Here you go,
Turn 0 50 AD Pre-flight check.
Contact the Zulus, they are annoyed with us, but who cares. The Zulu have 3 cities and Polytheism. They want Map Making and furs for Polytheism, I dont think so. Instead I offer them our World Map plus 108 Gold for Polytheism and their World Map and they agree. I then declare war on him. Compared to them, we have a strong military.
IBT
Persepolis Immortal Immortal
Turn 1 70 AD
New Immortal moves south.
Northern Galley moves S, S, SW.
Eastern Galley moves E, E, NE.
Moves Immortals to the SW to engage Zulus. Peel one Immortal off to check area S of Tenochitlan for barbs.
Move slave worker stack north to hill beside Teotihuacan and mine.
Find and attack barb camp, destroyed with no loss of HP.
Attack Ur, find 1 vet Spear, 2 vet Bowmen, and 1 reg Spear. Defeat all three, redlining three Immortals and 1 Immortal losing 1 HP. Liberate 69 Gold and raze city. Captured 2 workers and move him back towards our territory.
Galley with 2 Immortals moves NW, NW, N.
Immortal and slave north of Teotihuacan moves S.
Immortal army and 3 Immortals move towards Babylon, see a spear there.
IBT
Vet Bowman attacks Elite Immortal and dies, no damage to us.
Turn 2 90 AD
Vet Immortal attacks vet spear in Babylon, redlines, but defeats spear.
Elite Immortal attacks reg spear in Babylon, is defeated with the spear redlined.
Move more Immortals up to attack Babylon.
Immortals that attacked Ur fortified to heal.
Move northern galley around island.
Move eastern galley around island, see a blue border.
Move galley with Immortals aboard north.
Workers moved around Texcoco.
IBT
A Zulu elite Archer attacks our ¾ Immortal where Ur stood and kills him, no damage to the Zulu?
Turn 3 110 AD
Immortal army moves up to Babylon.
Move worker stack north.
Keep moving Immortals toward Zululand.
Northern galley continues around island.
Immortal galley moves north.
Eastern galley moves to contact the Americans.
We contact an annoyed Lincoln. The Americans have Philosophy and Code of Laws, 112 Gold, 4 cities and communication with the Iroquois and wines. I trade Polytheism plus World Map to Lincoln in exchange for Philosophy, Code of Laws, his World Map and 20 Gold. I then declare war on him.
The Americans and the Iroquois are on the same continent to our ESE. Compared to the Americans, we have a strong army.
IBT
Elite Zulu Archer attacks our Immortal stack that was near Ur and destroys an Immortal while redlining.
The Zulu have moved up a vet Archer, 2 reg Impis and 2 settlers to the area near Urs former location.
Pasargadae galley galley.
Turn 4 130 AD
Begin to bring all galleys back towards the Iron colony for embarkation to America and Iroquois continent.
A ¾ Immortal attacks the redlined Zulu elite Archer and destroys him losing 1 HP.
Immortal army attacks reg spear in Babylon and destroys it losing 2 HP.
A vet Immortal attacks a reg Bowman in Babylon and destroys it losing 2 HP.
IBT
A vet Zulu Archer attacks our exposed Immortal and kills him losing nothing.
Zulu build Hlobane on former Ur site and stack it with several horseman, impi and whatever else went in there, lots of units. (sorry, happened fast)
A vet Zulu horseman attacks the hill stack, now 1 Immortal, redlines and retreats.
Persepolis Immortal Immortal
Tenochitlan Immortal Immortal.
Turn 5 150 AD
Trying to get reinforcing Immortals toward Zululand as quickly as possible.
Immortal army attacks reg Bowman in Babylon, defeats him, losing 3 HP.
2/4 Immortal attacks reg Bowman in Babylon, defeats him and takes Babylon. We received 212 gold and razed the city. The Babylonians are destroyed! We captured 1 slave and he moves back towards our territory.
In moving the northern galley back, I load our poor, cold warrior aboard to upgrade to an Immortal.
Now for the Zulu.
IBT
Zulu vat Archer attacked our 2/4 Immortal on the hill above Hlobane and lost, redlining our Immortal.
A barb attacked our incense colony and destroyed it.
Texcoco galley galley.
