On the domestic front the elephant graveyard is connected
And then
Spread some good cheer locally and acquired the last Ancient knoweldge
And here is the foundation of the Viking war machine
There is one more contact to make (with Spain, I think it is)
The area south of the land bridgres is pretty much full. One more settler to the east, then a colony or two on the island to the east. There is a settler with marching orders on the way to the last spot on the west land bridge.
We are going to need at least six boats for the campaign to the north. The two on the west coast can sail through the Iron City into the North Inland Sea . And with four more on the east coast we should be good to go for the push into Mongol lands.
Keep at least one town producing settlers, one town (Bazhsville will have a granary soon) producing workers (lots of jungle on the east) towns with barracks build archers and the occasional swordsman (they need to grow to 6spt to bne efficient at that), coastal towns need harbors and can build naval vessels, and a couple/three libraries wouldn't hurt, though maybe those can wait.
The Ottoman should be gifted into the Middle Ages on the opening gthe save, and maybe we can pick up Fuedalism (needed for Invention) for a government tech.
The research budget is maxed out, watch it closely as there is no cash in the world except for Brennus, so no place to sell knowledge.
After Invention we can follow the path to Printing Press and then Navigation.
Roster check:
Marc Aurel - up
Bahzel - on deck
classical_hero - on holiday until Saturday
Crakie - got the deals done
madviking - made us kings
crazybeard - kept the faith
Bede - made us new friends
And the save:
http://gotm.civfanatics.net/saves/sgotm9/Bede_SG009_BC0150_01.SAV