TimBentley
Deity
1955(0): No MM worth doing
2 AEGIS, 6 TOW, nuclear plant (interesting, they have 60% lux and 10% science, I guess that's what happens when they start future techs); just check space screen: 0 parts in progress
IBT: 2 AEGIS's attacked, one succeeds
1956(1): maybe the army could inspire pop rushing (no success as far as I can tell)
IBT: the army getting attacked by a TOW isn't desirable
lose another AEGIS
we know ironclads
1957(2): they seem to be putting effort into getting a navy
1958-62(3-7): zzz
1963(8): At least they're building nonmilitary units (a couple of settlers and workers)
1964(9): They now have a galleon
IBT: They've moved out a galleon
1965(10): I don't want them to drop off the units, but I don't want to kill 4 ships plus whatever units are in the galleon, maybe bombing the AEGIS escorts will work (lost a bomber)
Notes: They now have 156 units
All cities I checked are building TOW, AEGIS, marine, or bomber (a 1spt city)
85 turns for India to build the spaceship
Here is the save
2 AEGIS, 6 TOW, nuclear plant (interesting, they have 60% lux and 10% science, I guess that's what happens when they start future techs); just check space screen: 0 parts in progress
IBT: 2 AEGIS's attacked, one succeeds
1956(1): maybe the army could inspire pop rushing (no success as far as I can tell)
IBT: the army getting attacked by a TOW isn't desirable
lose another AEGIS
we know ironclads
1957(2): they seem to be putting effort into getting a navy
1958-62(3-7): zzz
1963(8): At least they're building nonmilitary units (a couple of settlers and workers)
1964(9): They now have a galleon
IBT: They've moved out a galleon
1965(10): I don't want them to drop off the units, but I don't want to kill 4 ships plus whatever units are in the galleon, maybe bombing the AEGIS escorts will work (lost a bomber)
Notes: They now have 156 units
All cities I checked are building TOW, AEGIS, marine, or bomber (a 1spt city)
85 turns for India to build the spaceship
Here is the save