Turn 6 170 AD
Change galley rally point to wooded chokepoint north of Texcoco.
Kill Barb that destroyed our incense colony.
Send barb slave to make a new colony.
Now have a SOD consisting of 5 Immortals above Hlobane.
All other Immortals and army are fortified to heal.
Barb camps are starting to show up with horseman. They are using our roads to rapidly move around our rear areas.
IBT
A vet Zulu Horseman attacks our SOD, dies in the process and the Immortal is promoted to elite.
Barb horseman attacks an Immortal, dies, and we lost 1 HP.
Forgot to check cities after incense colony was destroyed and we have revolt in Tenochtitlan.
Turn 7 190 BC
Continue to move galleys.
Immortal attacks Barb camp, destroys it.
Build colony on incense.
Decide to attack Hlobane. Vet Immortal attacks reg Impi. Impi destroyed, Immortal loses 2 HP, promotes to elite. Vet Immortal attacks reg Impi, Immortal dies, Impi loses 1 HP and promotes to vet. Immortal attacks reg Impi, Impi dies, Immortal loses 1 HP, no promotion. Vet Immortal attacks ¾ Impi, defeats him with no HP lose, takes Hlobane, autorazes, and we get 4 workers by destroying 2 settlers.
Advance 1 elite Immortal onto hill inside Zulu territory.
Advance 7/12 army to cover healing Immortals.
IBT
Zulus move Impi and settler back towards Hlobane site.
Zulu moves archer S of elite Immortal on hill.
Zulu moves several Impis around but they are out of site now.
Teothuacan Galley Immortal.
Turn 8 210 AD
Begin moving new galley around to rally point, it is a long sail.
Fortify Galleys at rally point.
Upgrade warrior to Immortal.
Fortify Immortals to heal.
Attack vet Impi covering settler with vet Immortal, kill Impi losing 2 HP and capture settler as 2 slaves.
Fortify elite Immortal in Zulu territory.
Wake Immortal in Pasargadae and move N to attack a Barb. Destroy barb with no loss.
IBT
Vet Zulu Horseman attacks our 2/4 Immortal and defeats him, redlining in the process.
Persepolis Immortal Immortal.
Pasargadae Galley Galley.
Turn 9 230 AD
Vet Immortal attacks redlined Zulu Horseman and defeats him, no HP loss, no promotion.
Move Immortals into position to prep for attack on Ulundi.
Continue healing Immortals.
Galleys move to rally point.
IBT
Zulu Archer attacks Immortal and loses, Immortal loses 1 HP, promotes to elite.
Barb Horseman attacks Immortal, loses, no damage to Immortal, promotes to elite.
Tenochtitlan Immortal Immortal
Turn 10 250 AD
Move Immortal towards Zululand.
Galleys to rally Point.
Elite Immortal in N attack barb camp, defeats warrior with no HP loss, Barb Horseman remains.
Immortal attacks Barb warrior S of incense colony, defeats with no HP loss.
Create a SOD, 7 Immortals, near Ulundi for Zamint3s use!
After Action Report
The Babylonians have been eliminated and much of the Zulu force has been destroyed. We are strong compared to both the Zulu and American forces. The new big foe appears to be the Iroquois, who have 6 cities. However, I dont think they have many resources and we have not met them yet. I delayed in the hopes they would get Monarchy and we would have enough Gold, or maybe Literature, to trade with them.
Our Armies consist of an Army, 25 Immortals, 7 Galleys and an Archer and are poised to attack the Zulu (zamint3s choice of when and where). Our treasury has 669 Gold and grows at the rate of 8 GPT. We are due Literature in 26 turns and have all the techs to allow us to research Monarchy or The Republic.
There was much combat but some wasnt decisive due to healing units and fast moving Zulu forces. However, I think this is about to change as many of their units have been liquidated.
Galley are moving to wooded choke point south of the Iron colony because they move 3 just like units on roads (no speed advantage) and this is the closest place to the safest and fastest route to America and Iroquois lands.
Watch out for the Barb camps popping up, as their units move swiftly on our road net and cause rear area confusion. I started placing some excess slaves on hills to over watch common Barb breeding areas.
<< The Save >>
Alan, I got your file unzipped and it worked great!
Screenshots to follow. I hope I don't screw up because it is late and I'm tired!!
