Bede said:
Good points, Mason!
I don't think the article addresses the effect of city infrastructure, luxuries, entertainment allocations from the budget or the use of specialist citizens, however. I may be wrong, it's not the first time, nor the last.
My experience is that if the economy is strong enough War Weariness is not an issue in a Republican government if the war is with only one foe. And since the level is Monarch, I don't expect to see a flood of enemy units. And if we can bop the bogies on the beaner every time they show their face, before they can do any damage to the homeland I don't foresee any problems, if we can control enough luxuries and have the economy to run higher rates of entertainment when needed.
Also good points, Bede!
I agree to settle 1E since the northern water is fresh!
I concur that you can counter war weariness (ww). What I want to point out is, that with countering ww you might lose the benefits republic may have had over monarchy. I also normally play republic slingshot, but I am aware that the advantages of republic to monarchy are only a few. Both govs are of similar benefit with rep normally a little bit better. Losing benefits of republic would mean :
A 12 sized city normally has 12 trades more in rep than in mon :
- A colosseum that you need for ww reasons costs upkeep (2) and ressources - you must subtract this from the republic benefits. If you go for culture, you have a double benefit from it and it is worth the effort, but since culture is not an issue that does not count in our situation. In fact I normally place my first cities tight pack CapitolxxxCxxC around the capitol so they cover all tiles without any culture. That is similar to the RCP 3/5 in vanilla/PTW. Culture is more for the outer rim cities to move the borderline – if I don’t go for culture victory.
- For the cathedral the above stated is also applicable, not to speak of the fact that you have to invest 120/160 shields for building the improvements. Why should we, if we do not yield for culture and can manage happiness without them? Together that equals 4 berserks.
- For a specialist entertainer you have to sacrifice for ww normally 2 income!
- Great wonders (Bach's, etc..) would be very helpful - but - they also would be helpful for India, if we can arrange to give it to them!
- Unless we can live with a small military, each city equals from the start 1
income by military upkeep higher costs in rep costs. India has deity level upkeep, so can afford a large military. Unless we are not out of Indias reach, we would have to face a long war. In my test games India really came close to killing me off with its elephants in MA when I let them grow early and took no measures in MA to mobilize military.
- The "giving cities to India" concept would totally vanish since after city 8 we would have 100% unhappiness without fighting a single Viking - Indian battle. Calculating at least 15 battles in MA (not too conservative from my point of view) the number would drop to 7 cities - but then we have 100% unhappiness and have to find a countermeasure for every citizen. It would be hard in the beginning to find so may counters, but we reach 50% unhappiness already with 60 wwp, what means we have only 3 cities left before half our pop gets unhappy without care.
- What really helps is luxuries - but can we be sure to get them all? O.K. we already have incense, but one luxury is not a great help - they become powerful with marketplaces and 5 lux. Below this the normal “too crowded unhappiness” equals up the lux benefits and these penalties have to be added to WW. It will be harder to get the luxes this time than in normal games, because for every lux we first have to make sure India has it. Since they are often bundled in regions we would possibly have to share that region with India, what means enduring battling.
- By normal corruption the benefit for the outer ring cities never reaches the 12 income level since you lose averaged 6 of them by corruption, but the military upkeep benefit of a city in mon is the same for corrupt cities. So best is 5 income advantage of a city in any case
- and then it gets nasty .... you stated not more than 12 - 16 cities - that means before hospitals military max size without budget upkeep is : 48!
Subtracting:
16 workers (My growth approach normally has about 1 worker per city in MA)
6 - 10 galleys
16 defenders (I normally play 1/per city, not in each city - I play the core unprotected and the front lines double protected) Depending on our empire shape that number may vary – the Indian borderline must be protected.
6 - 10 attackers to have at least a little freedom of action
no artillery
no military ships later on
If we will have a border to India that's quite few, since we want them (India) to grow. And the more they grow, the more dangerous for us they will get. Every unit above our minimum military above counts double (2 income instead of 1 in mon) fast eating up our benefits
- slider entertainment adjustment is 10 % of total city income (around 39, 3 income each tile averaged) so we lose 4 income per grown city per slider step! O.K this is reduced to 2 for the average outer rim city, too, I admit.
Given the average of rep benefit is 9 income between center and outer rim cities subtracted by 1 for the genral mon upkeep benefit = 8, that is very fast consumed up by countermeasures against WW and than we would have to face an 8 turn anarchy losing around 2000 income.
the distance corruption for Mon is equal to Rep :
da = 0.5^Ni * min(Gd * t * d, MaxD)
where
Ni is the number of anti-corruption buildings,
t = 1 if the city is on the trade network
5/4 otherwise
Gd = 3/2 for Rampant corruption (Despotism)
3/4 for Minimal corruption (Democracy)
1 otherwise
[quoted from alexmans article on corrution]
only the rank corruption is better in Rep, but that only really becomes important when Number of cities Nc >> Nopt, what should not be a problem for 12 –16 cities on a standard map. So I think at least in this case the rep is not obviously from the first view better than mon.
Go home from work now, will be back on Home PC in 2h. Write to you then, so long!