SGOTM1-Persia Team X

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Capt. Buttkick, you are now my hero!!:worship: An excellent set of turns, defeating not only the Aztecs, but also the RNG.;) Perhaps my begging helped??:lol:

Looks like things are rolling now! It is hard to think that several days ago we were unsure if we would even see our next 10 turns, never mind looking forward to :hammer:!!:thumbsup:

Alan, hope you have an enjoyable evening out!! When you get back, good luck. :band: [dance]
 
Originally posted by AlanH
Great stuff, Captain. :thumbsup: All our wishes come true in ten turns. And you said you were a builder? :confused:

:lol: I still think of myself as a builder first and foremost. Remember if I had my ways, we'd be counting tundra cities now :crazyeye:
I know how to use military. I'm just not focused enough on warfare to build much military usually. I joined SGOTM to try and learn more of that and if I don't build more military in my next game after this, I don't know what will make me... (BTW: I'm building lots of military in the ordinary gotm so I think it's helped already :cool: )
So I guess I owe a big thank you :thumbsup: to Leif and Zamint3 for setting me up with military for my turns.

Also, like Leif said, the RNG was really good. I think that's the first time we've had more luck than could be expected from the RNG.
 
Originally posted by Capt Buttkick
:lol: I still think of myself as a builder first and foremost. Remember if I had my ways, we'd be counting tundra cities now :crazyeye:
I know how to use military. I'm just not focused enough on warfare to build much military usually. I joined SGOTM to try and learn more of that and if I don't build more military in my next game after this, I don't know what will make me...

We have many of the same goals. I'm often reluctant to go to war with other civs because I need to know I will win, so often over-build military and, by the time I'm ready with Knights, they have discovered Gunpowder and upgraded many of their Pikes. SGOTM, I hope, will help change old patterns because we need to compromise our play styles and work towards a good course. Thanks to you all for the help so far.

Now, let's go finish 'em all off!! (So much for building :lol: )
 
Later than I hoped, but here it is:

150 BC Turn 0 Move an immotal out of Teotihuacan towards Aztec border in NW. Sees an archer in woods. Stack of 4 assembles to provide a welcome mat for the archer as he heads east. Move 4 immortals towards Nineveh out of Tenochtitlan.

IBT An Aztec archer moves onto hill west of Nineveh. The Aztec archer walks into our trap in the north west. Tenochtitlan riots. They are complaining about our aggression towards their homeland, and oppression. They've obviously been badly whipped in the past.

130 BC Turn 1 Immortal kills archer. No damage, promotes to elite. The NW stack moves North towards Calixtlahuacan. Southern stack builds on the hill outside Nineveh. More immortals head south.Workers move to new tiles, focus on roads and irrigation of food bonus tiles for growth.

IBT Aztecs want to talk - not on my agenda ... too busy ... call back later!
Archers move towards our immortals. Tenochtitlan expands.

110 BC Turn 2 5/5 immortal kills archer in forest near Calixtlahuaca. Loses 1 hp. NW stack moves up to city.
5/5 immortal kills archer in south on open ground. No damage, except Great Leader Cyrus is born [dance].
2 Immortals kill two 3/3 fortified spears in Nineveh and auto-raze the city for 33 gold and 2 workers. One loses 2 hp, the other is undamaged. The rest of the immortals move south towards the next Aztec city. I decide to move Cyrus to Tenochtitlan for now - he can either build an army or wait four turns to build the Lighthouse. Tenochtitlan is pacified, but unhappy and unproductive. One scientist and one taxman. It will starve.

IBT Persepolis completes immortal, starts immortal. Tenochtitlan starves to pop 1.

90 BC Turn 3 Immortal stack attacks Calixtlahuaca. It looks as if they've been whipped as the pop is now 1. It's on a hill, and 2 immortals kill 2 spears for 3 hp and 2 hp damage. There's still an archer in residence and I have a 4/5 immortal ready to perform. So I decide to build an army with Cyrus to leave the field clear should the RNG be feeling generous. Not today :( The immortal kills the archer for no damage and no leader, and autorazes Calixtlahuaca. We can now see a corner of red Babs teritory in the north. The stack heads that way. We load 2 immortals into the army and it also heads north. 2 immortals advance towards Tlatelco - the last Aztec city. They find 2 Babylonian bowmen and a Babylonian settler/warrior pair, all inside Aztec borders. Not sure what's going on here. Tenochtitlan has pop 1, a scientist because she's still unhappy.

