Overview:
CC: Cathedral (150 hammers)
BB: Dun, Wall Street, Eiffel Tower (2155 hammers)
6R: Globe Theatre (300 hammers)
Bib: Lab, (330 hammers)
IT: Dun, Drydock, Heroic Epic, Corporation HQ (475)
TC: Industrial Park, Ironworks (1152)
5W: Dun, Temple, Intelligence Agency, West Point, Kremlin (1005 hammers)
turn 196
turn 203 Radio
turn 206 Refrigeration, steel, nationalism
turn 209 consitution
turn 211 Corporation
turn 217 Assembly Line
turn 221 Facism
turn 224 Military Tradition
turn 233 Indusrialism
turn 242 Superconductor
turn 243 victory
Slightly better then what it looks like at the moment. It seems like building wonders will not be a concern. But it looks like a plan.
City micro:
Bibracte
build Leeve, then science
Whip lab on last turn.
BB
Build Leeve, then Dun, then science
27 turns to build Eiffel Tower. Finishes turn 230. Let us not trade Electricity. Will finish earlier with OR.
TC
Build science
17 turns to build iron work with coal and OR.
Whip Industrial Park on last turn.
6R
Globe Theatre, 15 turns after we generate our last GP.
CC
We could starve the city for 2 turns to get a great person. If it is anything but a great scientist we will save one turn.
Build Synagogue
5W
slowbuild Kremlin, slowbuild Intelligence Agency
Start West point on turn 224, 18 turns to finish with OR. Can whip it if we are early.
Need to build Dun and Temple before we get military tradition.
IT
University and Observatory is now 16 beakers. We could have whiped this city more earlier.
Keep Dun in schedule waiting to get whiped into Heroic Epic
40 turns to build heroic epic is not acceptable. We will need 8 pop to whip it. Best is probably to whip Heroic Epic on the last turn.
Let us finish Dun, whip Heroic Epic 2 turns before victory and whip Drydock 1 turn before victory.
I think we need to gift Biology to everyone ASAP and maybe their economy will start doing something useful. I do not think we will get anything other than steel and nationalism. But If they grow their cities will will make money off trade routes.
CC: Cathedral (150 hammers)
BB: Dun, Wall Street, Eiffel Tower (2155 hammers)
6R: Globe Theatre (300 hammers)
Bib: Lab, (330 hammers)
IT: Dun, Drydock, Heroic Epic, Corporation HQ (475)
TC: Industrial Park, Ironworks (1152)
5W: Dun, Temple, Intelligence Agency, West Point, Kremlin (1005 hammers)
turn 196
turn 203 Radio
turn 206 Refrigeration, steel, nationalism
turn 209 consitution
turn 211 Corporation
turn 217 Assembly Line
turn 221 Facism
turn 224 Military Tradition
turn 233 Indusrialism
turn 242 Superconductor
turn 243 victory
Slightly better then what it looks like at the moment. It seems like building wonders will not be a concern. But it looks like a plan.
City micro:
Bibracte
build Leeve, then science
Whip lab on last turn.
BB
Build Leeve, then Dun, then science
27 turns to build Eiffel Tower. Finishes turn 230. Let us not trade Electricity. Will finish earlier with OR.
TC
Build science
17 turns to build iron work with coal and OR.
Whip Industrial Park on last turn.
6R
Globe Theatre, 15 turns after we generate our last GP.
CC
We could starve the city for 2 turns to get a great person. If it is anything but a great scientist we will save one turn.
Build Synagogue
5W
slowbuild Kremlin, slowbuild Intelligence Agency
Start West point on turn 224, 18 turns to finish with OR. Can whip it if we are early.
Need to build Dun and Temple before we get military tradition.
IT
University and Observatory is now 16 beakers. We could have whiped this city more earlier.
Keep Dun in schedule waiting to get whiped into Heroic Epic
40 turns to build heroic epic is not acceptable. We will need 8 pop to whip it. Best is probably to whip Heroic Epic on the last turn.
Let us finish Dun, whip Heroic Epic 2 turns before victory and whip Drydock 1 turn before victory.
I think we need to gift Biology to everyone ASAP and maybe their economy will start doing something useful. I do not think we will get anything other than steel and nationalism. But If they grow their cities will will make money off trade routes.