[BTS] SGOTM 26 - The Indecisive

I do not think markets will pay for themselfs except for cities which need the happiness. The ones being built in Bib and TC were in the plan post # 410, and we have to have one in BB. After this GA we should aim for 100% research the rest of the game. I'm skeptical of the proposition that we'll be able to run research at 100% for the remainder. Aborting market in Bib is obviously no problem. Shouldn't we complete the one in TC, given the investment already made?

I think we sell Theology to Sitting Bull for 30 gold. It should make him pleased prevent any chance of him declaring war for a while and also give him a chance to research divine right so that Peter does not found it. If that will please him, then make that trade.

Should we continue caste system outside of GA? At the moment I'm leaning towards yes.
Can see the merit in that, despite Slavery's value. Thinking we are going to need Slavery to get things built in our low-hammer cities. Perhaps we revolt back to Slavery when we can also get an Economics civic, perhaps State Property, and after it becomes really difficult to generate more great people.

Note that when we are in GA and not running OR would be the time to produce any needed units -- thinking spy, missionary for IT and perhaps for other civs, and a worker, which I suspect we will need to chop and to improve tiles for greater hammer production.

 
I just got home so I'm to tired to post a plan tonight. Tomorrow I'm at more liberty to plan my day so I can post a PPP tomorrow morning. 2 GM and 2 GS is just pulled out of my ass. GS gives immediate bonus while GM gives a higher payout. First GP should be a GM for the 1300 gold is so vaulable. But once we have 2600 gold And we will get a GM from economics it does not feel like we should get more of them or at the very least they will not contribute anything for many many turns. While a GS will remove 6-7 turns of Education. With two GS we can finish it in 1 turn or we can use one for education and one for Astronomy. Getting education will get us Oxford which will be huge for generating all the research we need.

With 3900 to 4100 gold coming in from our GMs and possibility of more GMs in the future how much do you expect us to run below 100% research? I did not realize that markets were a waste before but run the number and try to estimate when they will pay for themself. I think we should not throw good money after bad.

I was thinking rifling obsoletes the dun. Does that mean we need to win without rifling or are we fine if we just build them before?

Courthouses in 5W and 6R looks quite attractive.
 
I counted to 37 techs we need to research. The last techs, industrialism, superconductor and Radio are very expensive. I was hoping for a win at turn 200 but at the moment I do not see us being able to produce research in a high enough pace.
 
I just got home so I'm to tired to post a plan tonight. Tomorrow I'm at more liberty to plan my day so I can post a PPP tomorrow morning. 2 GM and 2 GS is just pulled out of my ass. And English is your second language? Have you spent time in the states? GS gives immediate bonus while GM gives a higher payout. First GP should be a GM for the 1300 gold is so vaulable. But once we have 2600 gold And we will get a GM from economics it does not feel like we should get more of them or at the very least they will not contribute anything for many many turns. While a GS will remove 6-7 turns of Education. With two GS we can finish it in 1 turn or we can use one for education and one for Astronomy. Getting education will get us Oxford which will be huge for generating all the research we need. All that makes sense.

With 3900 to 4100 gold coming in from our GMs and possibility of more GMs in the future how much do you expect us to run below 100% research? I did not realize that markets were a waste before but run the number and try to estimate when they will pay for themself. I think we should not throw good money after bad.That's a sound principal, but you say we're in for 200+ turns. Is that consistent with not running 0% research much at all?

I was thinking rifling obsoletes the dun. Had not noticed that. Good catch. Does that mean we need to win without rifling or are we fine if we just build them before?If we are just going to attack the Sioux, Rifling shouldn't be needed. We can move units by ship, so mounted units not critical. Have been thinking that we will want to whip our Duns into expensive buildings, which, of course, will require Slavery.

Courthouses in 5W and 6R looks quite attractive.
Especially in 5W, where it is a required building.
 