IBT Babs troops head out of the Aztec city limits towards our waiting troops. An Aztec archer appears from inside the city. A Babylonian warrior appears in woods t the north. Pasagardae completes an immortal, starts another.

70 BC Turn 4 Worker at Persepolis completes a grassland mine and has nothing else to do, so I join him to Persepolis to get the pop to 6 and cut his upkeep cost.
Thenchtitlan is now content. The oppression must have worn off. Science to 10% Mapmaking in 2 turns.
An immortal heading south discovers a barb warrior and kills him. Sees a barb camp on the west coast. An elite immortal kills one of the Babs bowmen, but is now exposed to the second one, and is 3/5. Move an immortal to cover his location in case the bowman kills him. An immortal kills the archer outside Tlatelco. A second immortal kills the Babs warrior and captures his settler. A third immortal kills the Babs warrior in the northern forest. The southern immortals stack advanves on Tlatelco.

IBT As feared, the 3/3 Babs bowman kills our gallant elite immortal, losing one hit point.

50 BC Turn 5 Our immortal kills the Babs bowman, avenging the loss of his colleague. Our northern stack advances on the northern Babs city. The immortal takes out the barb camp for 25 gold. At Tlatelco, 2 immortals kill 2 spears for 45 gold and the Aztecs are consigned to history [dance]

Byebye-Aztecs.jpg


IBT We complete Map Making. The palace gets a second floor.

30 BC Turn 6 Our immortals arrive at the gates of Ashur in the north. and see that this is a dead end. No Zulus in this direction. So the army and a couple of other immortals do a U turn and head south.

Texcoco, Teotihuacan and Pasagardae are switched to galleys in 1 turn, 4 turns and 3 turns respectively.
Set science to Literature as an insurance policy, at 10%.

IBT Persepolis completes an immortal, starts another. Texcoco completes a galley, starts another.

10 BC Turn 7 5/5 immortal kills a 3/3 spear to autoraze Ashur. We can see an edge of coastal tiles to the west from here. There's also coast visible east of Persepolis. Immortals move south towards Babs border.

IBT Nothing

10 AD Turn 8 Join a worker to Techtitlan to get its pop moving. Immortals move south. Galley sets sail from Texcoco, moves north along the east coast.

IBT A barb appears from the east and, using our shiny new roads, reaches a stack of three slaves and kills them! They've just completed a road to the incense.
Pasagardae completes galley, starts another.

30 AD Turn 9 New galley moves NW to explore the visible land to the west.
Immortals move south and can now see a yellow border beyond the Babs territory. Zulus! No contact yet. The murderous barb is in range of our army, and is easy meat, to give us an army victory.

IBT A Babs bowman appears and kills an immortal in our stack. He's red-lined dead meat next turn. We can now build the Heroic Epic. So if we get a leader we can choose between this and the Lighthouse or another army.
Tenochtitlan completes immortal, starts another. Teotihuacan completes galley starts another.

50 AD Trun 10 Galleys sail to new lands but no new civs yet. Two immortals load into the galley at Teotihuacan and head north. If they find someone they might as well be armed and dangerous. Immortal kills bowman. Immortals move towards Ur. One climbs a mountain to look at Zululand. He can't see them, but they can see him, as they now appear on our diplo screen. A worker founds a colony on incense and an immortal peels off to go in search of teh camp that spawned the deadly barb. Babs now has Poly theism and Philosophy.

Summary We razed two Aztec cities and two Babylonian. Aztecs are dead. Babs have Ur and Babylon left. We can see where the Zulu live and we can contact them. As it was turn 10 I left that pleasure to leif. We have 367 gold, 25 immortals, 3 of them in an army, 3 galleys, zero native workers and 9 slaves. The Aztecs were the serious opposition and they are gone. Babs probably has one or two bowmen left, and they are quite vicious, but we have plenty of cannon fodder to soak up their attacks. I think we're on the home straight.

Score at 50 AD is 137. Aztecs have 173, Babs 133 and Zulus 118.

>>SAVE<<

Here's the situation.

Watch out for barbs, they could get nasty if the AI get to the Middle Ages, and we haven't seen any horsemen yet. There's a camp on the east coast that needs to be dealt with.

Have fun.

SGOTM1_TeamX_50AD.jpg
 
AlanH
leif erikson - UP -
zamint3 - On Deck -
Capt Buttkick

I rather expect not to see this game again. What a bunch of bloodthirsty warmongers you've turned into! ;)
 
Originally posted by AlanH
I rather expect not to see this game again. What a bunch of bloodthirsty warmongers you've turned into! ;)

Got it!:goodjob: And who is the madman that molded us poor, peaceful builders into what we've become?:eek: Hope my wife isn't looking, she whisk the kids away to protect them!:rolleyes:

I'll try to get this back across the pond asap. Got to get on it.

