bad, the resolution comes up next turn (Diplo matters this turn)
Turn 15 - Resolution comes up, choose Diplomatic Victory
Turn 16 - Results announced, Diplomatic Win
Yes, on T221 on the win screen, revolting to Org. Religion will activate our religion again.Thanks, Kait.
If we revolt to OR will we automagically be in our state religion again? I'm not sure I've ever revolted to Free Religion and then back out.
Canal City is at maxchop Canal-S into WP (1 turn) No need to wait, right?,
Completing the Factory in Cow City will cause an additional 3Cows
Factory (6T) -> capture 5 chops into WP when ready -> Industrial Park (~5T) -> Wealth/Research
Ideally we would chop the forest west of Ivory and the 2 forests near Canal City all on the same turn to complete West Point.Canal
West Point (13T) -> Intelligence Agency (2 chops) Can we chop the forest at Canal-S now to cash in on WP earlier?
8 scientists, 1 engineer, 1 priest, 2 Clams, 1 Crab, Coal, Tundra Mine
I think we need to bribe Germany into a new civic one more time on T207 to keep him out of Mercantilism.Diplo
Renegotiate Whale to Peter from 3per turn to hopefully 5
per turn
Renegotiate Fur to France for 1per turn
Delete Warrior garrison in our capital and the 2nd Caravel at Cows-3W1N to save 2per turn
Delete the medic Chariot on T206 to save 1per turn
Trade Astro to Saladin whenever he has a decent chunk of gold.
All demands from the friendly 3AI will be accepted.
Any Peter demand will probably be rejected since we have +20 diplo and he has enough advanced techs.
Any demand for civic or religion changes will be denied.
Any demand forwill be discussed with team
Never trade France Liberalism unless they demand it (-2 diplo for refusal)
Nobody gets traded Gunpowder so they can't get Chemistry and Privateers.
The counterespionage + closed borders should have caused any Spy Sitting Bull sent into our lands to be killed as the 10 turns go by.Espionage
Keep EP on SB, steal gold as soon as it's possible.
Steal gold from Charlemagne as soon as it's possible.