Preflight (0):
Switch Cherry and Orange Popsicles to harbor. The first to give to Carthage, the second simply as a backup in case something goes sour.
Sign MA vs India with Mongols. Gift Ville to the Khan.
Hire loads of taxmen, Ecology well inside the limits of 1 turn (81 beakers).
IBT:
Lincoln wants us to move out from St Louis.
Indians pillage a mountain tile. Twice. Then they capture Ville, retaining the harbor, and move on towards Oe-hah.
We research Ecology, start SF.
1345 AD (1):
Capture Barcelona with Sun Tzu. Stupidly raze Salamanca, sure I got five slaves but if I had kept it I could have hit Santiago this turn. Oh well, we're in no hurry I guess.
Keep science at 50% with lots of scientists, need 1867 bpt and I now have 1842 reported by CAII, but that count seems a tad optimistic. No room for commerce MMing, so science to 60% and set all the specialists to taxmen again.
IBT:
Mongols are indeed getting frisky, they unload a spear and an archer near Istanbul.
India moves where we want them to.
1350 AD (2):
Raze Santiago. Kill two Spanish frigates and sink an ironclad healing in Santiago. Advance on Valencia.
Purple Pirates sink an American galley.
Gift Kastle to the Khan. Join a Mongol worker to Oe-hah to make sure it will be pop 7+ when captured. We are now 43 tiles from domination.
Wall in the mongol troops by Istanbul. Don't want to throw them out since I want the ROP for our sake. Don't want them to go messing with India either.
Rush harbor in Barcelona to get coal and iron to Ostrich, and gems and furs to the rest of our empire.
Stay at 60% science one more turn, will go down to 50% on the next.
IBT:
Celts and Spain, then America and Spain, sign trade embargo against us. Scary.
Lincoln wants to talk. He wants ROP and MPP and 28 gpt. I accept.
Not.
An Ottoman galley tries to kill some purple pirates and fails.
Mongols declare on us.

Archer actually takes a hp from an inf, spear is predictable and pillages rail.
So much for that proxy, guess they didn't want to play our game any more.
India doesn't care, they still capture Kastle from the Khan.
Barcelona builds harbor and our empire celebrates!
1355 AD (3):
Kill Mongol interlopers and bomb a few ships.
Hmm, need a new proxy. Celts or America, America or Celts. Settle for Celts, they are easier to get rid of afterwards.
MA vs India with Celts for 113 gp. Gift Oe-hah to Brennus. Sign ROP as well, and lo and behold, he actually goes up to Annoyed!
Sci to 50%, hire scientists up to exactly 2 turns. Will cover for pollution later.
IBT:
India captures Oe-hah from Celts.
Gah, a barbie warrior(!) shows up and kills 5 spanish slaves on Ostrich.
Rebuff Sing-Sing.
1360 AD (4):
Raze Santiago. Advance on the last Ostrich town, Zaragoza.
Make sure there are no foggy tiles for barbies to appear in.
Gift Mo to Brennus.
IBT:
India captures Mo from Celts. Harbor is spared, so now India can trade with the outside.
We learn Synthetic Fibres, start Nuclear Power.
1365 AD (5):
Raze Zaragoza, Spain is off Ostrich. Spanish capitol jumps to Vitoria, which does have a harbor. Might reconsider Alu trading partner after all.
Peace with Spain for Logorno and Santander and some gp.
Start disbanding stuff on Tadpole.
Sci to 60% again.
IBT:
Rebuff Sing-Sing. Sigh.
1370 AD (6):
Capture Ulaanbataar, Mongols are out. Rush harbor by disbanding.
India has gotten Feudalism. Certainly no worries for Education. Ottos have Communism, which means India will get that via GLib.
IBT:
India advances on Kristiansund.
1375 AD (7):
Kastle or Ville has a working factory, since there is pollution between them. Move in workers to help out.
Keep rushing stuff on Tadpole.
Gift Kristiansund to Brennus.
Sci to 50%.
IBT:
India captures Kristiansund from Brennus.
1380 AD (8):
Keep rushing stuff, build a few towns on Ostrich.
IBT:
Indian archer advances towards Oy.
We learn Nuclear Power, continue on The Laser.
1385 AD (9):
Don't have time to play more, so I'll have to hand off here. Clear some pollution to spare the next player.
Some hand off notes:
- I've been building bombers in Smurkz, they are easy to move to Tadpole and disband (just rebase). It's not quite as shield-efficient as ship-chaining troops over, but much more RL-efficient...

- Mind the Indian archer advancing on Oy and Nan. We should choose which of these we want him to capture and block off the path to the other.
- GA will not last much longer. I would suggest running one turn research at a higher rate than necessary, maybe 90%, to get a slack when the GA runs out.
- We are 33 tiles below domination, and I've built a few libraries on Tadpole. They should not bring in more than a few tiles, but be wary.
EDIT: Oh, and you might be interested in
>>The Save<<
EDIT2: CB is up next. Unless you want to let CF go first since he's off travelling. Your choice.