SGOTM 9 - Wacken

I knew I forgot something :)

Just a couple of dots...
 

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I will wait a bit to give some time for discussions first.

With this south-eastern coastline, settling one tile east would make better use of our lands, but not share the deer.

Another problem is the tile below the lambs. If we want to use that tile, we will have to settle a bit closer to the capital instead of north of the lambs.

Both problems could be taken care of by settling a city NW of the lambs. This can share the cow and use that tile below the lambs.

So my plan is (in this order):
-One city East of where the settler stands for using our land better.
-One city NW of the lamb for sharing the cow and for using that 1 tile below the cow.
-One city on one of the incense hills for having another city on the Indian coast.
 
That sounds good to me, that tile 2E of the capitol is quite annoying. So your placements will give us a few coastal towns.

Now if we can get stuff out to scout, we can make a more detailed plan.
 
Things aren't quite as I had planned in the spreadsheet :) , but I know Gozpel doesn't like those things. I had envisioned a second forest chop to speed up the first settler, and then get the second settler out in 2470 (4 turns after that). In addition, I rather thought our workers would then start on roads straight away. Anyway I know Wacken will cope.

I think for a town to the NE to share the cow is definitely possible, but it seems that for our Trondheim settler factory to continue to work it will need either more population or 2 more mined BG squares.
 
but I know Gozpel doesn't like those things

I'm sorry for that, but I couldn't sit there and look at a roadless country-side. Those voices in my head are very convincing. I did let one worker skip over to next BG even if it hurt, and it will be mined soon enough.

And I do like your analyzes, I'm just too stupid to follow basic orders :lol: Those pretty trees will be useful later when we need a market or something nice.

The good thing now is that we will have settlers out as quick as they come and we can start to actually play the game.
 
gozpel said:
I'm sorry for that, but I couldn't sit there and look at a roadless country-side. Those voices in my head are very convincing. I did let one worker skip over to next BG even if it hurt, and it will be mined soon enough.

:D But the factory (as I planned it, ie not sharing the cow with another town) didn't need the 3rd mined BG so I was actually going to build roads earlier than you :p . You didn't need to make that worker skip over to the next BG: the pain was unnecessary!
 
Turn0:
Science to max
Did we go for republic or not? Well, we want writing either way so thats no problem now.

Turn2:
Settle Bergen. Nice big fish there.
Warrior started in Bergen.

Turn5:
Settle Copenhagen. Curragh started there.

Turn7:
Bergen Warrior-Worker.
Meet Mongols in the nowth. They have Masonry, Bronze and Ceremonial.

Turn8:
Start irrigation project for irrigating the lambs.

Turn9:
Build Reykjavik and start worker there.

We should try to widen our city spacement. We want to give India strong cities, bigger than size 12. I suggest settling our next cities wider than the first 4. Not completely OCN, but close to it.
 
Sorry I'm late to the party, been a busy couple of days.


I realize it's a bit late now, but I'm thinking it might have been a good idea to settle a city on the BG and another on the other side to allow ship passage through the island. We have no idea how far the island extends and it might have been nice to be able to cut travel time down. It could still be done now, but would put a city too close to the capital.

As far as settling the area, are you moving settler E to grab more water tiles or just get further from capital?

If we want to leave the island crossing as a possibility in the future, we could settle ON the grass tile 2E of capital and put a city between the red dots above the lamb. In that case I would leave the settler right where it is, or even move SE. If we go this route, it might be good to settle the NW incense to leave a little room for a city NW of cow at some point in the future.


OT
On the subject of CivIV, I think a SG amongst ourselves would be a great idea.
 
Xevious said:
As far as settling the area, are you moving settler E to grab more water tiles or just get further from capital?

What is the real difference? I settle further from the capital so that we grab furtheraway tiles and have more total tiles.

Because i got 3 positive reactions, I already played by now as you can see.
 
Yep, like I said, I realize I'm late. I was working on my post while you posted your turnset. I'll have to do better at keeping up.
 
Oh yeah, for civ4.

Besides an SG, maybe we could start a game that we all play for say 50 turns individually. Then we could evaluate what was right and wrong in everyones game. Maybe pick the best out of the 6 and play another xx turns and reevaluate etc. I think that could be pretty educative.
 
2150BC(0) MM Trondheim for gold. Mongols have a worker available.

2110BC(1) Trondheim:Settler->Settler. Copenhagen:Curragh->Warrior. Curragh explores N. I'm REALLY starting to think India is protected by an inland sea. Settler heads off NE to grab the cow. Will keep science as high as possible. Mongols still have a worker available. Are they afraid of a barb or at war with another civ? Send the warrior with the settler.

2070BC(2) Bergen:Worker->Curragh. Worker to mine Bergen BG. Worker toward lamb. Worker roads to connect incense. Warrior/Settler N. Worker still in Mongol capital.

