SGOTM1-Persia Team Slinger

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Nice opening. The settler is a boon but the positioning of the town hurts for the placement of other towns. I like offas idea of workers and perhaps it can pump some warriors for upgrade after a rax. I feel that it will have to be disbanded in the future and replaced. I've done a dotmap for you guys to peruse. I agree that the choke should be number one. The dyes need some roading to and will have to wait.
No contact is nice. We should be able to lay some infrastructure until they pop up to meet us. Perseoplis looks like the only real shield producer without water. We are going to need to conquer our way south soon to get some water.

sling1a.jpg
 
No reason to think of abandon a town this early!

Pasgadae are building a warrior every 5 turns and will grow to 2, where it will build them every 3 turns. With a couple of chops it will get barracks and produce vets.

Abandon cites when we can afford it.
 
Originally posted by gozpel
No reason to think of abandon a town this early!

Pasgadae are building a warrior every 5 turns and will grow to 2, where it will build them every 3 turns. With a couple of chops it will get barracks and produce vets.

Abandon cites when we can afford it.
I completely agree. Maybe I phrased it wrong. I'm talking after all other spots are filled. I even said to pump some warriors after a rax. Down the line with our limited land AND all other spots are filled we can re-position it. Right now it is all about more towns, getting IW and growth. Get 'em Offa.
BTW I liked your comments on the staff team Gozpel.
 
Ok, then I follow your ideas. "I feel that it will have to be disbanded in the future and replaced." I need to read more carefully before I pop a vein.

I hope there is water somewhere around, then those plains can be useful in the long run.

Heh, I liked your reply as well, that guillotine smiley is hilarious :)
 
Here we go. Pretty long winded I'm afraid:


3000 bc: change Persepolis production to worker and hit spacebar.
2950 bc: Move Egg north.Move bubba n to isthmus. The other guy appears to be on a goto to the capital.
Persepolis grows and I almost forget to bump up the lux to 10% despite Gozpel's warning. I didn't forget though.

Sucession game learning point One:
There are only 3 shields in Persepolis' production box! The forest wasn't worked at growth but instead the worthless non bonus grassland. I check the city governor and find that production has not been emphasized. It never occurred to me that the save game would change all my governor settings. This is a learning experience for me in succession games, never having played one before. I always emphasize production normally. I exited the game at this point to check my last saved game from gotm and all my normal settings were working. The new worker is going to take an extra turn to produce because of this.

2900bc I switched the third tile in Persepolis to work the forest last turn, so switch it back now to the grassland where the worker has just completed a road, to avoid wasting any more shields. The unnamed warrior arrives back in Persepolis so lux back down to 0. Our one worker starts mining the square he is on.
Egg heads north again and sees nothing of interest. Bubba heads north as I am afraid of meeting anyone in the south just yet.

2850bc Persepolis worker complete ( a turn late of course) and sent SW to cut the forest and then road the fur. Start a barracks
build again but really mean it this time.
Egg goes north again and Bubba sticks.

Pasargadae ( too hard to spell so changed to Gozpelgrad) builds warrior and switches to worker.
Egg reaches the ice up north. It seems very unlikely he will meet anyone up there but prob ought to come home now.

2750 mine finished and worker sent to mine the other roaded grass sq near Persepolis.
Egg couldn't resist moving one more square up north and spots a coast to the W. This is likely to be an island or another continent. We will probably need mapmaking? Egg starts back home.

2710 nothing.

2670 IW due in 2 moves. I remember to adjust the slider down to 60% science which means we can run a surplus of +2gpt instead of a deficit of -1. Our current treasury is only 6 and I keep getting warned about this every turn.

Persepolis has grown again to size 3 and again the wrong tile is worked at growth. This time I really don't understand why, as the right governor settings were in place. I able exited the game to check the effect of settings but really don't understand this. I have probably stuffed up our reload count as well by doing this, but our game is pure as driven snow.

Mine complete so worker sent to chop down forest in N.

2590 we discover Iron working and there is iron on the hill to the east of Gozpelgrad. Good.
Gozpelgrad builds a worker and he is sent to cut down wood for a barracks. We start on alphabet on min.

I am not sure whether we should build a city next to the iron or just build a colony with a worker which

would be quicker. I suspect that the colony is best but it goes against the grain to sacrifice a worker.

The worker on the fur forst to S of persepolis finishes cutting trees and starts a road.

2550 Persepolis finishes barracks and starts a settler which should be built in 4 with the forest chop. Maybe this should be changed to build a warrior first? I would have liked to send a settler north to the fairly productive squares there, but we really need to get going now with military, and so unless people want to build a colony with a worker on the iron, the next settler should go next to the iron. Not on the iron of course as we may want to occasionally disconnect iron to enable upgradeble warriors to be built. I presume this isn't considered dishonorable. If it is then build on the iron.

