The Save File
I had the time, so I played 10, there really wasn't that much to do anyway.
Turn 0 - Preflight
First thing I notice is lack of Airports (or Airfields)
I'm going to setup so we can start airlifting our army to Celtic lands.
Do the Map trade to Osman. (5gpt, 79g + WM), and Yes, Gandi and Osman still don't know Brennus.
Make some minor MM changes...
IBT
Redlined indian Archer belines for open city. Will have to destroy or re-route.
Stockholm -> Military Academy...
Turn 1 - 1355
Form an army with the Leader and ship it towards Celtic Lands.
Bombard Delhi. Kill 4 Swords with a combo of Zerks and Bombers...Think we're getting there. Top unit is 2/3 Spear.
Fire some Civil Enginners, Hire tax collectors got us to only -9 gpt.
Turn 2 - 1360
Not a whole lot. Kill 4 Spears with Bombers.
Turn 3 - 1365
Kill 4 Swords, 1 spear and 1 archer at Delhi.
Drop Research to 80%, MM so we get max $$$
IBT
Ottomans and India sign a trade embargo against us

Synth Fibers -> Space Flight
Turn 4 - 1370
Bomb 4 Swords to death, Then take Delhi with a 5/5 Zerk killing an Archer.
Micro-manage to get Space in 5.
Too bad about Fibers. 100 shield tanks were more efficient to build than 120 shield armors. Oh well.
IBT
Deal with Brenny expires.
Turn 5 - 1375
Sell Atomic Theory to Brennus for 93gpt, 11g, WM, wines, wool
I actually have time tonight, so I'm going to go ahead and play the next 5 too...
MM Stockholm for food. It can do 5 turn armies at a food surplus and 4 at a deficit. Back and forth between the two modes should be stable.
Turn 6 - 1380
Fill up first Modern Armor Army with 3 MAs. Send it into Celt land...
Turn 7 - 1385
Keep Airlifting more Units to Celts.
Turn 8 - 1390
Micro manage down to the line on Space Flight...
IBT
Space Flight -> Satillites (get Apollo popup)
Turn 9 - 1395
MM for Sats in 4, but we don't have the $$ to do it. I'll revisit next turn to see if we can get some $$$.
Turn 10 - 1400
Oh well, I don't see how to maintain the 4 turn research. I've dialed it back to 5 turn at a signifcant profit.
NOTES
There is now an airport in Birka.
There are 3 airstrips on the homeland. Two on the mountain ring for India's Sea and the other near Kasan an Ulaanbattar.
We now have 1 Infantry Army, 1 Modern Armor Army and an empty Army that will land in our Celtic Holdings next turn.
Military count...21 Tanks, 15 Modern Armor. (And a few Mech Inf)
The MA army is scouting Entremont.
Watch Stockholm carefully it is teetering right at the edge of 100 shields.
I have units situated to hopefully steer the Indians north, they seemed obsessed with south.
I have most specialists on either Beakers or $$$ right now. I don't think that any more buildings will come on line soon enough to really help. Feel free to change that if you think it would be better to build some buildings.
Delhi should be built up. With all that coast, it should be able to produce some good beakers for us. Civ Assist claims that the flip risk is offset by 1 unit, so I have the Zerks in there as MP.
Interesting Note: Techs. I've never seen a game go this long without someone going for Printing Press...