[BTS] SGOTM 26 - Home Slices

AP hammer? If they get theology and Christianity, their cathedral is half price with access to stone. +6 before sci-method and +4 after.
Simply excellent then. :D

Extremely early Clam City and cottages everywhere?
Fast gems and an Academy?

I can't wait to see what they did.

And the final obstacle of an early AP construction, the victory vote every 10 turns?
To us it seemed intolerable.
Perhaps they arranged it so no resolution was possible, then on those special 4 turns spread and got the victory vote at a good time?
That means it is not 1 chance every 10 turns with a 20 turn wait for chair election, but more like 4 every 14 I think. :hmm:

They also could not Oracle Civil Service. Hmm
They also could not build a religious shrine.

Early Great Lighthouse also means a focus on early Theology.
If the 4 AI in the new world get AP first, the game is a bust with no UN possible.
Unless they did something heroic like monitor the AI hammers, spread Christianity to the target city, and did a religion flip with a spy at the critical moment.
Then vote themselves the chair and hope the AI city does not spread Christianity.
 
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We still have to win our game as fast as possible. :eekdance:


No reason the last part of their game can't be played in 15 turns and uploaded.

Also, perhaps a mistake was made on the building requirements.
 
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This game was one big brain fart. We had no interest in sushi until (seeing Peter's seafood) we hoped/calculated sushi might give 30+ food and dreamed there would also be some calendar happies around for that to work, but when the map was revealed, we didn't stop and change the plan.
By then, I don't know about ya'all, but I forgot that Medicine was not even required :old: We probably woulda done free Radio for 9360:science:.
With sushi working like we imagined, on a normal map, our cities would be size 25 already. That was supposed to be ~T205 Superconductors/win. (50 turns after sushi)

Bulbing Edu was probably fine for quicker uni's and Oxford--one of the last things we did right, but after that, we went the wrong direction. With no major booster like corporations, there's no reason to bulb virtually-useless techs like PrintingPress, Chem and SciMethod (killing our monasteries and Sankore). Academies give more :science: if you can be patient and wait for it. Probably no reason to build forges or even most courthouses, No extra bank, market, grocer, no extra barracks, etc. There really wasn't much to build.
Simple game really. Just turtle-up with Academies. Work all the coast tiles. Cooperate with the AI. I'm kinda sad we didn't get to play that game to compare our failgold/wonderbread and directed-AI-research plans. I thought all of that went well. I think our city locations are good too. Curious how different that aspect will be.

Anyway, we can keep on executing well on our horrible strategy. At least the pressure is off, Mitchum!
I'll check for any open items in the PPP and play later today.
 
PPP should be complete with all your comments included. Play in an hour probably. I expect to finish today or tomorrow morning at the latest.
 
Simple game really. Just turtle-up with Academies.
...
Anyway, we can keep on executing well on our horrible strategy. At least the pressure is off, Mitchum!
I'll check for any open items in the PPP and play later today.
Turtling up with Academy spam goes against all of our core instincts!

Good luck WastinTime. :)

If you think HRE should be pushed off a cliff, bribe Germany back into the war.
 
True, but once we reject bulbing fast StateProp/Kremlin (no food/few workshops), Biology(no farms), and/or corporations, it's pretty simple math to choose academies.
The first time we got the whole map of the new world was T142 640AD I think.

Sushi had more promise up until that point, but by then it was too late for cottages/AP to really shine I think.

Who knew Peter would never build a crab Workboat, or leave the seafood islands undeveloped?

AP (Oracle) and Great Lighthouse decisions were made in the BC era.


I wonder if we had ditched Sushi and went all Academies back at T142 if we could have gone faster. :hmm:
Not sure.

I really love the 7 city limit and no city gifting.
What a tense game!
Mapmaker made a gem.
 
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I wonder if we had ditched Sushi and went all Academies back at T142 if we could have gone faster. :hmm:
Not sure.
I have no doubt that would be faster. All sushi is doing at this lame level is allowing us to work 5 specialists instead of 5 coastal tiles. Our cities are not larger.

back to the game....
Cows already has plenty of hammers for IW, factory, IPark. Might do a watermill, but I'll stick the worker plan for now so it can build wealth if needed.
Bismarck. Sell him Liberalism soon-ish and do FreeReligion 197, yes?
 
Turnset Report (192-205)

T192

Beg Clams from Peter. worked.
Peter: Marble for Clams

-71:gold:

193

Bismarck declares war on Charley without any help from us.