Good job Alan!:goodjob:
 
Here you go,

Turn 0 – 50 AD Pre-flight check.
Contact the Zulus, they are annoyed with us, but who cares. The Zulu have 3 cities and Polytheism. They want Map Making and furs for Polytheism, I don’t think so. Instead I offer them our World Map plus 108 Gold for Polytheism and their World Map and they agree. I then declare war on him. Compared to them, we have a strong military.

IBT
Persepolis Immortal – Immortal

Turn 1 – 70 AD
New Immortal moves south.
Northern Galley moves S, S, SW.
Eastern Galley moves E, E, NE.
Moves Immortals to the SW to engage Zulus. Peel one Immortal off to check area S of Tenochitlan for barbs.
Move slave worker stack north to hill beside Teotihuacan and mine.
Find and attack barb camp, destroyed with no loss of HP.
Attack Ur, find 1 vet Spear, 2 vet Bowmen, and 1 reg Spear. Defeat all three, redlining three Immortals and 1 Immortal losing 1 HP. Liberate 69 Gold and raze city. Captured 2 workers and move him back towards our territory.
Galley with 2 Immortals moves NW, NW, N.
Immortal and slave north of Teotihuacan moves S.
Immortal army and 3 Immortals move towards Babylon, see a spear there.

IBT
Vet Bowman attacks Elite Immortal and dies, no damage to us.

Turn 2 – 90 AD
Vet Immortal attacks vet spear in Babylon, redlines, but defeats spear.
Elite Immortal attacks reg spear in Babylon, is defeated with the spear redlined.
Move more Immortals up to attack Babylon.
Immortals that attacked Ur fortified to heal.
Move northern galley around island.
Move eastern galley around island, see a blue border.
Move galley with Immortals aboard north.
Workers moved around Texcoco.

IBT
A Zulu elite Archer attacks our ¾ Immortal where Ur stood and kills him, no damage to the Zulu?

Turn 3 – 110 AD
Immortal army moves up to Babylon.
Move worker stack north.
Keep moving Immortals toward Zululand.
Northern galley continues around island.
Immortal galley moves north.
Eastern galley moves to contact the Americans.
We contact an annoyed Lincoln. The Americans have Philosophy and Code of Laws, 112 Gold, 4 cities and communication with the Iroquois and wines. I trade Polytheism plus World Map to Lincoln in exchange for Philosophy, Code of Laws, his World Map and 20 Gold. I then declare war on him.
The Americans and the Iroquois are on the same continent to our ESE. Compared to the Americans, we have a strong army.

IBT
Elite Zulu Archer attacks our Immortal stack that was near Ur and destroys an Immortal while redlining.
The Zulu have moved up a vet Archer, 2 reg Impis and 2 settlers to the area near Ur’s former location.
Pasargadae galley – galley.

Turn 4 – 130 AD
Begin to bring all galleys back towards the Iron colony for embarkation to America and Iroquois continent.
A ¾ Immortal attacks the redlined Zulu elite Archer and destroys him losing 1 HP.
Immortal army attacks reg spear in Babylon and destroys it losing 2 HP.
A vet Immortal attacks a reg Bowman in Babylon and destroys it losing 2 HP.

IBT
A vet Zulu Archer attacks our exposed Immortal and kills him losing nothing.
Zulu build Hlobane on former Ur site and stack it with several horseman, impi and whatever else went in there, lots of units. (sorry, happened fast)
A vet Zulu horseman attacks the hill stack, now 1 Immortal, redlines and retreats.
Persepolis Immortal – Immortal
Tenochitlan Immortal – Immortal.

Turn 5 – 150 AD
Trying to get reinforcing Immortals toward Zululand as quickly as possible.
Immortal army attacks reg Bowman in Babylon, defeats him, losing 3 HP.
2/4 Immortal attacks reg Bowman in Babylon, defeats him and takes Babylon. We received 212 gold and razed the city. The Babylonians are destroyed! We captured 1 slave and he moves back towards our territory.
In moving the northern galley back, I load our poor, cold warrior aboard to upgrade to an Immortal.
Now for the Zulu.

