Niklas said:
- ControlFreak - Just Played
I'm back, and a little surprized the wasn't more catching up to do. (And pleasantly delighted to still be on top of our posting.
![Smug :smug: :smug:](/images/icons/icon22.gif)
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For the most part, it looked like zyxy and Niklas caught and commented on everything I had concerns about.
Cash Donations
I am questioning the cash donation to India. They really just need enough to maintain their economy and do SOME rush building. Why do we need to lump sum so much cash? For a child that doesn't know the value of money, it is better to give a weekly allowance so you know they will have their needs met for the long term rather than giving them a year's supply up front and watch them blow it on bubble gum and video games in the first week.
India does not need to buy techs so it doesn't need a lump sum of many thousands. The only think that we
want them to build that we haven't built for them already are SS things which can't be rushed with gold. We don't want them to rush a bunch of items with empty bins because it's twice as expensive, but if they have enough cash, they would do it anyway. If we're only concerned with getting their need for units satisfied, a single lump some does that poorly. A nice, medium stream of cash would work better. That way they would select the towns that have some sheilds in the bin because they can't afford to do it the otherway.
Another problem with a lot of cash at their disposal is that if they are constantly rushing things, then when a space ship part becomes available to build, they can't switch the rushed shields so we rob them of the potential 1-3 turn prebuid effect. (Not sure if the AI does switch builds, but it would seem that they do.)
If we give our proxy 1-2K with each city, they will not be that tempted to buy expensive techs and we can keep them backwards. With only the OCC or 2CC, our proxy will be unlikely to be able to spend much of the money before India takes it. If India is only capturing one town every 5 turns, then we need to make larger gifts, if they are getting 2-3 towns every turn, then we can reduce the gifts.
Techs
I like the idea of Hospitals as I said before. I also agree that Battlefield Med would be a good wonder. However, since my mission was StarWars, I think we might as well finish that first. I think we already have or will soon have enough SAM's to enable SDI. A prebuild should be started for SDI so that it can finish close to the learning Integrated Defense. In the meantime, start planning prebuilds for hospitals/Battlefied Med for 9 turns from now so that the minute Sanitation comes in, we have >5 Hospital built and can build Battlefield Med the next turn.
Another reason to do ID before Sanitation is our research potential is going to start dropping as we lose core cities to India. Sanitation is much cheaper and will be easier to do than ID later on.
Alcatraz
I thought I had mentioned about recapturing Thunderfall as part of the effort to Move America to Alcatraz. My thought process is that they need a harbor capitol to trade with India and if we needed to declare war to make that happen, I wanted enough time to remake peace after we jump their capitol before we need them to trade Uranium to India. I don't think they are going to sell the harbor. We could gift them money if we think they are too poor to keep the harbor.
Once America is in a harbor capitol, we could give them some extra luxuries by gifting them surplus luxury towns with harbors (e.g. NE Ostrich has furs). It seems like we could build trading cities to give the furs and possibly some other luxuries to any civ with a harbor capitol. Even better would be to rush airports in the towns before they become are gifted so that borders are not a limitation to trade with India. If we do that now they can develop a nice trade coalition with India before we need it for Uranium.
Sing Sing
I don't think it's that critical at this point. We don't need the kind of efficiency we once did. Unless it affects the timing of our prebuilds, the added corruption from keeping Sing Sing for a few turns is inconsequential.
Sing Sing really serves no purpose at this point. We don't need it to keep an AI alive. It doesn't work as the capitol of our traders because India' can't trade through our territory. It doesn't work well for our city proxy because it reduces the percentage of gold India captures with the city. I would be tempted to raze it and reallocate all those units surrounding it to something more important like surrounding border cities to prevent surprise capture by cavs:
Confirmation Of Others
The other comments I agree with:
- All city gifting is done by proxy.
- Don't gift towns unless an Indian unit is in striking distance.
- Don't let India (or anyone else for that matter) control Oil (bombers/tanks/boats) or Saltpeter (Cavs). Rubber (infantry/big bad units) will have to be given at some point for the casing but should be delayed at least until Apollo is built. Not only does it reduce the number of tough units we face but it also reduces the shield cost of building units as well as reduces the cash output to rush/upgrade.
If someone can figure out a way to do this without incurring WW, all the better. The AI usually doesn't send workers into the field when enemy units are around, so what if we patrol the resource with a fighter from a nearby city or carrier and then move an MA into range possibly by boat from Canal. That way we could stay out of Indian territory most of the time. If India moves a worker on the resource, we can see it and move an MA in on the next turn and the worker would stop roading and run for cover again.
- Capture Gergovia from outside Celtic territory. There is no need to attack Spain to provoke the Celts. But don't forget that Spain will declare on us so make sure they don't owe us any per turn deals or it will spoil their rep. Also make sure that if we want to move Spain, or gift them anything, get it done before attacking the Celts.
- FP should be rebuild in Chicago as soon as HotB changes hands. Much MM will be needed the turn the FP is built. (Much rushing is needed around Chicago before and after the FP is built.)
- Spearmen scare the bejezus out of our tank drivers.
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