[BTS] SGOTM 26 - The Indecisive

Updated the test game. It seems like I have research mysticism for one turn.
 

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Not yet (and I have tried). RRRRas suggested complete reinstallation but I'm not sure how to do that without losing current solo games.
 
Not yet (and I have tried). RRRRas suggested complete reinstallation but I'm not sure how to do that without losing current solo games.
Your have your saves in your document folder. Just make a copy of the folder and you will be fine. I have had no problem transferring my saves to new computers.

Plan overview
Settle S1 in place
Settle S7 1S
research mysticism, AH, sailing
S7 city builds worker
S1 city builds work boat for scouting and returning in time for border expansion, then monument,
 
So what do you propose as the victory condition with this strategy? Building TGL takes the UN diplomatic victory off the table.

Moderator Action: Fixed formatting --NZ
Yes, I was missing something. I think AP is the preferred victory. Which mean we need to build Eiffel Tower. Maybe conquest is a better option.
 
Settling S3 in place does speed the game up some. And it would become a pretty good city with moai statues. I kinda think both positions work.
 

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Looked at both the tests. Agree that both approaches are viable, but would definitely opt for settling S1 in place, IF we are not going to settle a fourth city to the NW. Why did you not test this?
 
Looked at both the tests. Agree that both approaches are viable, but would definitely opt for settling S1 in place, IF we are not going to settle a fourth city to the NW. Why did you not test this?
I have tested this but was not very happy with it. It cost 5+ gold a turn and did not do much to contribute. I do not see it as being a viable city later as it has no good tiles to grow into. If you have an idea on how to make it work please play a test game. I may have missed something, but at the moment I feel we should explore further NW and see if there is a good site by the second clam.
 
Understood. Then I'd opt for settling S1 in place.

Also, suggest you take only one extra turn to send S7 1E,!NE, as that tile could be a city site with seafood, wheat, and furs, plus that move at least will help reveal more of the map.
 
Understood. Then I'd opt for settling S1 in place.

Also, suggest you take only one extra turn to send S7 1E,!NE, as that tile could be a city site with seafood, wheat, and furs, plus that move at least will help reveal more of the map.
Makes sense. I will make a PPP tomorrow and can play on Wednesday. How many turns should I aim for? To me it feel way to unclear where the game is going to play 20 turns, but maybe 5 turns is doable. If I find a spot with two food resources maybe I should stop and we can discuss settling.
 
By all means play on Wednesday. Don't see any issues worth delaying for. Would like others to comment, but I'd be happy for you to go until you come to a meaningful decision point.
 
Sorry it is hard to get anything done during weekdays. I will get a PPP today.
 
PPP turn 2-20:

Stop if:
Meeting an AI
Finding food resources.

S1/Vienne:
turn 2
settle, start work boat
working cow
turn 12
Move work boat south to explore southern island
start monument
turn 13
both pop works forest
turn 18
switch pops to cow and forest
start worker
turn 19
worker moves next to fur

S2:
Walk to Bibracte to lower supply cost
stay there until later

S3:
NW,NW, NW, N, NW explore

S4:
NE, N, NE explore

S5:
NE, SW, SW, return to Bibracte, possibly move to wheat/fur/fur if S7 want to continue E

S6/Bibracte:
Continue making worker
turn 5
work sheep
turn 13
move worker E and make farm for 1 turn.
start stonehedge (fail gold)
turn 14
move worker to rice and make farm
turn 18
pop works farm

S7:
E, NE, continue E? or settle Wheat/fur/fur?

S7/S5/Tolosa:
Start worker
work wheat

Research:
turn 5 start mystisism 100% research
turn 11 start sailing 0% for the rest of the session
 

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I think sailing as second tech might be a little controversial but I think we will want a galley as soon as possible. Roads would be an alternative.
 
Perhaps you should pause when the Sailing/AH issue arises. What we have found in the interim of exploration could well affect how critical Sailing will be.

Curious . . . Did you test settling Tulosa 2NE to include the fish (understand it's existence is unknown) in the fat cross? If so, how did it compare?

If there is much land to explore, suggest we eat the maintenance cost and have S2 help explore it.
 
I have not tested with any resources that we have not found in the real game.

I do not think we need to decide on Sailing or AH before turn 18-20 something. Which one we put 10 turns of 1 research should not make a big difference.

Not many comments here, I guess I will play tonight unless someone has more to discuss. I would have hoped someone had comments on the micro.
 
turn 3
Vienne wants to defect to native american
find clam to the east

turn 4
met Sitting Bull in the east
found more clams in the east

Spoiler log :
Here is your Session Turn Log from 3920 BC to 3840 BC:

Turn 2, 3920 BC: Vienne has been founded.

Turn 4, 3840 BC: The borders of Bibracte are about to expand.
 

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Looking at the newly found clams east of wheat might be a good place for our fourth city.

Any comments on how Sitting Bull changes our plans?

I also found fur in the north west.
 
I will update the test game tomorrow night.
 
Did you mean to say 'deer' in the NW?

Double clam city is certainly worth considering. Of course, need to check out the possibility of a triple clam city before deciding.

What is causing Vienne to want to defect at this point?
Is it not the case that founding more cities will make Sitting Bull less threatening?
Not sure what needs to be tested before another turn or two.
 
Ok, I can play two more turns. After that need need to decide where the third city should go. To me double clam looks really weak. I guess it can become the prophet city and be pretty good with Moai statues.
 
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