1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[BTS] SGOTM 26 - The Indecisive

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Updated the test game. It seems like I have research mysticism for one turn.
     

    Attached Files:

  2. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,701
    Location:
    berkshire, england
    Not yet (and I have tried). RRRRas suggested complete reinstallation but I'm not sure how to do that without losing current solo games.
     
  3. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Your have your saves in your document folder. Just make a copy of the folder and you will be fine. I have had no problem transferring my saves to new computers.

    Plan overview
    Settle S1 in place
    Settle S7 1S
    research mysticism, AH, sailing
    S7 city builds worker
    S1 city builds work boat for scouting and returning in time for border expansion, then monument,
     
  4. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Yes, I was missing something. I think AP is the preferred victory. Which mean we need to build Eiffel Tower. Maybe conquest is a better option.
     
  5. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Settling S3 in place does speed the game up some. And it would become a pretty good city with moai statues. I kinda think both positions work.
     

    Attached Files:

  6. Cactus Pete

    Cactus Pete Deity GOTM Staff

    Joined:
    Feb 2, 2001
    Messages:
    5,285
    Location:
    Tuckasegee, NC
    Looked at both the tests. Agree that both approaches are viable, but would definitely opt for settling S1 in place, IF we are not going to settle a fourth city to the NW. Why did you not test this?
     
  7. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    I have tested this but was not very happy with it. It cost 5+ gold a turn and did not do much to contribute. I do not see it as being a viable city later as it has no good tiles to grow into. If you have an idea on how to make it work please play a test game. I may have missed something, but at the moment I feel we should explore further NW and see if there is a good site by the second clam.
     
  8. Cactus Pete

    Cactus Pete Deity GOTM Staff

    Joined:
    Feb 2, 2001
    Messages:
    5,285
    Location:
    Tuckasegee, NC
    Understood. Then I'd opt for settling S1 in place.

    Also, suggest you take only one extra turn to send S7 1E,!NE, as that tile could be a city site with seafood, wheat, and furs, plus that move at least will help reveal more of the map.
     
  9. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Makes sense. I will make a PPP tomorrow and can play on Wednesday. How many turns should I aim for? To me it feel way to unclear where the game is going to play 20 turns, but maybe 5 turns is doable. If I find a spot with two food resources maybe I should stop and we can discuss settling.
     
  10. Cactus Pete

    Cactus Pete Deity GOTM Staff

    Joined:
    Feb 2, 2001
    Messages:
    5,285
    Location:
    Tuckasegee, NC
    By all means play on Wednesday. Don't see any issues worth delaying for. Would like others to comment, but I'd be happy for you to go until you come to a meaningful decision point.
     
  11. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Sorry it is hard to get anything done during weekdays. I will get a PPP today.
     
  12. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    PPP turn 2-20:

    Stop if:
    Meeting an AI
    Finding food resources.

    S1/Vienne:
    turn 2
    settle, start work boat
    working cow
    turn 12
    Move work boat south to explore southern island
    start monument
    turn 13
    both pop works forest
    turn 18
    switch pops to cow and forest
    start worker
    turn 19
    worker moves next to fur

    S2:
    Walk to Bibracte to lower supply cost
    stay there until later

    S3:
    NW,NW, NW, N, NW explore

    S4:
    NE, N, NE explore

    S5:
    NE, SW, SW, return to Bibracte, possibly move to wheat/fur/fur if S7 want to continue E

    S6/Bibracte:
    Continue making worker
    turn 5
    work sheep
    turn 13
    move worker E and make farm for 1 turn.
    start stonehedge (fail gold)
    turn 14
    move worker to rice and make farm
    turn 18
    pop works farm

    S7:
    E, NE, continue E? or settle Wheat/fur/fur?

    S7/S5/Tolosa:
    Start worker
    work wheat

    Research:
    turn 5 start mystisism 100% research
    turn 11 start sailing 0% for the rest of the session
     

    Attached Files:

  13. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    I think sailing as second tech might be a little controversial but I think we will want a galley as soon as possible. Roads would be an alternative.
     
  14. Cactus Pete

    Cactus Pete Deity GOTM Staff

    Joined:
    Feb 2, 2001
    Messages:
    5,285
    Location:
    Tuckasegee, NC
    Perhaps you should pause when the Sailing/AH issue arises. What we have found in the interim of exploration could well affect how critical Sailing will be.

    Curious . . . Did you test settling Tulosa 2NE to include the fish (understand it's existence is unknown) in the fat cross? If so, how did it compare?

    If there is much land to explore, suggest we eat the maintenance cost and have S2 help explore it.
     
  15. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    I have not tested with any resources that we have not found in the real game.

    I do not think we need to decide on Sailing or AH before turn 18-20 something. Which one we put 10 turns of 1 research should not make a big difference.

    Not many comments here, I guess I will play tonight unless someone has more to discuss. I would have hoped someone had comments on the micro.
     
  16. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    turn 3
    Vienne wants to defect to native american
    find clam to the east

    turn 4
    met Sitting Bull in the east
    found more clams in the east

    Spoiler log :
    Here is your Session Turn Log from 3920 BC to 3840 BC:

    Turn 2, 3920 BC: Vienne has been founded.

    Turn 4, 3840 BC: The borders of Bibracte are about to expand.
     

    Attached Files:

  17. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Looking at the newly found clams east of wheat might be a good place for our fourth city.

    Any comments on how Sitting Bull changes our plans?

    I also found fur in the north west.
     
  18. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    I will update the test game tomorrow night.
     
  19. Cactus Pete

    Cactus Pete Deity GOTM Staff

    Joined:
    Feb 2, 2001
    Messages:
    5,285
    Location:
    Tuckasegee, NC
    Did you mean to say 'deer' in the NW?

    Double clam city is certainly worth considering. Of course, need to check out the possibility of a triple clam city before deciding.

    What is causing Vienne to want to defect at this point?
    Is it not the case that founding more cities will make Sitting Bull less threatening?
    Not sure what needs to be tested before another turn or two.
     
  20. Folket

    Folket Deity

    Joined:
    Jan 7, 2010
    Messages:
    4,021
    Location:
    Sweden
    Ok, I can play two more turns. After that need need to decide where the third city should go. To me double clam looks really weak. I guess it can become the prophet city and be pretty good with Moai statues.
     

Share This Page