I counted to 37 techs we need to research. The last techs, industrialism, superconductor and Radio are very expensive. I was hoping for a win at turn 200 but at the moment I do not see us being able to produce research in a high enough pace.
Perhaps we can speed things up with tech trading, even gifting tech to facilitate that. Our competition seems to have come close to that goal.
 
PPP:
Start golden age.
Have worker 4 chop forest 1 E of worker to finish AP.
Convert to Christianity
Revolt to pacifism, repressentation and caste system.

GA plan specialists
Bib 2 2 10 12 2 2 2 2 300 GP
BB 7 7 11 0 0 0 0 0 200 GP
TC 8 8 8 8 8 0 0 0 400 GP
6R 6 6 6 6 6 6 6 0 500 GP
CC 9 9 9 9 4 8 11 0 600 GP
5W 0 0 0 0 0 0 0 0
island 0 0 0 0 0 0 0 0

GA plan GPP
Bib 48 72 96 192 306 330 354 378 402 /GS turn 4
BB 0 63 126 225 225 225 225 225 225 /GM turn 3
TC 26 104 182 260 338 416 422 428 434 /GM/GE turn 5
6R 126 180 234 288 342 396 450 504 504 /GS turn 7
CC 18 102 192 282 372 417 498 606 612 /GM/GP turn 7

5W 0 0 0 0 0 0 0 0 0
island 0 0 0 0 0 0 0 0 0

loosing 1 pop in Bib, BB and CC.

Builds will priority in order
Chichen Itza for failgold, Ankor Wat for fail gold, courthouse, missionaries, temples and gold.
Bib will build monastaries.
BB will finish market.

Revolt to Bureaucracy and OR on turn 8.
 
Forgot:
Revolt to Judaism on turn 6
trade theology for archery and 30 gold with Sitting Bull.

Yes, we can fight sitting bull with muskets. Not great against longbows on hills but we should be able to do it.
 
Right, regarding tech trades. We should probably invest 100 espionage into Peter so that we can see what he researches. That allows us to gift techs until he researches something we have use of.
 
Right, regarding tech trades. We should probably invest 100 espionage into Peter so that we can see what he researches. That allows us to gift techs until he researches something we have use of.
I was thinking of trading (both tech and gold and trade routes) with the unmet Civs, but like this as well. I will try to comment on plan in a few hours.
 
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PPP:
Start golden age.
Have worker 4 chop forest 1 E of worker to finish AP.
Convert to Christianity
Revolt to pacifism, repressentation and caste system.

GA plan specialists
Bib 2 2 10 12 2 2 2 2 300 GP
BB 7 7 11 0 0 0 0 0 200 GP Could build a worker here very quickly after GP
TC 8 8 8 8 8 0 0 0 400 GP
6R 6 6 6 6 6 6 6 0 500 GP
CC 9 9 9 9 4 8 11 0 600 GP
5W 0 0 0 0 0 0 0 0 What about running some specialists here in anticipation of the next GA?
island 0 0 0 0 0 0 0 0

GA plan GPP Like this
Bib 48 72 96 192 306 330 354 378 402 /GS turn 4
BB 0 63 126 225 225 225 225 225 225 /GM turn 3
TC 26 104 182 260 338 416 422 428 434 /GM/GE turn 5
6R 126 180 234 288 342 396 450 504 504 /GS turn 7
CC 18 102 192 282 372 417 498 606 612 /GM/GP turn 7

5W 0 0 0 0 0 0 0 0 0
island 0 0 0 0 0 0 0 0 0

loosing 1 pop in Bib, BB and CC.

Builds will priority in order
Chichen Itza for failgold, Ankor Wat for fail gold, courthouse, missionaries [Not without OR or monastery.], temples and gold. What about spies for Russia and Sioux?

Bib will build monastaries. Understand that they add 10% research, but we won’t be getting 25% from OR. Might want to wait until after GA.

BB will finish market.

Revolt to Bureaucracy and OR on turn 8.