HRE
He adds a sword the island
Super-collateral cat dies. Not a scratch on the top LB. Others go down to 4.9
Cat dies, but LB down to 5.2
next best Super-collateral cat dies. Not a scratch on the top LB 5.2
thinking....debated saving a cat. Nope
CR3 cat dies 11%, but knocks LB down to 3-something
C2Cover Musket 93%
C2Cover Musket 94%
C2Cover Musket 96% takes out the 3 lbs.
sword 99.99%
axe, spear, spear (all 100%)
154:gold:

SB Trireme 96% dies.

Bank: 732 -74:gold:

T194
Louis : Scientist
Peter : Spy

Peter
Physics for Communism + 130 (no civic change)
Louis Guilds for 60:gold:

Bank 848 -73:gold:

T195

CowsCity
loves me and celebrates.

pillage stuff

T196

Mass Media
(I can stretch to get Steam in 3t)

Peter
takes Slavery, Theocracy, and... State Property! :thumbsup:

There are six Triremes around Vienna, so I'm gonna swoop in, drop off and get out (stay in ocean)

:lol: HRE drops an Axe+settler on the old island ruins
I guess I let it settle? and wait a few turns to kill it for gold? Sure, I'll leave it.

Forest grows! (Science) :( but not in the BFC.

Bank 797 -104:gold:

T197

Spy counter espy works.
Bismarck : FreeReligion +10 for Econ

pillage farm,farm, winery : 5, 2, 17

727 - 108:gold:

T198

Louis
adopts Theocracy in his own. I guess we can sell him Banking now.
He can't change again this game, so no free religion.

Bismarck demands asks nicely for SM, so we give it to him.

The galleon has to head out soon for GM duty, so I just raze the new island city and move outta there.

pillage wine, farm 11, 4

T199

Steam Power! (Coal, coal, coal, coal, coal...

Whale's new windmill ironically has coal. (mine it?)
Canal get a coal mine :thumbsup: (no road)
Science of course has one so no team could get free iron there.
Cows gets one on a windmill.
There are a couple more around our land.
Do we need to connect most of them? or just one?

pillage cottages: 5, 7, 11

Bank 578:gold:

T200

Islam
in Hamburg

Sal gets a GG and Charley loses one! You know what that means.
Sal attacks Aachen!
Bismarck tries to clean up the leftovers.

All that's left is Axe 4.0, and two swords 2.0
Muskets win at 90%, 99, 99
104:gold:, 1 city left

Louis get Econ for 50

Bank: 603 -100:gold:

T201

Sal: music for 40
pillage farm, winery

drum roll....

T202

Science gives birth
Spoiler :
GM :dance:
Not that we've been running out of money, but we would have.


We're doing 1700bpt (final)

1530 to steal HRE gold, so I'm putting EPs back on SB.

T203

Whales gets a BFC forest :banana: +1 health, preserve it.

Trade mission : 1700:gold:

T204

AssemblyLine
IronWorks
Complete

Peter
finally nets another Clam (still not crab) He has 0gpt for trade....
It trade him 9:gold: for Clam and then...
One of our 2 coal for Clam + 7 :gold:
Sushi is +13 food now.

France is Friendly cus +2 shared tech. They're still under Sal on the scoreboard.

btw Peter settled Rice+2 more seafood on the big 'Astronomy Island'. I thought Louis would get there first. Pete did NOT settle his 3food island yet. He should have 6 more seafood.
He's doing Democracy (8) if anyone cares.

T205

Louis : Sistine (cash out next turn)

Bank: 1705 -144:gold:

Louis
passed Sal on score and now our relations are
+12
+12 also for Sal
and
+14 Bismarck.

Spoiler Log :
Turn 192, 1320 AD: The borders of Science have expanded!
Turn 192, 1320 AD: Bismarck has declared war on Charlemagne!

