SGOTM 9 Maintenance Thread

Hydrophobic India is showing yet more signs of wanting a quiet life. He may well build a spaceship eventually, but it seems unnecessarily cruel to subject you all to a couple of hundred turns of waiting for him to build Apollo and the other bits he needs while he drops bombs on you.

Previous tests show that he'll build Apollo .. some time :rolleyes: ... so we would like to offer to take the final phase of the space race as read. The laurels would go to the teams who persuade India to build the Apollo project and to learn all the techs required to build the spaceship earliest. You'd need a spy to determine when his Apollo happens, but you were going to check on that anyway, weren't you?

Please discuss this as teams, and indicate in this thread whether you want to take this option, or if you would prefer to play it out to the end. If we get a significant majority in favour of either approach then we'll go with your choice.
 
Just to clearify:
the teams who persuade India to build the Apollo project and to learn all the techs required to build the spaceship earliest
This mans India must know all the required techs, not the player
 
I don't know. It sure seems to me like it would be really nice to actually see the "You have experienced a Humiliating Loss" message.

I'd prefer an alternative that actually gets India to launch.

I'd actually be willing to stick it out. After India has Apollo, we could go to a relatively quick turn set. (Wouldn't need all the MM anymore) we could be down to 5 minutes a turn (accept builds, automate workers and wait).

If we skip the correct end, I won't feel like this game was actually finished.

Another alternative would be to allow us to make peace with India as soon as they build the Apollo project. They would launch pretty quickly after that.
 
jeffelammar said:
Another alternative would be to allow us to make peace with India as soon as they build the Apollo project. They would launch pretty quickly after that.
That seems like an interesting option. Of course it would mean that teams could trade those final few techs with the Indians rather than having to find ways of getting them to discover them on their own. Would this have an effect on some teams' strategies and have some got too far down the line to adapt to this new idea?
 
Could easily disallow trading anything with India except peace for peace.
 
Well, in Team klarius there's the opinion forming that the option to stop at Apollo is fine, though we are not really happy that it comes up so late.

Ehm, to the posters thinking of peace right after Apollo:
There might be teams which are already some time after that point :rolleyes: .

@Jeff, your team is currently at turn 230. You cannot know and I cannot tell you how the game looks at turn 365.
But, I tell you that getting to the point, we are at will still take you a lot of effort (and quite some time). And even then life isn't all that simple :cry: .
 
Please discuss this in your own team threads and then bring your conclusion here. I don't want spoiler information to be generated here.
 
How about that:
The decision for the laurels is taken by Apollo and techs as detailed above.
Every team has the option to quit there. If the teams think, at that time, that they have a chance to get Gandhi to space, they can try and compete for a shiny, newly designed space-elephant award.
 
I can try to invent a space elephant award if that's required. I may have to call on graphics design assistance, however MISTFIT? :mischief:
 
Ele_in_Space1.jpg


:p
 
klarius said:
How about that:
The decision for the laurels is taken by Apollo and techs as detailed above.
Every team has the option to quit there. If the teams think, at that time, that they have a chance to get Gandhi to space, they can try and compete for a shiny, newly designed space-elephant award.

sounds good to me.
 
AlanH said:
Please discuss this as teams, and indicate in this thread whether you want to take this option, or if you would prefer to play it out to the end. If we get a significant majority in favour of either approach then we'll go with your choice.
XTeam thinks this is a good option. :D

Although we may play on anyway to see if we can get them to launch. :p

Nice Dumbo Mistfit!! :goodjob:
What fuels Dumbo's propulsion? :hmm: :cringe: :groucho:
 
Might ba a little late for some teams but how would an AI act, if spaceparts were modded less expensive or had some kind of military value?

It's a little disappointing that India doesn't behave like we want her to. But when I look back, it has been like this since ol' Civ 1... :crazyeye:
 
AlanH said:
Hydrophobic India is showing yet more signs of wanting a quiet life. He may well build a spaceship eventually, but it seems unnecessarily cruel to subject you all to a couple of hundred turns of waiting for him to build Apollo and the other bits he needs while he drops bombs on you.

Previous tests show that he'll build Apollo .. some time :rolleyes: ... so we would like to offer to take the final phase of the space race as read. The laurels would go to the teams who persuade India to build the Apollo project and to learn all the techs required to build the spaceship earliest. You'd need a spy to determine when his Apollo happens, but you were going to check on that anyway, weren't you?

Please discuss this as teams, and indicate in this thread whether you want to take this option, or if you would prefer to play it out to the end. If we get a significant majority in favour of either approach then we'll go with your choice.

Team Peanut support this proposal.

Klarius said:
Every team has the option to quit there. If the teams think, at that time, that they have a chance to get Gandhi to space, they can try and compete for a shiny, newly designed space-elephant award.

We also support this amendment.
 
Come on, Hagar! We can get the Dumbo! Otherways I'll personnaly make Ghandi regret it...
 
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