Note that we will need a GG to build Mil Academy, so using a GG to get to a unit to level 6 would mean getting 2 GGs. Either way, will mean fairly lengthy fighting.

Nothing but minor suggestions, so do go ahead and play. Would encourage you to pre-chop some forests, especially around 6R and Bib (to get Oxford quickly let's chop some forests into the university and Oxford --.perhaps mainly the peripheral forests so that there will be hammers left for observatory and quick chops for lab).
 
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Note that we will need a GG to build Mil Academy, so using a GG to get to a unit to level 6 would mean getting 2 GGs. Either way, will mean fairly lengthy fighting.

Nothing but minor suggestions, so do go ahead and play. Would encourage you to pre-chop some forests, especially around 6R and Bib (to get Oxford quickly let's chop some forests into the university and Oxford --.perhaps mainly the peripheral forests so that there will be hammers left for observatory and quick chops for lab).
Why do we need a military acadamy. I did not plan to tech Military Science at all.
 
It does not seem I have time to play this morning. I will play tonight.
 
It does not seem I have time to play this morning. I will play tonight.
That's fine. I'll still be able to review and post a plan today (my time).

You're right about the Military Academy. West Point is a military academy, and that confused me.
 
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turn 121
Started golden age. Saw that my calculating for 6R was wrong. going to run 4/4/6/7/7/7/7 there instead.
Made trade with Sitting Bull, he is now pleased.
Canceled and sold fur to Peter for 3 gpt.
Canceled and sold crab to Sitting Bull for 1 gpt.
Sold meditation to Peter for 30 gold.
Noticed that we have exact hammers for AP. That was tight.

turn 122
We finish the AP.
5W wants to join Germany.
Found that CC has 6 to many GPP. Seems like you get for the wonder on the turn you build it.

turn 123
We get all the votes in the AP resident election.

turn 124
We get civil service.
We get GM in BB.
Russia colonized iron.
Noticed TC will starve 1 pop.
I sell CoL to Peter for 50 gold.

turn 125
We get a GS in bib.

turn 126
We get a GM in TC.
We research paper.
Use GS for 1700 beakers in education.
Revolt to Judaism.
Russia is now Friendly.

turn 127
Sitting Bull steals mathematics from us.
I sell world map to Peter for 40 gold.

turn 128
GS and GM.


Turn 128, 325 AD: The borders of Canal City (CC) are about to expand.
Spoiler Log :

Turn 121, 150 AD: Christianity has spread in Twin Clams (TC).
Turn 121, 150 AD: Lady Stoneheart's Golden Age has begun!!!
Turn 121, 150 AD: Lady Stoneheart converts to Christianity!
Turn 121, 150 AD: Lady Stoneheart adopts Representation!
Turn 121, 150 AD: Lady Stoneheart adopts Caste System!
Turn 121, 150 AD: Lady Stoneheart adopts Pacifism!
Turn 121, 150 AD: You have discovered Archery!
Turn 121, 150 AD: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace.
Turn 121, 150 AD: Lady Stoneheart has completed The Apostolic Palace!
Turn 121, 150 AD: You have constructed a Lighthouse in Island Town IT. Work has now begun on a Jewish Temple.

Turn 122, 175 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 48 of 122 Total Votes)

Turn 123, 200 AD: You have discovered Civil Service!
Turn 123, 200 AD: Coco Chanel (Great Merchant) has been born in Beaver Bay (BB) (Lady Stoneheart)!

Turn 124, 225 AD: Rosalind Franklin (Great Scientist) has been born in Bibracte (Lady Stoneheart)!

Turn 125, 250 AD: You have discovered Paper!
Turn 125, 250 AD: You have constructed a Christian Monastery in Bibracte. Work has now begun on a Jewish Monastery.
Turn 125, 250 AD: Sir Thomas Roe (Great Merchant) has been born in Twin Clams (TC) (Lady Stoneheart)!