Turn 193, 1330 AD: Lady Stoneheart's Catapult 4 (Cows) (5.00) vs Charlemagne's Longbowman (13.50)
Turn 193, 1330 AD: Combat Odds: 0.3%
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 4 (Cows) is hit for 31 (69/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 4 (Cows) is hit for 31 (38/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 4 (Cows) is hit for 31 (7/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 4 (Cows) is hit for 31 (0/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman has defeated Lady Stoneheart's Catapult 4 (Cows)!
Turn 193, 1330 AD: Lady Stoneheart's Catapult 2 (Clams) (5.00) vs Charlemagne's Longbowman (12.30)
Turn 193, 1330 AD: Combat Odds: 1.0%
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: (City Attack: -20%)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 2 (Clams) is hit for 30 (70/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 2 (Clams) is hit for 30 (40/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 2 (Clams) is hit for 30 (10/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 13 (87/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 2 (Clams) is hit for 30 (0/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman has defeated Lady Stoneheart's Catapult 2 (Clams)!
Turn 193, 1330 AD: Lady Stoneheart's Catapult 3 (Science) (5.00) vs Charlemagne's Longbowman (10.70)
Turn 193, 1330 AD: Combat Odds: 4.0%
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: (City Attack: -20%)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 3 (Science) is hit for 29 (71/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 3 (Science) is hit for 29 (42/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 3 (Science) is hit for 29 (13/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 3 (Science) is hit for 29 (0/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman has defeated Lady Stoneheart's Catapult 3 (Science)!
Turn 193, 1330 AD: Lady Stoneheart's Catapult 1 (Science) (5.00) vs Charlemagne's Longbowman (7.83)
Turn 193, 1330 AD: Combat Odds: 11.7%
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: (City Attack: -75%)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 1 (Science) is hit for 25 (75/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 15 (72/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 1 (Science) is hit for 25 (50/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 1 (Science) is hit for 25 (25/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 15 (57/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Catapult 1 (Science) is hit for 25 (0/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman has defeated Lady Stoneheart's Catapult 1 (Science)!
Turn 193, 1330 AD: Lady Stoneheart's Musket 3 (Musketman) (10.80) vs Charlemagne's Longbowman (6.84)
Turn 193, 1330 AD: Combat Odds: 93.1%
Turn 193, 1330 AD: (Extra Combat: -20%)
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: (Combat: -25%)
Turn 193, 1330 AD: Lady Stoneheart's Musket 3 (Musketman) is hit for 18 (82/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 3 (Musketman) is hit for 18 (64/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 3 (Musketman) is hit for 18 (46/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (36/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (15/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 3 (Musketman) has defeated Charlemagne's Longbowman!
Turn 193, 1330 AD: Lady Stoneheart's Musket 2 (Musketman) (10.80) vs Charlemagne's Longbowman (6.43)
Turn 193, 1330 AD: Combat Odds: 94.1%
Turn 193, 1330 AD: (Extra Combat: -20%)
Turn 193, 1330 AD: (Fortify: +20%)
Turn 193, 1330 AD: (City Defense: +100%)
Turn 193, 1330 AD: (Combat: -25%)
Turn 193, 1330 AD: Lady Stoneheart's Musket 2 (Musketman) is hit for 18 (82/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (34/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 2 (Musketman) is hit for 18 (64/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (13/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 21 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 2 (Musketman) has defeated Charlemagne's Longbowman!
Turn 193, 1330 AD: Lady Stoneheart's Musket 4 (Musketman) (10.80) vs Charlemagne's Longbowman (5.61)
Turn 193, 1330 AD: Combat Odds: 96.2%
Turn 193, 1330 AD: (Extra Combat: -20%)
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: (City Defense: +70%)
Turn 193, 1330 AD: (Combat: -25%)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 23 (32/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (83/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (66/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 23 (9/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (49/100HP)
Turn 193, 1330 AD: Charlemagne's Longbowman is hit for 23 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 4 (Musketman) has defeated Charlemagne's Longbowman!
Turn 193, 1330 AD: Lady Stoneheart's Musketman (10.80) vs Charlemagne's Swordsman (3.30)
Turn 193, 1330 AD: Combat Odds: 100.0%
Turn 193, 1330 AD: (Extra Combat: -20%)
Turn 193, 1330 AD: Charlemagne's Swordsman is hit for 29 (26/100HP)
Turn 193, 1330 AD: Charlemagne's Swordsman is hit for 29 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musketman has defeated Charlemagne's Swordsman!
Turn 193, 1330 AD: Lady Stoneheart's Musketman (9.90) vs Charlemagne's Axeman (3.00)
Turn 193, 1330 AD: Combat Odds: 100.0%
Turn 193, 1330 AD: (Extra Combat: -10%)
Turn 193, 1330 AD: (Extra Combat: +20%)
Turn 193, 1330 AD: Charlemagne's Axeman is hit for 29 (21/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musketman is hit for 13 (87/100HP)
Turn 193, 1330 AD: Charlemagne's Axeman is hit for 29 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musketman has defeated Charlemagne's Axeman!
Turn 193, 1330 AD: Lady Stoneheart's Musketman (9.90) vs Charlemagne's Spearman (2.90)
Turn 193, 1330 AD: Combat Odds: 100.0%
Turn 193, 1330 AD: (Extra Combat: -10%)
Turn 193, 1330 AD: (Extra Combat: +20%)
Turn 193, 1330 AD: (Fortify: +25%)
Turn 193, 1330 AD: Lady Stoneheart's Musketman is hit for 13 (87/100HP)
Turn 193, 1330 AD: Charlemagne's Spearman is hit for 29 (21/100HP)
Turn 193, 1330 AD: Charlemagne's Spearman is hit for 29 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musketman has defeated Charlemagne's Spearman!
Turn 193, 1330 AD: Lady Stoneheart's Musket 1 (Musketman) (9.90) vs Charlemagne's Spearman (2.70)
Turn 193, 1330 AD: Combat Odds: 100.0%
Turn 193, 1330 AD: (Extra Combat: -10%)
Turn 193, 1330 AD: (Extra Combat: +20%)
Turn 193, 1330 AD: (Fortify: +15%)
Turn 193, 1330 AD: Charlemagne's Spearman is hit for 30 (20/100HP)
Turn 193, 1330 AD: Charlemagne's Spearman is hit for 30 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Musket 1 (Musketman) has defeated Charlemagne's Spearman!
Turn 193, 1330 AD: You have captured Nuremberg!!!
Turn 193, 1330 AD: You have pillaged 154 ℴ from the destruction of Nuremberg!!!
Turn 193, 1330 AD: You have destroyed the city of Nuremberg!!!
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) (3.60) vs Sitting Bull's Trireme (2.20)
Turn 193, 1330 AD: Combat Odds: 95.9%
Turn 193, 1330 AD: (Extra Combat: -20%)
Turn 193, 1330 AD: (Plot Defense: +10%)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (85/100HP)
Turn 193, 1330 AD: Sitting Bull's Trireme is hit for 25 (75/100HP)
Turn 193, 1330 AD: Sitting Bull's Trireme is hit for 25 (50/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (70/100HP)
Turn 193, 1330 AD: Sitting Bull's Trireme is hit for 25 (25/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (55/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (40/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (25/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 15 (10/100HP)
Turn 193, 1330 AD: Sitting Bull's Trireme is hit for 25 (0/100HP)
Turn 193, 1330 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!
Turn 193, 1330 AD: Francis Bacon (Great Scientist) has been born in Rheims (Louis XIV)!
Turn 193, 1330 AD: Gaspar Graziani (Great Spy) has been born in Moscow (Peter)!