IBT
Zulu vat Archer attacked our 2/4 Immortal on the hill above Hlobane and lost, redlining our Immortal.
A barb attacked our incense colony and destroyed it.
Texcoco galley – galley.


Turn 6 – 170 AD
Change galley rally point to wooded chokepoint north of Texcoco.
Kill Barb that destroyed our incense colony.
Send barb slave to make a new colony.
Now have a SOD consisting of 5 Immortals above Hlobane.
All other Immortals and army are fortified to heal.
Barb camps are starting to show up with horseman. They are using our roads to rapidly move around our rear areas.

IBT
A vet Zulu Horseman attacks our SOD, dies in the process and the Immortal is promoted to elite.
Barb horseman attacks an Immortal, dies, and we lost 1 HP.
Forgot to check cities after incense colony was destroyed and we have revolt in Tenochtitlan.

Turn 7 – 190 BC
Continue to move galleys.
Immortal attacks Barb camp, destroys it.
Build colony on incense.
Decide to attack Hlobane. Vet Immortal attacks reg Impi. Impi destroyed, Immortal loses 2 HP, promotes to elite. Vet Immortal attacks reg Impi, Immortal dies, Impi loses 1 HP and promotes to vet. Immortal attacks reg Impi, Impi dies, Immortal loses 1 HP, no promotion. Vet Immortal attacks ¾ Impi, defeats him with no HP lose, takes Hlobane, autorazes, and we get 4 workers by destroying 2 settlers.
Advance 1 elite Immortal onto hill inside Zulu territory.
Advance 7/12 army to cover healing Immortals.

IBT
Zulus move Impi and settler back towards Hlobane site.
Zulu moves archer S of elite Immortal on hill.
Zulu moves several Impis around but they are out of site now.
Teothuacan Galley – Immortal.

Turn 8 – 210 AD
Begin moving new galley around to rally point, it is a long sail.
Fortify Galleys at rally point.
Upgrade warrior to Immortal.
Fortify Immortals to heal.
Attack vet Impi covering settler with vet Immortal, kill Impi losing 2 HP and capture settler as 2 slaves.
Fortify elite Immortal in Zulu territory.
Wake Immortal in Pasargadae and move N to attack a Barb. Destroy barb with no loss.

IBT
Vet Zulu Horseman attacks our 2/4 Immortal and defeats him, redlining in the process.
Persepolis Immortal – Immortal.
Pasargadae Galley – Galley.

Turn 9 – 230 AD
Vet Immortal attacks redlined Zulu Horseman and defeats him, no HP loss, no promotion.
Move Immortals into position to prep for attack on Ulundi.
Continue healing Immortals.
Galleys move to rally point.

IBT
Zulu Archer attacks Immortal and loses, Immortal loses 1 HP, promotes to elite.
Barb Horseman attacks Immortal, loses, no damage to Immortal, promotes to elite.
Tenochtitlan Immortal – Immortal

Turn 10 – 250 AD
Move Immortal towards Zululand.
Galleys to rally Point.
Elite Immortal in N attack barb camp, defeats warrior with no HP loss, Barb Horseman remains.
Immortal attacks Barb warrior S of incense colony, defeats with no HP loss.
Create a SOD, 7 Immortals, near Ulundi for Zamint3’s use!

After Action Report

The Babylonians have been eliminated and much of the Zulu force has been destroyed. We are strong compared to both the Zulu and American forces. The new big foe appears to be the Iroquois, who have 6 cities. However, I don’t think they have many resources and we have not met them yet. I delayed in the hopes they would get Monarchy and we would have enough Gold, or maybe Literature, to trade with them.

Our Armies consist of an Army, 25 Immortals, 7 Galleys and an Archer and are poised to attack the Zulu (zamint3’s choice of when and where). Our treasury has 669 Gold and grows at the rate of 8 GPT. We are due Literature in 26 turns and have all the techs to allow us to research Monarchy or The Republic.

There was much combat but some wasn’t decisive due to healing units and fast moving Zulu forces. However, I think this is about to change as many of their units have been liquidated.

Galley are moving to wooded choke point south of the Iron colony because they move 3 just like units on roads (no speed advantage) and this is the closest place to the safest and fastest route to America and Iroquois lands.

Watch out for the Barb camps popping up, as their units move swiftly on our road net and cause rear area confusion. I started placing some excess slaves on hills to over watch common Barb breeding areas.


<< The Save >>

Alan, I got your file unzipped and it worked great!

Screenshots to follow. I hope I don't screw up because it is late and I'm tired!!:sleep:
 
You guys will have to teach me to put the screen shots together. I don't know how to do that so thre will be three shots.

