SGOTM 9 - jeffelammar

1955(0): No MM worth doing
2 AEGIS, 6 TOW, nuclear plant (interesting, they have 60% lux and 10% science, I guess that's what happens when they start future techs); just check space screen: 0 parts in progress

IBT: 2 AEGIS's attacked, one succeeds

1956(1): maybe the army could inspire pop rushing (no success as far as I can tell)

IBT: the army getting attacked by a TOW isn't desirable
lose another AEGIS
we know ironclads

1957(2): they seem to be putting effort into getting a navy

1958-62(3-7): zzz

1963(8): At least they're building nonmilitary units (a couple of settlers and workers)

1964(9): They now have a galleon

IBT: They've moved out a galleon

1965(10): I don't want them to drop off the units, but I don't want to kill 4 ships plus whatever units are in the galleon, maybe bombing the AEGIS escorts will work (lost a bomber)

Notes: They now have 156 units
All cities I checked are building TOW, AEGIS, marine, or bomber (a 1spt city)
85 turns for India to build the spaceship

Here is the save
 
Please skip me, I have to fight Cotm 23 first :mad:
 
Ok, looks like we are headed towards closing this game in about two weeks. It also looks like we have up to 8-9 turn sets before 2050. I suggest that we open this up a little.

Rather than a set roster, let's go to a got it system and hopefully we'll be able to crank out these turns faster.

CKS has it for tomorrow night. After that, if you have time to play and nobody has posted a "got it", feel free to take it after posting a "got it" here.

Only rule on this is no back to back "got its" unless 48 hrs have passed since your last hand off.

Any objections to this plan?
 
Sounds fine to me. I'll probably be booked up the rest of the week trying to win COTM 22, but can probably squeeze in a night.

Who'd have thought that a Warlord level game could ever be lost?

Any other ideas on how to motivate Gandhi?

From my side of the couch, there's always the "Nuke Him" option where we make all of his corrupt cities glow in the dark.
 
I don't know about nuking, but then again we don't have that many more ideas. Maybe he'd think he was hopelessly threatened enough to blast off. Probably though he'll just nuke us back.
I'm pretty distracted by Spring '06 right now, but I ought to be able to set aside some time to finish this game off. The alternative roster plan sounds good to me. So, basically whoever wants it grabs it? Or is there still an informal line-up?
 
Jove said:
The alternative roster plan sounds good to me. So, basically whoever wants it grabs it? Or is there still an informal line-up?
After CKS goes (he said he could play tonight), we will go to a first come first serve with the only rules being.

#1 - At least 2 people or 48 hrs must go by between your turn sets.
#2 - You should not post your got it unless you are going to immediately start.
#3 - Don't hold the save for more than 24 hrs from got it to post of turn set. (Preferably more like 2-4 hrs to actually play)

My main goal in this is to get to 2050 by the time they close the game, but not to sacrifice enjoyment and care.

EDIT: As for nuking, I don't think it would do us any good in terms of getting Ghandi to space. I think it is being proposed as a nice way to finish the game if the rat bastictch doesn't launch. I think it is "If you won't go to space on your own, we'll blow you there"
 
Here is the save.
http://gotm.civfanatics.net/saves/sgotm9/Jeffelammar_SG009_AD1975_01.SAV

Turn 0: Do some probably pointless MM.
IBT: Aegis cruiser kills one of our boats, Indian forces (4 TOWs) land near Bergen. Stavanger tries to flip to us.

Turn 1: Bomb the TOWs, trying to red-line them without killing them. Accidentally kill 2 of them.
IBT: Aegis cruiser dies to our boat.

Turn 2: Clear pollution.
IBT: We shoot down a bomber.

Turn 3: Nothing.
IBT: Aegis cruiser dies to our battleship. A TOW and 2 marines invade in Spain.

Turn 4: Bombard the invaders, redlining all of them.
IBT: Lose 2 destroyers to Aegis cruisers. A TOW dies attacking at Bergen. The invaders in Spain retreat.

Turn 5: Bombard some ships.
IBT: Lose 2 destroyers. Another bunch of marines invades in Spain.

Turn 6: Bombard the invaders.
IBT: New invaders in Spain.

Turn 7: Bombard the invaders.
IBT: New invaders in Spain, they bombard with ships.

Turn 8: Same

Turn 9: Same
IBT: Indians land a settling party on the little island we stranded a worker on years ago.

Turn 10: Nothing.

Nothing exciting here. I killed as few units as possible, using bombardments to retreat invaders in Spain. After my first batch I think I managed to avoid killing any by accident.
 
Looks like it's up for grabs now. I'll probably be able to pick it up later tonight, but if someone else wants to grab it tonight I can also play later in the week.

Is there anything new to try to get Gandhi to try to launch?
 
OK - I got it and am playing right now
 
http://gotm.civfanatics.net/saves/sgotm9/Jeffelammar_SG009_AD1985_01.SAV

Turn Log 8

Turn 0 – 1975 AD – Just for fun I decide to build a couple more Space Ship parts (maybe Gandhi will take the hint)

IBT: Celts come calling for peace but I decline – We lost a worker (gasp)

Turn 1 – 1976 AD – Red-line a couple invaders and sink a Celtic AEGIS Cruiser

IBT: Alesia builds SS Fuel Cells (7/10) –

Turn 2 – 1977 AD – Clean up some pollution – Sink another Celtic AEGIS – Red-line some more Indian TOW & Marine units

IBT – Entremont builds SS Life Support (8/10)

Turn 3 - 1978 AD - Red-line some more Indian TOW & Marine units - Clean up some pollution

