SGOTM 9 - Wacken

WackenOpenAir said:
I think we should walk to the cow.

Something like this? Then the second town can borrow the cow now and again.
 

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Or we can just settle on the BG next to the settler and we have a route through the island.

Wacken is captain, make a roster. We need to bust that fog :)
 
Just checked, the northern water is lake.

The roster:

Offa
gozpel
Wacken
Xevious
dmanakho
Wotan

I would probably settle 1 SW from red to have a little bigger distance between the 2 cities.
 
I would suggest I and Dman change places in the roster.

Founding our capital close to the indian island is our only real security vs. flips. Light blue dot might flip to India if it is not the capital. That is why I suggested putting our capital on the BG east.
 
The same pretty much counts for the tile south of the cow.

Maybe we should have our capital being 1 of these cities and build TGL in the other. TGL will provide a nice bunch of culture, if we add a normal lib, i think we can keep culture out of our city tiles. They won't be a cultural powerhouse because they will
-not succeed building wonders
-not get beyond ancient age, thus not build more than lib+temple.

If we do that, we should certianly build the capital near the cow. We do not want to build a wonder in our food rich city imo.

It is ok with me to change those places. I placed you last because you said you said i don't start cuz i started the other one. I thought i saw a volunteer for last place ;)
 
Well, I see I am up. I will have a quick look now and aim to play tonight. Settler to walk towards the cow with intention of settling S of it.

I guess my first attempt at playing a game of civ 4 (a lame civ 1 clone as far as I can see) will have to wait a bit longer.
 
Wotan said:
Founding our capital close to the indian island is our only real security vs. flips. Light blue dot might flip to India if it is not the capital. That is why I suggested putting our capital on the BG east.


Nah, flipping chances on monarch level are zero to nothing
 
Well I have moved the settler to a start spot, but don't want to go much further without a sound plan.

I moved E, SE (on to cow) and south:

3900.GIF


To start with irrigating the cow seems clear (a road first would delay growth),
but after that a plan is needed.

Anyway, I decided to start the worker irrigating and founded next turn, revealing deer.

3850bc.GIF


So, rather than just press on, I wish to consult. A settler factory is clearly available. So should I research pottery straight off?

I haven't planned out the builds yet either. I know Wacken doesn't like workers before granarys are finished. How do people feel about roads?
 
Offa said:
Well, I see I am up. I will have a quick look now and aim to play tonight. Settler to walk towards the cow with intention of settling S of it.

I guess my first attempt at playing a game of civ 4 (a lame civ 1 clone as far as I can see) will have to wait a bit longer.

I haven't played civ1, but i am not really liking civ4 this far after 3 hours of it.
 
Offa, you are the creator of this famous excel sheet.
I would prefer to research pottery, make a settler factory, and your excel sheet will tell you when and if you should build roads and or settlers.
IMO the target is simple:
-Get settler factory operational asap.
-Worker before granary is ok if it delays the factory by only 1 or 2 turns. Not more.
-Roads are ok if they do not delay the settler factory at all.

Both the deer and cow irrigated. We should then build another city in range to make part-time use of one of them.
Can be size 3.5 - 4.5 factory.
 
I would like another worker after the warrior, he can do a couple of chops towards the granary.

In my own games I'd crank out a settler asap, with this kind of lands. The idea of this is that the second town can build a curragh or whatever is needed, when the capitol is busy on the granary.

But then, I don't use spreadsheets :lol:
 
Well, I have obviously had a little play with my spreadsheet. It is a tricky set up though, not least as the only prebuild for a granary is barracks. A road or two could help get pottery earlier, and get republic earlier too. I will look through the possibilities. It will take a while though, so I will probably calculate tonight and play tommorrow.

I will research pottery straight off though. I have been stung before when waiting for a deal.

Gozpel, I know you regard yourself (with some reason) as the king of early expansion, but even so I don't see myself building a settler before granary.
 
Quite a shield rich location. Offa, do the magic with your spreadsheet.
I am interested in surrounding areas and i hope we are not stuck on a small island ourselves.



WackenOpenAir said:
I haven't played civ1, but i am not really liking civ4 this far after 3 hours of it.

I've had similar experience.... but i like it better now after 12+ hours of playing. :)
It seems to be more complex than Civ3 and the developers made everything possible to make ultra fast conquests not possible. I always said Civ3 was made with warmongering in mind, however it seems that Civ4 is for the builder type players.
 