The first is the southern area where the Zulu are:
SGOTMXMEN250ADZulu.jpg


The second is the northern area of the American and Iroqouis continent:
SGOTMXMENNIROQ250AD.jpg


The third is the southern area of the American and Iroqouis continent:
SGOTMXMENSIROQ250AD.JPG


Good luck Zamint3, go get those Zulu!! :D :lol:
 
Good job leif. Smart move not trading for the Iroquois contact. :thumbsup:

Two down three to go. Looks like maybe one more session each to finish it.

AlanH
leif erikson
zamint3 - UP -
Capt Buttkick - On Deck -
 
Well done, Leif. :goodjob:
This is moving along extremely quickly now. Hope we can get enough immortals over to that other continent. We may have to watch so the Iroq and the Americans don't sail to new land.

BTW: we don't put screenshots together, at least I don't. I just hit 'z' to zoom out and then take the screenshot.
 
Originally posted by Capt Buttkick
Well done, Leif. :goodjob:
This is moving along extremely quickly now. Hope we can get enough immortals over to that other continent. We may have to watch so the Iroq and the Americans don't sail to new land.
I'm not sure we can stop them if they decide to. Galley attacks galley is usually a loss in my experience. The safest bet would be to shadow them and kill the settler on landing, but we'd have to be lucky to be at the right place at the right time. Worst case they settle and we have a pop 1 city with one defender to mop up..

BTW: we don't put screenshots together, at least I don't. I just hit 'z' to zoom out and then take the screenshot.
Me too. I crop it in Photoshop Elephants and try to move the miniscreen status displays to minimise the width, but that's it.

Those barbs are a pain, but I think we now have enough infrastrcture to see out the rest of the game, so the slaves can go on barb watch as leif has done. We maybe don't need to build many more immortals either as there are no prizes for having them left over at the end of the game, in which case p'raps we could move the west coast Aztec city to the choke forest to speed up galley movement from Pasagardae, and to build some cheaper horses to counter the barbs. It sounds like we are about ready to see an end-of-era uprising? Also note that the army won't fit in a boat, so it will have to stay at home on barb duty.
 
Originally posted by leif erikson
Alan, I got your file unzipped and it worked great! [/B]
Yes. I'm not sure why there's suppposed to be a problem with Mac files. As far as I can tell using a hex editor they are identical to Windows ones, so I thought I'd bypass the zip process this time, just for kicks. Live dangerously, hey? :D
 
Sorry, forgot to post the scores last night! :sleep:

Our Firaxis score is 151.
Zulu score is 123.
America is 153.
Azteca is leading with 161.:lol:
Babylon is 128 and never to increase!
Iroqouis is unknown.

All American and Iroqouis cities are accounted for on the terrain showing. Unless there is a significant land mass to the east of their current area, it appears it will be tough for them to expand because they have to use the land mass immediately to our east, which also happens to be the safest water route for us.

Thanks for the z tip, I will try it later. See what you learn!:goodjob:

The problem I see with getting a force across to America is moving them from Zulu area to the embarkation for a safe water journey. This can be partially solved by getting a GL and building The Great Lighthouse. I changed the build in Teothuacan because it takes forever to get the galley around the land masses, it almost becomes useless production.

The idea of some horsemen to check Barbs is a good one I think. They can patrol the roads and take out the pesky suckers. Immortals are too slow to do this over such a large area, imho. See Alan, its back to my roots as a mounted war kind of guy!:crazyeye:

Those Zulus were kind of pesky to. They want to build a city where Ur was very badly, sacrificing all kinds of troops and settlers, 4 iirc. They use their roads effectively and all of a sudden it shows up. :cry:

Good luck Zamint3, hope you enjoy the SOD I left, healed and ready to go!:hammer: :thumbsup: :D
 
Originally posted by leif erikson
Sorry, forgot to post the scores last night! :sleep:
No problem. I loaded up the save and published our score and save in the Maintenance Thread. In case you're not aware of it, that's where m-b wanted them to be collated so he can pick them up for the graphs. Our list is >>HERE<<

The idea of some horsemen to check Barbs is a good one I think. They can patrol the roads and take out the pesky suckers. Immortals are too slow to do this over such a large area, imho. See Alan, its back to my roots as a mounted war kind of guy!:crazyeye:
Me too usually. The Persians are different though, since the Immortals are offence 4. As we have seen they are effective far earlier than the nearest equivalent fast unit - the knight. I'm only suggesting horses now against the barbs because they are cheaper and faster than immortals and we know they'll only be attacking horses - defence 1.

