At the moment I feel teching theology is more efficient. [I understand that, and you have a good argument and a reasonable plan, but please respond more specifically to my comments on your earlier post so I can be confident that I understand exactly what you are planning.] That would allow us to generate a GP for a golden age [Do you mean by using the 2 Priests that the AP gives plus the one available from the temple?] and triggering the golden age after we finish AP would allow us to use the by then large population of Canal City to generate 3 more GPs. 3 great merchants could be great for fueling our research. Are you suggesting we would revolt to Caste within the GA and run merchants? If so, because the AP in CC will contaminate our GP creation pool there going forward with 2 GPriests, wouldn’t we be better off doing that in 6R or 6W where there is not the contamination?
Do the AP give priests? Or are you talking about the 2 Great Prophet points? I do not think the pollution is that bad as a great prophet we can just keep for a second GA.
At the moment I think great merchants are much better than great scientists. A great merchant will give us 1100 gold. Even more if we manage to grow our capital to 12. Appreciate the value of a GM, but what about an early GS to build an academy in Bib (or TC if that becomes our science city)?
I have been thinking and I agree that Bibracte is better for science city. It will also get the Buraeucracy bonus which we need to make Peter happy.
If we tech the UN we will loose the AP and the UN is much more work. So we need to build the Eiffel tower to get our broadcasting tower which is needed. So, that way we wouldn’t have to tech Mass Media, but we’d have to build the E Tower probably without iron? Please respond as to whether that is your thinking.
Have no iron is to bad but I think it will still be cheaper then conquest. Can we keep our forests for 200 hammers? If we go factory and hydro plant it will be 400. We can try to stack chances for a GE as well. But I think we will tech Radio before industrialism and just farm up with biology allowing us to work lumber mills and us whip with Kremlin bonus.
Taking Cahokia should not be to bad. We just need HBR and whip 8 horse archers. The Sioux have 2 hill cities defended by archers (the returning chariot can report how many) and the capital has expanded twice, so not sure 8 will be enough, but certainly don’t see it as a great problem if we are willing to dedicate the resources. If you feel island city is better I'm fine with that. It allows us to concentrate on setting up our victory. Okay, how about setting up the city/face-of-god scenario you’re proposing (or just revise mine).
I look at the strengh of archer and I had forgotten they have extra strength on hills as well. We will need 2 horse archer for each archer in Cahokia + two extra as Sitting Bull may whip one on our way there.
I think the AI started in contact with each other. I see no way for Peter to have come into contact with Sitting bull without open border with us. Interesting . . . Is there an option in the game set up that would allow the map maker to set that up?
Yes
How long do you expect it to take to get 11 people on CC? Couldn’t do it and run cottages before Biology, but I'm happy to stay at ten -- see below. Did you calculate OR bonus on the overflow? Yes, but I may be missing something, Have you reviewed your calculations?
So 17 become 21. Then whipping a missionary will give 30 overflow + 5 production turning into 43 hammers so 64 hammers.
How would Bib get enough food to work 8 cottages and 2 gems mines? With Biology it might be possible, but I wouldn’t want to try. Even so, would argue that it’s a better science city for us than TC, because it already has high commerce (thanks in part to being the capital) and it’s much closer to ready to take advantage of an academy and better suited to build the GLib quickly and a lab and Oxford eventually. Further, the cottages that will have to be built and aged in TC will either not have initial commerce from a river or will lack a hammer. In short, they will not be great cottages and they won’t be productive anytime soon. Also, if we run 8 cottages in TC, we will only have the food to also run one mine, so productivity there will be limited. Would argue that we will want to whip often in TC, and whipping is not cottage friendly.
If we are not going conquest we have very little we need to whip. We probably should not whip very much. but then we can just whip is heavily now to conquer Sitting Bull.
Prophet- CC: Dun, Temple, Monastery, Cathedral, Moai Statues, Great Wonder generating Great Prophet points (AP)
We will also add the national epic here to help with GPs.
Merchant –
BB 
un, Temple, Market, Bank, Wall Street, Great Wonder generating Great Merchant points (Eiffel tower)
Artist –
6R:Dun, Temple, Theatre, Broadcast Tower, Globe Theatre, Great Wonder generating Great Artist points (MoM)
I prefer MoM as it is cheaper and will probably give us as many turns of GA as the Taj.
Scientist –
Bib: Dun, Temple, Library, Lab, Oxford University, Great Wonder generating Great Scientist points (GLib)
Let us start running two scientists in TC now to get an acadamy for this city. More reason not to generate a great prophet.
General-
island or Cahokia: Dun, Temple, Barracks, Drydock, Heroic Epic, Corporation HQ
Engineer –
TC 
un, Temple, Forge, Industrial Park, Ironworks, Great Wonder generating Great Engineer points (Mids or HG)
I think I prefer mids. It will help with our research and is cheaper happiness then hereditary rule.
Spy –
6W 
un, Temple, Courthouse, Intelligence Agency, West Point, Great Wonder generating Great Spy points (Kremlin)
I now see that you place 6W only 5W so we will not have happiness from whale for quite a while.