Right, I give it a 20% chance he is, but we have to finish Music this turn, so we can plan on Optics next and stop/adjust if Peter picks it.We don’t yet know Peter’s NOT teching Optics.
Right, I give it a 20% chance he is, but we have to finish Music this turn, so we can plan on Optics next and stop/adjust if Peter picks it.We don’t yet know Peter’s NOT teching Optics.
Someone please remind me how we’re going to tech at 1000+ bpt under Sushi with the massive maintenance costs.strike is just a fantasy of mine. You are required to run the slider at 0% research and get all beakers from specialists and build research.
We don't have workshops+factory+power for build research. And yea, building anything late will require some whipping or at least working mines--not scientists.
what are you imagining for # of drafted units? I haven't put too much thought into it yet. Let's see..I don't think we can handle the anger during 2nd golden age
No, only if we razed the Confu holy city, and that is owned by us.Will Peter ever get negmods for us razing SB’s cities?
I will give everything a very hard look tonight, but Banking for Compass + money sounds fine.We're gonna lock in Lib (for medicine) in 19 turns.
Peter can't tech that fast.
Suggestions other than Banking? I didn't really look or think about it much. Seems like the right size tech to get that + 50![]()
This is a good reminder post.![]()
Notes:
1. Don't forget to revolt to our state religion before the end of the game.
T127 CitiesSome maintain that the faith was not always like this and along the way something has been mangled or lost but you dismiss that as an old wives tale.
The text tells you that to end Winter you must build 7 cities, each a tribute to one face of god, each city must have a Temple of your state religion and also certain other buildings. You will need to put your best minds to work to establish how to create these buildings.
Prophet- Dun, Temple, Monastery, Cathedral, Moai Statues, Great Wonder generating Great Prophet points
Merchant - Dun, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points
Artist - Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points
Scientist - Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points
General- Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ
Engineer - Dun, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points
Spy - Dun, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points
You may construct other buildings in each city, as well as the requirements noted above, provided you only build exactly 6 Great Wonders and found exactly 1 Corporation.
You do NOT need to generate the appropriate great person just build the right Wonders in each city.
You must be running a State Religion when you win the game, but it is up to you which one you use however you must have temples of that religion in each city as well as the cathedral in the Prophet city.
(Cathedral is used in the generic sense it does not have to be a Christian Cathedral e.g. the Stupa is defined in-game as "the Buddhist Cathedral").
No Dunkin Donuts where you are?Yep. I'll update it and the tech trade/AI post when I get back home. Should be on Wednesday.
With 2 extra seafood from Silver City and 1 extra from Cow City at 500Someone please remind me how we’re going to tech at 1000+ bpt under Sushi with the massive maintenance costs.
So does it pay off to trade for more sushi from Astro AIs?With 2 extra seafood from Silver City and 1 extra from Cow City at 500we will get +9
per turn (as noted by WastinTime), +34
per turn, and -12.75
per turn with Free Market and Courthouse.
We get +4per turn in the HQ which we can pump up with Bank, Market, and Grocer.
The cost is about 1per turn for 1
per turn.
Sushi is a big money drain if it spreads without courthouses, and even after courthouses heh.
I still have a bit of a torch for that Great Merchant trade mission.
Send the free Great Merchant from Economics over to Peter on a Caravel as soon as possible.
Bribe Peter into Slavery on T127 with Banking for Compass+60so maybe Peter will whip that Harbor.
If a Great Merchant is born in Profit City, do the trade mission.
If not, bring it back to Silver City.
Let me look over the GPP plan again, see if anything can shake out.
Profit will give birth 135 -- before Econ (assuming we go GunP, Nationalism)If a Great Merchant is born in Profit City, do the trade mission.