I have set science to min so we can have some cash to upgrade warriors when we get the iron connected.
We are very likely to need boats. However, regarding military, if Drazek can dominate in gotm29 on emperor with lousy war chariots, immortals should be all we need on a small map. If of course we can reach everyone.

Try as I might to spin it out, playing 10 turns didn't take that long. I was a bit puzzled about the governor, and I replayed some of these turns afterwards to try to work out what happened. What you get however, is the pure first game with no extra shields on growth. I checked what would have happened if my normal settings had been in place and we would have picked up the two extra shields in 2950bc, but not in 2670. Oh well, I obviously can't change things to do the right thing in retrospect,and it probably doesn't matter that much. My playing time has been ludricrously long (included dinner break), and I have swapped around games a bit in an attempt to work out the governor thing, so our reload count may have taken a bit of a hammering. Sorry about this. I will settle down when I get a bit more used to playing in a succession game.

We still haven't met anyone, which is good and I think things are overall progressing pretty well.



Our score is 73 at 2550bc.



slinger.jpg




http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_2550BC.SAV
 
For what its worth I think we should build at max 2 more cities before attacking full blast, and maybe only the iron city. Immortals will be very potent against regent AI, and we don't want to hang about.

It feels very odd handing a game on. Good luck.
 
I concur on the attacking with our O4 immortals. they are not a defensive specialist at all. I would also like to get the dyes hooked up sometime. I like the spot in the desert but I'm thinking if we settle on the iron we only have to pillage the NW desert tile instead of the ironhill and not road the two adjacent hills for a while so only one road enters Irontown. Then it is less worker turns when we want to hook up. I really like the spot over by the fish too. The war may not start in my turns so hopefully I can get the barracks up in Gozpelgrad and another settler out or building. I think we have 3 workers so with the chop finishing hopefully I can chop and poprush the barracks (30s) and 5 turns. We'll see, running numbers in my head it sounds like I'll waste a few shields un less I can get the chop going immediately. On research min is fine but we should figure what tech we want from AI trading prior to war declaration. I'm thinking BW if Aztecs have it so we can build some cheaper spears for MP in conquered towns and at home. I'm playing Sling1 - AWE first and then this.
 
This is looking great!

I never worried about that stupid governor, it always let me down when I try to order him to do what I want.

Heh, if I had moved the starting settler S instead of SE, we would have had iron within our borders :)

Ok, 2 more cities and full blast on warriors for a few turns and then upgrade. The earlier the war starts the better for us.

This was your first SG attempt Offa? It's not long winded and the more details you put in, the easier it is for the team to follow your trail of thoughts. I try to type down stuff as the turns move and barbslinger do that as well as I noticed in our last game together.

So great stuff :)

barbslinger, if you ever move Gozpelgrad promise to rename that city after the one you burn down?
 
Originally posted by barbslinger
I'm thinking BW if Aztecs have it so we can build some cheaper spears for MP in conquered towns and at home.

What's this thing about spearmen. Don't build them. None. We're the ones who will be attacking and immortals have the same defence anyway.

We already have BW anyway (started with it). Boats is what we need. I was marooned in my last game for far too long :cry:, and can't do it twice in a row .
 
I have just had a very quick ( 1 hour ) random map game on similar settings to this one. These settings aren't a spoiler as they were clearly announced before gotm1! A few things were very striking. Even with no effort at careful management the immortals were overwhelming powerful. In fact they suffered almost no defeats, although this was pretty lucky. The problem was getting them in position quickly enough. Next, I conquered the starting continent in about 1050bc and then had no idea where everyone else was. I had about 20+ immortals by then and no boats, and if I could only get to the others I could have conquered very quickly.

In addition, most of the AI towns were size 1 and autorazed. Some were undefended! As a result there was loads of empty space and therefore lots of barb camps. Therefore by farming these there was loads of gold to be had.

I therefore think I have done wrong by reducing research. We should research absolutely full out, as the problem in this game may well turn out to be finding and eliminating any other continents. A great leader, if we ever get one, should be used for the lighthouse.
 
2250BC – Preturn ready to roll. No one on F4.

IT – Worker completes road for fur.
[1] 2510BC – What do I do with him now? Road around the forest or through it to the iron. Or go improve another grassland? I’m going to road through because we can make use of the forest tile and pick up a coin. Just realized the bad call on pop rushing Gozpelgrad. Won’t be growing for a while. Warriors are kinda heading back.
[2] 2470BC – Set capital to grow and complete settler in 5 then I see that another chop will complete it before growth any way so we are going to pop 2. Get some gold off the fur then.
[3] 2430BC – zzzz
[4] 2390BC – Worker completes a chop and settler pops. I’m taking it was the plan to get it this turn. He heads for diron hill. Worker roads grassland while he’s there. Set to warrior.
[5] 2350BC – Chop completes in Gozpelgrad but moving and chopping to finish barracks in 5 wastes a lot of shields. We can chop an immortal to life. I’m going to road the fur. Move other worker to connect towns.
[6] 2310BC –Settler on iron. Once we settle there we only have to road the desert tile. Then it is only 2 turns when we want to turn on the upgrade spigot.
[7] 2270BC – Persepolis- Warrior> Warrior. Irontown founded, set to rax. Aztecs dropped a town under the fog. They will be exploring north.
[8] 2230BC – vet warrior in Gozpelgard for future upgrading towards the front. Workers roading fur.
[9] 2190BC – Persepolis – Warrior> warrior in 2. Worker finishes mine on Persepolis grass. Mves to road to northern town sites towards dyes.
[10] 2150BC – A warrior ran up towards us. It’s a conscript Hittite. There are no Hittites in this game. Moved a couple warrior over towards Irontown in case the barbarian decides that is more appealing.