Turn 126, 275 AD: Twin Clams (TC) has shrunk to size 9.
Turn 126, 275 AD: Will Trade Map: Peter, Sitting Bull
Turn 126, 275 AD: Clearing a Forest will create 30 ℤ for 6R.
Turn 126, 275 AD: Clearing a Forest will create 24 ℤ for Bibracte.
Turn 126, 275 AD: Island Town IT will grow to size 5 on the next turn.
Turn 126, 275 AD: Lady Stoneheart converts to Judaism!
Turn 126, 275 AD: The secrets of Mathematics were stolen by enemy infiltrators!

Turn 127, 300 AD: Canal City (CC) has shrunk to size 11.
Turn 127, 300 AD: Island Town IT has grown to size 5.
Turn 127, 300 AD: Peter will trade Feudalism
Turn 127, 300 AD: Clearing a Forest will create 24 ℤ for Bibracte.
Turn 127, 300 AD: Canal City (CC) will shrink to size 10 on the next turn.
Turn 127, 300 AD: You have constructed a Jewish Monastery in Bibracte. Work has now begun on a Dun.
Turn 127, 300 AD: Andrei Sakharov (Great Scientist) has been born in 6R (Lady Stoneheart)!
Turn 127, 300 AD: Wang Anshi (Great Merchant) has been born in Canal City (CC) (Lady Stoneheart)!
Turn 127, 300 AD: Peter's Golden Age has ended...

Turn 128, 325 AD: Canal City (CC) has shrunk to size 10.
Turn 128, 325 AD: Canal City (CC) will become healthy on the next turn.

 
I saved one turn before GA ended. We got our GPs as expected with some minor errors.

1 turn from education, we are looking solid. At the moment I leaning towards revolt to slavery. But have a look and make a plan.
 
Got through the tricky business of maximizing GPs during a GA nicely.

Here's a tentative plan going forward:

Revolt to Bureaucracy and OR and Slavery this turn.

Research: Complete Education and research Compass and Optics quickly, so we can get a caravel headed east to meet civs, convert one, and gain circumnavigation. We will likely be able to trade for Calendar, so perhaps we wait on Astronomy, at least until we get 6R’s forests pre-chopped for a potential MoM rush. After Optics, set research at 0% until university and Oxford are built. If a GM establishes a trade route with Moscow before then, until we know if we can trade for techs leading to Banking, we research Nationalism, Printing Press, and other techs along the top of the tech tree and/or part of Liberalism next.

Worker Actions: Worker 1 moves to create farm on wheat next turn. Rest of workers near Bib pre-chop and chop into university and Oxford. Worker 7 boards galley (along with GM) to help pre-chop forests in 6R.

City Builds:

CC – Itza one turn until end of GA, then temple (of what faith?), then caravel

BB – Angkor Wat

Bib – [Don’t understand Jewish missionary here, thought we needed to spread Christianity everywhere. Please explain.] Gold for one turn until end of GA, then build university. Complete Dun with overflow into university.

TC – Switch to a temple of some faith, allowing BB to guild Angkor: or, perhaps build and whip a missionary of some faith to board CC’s caravel, if we don’t want the GM already there aboard instead. Which do you prefer?

6R – Hammers are scarce here. Don’t see courthouse being more valuable than the NE. Aren’t we going to get a second GA, either via the Taj or from 2 GPs taking advantage of MoM?

5W – Finish courthouse, then switch to Itza. Grow city.

IT – Build Jewish temple (I guess). [Do we still need to get a Christian missionary here?]

Questions:

Are we comfortable trying to trade Philosophy for Feudalism with Peter. (Phil leads to Nationalism and the Taj.) Or, do we offer two cheaper techs?

What about spies for Russia and Sioux? What about additional spy points to learn what the Sioux and Russia are researching?

Assume the GM standing outside of BB is waiting to board a galley and sail to establish a second trade route with Moscow. If not, why is he there?

