Here is the save:
http://gotm.civfanatics.net/saves/sgotm9/Jeffelammar_SG009_BC0150_01.SAV
Carthage has not met India yet, and they won't until India gets a boat out that way.
Turn 0: Swap Channel City from the lake to a plains tile - knocks 1 turn off the GL, takes a shield from Oslo. Turn some scientists into working citizens, still get engineering in 1. I'm a little concerned, because we have lots of warriors but hardly any archers (for upgrade to berserks) or horsemen (for speedy responses). However, I do little to change this. I sent the settler toward the 1-tile passage on the NE to build a canal and I put the workers to work.
IBT: Learn Eng, try to trade to Ottomans for feudalism, but they won't trade.
Turn 1: Carthage has learned feudalism, and now Ottomans will give us feudalism + 45 g for engineering, so I trade and start us on invention. Switch Vadso from warrior to harbor, do some MM, lots of worker stuff.
IBT: Ottomans build Izmit on the small island. Now we can just let them keep this city when we remove them from our continent. Farsund finishes a warrior and starts an archer. Celts start the GLH. Our dyes are connected.
Turn 2: MM and worker moves.
IBT: Trondheim settler to settler, Reyk. library to archer.
Turn 3: Same
IBT: India wants peace, Celts finish mausoleum
Turn 4: Same. I had screwed up Trondheim, but we have enough flexibility now, and I fixed it with no problems.
IBT: Aarhus library to barracks.
Turn 5: Build Batsfjord to make a canal. Send settler and warrior to island. Rush galley.
IBT: Mongol archer kills Carthaginian archer. Barb galley dies to our curragh (2/5). Carthaginians start Sun Tzu's, Istanbul completes the hanging gardens, everyone cascades to the light house. Reyk. archer to barracks, Alesund galley to lib.
Turn 6: Same old stuff.
IBT: Ottomans suggest alliance vs Mongols, but can't offer anything. I decline. Another barb galley attacks our curragh, and it sits at 1/5. Trond. settler to worker.
Turn 7: Same.
IBT: Cultural growth fills in empty block in our center. Stav. lib to market.
Turn 8: Same
IBT: Trond. worker to worker, Oslo library to horse. Ottomans start Sun Tzu's.
Turn 9: Same
IBT: Reyk barracks to archer, Aarhus same.
Turn 10: Same
Invention is due in 2 turns at -11 gpt. I haven't been running at a deficit, but I raised the science rate a notch to get it in 2.
The great library is due in 2 turns. No one else knows literature.
The Ottomans had a warrior and settler walking through our lands headed west. I let them walk and then blocked the path; they are now walking all the way back. They may walk back and forth until we are ready to attack them.
We have several coastal cities building libraries; I think we should switch at least some of them to harbors. Building the harbor first would allow them to grow while they finish the libraries.
It would be nice to have the Hanging Gardens. We may want to move the Ottomans up on our hit list.
There is still a lot of work for our workers to do. There is some land to the NE that could be settled, so we could have Trondheim spit out a couple more settlers if we wanted to settle it now. Otherwise, we'll soon want to switch to library or units.
The map hasn't changed significantly, so I'll not worry about a screenshot (as I forgot to take one last night). There are a couple of little islands south of the continent to the west.