Turn 194, 1340 AD: You have discovered Communism!
Turn 194, 1340 AD: Cows celebrates "We Love the Prime Minister Day"!!!

Turn 195, 1350 AD: You have discovered Mass Media!
Turn 195, 1350 AD: Cows celebrates "We Love the Prime Minister Day"!!!
Turn 195, 1350 AD: You have constructed a Observatory in Silver. Work has now begun on a Dun.
Turn 195, 1350 AD: Peter adopts Slavery!
Turn 195, 1350 AD: Peter adopts State Property!
Turn 195, 1350 AD: Peter adopts Theocracy!

Turn 197, 1370 AD: Bismarck adopts Free Religion!
Turn 197, 1370 AD: Louis XIV adopts Theocracy!
Turn 197, 1370 AD: Sitting Bull's Trireme (2.00) vs Lady Stoneheart's Caravel 1 (Cows) (2.34)
Turn 197, 1370 AD: Combat Odds: 54.9%
Turn 197, 1370 AD: (Extra Combat: +20%)
Turn 197, 1370 AD: (Plot Defense: +10%)
Turn 197, 1370 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 16 (44/100HP)
Turn 197, 1370 AD: Sitting Bull's Trireme is hit for 24 (76/100HP)
Turn 197, 1370 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 16 (28/100HP)
Turn 197, 1370 AD: Lady Stoneheart's Caravel 1 (Cows) is hit for 16 (12/100HP)
Turn 197, 1370 AD: Sitting Bull's Trireme is hit for 24 (52/100HP)
Turn 197, 1370 AD: Sitting Bull's Trireme is hit for 24 (28/100HP)
Turn 197, 1370 AD: Sitting Bull's Trireme is hit for 24 (4/100HP)
Turn 197, 1370 AD: Sitting Bull's Trireme is hit for 24 (0/100HP)
Turn 197, 1370 AD: Lady Stoneheart's Caravel 1 (Cows) has defeated Sitting Bull's Trireme!