Why did we convert back to Judaism in the middle of the GA? Thought the plan was going to be to spread Christianity everywhere. Or, as the game puts it: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace. Reiterating: Please explain what we’re trying to do here and how we’re going to do it. Also, what do I need to know about the AP resolutions?

Have you experienced any demands or solicitations during your turn sets?
 
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Got through the tricky business of maximizing GPs during a GA nicely.

Here's a tentative plan going forward:

Revolt to Bureaucracy and OR and Slavery this turn.

Research: Complete Education and research Compass and Optics quickly, so we can get a caravel headed east to meet civs, convert one, and gain circumnavigation. We will likely be able to trade for Calendar, so perhaps we wait on Astronomy, at least until we get 6R’s forests pre-chopped for a potential MoM rush. After Optics, set research at 0% until university and Oxford are built. If a GM establishes a trade route with Moscow before then, until we know if we can trade for techs leading to Banking, we research Nationalism, Printing Press, and other techs along the top of the tech tree and/or part of Liberalism next.
It feels like you are still missing that we need machinery for optics. So tech path is Education/MC/Compass/Machinery/Optics.

Worker Actions: Worker 1 moves to create farm on wheat next turn. Rest of workers near Bib pre-chop and chop into university and Oxford. Worker 7 boards galley (along with GM) to help pre-chop forests in 6R.
I think whipping the university makes sense. If we loose 3 pop the city will start growing again. Make a calculation on how fast we can finish the Oxford. We do not want to run out of forests and it not being finished.

City Builds:

CC – Itza one turn until end of GA, then temple (of what faith?), then caravel


BB – Angkor Wat

Bib – [Don’t understand Jewish missionary here, thought we needed to spread Christianity everywhere. Please explain.] Gold for one turn until end of GA, then build university. Complete Dun with overflow into university.
I'm still afraid of Christianity auto spreading to Russian cities making Peter convert. Spreading more Judaism before we spread Christianity will help.

TC – Switch to a temple of some faith, allowing BB to guild Angkor: or, perhaps build and whip a missionary of some faith to board CC’s caravel, if we don’t want the GM already there aboard instead. Which do you prefer?

6R – Hammers are scarce here. Don’t see courthouse being more valuable than the NE. Aren’t we going to get a second GA, either via the Taj or from 2 GPs taking advantage of MoM?
I think two GAs. one from 2 GPs and one from Taj. Whipping the courthouse makes sense to me. But ou are right slow building should be done into NE.

5W – Finish courthouse, then switch to Itza. Grow city.

IT – Build Jewish temple (I guess). [Do we still need to get a Christian missionary here?]
There is no hurry to get a missionary here. We may need one to get votes in the end but we can solve that during the last 20 turns of the game. I do not expect us to need the votes from this city.

Questions:

Are we comfortable trying to trade Philosophy for Feudalism with Peter. (Phil leads to Nationalism and the Taj.) Or, do we offer two cheaper techs?
Let us put enough espionage on Peter this turn to see what tech he is doing. Any tech he is researching should be traded to him.

What about spies for Russia and Sioux? What about additional spy points to learn what the Sioux and Russia are researching?
I do not see us wanting spies right now. At some point we can steal HBR of Sioux if we want to. But it is not obvious we want to. I do not see us stealing anything from Peter. We just have to buy techs from him as soon as he finishes research before he has a chance to start any wonders.

Assume the GM standing outside of BB is waiting to board a galley and sail to establish a second trade route with Moscow. If not, why is he there?
Yes, I think we send all GMs to Moscow.

Why did we convert back to Judaism in the middle of the GA? Thought the plan was going to be to spread Christianity everywhere. Or, as the game puts it: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace. Reiterating: Please explain what we’re trying to do here and how we’re going to do it. Also, what do I need to know about the AP resolutions?

Have you experienced any demands or solicitations during your turn sets?
I did not get any demand in my turn set. But pretty much every turn a city wanted to join some other nation.
AP is important. The easiest way to win an AP victory is to own the AP and have no nation in the world follow the AP religion.