I left the reg warrior there on the hill so with the hill defensive bonus he should win and maybe a promotion. I think I did poorly on worker usage. Perhaps I should have chopped for the barracks.

SAVE

SGOTM1-sling_2150BC.jpg
 
Originally posted by Offa
I have just had a very quick ( 1 hour ) random map game on similar settings to this one. A few things were very striking. Even with no effort at careful management the immortals were overwhelming powerful. In fact they suffered almost no defeats, although this was pretty lucky. The problem was getting them in position quickly enough. Next, I conquered the starting continent in about 1050bc and then had no idea where everyone else was.
I have done the same thing and though it took 4 hours and I didn't finish until 900AD I had no trouble running them over either. I probably waited too long because I ran into plenty of defense. I vote for early as possible domination so I ask? How many more vet immortals before we move? 4 to 6? We should be able to farm a barb camp in the north too. Rape and pillage time!
 
Let's get a couple of Immortals first and fortify them on the choke, on the forest. If we meet anyone they are sitting good there and might promote if attacked. Newly built/upgraded immortals goes there too and when we have a handful we can start to attack.

A worker should start roading the coastline S of Gozpelgrad and down to the choke for quicker troop-movements.
 
Originally posted by gozpel
Let's get a couple of Immortals first and fortify them on the choke, on the forest. If we meet anyone they are sitting good there and might promote if attacked.

I suspect you haven't played regent for a while and have developed too much respect for the AI. My trial game was quite an eyeopener in this regard: I didn't see anywhere defended by more than 2 spearmen, and some towns weren't defended at all. The AI are going to be sitting ducks for our immortals and we should attack ASAP, attack with a stack of only 2-3. Attacking cities with a single unit later on may not be unreasonable. Ideally we should aim to wrap this up BC, if only we can find everyone. That would give us a big score. A golden age will enable us to build quite a few immortals.

Please increase science back up. I shouldn't have reduced it.

So far it's all going well. Iron onboard and ready to roll.

Barbslinger, have we still no contact with the Aztecs. If so, and we can see their city, surely that means the city has no defender.

The Hittites are good news: a 25g bonus per barb camp and a chance of promoting an immortal.
 
The aztec city is under fog where we have uncovered already. You can see the city but not if they have units in it. (See picture above). On GA and building a lot of immortals; NICE POINT. We will popping them like crazy. All cities should just have a rax and then build immortals. Lets get it on!
 
"attack with a stack of only 2-3." :lol:

I guess you're right, I haven't played regent for quite some time :)
 
I have created a maintenance thread for this game >>HERE<<.

It will be used for scores and announcements so it might be a good idea to bookmark it.
 
The more I think about it, the more important it seems to be to deal with any potential second continent. I think we will have no trouble conquering our continent.

Even though we are conquering then, I think we should maximize science output as much as possible to get maps. The AI are unlikely to help us at all, but obviously we should get what we can from them.

I wonder whether we should start a pre build for the great lighthouse; probably a bit soon? I wouldn't rely on a great leader appearing; based on my trial game there may not even be enough fights to make one likely. I suppose this depends on the size of our landmass about which we have no idea. I failed to get the lighthouse in my last game and it hurt a lot.

Is the iron connected yet? I think we should do so ASAP and build immortals from scratch. Excess money should go into science, not upgrades.
 
Originally posted by barbslinger
2250BC – Preturn ready to roll. No one on F4.

I think I did poorly on worker usage. Perhaps I should have chopped for the barracks.


I just looked at the save. Why are 2 workers building a mine on plains fur. Will this help? They only have one turn to go so may as well carry on but then build a road to the iron town which really is important.

If we bounce science up to max we can learn alphabet in 9. I'm feeling guilty about reducing it so please increase it again, if only to humour me.
 
Wea re in despotism, so we won't get any more shields out of the furplains. Tell the workers to quit mining and send them to road so we get iron. Meanwhile change the build in P-Polis to something more expensive, then we get a full-blooded immortal instead of warrior.
When workers are done there, they should start building road south, so we have faster movements.
An immortal or 2 from P-Polis then another settler, that can settler on the choke S
 
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