Got through the tricky business of maximizing GPs during a GA nicely.
Here's a tentative plan going forward:
Revolt to Bureaucracy and OR and Slavery this turn.
Research: Complete Education and research Compass and Optics quickly, so we can get a caravel headed east to meet civs, convert one, and gain circumnavigation. We will likely be able to trade for Calendar, so perhaps we wait on Astronomy, at least until we get 6R’s forests pre-chopped for a potential MoM rush. After Optics, set research at 0% until university and Oxford are built. If a GM establishes a trade route with Moscow before then, until we know if we can trade for techs leading to Banking, we research Nationalism, Printing Press, and other techs along the top of the tech tree and/or part of Liberalism next.
It feels like you are still missing that we need machinery for optics. So tech path is Education/MC/Compass/Machinery/Optics.
Worker Actions: Worker 1 moves to create farm on wheat next turn. Rest of workers near Bib pre-chop and chop into university and Oxford. Worker 7 boards galley (along with GM) to help pre-chop forests in 6R.
I think whipping the university makes sense. If we loose 3 pop the city will start growing again. Make a calculation on how fast we can finish the Oxford. We do not want to run out of forests and it not being finished.
City Builds:
CC – Itza one turn until end of GA, then temple (of what faith?), then caravel
BB – Angkor Wat
Bib – [Don’t understand Jewish missionary here, thought we needed to spread Christianity everywhere. Please explain.] Gold for one turn until end of GA, then build university. Complete Dun with overflow into university.
I'm still afraid of Christianity auto spreading to Russian cities making Peter convert. Spreading more Judaism before we spread Christianity will help.
TC – Switch to a temple of some faith, allowing BB to guild Angkor: or, perhaps build and whip a missionary of some faith to board CC’s caravel, if we don’t want the GM already there aboard instead. Which do you prefer?
6R – Hammers are scarce here. Don’t see courthouse being more valuable than the NE. Aren’t we going to get a second GA, either via the Taj or from 2 GPs taking advantage of MoM?
I think two GAs. one from 2 GPs and one from Taj. Whipping the courthouse makes sense to me. But ou are right slow building should be done into NE.
5W – Finish courthouse, then switch to Itza. Grow city.
IT – Build Jewish temple (I guess). [Do we still need to get a Christian missionary here?]
There is no hurry to get a missionary here. We may need one to get votes in the end but we can solve that during the last 20 turns of the game. I do not expect us to need the votes from this city.
Questions:
Are we comfortable trying to trade Philosophy for Feudalism with Peter. (Phil leads to Nationalism and the Taj.) Or, do we offer two cheaper techs?
Let us put enough espionage on Peter this turn to see what tech he is doing. Any tech he is researching should be traded to him.
What about spies for Russia and Sioux? What about additional spy points to learn what the Sioux and Russia are researching?
I do not see us wanting spies right now. At some point we can steal HBR of Sioux if we want to. But it is not obvious we want to. I do not see us stealing anything from Peter. We just have to buy techs from him as soon as he finishes research before he has a chance to start any wonders.
Assume the GM standing outside of BB is waiting to board a galley and sail to establish a second trade route with Moscow. If not, why is he there?
Yes, I think we send all GMs to Moscow.
Why did we convert back to Judaism in the middle of the GA? Thought the plan was going to be to spread Christianity everywhere. Or, as the game puts it: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace. Reiterating: Please explain what we’re trying to do here and how we’re going to do it. Also, what do I need to know about the AP resolutions?
Have you experienced any demands or solicitations during your turn sets?
I did not get any demand in my turn set. But pretty much every turn a city wanted to join some other nation.