If we spread Christianity to one city for each AI we can start voting on world leader. If noone is Christian we will be the only option to vote on. If we are Christian it will make it harder for us to have an AI like us enough to give us they votes. We need one AI to cote on us.
 
Research: Complete Education and research Compass and Optics quickly, so we can get a caravel headed east to meet civs, convert one, and gain circumnavigation. We will likely be able to trade for Calendar, so perhaps we wait on Astronomy, at least until we get 6R’s forests pre-chopped for a potential MoM rush. After Optics, set research at 0% until university and Oxford are built. If a GM establishes a trade route with Moscow before then, until we know if we can trade for techs leading to Banking, we research Nationalism, Printing Press, and other techs along the top of the tech tree and/or part of Liberalism next.
It feels like you are still missing that we need machinery for optics. So tech path is Education/MC/Compass/Machinery/Optics. Understood.

Worker Actions: Worker 1 moves to create farm on wheat next turn. Rest of workers near Bib pre-chop and chop into university and Oxford. Worker 7 boards galley (along with GM) to help pre-chop forests in 6R.
I think whipping the university makes sense. If we loose 3 pop the city will start growing again. Make a calculation on how fast we can finish the Oxford. We do not want to run out of forests and it not being finished. We will also still want to build an observatory pretty soon.

City Builds:

CC – Itza one turn until end of GA, then temple (of what faith?), then caravel


BB – Angkor Wat

Bib – [Don’t understand Jewish missionary here, thought we needed to spread Christianity everywhere. Please explain.] Gold for one turn until end of GA, then build university. Complete Dun with overflow into university.
I'm still afraid of Christianity auto spreading to Russian cities making Peter convert. Spreading more Judaism before we spread Christianity will help. Because he will be more likely to follow the more widespread religion?

TC – Switch to a temple of some faith, allowing BB to guild Angkor: or, perhaps build and whip a missionary of some faith to board CC’s caravel, if we don’t want the GM already there aboard instead. Which do you prefer? So, should we send a Jewish missionary east and the CC GM to Moscow?

6R – Hammers are scarce here. Don’t see courthouse being more valuable than the NE. Aren’t we going to get a second GA, either via the Taj or from 2 GPs taking advantage of MoM?
I think two GAs. one from 2 GPs and one from Taj. Whipping the courthouse makes sense to me. Is there a benefit beyond the reduced maintenance cost? But ou are right slow building should be done into NE. Wouldn’t MoM be preferable (much cheaper) than the Taj, if we can get it?

5W – Finish courthouse, then switch to Itza. Grow city.

IT – Build Jewish temple (I guess). [Do we still need to get a Christian missionary here?]

There is no hurry to get a missionary here. We may need one to get votes in the end but we can solve that during the last 20 turns of the game. I do not expect us to need the votes from this city.

Questions:

Are we comfortable trying to trade Philosophy for Feudalism with Peter. (Phil leads to Nationalism and the Taj.) Or, do we offer two cheaper techs?
Let us put enough espionage on Peter this turn to see what tech he is doing. Any tech he is researching should be traded to him. Will do.

What about spies for Russia and Sioux? What about additional spy points to learn what the Sioux and Russia are researching?
I do not see us wanting spies right now. At some point we can steal HBR of Sioux if we want to. But it is not obvious we want to. I do not see us stealing anything from Peter. We just have to buy techs from him as soon as he finishes research before he has a chance to start any wonders. Why is his starting wonders a potential problem, and how does trading for the wonder tech mitigate against his building it?

Assume the GM standing outside of BB is waiting to board a galley and sail to establish a second trade route with Moscow. If not, why is he there?
Yes, I think we send all GMs to Moscow. You don't think the potentially much greater distance to some other AI capital would yield more gold?

