pigswill
fly (one day)
The proposed moves do not include settling S1 so a bit more information before continuing this debate would be beneficial. Go.
Progress! Plan looks fine.
Do have one possibility to submit for consideration:
NW peninsula needs exploring. What about moving S3 NW this turn (onto the discussed alternate city site 1S of S1"s present location? We could then either settle him next turn or move him to S1's present position and move S1 off the hill to help explore the peninsula?
Had a quick look at the save. Looks like its a peninsula to the north west (coastline visible west of furs), no landfood available, may or may not be seafood as yet unrevealed but not really close enough to affect decision on S1.
Whatever you want to do about moving S1 this turn, you have a GO here.Moving S3 NW is already in the PPP. Yes, it is. I was wondering if you saw any merit to moving S1 to help explore the peninsula this turn -- potentially giving up a turn (if we decide to settle on S1's plains hill and not 1S) in exchange for that quicker exploration and perhaps quicker settling of another city? If S1 were to move this turn, and no seafood is revealed by S4, then S3 would move onto the plains hill next turn in p[reparation for settling there, and S1 would continue to explore the peninsula.
If S4 can settle W,W or W, SW it would make settling S3 one S of S1 a good idea. So I do not agree that it would not affect decision on S1. Please explain why you think we can settle now where S1 should settle. Yes, if we move S4 SW, NW (as you plan) then we will have revealed all tiles we need to see to make the needed decision.
I will play this if I get one more go.
So what do you propose as the victory condition with this strategy? Building TGL takes the UN diplomatic victory off the table.Sorry, I do not have much time to play during weekdays. If someone wants to take over now that would be fine otherwise I will present a plan on Sunday. I think an early goal should be to get sailing and later the great lighthouse. It seems likely we will have 6 coastal cities and getting a galley will probably allow us to settle more attractive spots on neighboring islands.
More immediately any further thoughts on location of S1 (see post #194 for one possibility), starting builds (workers, fishing boats, or monuments, depending on where we settle and what we research first, which will depend on testing) and starting techs (like Myst, but, again, anxious to learn what folket thinks after testing) ? First things first.