That's why I said "In my own games...", Offa :) I happen to enjoy early scouting and building MP's in a second town, but that's only me. And I don't regard myself as a king in anything, more like a pain in the butt :lol:

Since that settler won't happen here, I suggested the worker instead. And I do like roads, even if it slows down a settler-factory by a couple of turns. For research and movements.
 
Sorry, but i think this is not even a subjective matter about liking a worker of not.

Simple logic tells me, more than 2 turns delay means a worker before granary is a bad thing.
A settler before granary is ok if you have food for a second factory city, else it slows you down.

Therefore, i can't say that i like a worker or not. excel simply tells us if it is good to make one or not.
 
Simple logic tells me, more than 2 turns delay means a worker before granary is a bad thing.

Yep, that's why we all are different. My idea of an early worker isn't simply because I "like' it. I more than often miss out on a couple of turns on a granary just to have roads ready. That so our upcoming settlers can plant their towns 1-2 turns earlier or even quicker.

But as always, I'm not fussed, I'm only giving my opinions and if they are regarded as nonsense, that's fine :)

By all means, go for the spreadsheet, it will make the decisions for us.

Meanwhile I can PM Aeson and ask if he can make a script for the first 30 turns?

:D
 
I have had a quick play with the old speadsheet.

I quite like the early worker idea:

start_plan.GIF


I can get only one turn quicker by not building a worker before granary.
The second worker speeds up the first settler by chooping a 2nd forest, which can't really be done with just one worker which has to scurry up north to mine a BG.

As I said, I will actually play tommorrow.
 
Hmm no views of my spreadsheet. I will take that to mean you trust me. I suspect that you are all just building pastures and cottages, and learning about religion though.

4000bc settler to east. A capital either south or north look OK but I will go south as this appears a majority view.

Therefore worker east as well.

Ibt
India founds capital: not a big surprise.

3950bc
Settler and worker onto cow

3900bc
Settler one south where it will found
Plan worker actions required.
After a bit of planning irrigating first seems clearly right so I do this.

3850BC

Found capital. There is deer to the south.
Consult with team before playing further.

OK no disagreement (or agreement with ) my plan.
Spreadsheet : check
Mapstat : check
Civ assist 2 : check

so it’s chocks away, see you all in 3000bc.

Set research for pottery at maximum: due in 14 turns.

Follow spreadsheet plan until 3700bc, when I realize that the worker has to travel 2 to the south (not one) for its next task. I rejig the sheet to allow for this, no difference made, as with 2 workers there is a bit more time.

3600bc warrior built and sent NE. He is only allowed a few tiles wander then back as MP in capital.
3500bc grow to size 2 and notice second problem with the plan. I have no BGs in play for another 4 turns, so either a worker build will take longer than I had planned or I will have to work a forest tile and sacrifice growth: nuts, I will have to replan.

OK another 5 minutes toiling away at the sheet, and I have another plan. The second worker will be a turn late, but the granary should finish at the same time.

3400bc worker finishes.
It seems I was wrong about AI and curraghs as well, as the Indians send out a curragh. Keeping them bottled up may not be practical. We certainly can’t stop this curragh (currently 2 NW of our capital).

I swap to barracks. The chop in the south is due to finish the same turn I will learn pottery. I think I will be able to swap first via the big picture) or I will end up with a useless barracks.

Anyway, I check with a new random game what does happen with chops. The news is bad. The chop gets added before the tech, you can swap production then, but any overflow shields are lost. This really is annoying. Blast these cheap militaristic barracks.

I return wearily back to the spreadsheet once more. I reckon that if the worker has a cool beer this turn, then starts wood cutting next turn I can get the granary at the same time, just. Thus far everything is still of course therefore, but it is a bit of a MM nightmare.

Anyway, having a worker sit around doing nothing appeals to me: I doubt that Wacken will allow such idleness.


So that’s what I did.

3150BC pottery learnt. A few coins were saved by reducing science last turn, but this is back up to 100% for writing now..

3050BC Indian curragh off coast again.

3000BC
Over, still on plan, apart from the Indian curragh.

3000bc.GIF


actual_plan.GIF
 
Offa said:
Hmm no views of my spreadsheet. I will take that to mean you trust me. I suspect that you are all just building pastures and cottages, and learning about religion though.

It is indeed because i trust you :)
I am indeed learning about religion. I am a fanatic atheist, and i like my strategy games to be strategy games, not simcity, so i hope i am gonna learn to do fast conquest in civ4, or there aint gonna be a lot of fun there :(
 
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