2030BC(3) Warrior N, barb to north. Settler NE. Curragh finds a coastal deer further north. Worker still in Mongol capital.

1990BC(4) Copenhagen:Warrior(to MP capital)->Warrior. Ok, I must be missing something. I have to use the cow and NOT the deer this turn to finish the settler. Actually, after going back and reading a bit, maybe I didn't. But, if we want to keep sharing the cow we'll need one more mined BG for Trondheim. Barb fortified in woods. Now, I think I'd like to settle 2NW of cow, but I worry about warrior being able to defend against barb. I can try to draw barb out of forest and move settler to coast in case my warrior dies so I can settle next turn. Or I can attack barb and see what happens. Check combat calculator, and get about 69% chance to win if I attack, 72% chance to win if I defend unfortified, 79% if I defend fortified. I think my best bet is to attack the barb and cross my fingers. I win, barely (1/3) and am now next to the camp. Move settler NW of cow. Hopefully I can move again and settle before next barb is born and thus kill the camp with city and then defend against barb. Irrigate lamb. Worker still in Mongol capital.

1950BC(5) Trondheim:Settler->Settler. Warrior SW. While I like the idea of busting camp with town, I think it will be better to settle on desert and not waste a plains tile, plus the cow wouldn't be available if I settle N of lake. Found Oslo NW of cow, start warrior. Warrior/Settler head toward Reykjavik. Worker still in Mongol capital.

1910BC(6) Fortify warrior by camp. Warrior walks mountains by Reykjavik. Settler heads N. Curragh about to jump accross sea to east. Worker still in Mongol capital. Definately looking like India is on an inland sea.

1870BC(7) Copenhagen:Warrior(MP capital)->Worker. Warrior N to mountain, reveals river with flood plains. Settler heads that way. Worker still in Mongol capital.

1830BC(8) Barb wanders into view of western warrior.Sci->80%, Writing in 1. Attack and destroy barb camp. Curragh is exploring eastern continent. Worker still in Mongol capital.

1790BC(9) Writing->Code of Laws. Trondheim:Settler->Settler. Reykjavik:Worker->Barracks. Both Settlers headed north. No worker in Mongol capital now.

1750BC(10) Bergen:Curragh->Worker. Copenhagen:Worker->Settler.

Ok, I've left the 2 settlers unmoved to allow some discussion of further city placement. Trondheim is sharing the cow with Copenhagen, once every 4 turns, until another BG is mined (worker ready to mine next turn). Right now, on last turn of settler, we have to use cow and NOT use deer to get enough shields. I'm not sure about the barracks I've started, both are early enough to switch to something else. 2nd curragh is headed west to see if we have a similar sea crossing on that side. I'd like to see us maximize the river for cities, putting one at 3N of Reykjavik and then for the other settler, I'm thinking one more space north, settling on river and coast. The warrior fortified on mountain has movement left, but attacking the unfortified barb on mountain is only 57% chance. Better to let him attack us or let him move off mountain.
 

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It is possible to share the cow without an extra BG.

This is not Civ4. We need no barracks yet, i think we need workers. But i'll have a closer look tonight.
 
OK, nice turns Xevious. India really looks like they need all the help they can get. ;) Just a small pond to live in... I am up now, right? So where do we settle next? I will not play until we have agreed on next few sites.
 
while looking at the screenie i'd like to suggest to place one town just one tile north from where settler is currently standing and another town 1 tile SW from the barbarian and yet another town one tile north from the resource (olives???) NE from Oslo.

Edit: This is also a good time to think about FP palace. That dot South from barbarian would be a good location for FP town with all the food and shields around, but if we are planning to give the entire island to india we better build FP on whatever continent we will have our foot hold on. Not sure though what the best options are.

wcitiesdman.jpg
 
Here's a closer look at our area for settler purposes. I'd suggest settling on rivers and coasts where possible, rivers for growth, coasts for extra commerce and hence science. The square by the barb is desert so it will max at size 6 without aqueduct.

I agree that barracks aren't needed right now, but I wasn't sure we want to keep pumping out workers at size 1. Could you elaborate on the cow sharing? The pump starts at 3.4:

Code:
Size Shields Working
3.4   6(0)   City, Deer, Cow, mBG, (forest)
4.0   7(6)   City, Deer, mBG, mBG, mBG
4.4   8(13)  City, Deer, Cow, mBG, mBG, (forest)
5.0   9(21)  City, Cow, mBG, mBG, mBG, BG

If we use a mined BG for that last tile at size 5 we can use deer and give up the cow every other turn. If there's some other way to run the factory, please enlighten me. Obviously it would share much easier if it was bigger to start. Maybe pop a warrior out in 2 turns to run 4.4 to 6.4?
 

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