Turn 198, 1380 AD: Lady Stoneheart's Chariot 1 (4.40) vs Charlemagne's Axeman (2.85)
Turn 198, 1380 AD: Combat Odds: 90.9%
Turn 198, 1380 AD: (Extra Combat: -10%)
Turn 198, 1380 AD: (Extra Combat: +20%)
Turn 198, 1380 AD: (Fortify: +5%)
Turn 198, 1380 AD: (Class Attack: -100%)
Turn 198, 1380 AD: Charlemagne's Axeman is hit for 24 (76/100HP)
Turn 198, 1380 AD: Charlemagne's Axeman is hit for 24 (52/100HP)
Turn 198, 1380 AD: Charlemagne's Axeman is hit for 24 (28/100HP)
Turn 198, 1380 AD: Lady Stoneheart's Chariot 1 is hit for 16 (84/100HP)
Turn 198, 1380 AD: Lady Stoneheart's Chariot 1 is hit for 16 (68/100HP)
Turn 198, 1380 AD: Lady Stoneheart's Chariot 1 is hit for 16 (52/100HP)
Turn 198, 1380 AD: Charlemagne's Axeman is hit for 24 (4/100HP)
Turn 198, 1380 AD: Charlemagne's Axeman is hit for 24 (0/100HP)
Turn 198, 1380 AD: Lady Stoneheart's Chariot 1 has defeated Charlemagne's Axeman!
Turn 198, 1380 AD: You have captured Mainz!!!
Turn 198, 1380 AD: You have pillaged 1 ℴ from the destruction of Mainz!!!
Turn 198, 1380 AD: You have destroyed the city of Mainz!!!
Turn 198, 1380 AD: You have discovered Steam Power!

Turn 199, 1390 AD: Profit celebrates "We Love the Prime Minister Day"!!!
Turn 199, 1390 AD: Auitzotl has died in combat!
Turn 199, 1390 AD: El Cid (Great General) has been born in Mecca (Saladin)!
Turn 199, 1390 AD: Islam has been founded in Hamburg!

Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) (11.70) vs Charlemagne's Axeman (7.74)
Turn 200, 1400 AD: Combat Odds: 90.3%
Turn 200, 1400 AD: (Extra Combat: -30%)
Turn 200, 1400 AD: (Extra Combat: +30%)
Turn 200, 1400 AD: (Plot Defense: +41%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (83/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (66/100HP)
Turn 200, 1400 AD: Charlemagne's Axeman is hit for 23 (56/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (49/100HP)
Turn 200, 1400 AD: Charlemagne's Axeman is hit for 23 (33/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (32/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) is hit for 17 (15/100HP)
Turn 200, 1400 AD: Charlemagne's Axeman is hit for 23 (10/100HP)
Turn 200, 1400 AD: Charlemagne's Axeman is hit for 23 (0/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 4 (Musketman) has defeated Charlemagne's Axeman!
Turn 200, 1400 AD: Lady Stoneheart's Musket 5 (Musketman) (9.90) vs Charlemagne's Swordsman (3.88)
Turn 200, 1400 AD: Combat Odds: 99.7%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Extra Combat: +30%)
Turn 200, 1400 AD: (Plot Defense: +41%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: Charlemagne's Swordsman is hit for 22 (11/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 5 (Musketman) is hit for 17 (83/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 5 (Musketman) is hit for 17 (66/100HP)
Turn 200, 1400 AD: Charlemagne's Swordsman is hit for 22 (0/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musket 5 (Musketman) has defeated Charlemagne's Swordsman!
Turn 200, 1400 AD: Lady Stoneheart's Musketman (9.90) vs Charlemagne's Swordsman (3.88)
Turn 200, 1400 AD: Combat Odds: 99.7%
Turn 200, 1400 AD: (Extra Combat: -10%)
Turn 200, 1400 AD: (Extra Combat: +30%)
Turn 200, 1400 AD: (Plot Defense: +41%)
Turn 200, 1400 AD: (Fortify: +25%)
Turn 200, 1400 AD: Charlemagne's Swordsman is hit for 22 (11/100HP)
Turn 200, 1400 AD: Charlemagne's Swordsman is hit for 22 (0/100HP)
Turn 200, 1400 AD: Lady Stoneheart's Musketman has defeated Charlemagne's Swordsman!
Turn 200, 1400 AD: You have captured Aachen!!!
Turn 200, 1400 AD: You have pillaged 104 ℴ from the destruction of Aachen!!!
Turn 200, 1400 AD: You have destroyed the city of Aachen!!!
Turn 200, 1400 AD: You have constructed a Dun in Silver. Work has now begun on a Drydock.
Turn 200, 1400 AD: Profit celebrates "We Love the Prime Minister Day"!!!