IBT: Farsund builds SS Storage/Supply (9/10) – Just the SS Cockpit left

Turn 4 – 1979 AD – Just pollution clean up this time

IBT: ZZZ

Turn 5 - 1980 AD – See # 3

IBT: ZZZ

Turn 6 – 1981 AD – Sink a pair of annoying Indian AEGIS Cruisers

IBT: ZZZ

Turn 7 – 1982 AD - Red-line some more Indian TOW & Marine units - Clean up some pollution – Sink an Indian Task Force

IBT: Rebuff the rebels in Fauske

Turn 8 – 1983 AD - Red-line some more Indian TOW & Marine units - Clean up some pollution

IBT: ZZZ

Turn 9 – 1984 AD - Red-line some more Indian TOW & Marine units - Clean up some pollution

IBT: ZZZ

Turn 10 – 1985 AD – No pollution or invaders this turn

Not much to say about this except 65 turns to go until this one’s over.
 
Just a note to say that I should be able to get it tonight if nobody grabs it first.
 
Save

Turn 0 - Take a look around... Full round of City Investigation
TOW : Trondheim, Stockholm, Birka, Stavanger, Hareid, Fauske, Bombay, Ganges, Calcutta
Aegis: Channel City, Oslo, Risor, Celtic U.
Marine: New Svolvaer
Settler: Aarhaus, Molde
Bomber: Karistad
Library: Pune
Modern Armor: Dacca
Radar Artillery: Bangalore, Madras

Ok, new idea, no idea if it's any good. I'm going to start cleaning up pollution in India. Don't have enough workers near them, so build a few...

Turn 1 - 1986 - Move my Workers and covering armies into position. Getting ready to improve india's lot.

Turn 2 - Make peace with Brennus just to see what he'll do...Maybe if he starts the spaceship it will spur india.
On this theory I give Space flight to Brenny.

Turn 3 - Finally Start cleaning up Ghandi's mess.

Turn 4 - Keep cleaning, I have two armies of workers moving through.
Doh, somehow forgot to cover one, that's a bunch of gifted workers to Ghandi, also sets back my plans for cleaning up.

Turn 5 - More workers to replace the ones I lost

Turn 6 - Clean up another Indian Square.

Turn 7 - Keep on moving and cleaning. We are now back over our free unit support, but that doesn't matter with our economy.

Turn 8 - more of the same. Just getting things set.

Turn 9 - Whole mess of Aegises show up. Rebase some bombers back to scare them off.

Turn 10 - Guess that's my set. Going to check out the AIs.

Trondheim: Manufacturing Plant.
Barcelona: Marine
Channel City: Aegis (just started)
Oslo: Aegis
Stockholm: TOW
Birka: TOW + it has a lot of workers
Aarhaus: Factory
Stavanger: Aegis
Hareid: TOW (and is working the squares I cleaned)
Molde: TOW
Risor: Aegis
Fauske: TOW
Karistad: Bomber
Bombay: TOW
Pune: Harbor
Ganges: In the huh?!? category, a Galleon
Calcutta: TOW
Dacca: Modern Armor (still)
Bangalore: Market
Madras: Aegis
Celtic U.: Aegis
New Svolvaer: Worker

Celts:
Delhi: Sure enough, cranking on Apollo Program
Celtic Alum: Univerity
New Molde: Modern Armor


NOTE: 2 armies with stacks of workers are moving through India cleaning up the pollution that Ghandi isn't getting to. There are a bunch of Stealth Fighters that make great scouts to find more. Get the armies out of India when we have cleaned most of the pollution. Feel free to gift the workers, we can build more any time we need them.

I think it is worth letting Brennus crank out as much of a space ship as he can. With his production he will not finish by 2050, so keeping him at peace is better since he *might* spur Ghandi into action.

Sort of good news that Ghandi is building some non-military units.
 
About the galleon, remember that Ghandi can't build any better transports, since we cut off his oil.

Maybe doing his pollution clean-up will help. At least it will let him build stuff faster, even if it isn't the stuff we want him to build.

I'm going to be really annoyed if the Celts start in on a space ship right away, but maybe it will spur on Ghandi. I certainly don't have any other ideas.
 
That galleon is probably my fault - I sank a transport with it's 3 escorts during my turn set.

I'm wondering why Gandhi has yet to start the Manhattan Project. He has plenty of production and access to uranium. If he'd start it, maybe we could use Entremont and it's 150spt to steal it from him and he'd build an SS part with it.

I realize that the game was modded to allow Apollo during mobilization. I wonder if SS parts are also blocked by either mobilization or fascism.
 
If Ghandi builds Manhattan and we steal it and finish it first, it seems just as likely he'd switch production over to an ICBM as an SS part. I still haven't figured out what makes Ghandi-AI decide to build SS parts!
 
1995(0): zzz

IBT: Naval combat

1996(1): Naval combat

IBT: army yellow-lined by TOW

1997(2): Naval combat

1998(3): zzz

1999(4): zzz

2000(5): investigate a few cities: all military

2001(6): zzz

2002(7): zzz

2003(8): zzz

2004(9): zzz

2005(10): Investigate cities

TOW: Trondheim (there's a bunch of workers in there), Stockholm, Birka, Aarhaus, Hareid, Fauske, Bombay (which needs an entertainer for a pop 11 city getting 9g from luxury tax), Calcutta, Bangalore
Marine: Barcelona, Molde
AEGIS: Channel City, Oslo, Risor, Karistad, Ganges, Madras, Celtic uranium
Radar artillery: Stavanger
Harbor: Pune
Barracks: New Svolvaer
Modern armor: Dacca

Notes: I'm thinking nobody's going to get the elephant.

Here is the save.
 
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