Why did we convert back to Judaism in the middle of the GA? Thought the plan was going to be to spread Christianity everywhere. Or, as the game puts it: Leaders of Christianity have a vision of uniting all Christian faithful under the The Apostolic Palace. Reiterating: Please explain what we’re trying to do here and how we’re going to do it. Also, what do I need to know about the AP resolutions?

Have you experienced any demands or solicitations during your turn sets?
I did not get any demand in my turn set. But pretty much every turn a city wanted to join some other nation.




AP is important. The easiest way to win an AP victory is to own the AP and have no nation in the world follow the AP religion.

If we spread Christianity to one city for each AI we can start voting on world leader. If noone is Christian we will be the only option to vote on. If we are Christian it will make it harder for us to have an AI like us enough to give us they votes. We need one AI to cote on us.
So, do I understand correctly that the plan is to end the game as a Jewish state owning a Christian AP (but with Jewish temples in every one of our cities and a Jewish monastery and a Jewish Cathedral in CC), and the vote is made only by cities that have Christianity in them, which we only have six of at the moment?

Is there any reason to build Christian temples anywhere at this point?

I will probably be able to play late tomorrow if you give me the green light.
 
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Hi. Yes, you have green light to play tonight.

Observatory is fine, but it will give us 15-20 research a turn while the Oxford give us four times as much. Hopefully we can get Biology soon after astronomy allowing us to whip any building needed.

Yes, if Christianity is more spread in his cities Peter is likely to convert.

We have no idea about how close our enemies are to calendar. It is a gamble. If you think the gamble is worth it I say go ahead. Probably tech calendar next turn unless Peter is teching it.

Courthouses also give some espionage. It may be enough to keep track of Peters research without putting anything into the slider after our initial investment.

If Peter starts a wonder he will not trade us his tech. So we have one turn we are garantied a tech trade before he has time to start any wonder.

Peter built the temple of artemis. Once AIs starts to build harbours and custom houses we can find a better city. You may keep our two GMs in reserve and only move them to Moscow only to prevent us from running out of money.

I do not know how any other AP resolutions work. I think we get to choose a resolution every 20 turns if there are resolutions to choose from.

Christian temples gives us 1 happiness, 1 culture and 2 hammers. They will pay for themselfs with the extra hammers. But many cities will have better options. The happiness may be useful once we get biology.

If you meet any AIs that refuse open borders. Gift them something like 16 gold to make them pleased and make open borders.
 
Hi. Yes, you have green light to play tonight.

Observatory is fine, but it will give us 15-20 research a turn while the Oxford give us four times as much. Hopefully we can get Biology soon after astronomy allowing us to whip any building needed. Understand that Oxford is the great priority.

Yes, if Christianity is more spread in his cities Peter is likely to convert.

We have no idea about how close our enemies are to calendar. It is a gamble. If you think the gamble is worth it I say go ahead. Probably tech calendar next turn unless Peter is teching it. It's not worth the gamble until we are in a position to build it very quickly, so will consider after some more forests are pre-chopped in 6R

Courthouses also give some espionage. It may be enough to keep track of Peters research without putting anything into the slider after our initial investment. That's non-trivial.

If Peter starts a wonder he will not trade us his tech. So we have one turn we are garantied a tech trade before he has time to start any wonder. Got it.

Peter built the temple of artemis. Once AIs starts to build harbours and custom houses we can find a better city. You may keep our two GMs in reserve and only move them to Moscow only to prevent us from running out of money. I'll keep one in reserve nearer Moscow and the other at CC for now, then.

I do not know how any other AP resolutions work. I think we get to choose a resolution every 20 turns if there are resolutions to choose from. Well, we'll muddle through.

Christian temples gives us 1 happiness, 1 culture and 2 hammers. They will pay for themselfs with the extra hammers. But many cities will have better options. The happiness may be useful once we get biology. Understood.

If you meet any AIs that refuse open borders. Gift them something like 16 gold to make them pleased and make open borders.
Didn't know that would work. Thanks.

Will play as much as I can today.
 
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