Turn 201, 1410 AD: Andrew Carnegie (Great Merchant) has been born in Science (Lady Stoneheart)!

Turn 203, 1430 AD: Whales has become healthy.
Turn 203, 1430 AD: You have plundered 17ℴ from the Mine!
Turn 203, 1430 AD: You have plundered 5ℴ from the Camp!
Turn 203, 1430 AD: You have discovered Assembly Line!
Turn 203, 1430 AD: Aristotle (Great Scientist) has been born in Rostov (Peter)!

Turn 204, 1440 AD: Cows has become unhealthy.
Turn 204, 1440 AD: The borders of Profit are about to expand.
Turn 204, 1440 AD: You are the worst enemy of Sitting Bull, Charlemagne.
Turn 204, 1440 AD: Sitting Bull is the worst enemy of Peter.
Turn 204, 1440 AD: Charlemagne is the worst enemy of Saladin, Louis XIV.
Turn 204, 1440 AD: The borders of Profit are about to expand.
Turn 204, 1440 AD: Peter will trade Divine Right
Turn 204, 1440 AD: Saladin will trade Horse
Turn 204, 1440 AD: Louis XIV will trade Iron
Turn 204, 1440 AD: Peter will trade Clam
Turn 204, 1440 AD: Will Trade Map: Bismarck, Charlemagne, Louis XIV, Peter, Saladin, Sitting Bull
Turn 204, 1440 AD: Will Sign Peace Treaty: Charlemagne, Sitting Bull
Turn 204, 1440 AD: The borders of Profit have expanded!
Turn 204, 1440 AD: Louis XIV has completed The Sistine Chapel!

Turn 205, 1450 AD: The borders of Cows are about to expand.
Turn 205, 1450 AD: Peter will trade Horse
Turn 205, 1450 AD: Peter won't trade Clam
 
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I have no doubt that would be faster. All sushi is doing at this lame level is allowing us to work 5 specialists instead of 5 coastal tiles. Our cities are not larger.

back to the game....
Cows already has plenty of hammers for IW, factory, IPark. Might do a watermill, but I'll stick the worker plan for now so it can build wealth if needed.
Bismarck. Sell him Liberalism soon-ish and do FreeReligion 197, yes?
Ya, free religion should be fine for Bismarck I think.

He might get Friendly with France, but I don't think he will sell Liberalism to France unless France has a tech Bismarck is lacking.
France with Free religion would be bad for us due to improved French->Russia relations.
 
Turnset Report (192-205)

T192

Beg Clams from Peter. worked.
Peter: Marble for Clams

-71:gold:

193

Bismarck declares war on Charley without any help from us.

HRE
He adds a sword the island
Super-collateral cat dies. Not a scratch on the top LB. Others go down to 4.9
Cat dies, but LB down to 5.2
next best Super-collateral cat dies. Not a scratch on the top LB 5.2
thinking....
Cool, I did not know one could beg a resource.

Dang, that top LB is tough without an Airship.
Maybe our best musket, and then the final wimpy Catapult?
Then it is 7 Muskets vs. 7 injured defenders.

Might have to cease fire with Sitting Bull if our War Weariness from SB + HRE gets too high.
 
If we want to participate in destroying HRE instead of letting AI take over, our capital can make 1 or 2 more 9xp super collateral damage Catapults.
Silver could also make an Airship at half price with heroic epic for the top defender.

Package deal of all 3 is 140:gold:

Hmm, or we could try and let war drag till end of game for diplo.

Or get everyone on SB after UN and bribe Peter to cease fire

I'm fine with whatever WT decides.
 
Imo we went awry on T5 when, with plenty of map knowledge, we failed to study the map and notice how powerful 2Clams was with its river plains tiles, relative to the other tundra sites.

2Clams with minimal distance maintenance not only didn’t slow down tge cow pasture (T14 either way), it was twice closer to Cows for fishing boats.

Then 2Clams was twice closer to Canal for fishing boats.

Of course, as you’ve all mentioned, failing to properly analyze the nature of a deep tech run with 7xOCC was fatal.

All kudos to PR.
 
Imo we went awry on T5 when, with plenty of map knowledge, we failed to study the map and notice how powerful 2Clams was with its river plains tiles, relative to the other tundra sites.

2 clams with plains tiles is poop on a normal map. :ack:

We had high ambitions at the start.
 
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