Those Zulus were kind of pesky to. They want to build a city where Ur was very badly, sacrificing all kinds of troops and settlers, 4 iirc. They use their roads effectively and all of a sudden it shows up. :cry:
I expect there's a resource under there.
 
Looks like you guys have been really busy. :goodjob:

I'll be at work for most of the next 24 hours, and I have a lot of reading to catch up on ;), so that'll give you some time to work on the strategy. :)

Sorry about the delay. :eek: , I guess even Napoleon had to eat and sleep. :D
 
Good :)
I start work tomorrow after a healthy easter vac and I've also got a big assignment for the class I'm taking (I'm finally getting my bachelor degree :lol: ). Come tomorrow evening I'll have some time though.
 
Originally posted by AlanH
I'm not sure we can stop them if they decide to. Galley attacks galley is usually a loss in my experience. The safest bet would be to shadow them and kill the settler on landing, but we'd have to be lucky to be at the right place at the right time. Worst case they settle and we have a pop 1 city with one defender to mop up..

This would not be hard to do. In fact, there is one galley in the stack that has 2 Immortals aboard. It could sail for the island between our continents and ensure nothing gets started there. :evil: Not sure if I would waste a galley to explore east of the continent we can see. We will need all the lift we can get to bring Immortals over there. Thinking about it, we could also stage some Immortals on the island for faster reinforcement once we hit the main beaches for the big [party] . We might consider a few horseman going as well to tear up their infrastructure, since we aren't keeping the cities anyway! :smug: They might also keep some of their horseman from harrassing us. Just a few quick thoughts. :rolleyes:
 
Looks like I was more asleep than I even knew! :o There is an Iroquois city on the island between our continent and the Iroq./American continent. I was checking out the zoom function and noticed the border. It is clear on the screenshot below.

SGOTMXMENLostIroq.jpg


Perhaps we should think about landing those Immortals on the Galley soon to check any further expansion. :splat:
 
Turn 0 : 250 AD
Moved Army onto hill with our SoD.
Loaded immortal from Persepolis onto galley, we might as well have a look at that northern island.

Turn 1 : 260 AD
Nothing from the Zulu army, move our SoD south, we are right outside Ulundi.
Dispersed barb camp in the north.
MM Persepolis to increase gpt, running shortage for a while. 2 galleys with 4 immortals sailing across the waters outside Persepolis,
There’s a goody hut on the island. Still haven’t met the Iroquois.

Turn 2 : 270 AD
Attack vet impi in Ulundi with our 9/12 army who wins but is down to 5/12, vet immortals kills vet impi loosing one hitpoint, elite immortal kills is redlined but finally kills vet archer, and we raze Ulundi, getting 2 slaves.
We pop the goody hut and get Mathematics !!
Tenochtitlan grows and we increase lux to 10% to keep them happy.

Turn 3 : 280 AD
Zulu archer kills our 4/5 immortal guarding our army.
Vet immortal is killed attacking impi guarding archer.
Next immortal kills impi, vet immortal kills 2/5 archer.
Barbs are showing up N of Teotihuacan and SE of incense colony.
Lux down to 0, two immortals as MP in Tenochtitlan.
No contact with the Iroquois yet.

Uups. :o
alliance_am-iroq.jpg


Turn 4 : 290 AD
Iroquois declare war, they have an alliance with the americans.
Units healing down south.
We have 4 immortals on hill next to Tonawanda (Iroquois)

Turn 5 : 300 AD
We destroy Tonawanda, liberating 14 g, killing two reg spear fortified on a hill losing only one hitpoint, no promotion.
The Americans founded Atlanta SW on the same island IBT.
Immortals move SW.
Build colony on the horses.
Moving in on Bapedi south.
Killing barbs. Placing slaves to cover blind spots.
The unhappiness in Tenochtitlan wears off.

Turn 6 : 310 AD
Immortal destroys barb camp in the south and promotes to elite.
Elite immortal kills Zulu archer.
We are starting to ship immortals across to a foreward base on the island east of Persepolis.

Turn 7 : 320 AD
Vet immortal kills vet impi in Bapedi
Elite immortal kills reg impi.
Vet immortal kills reg horseman. And we destroy Bapedi.
Barb camp emerged on visible ground, I didn’t know that was possible.

Turn 8 : 330 AD
Our source of iron dryed out!!
We disperse a barb camp for 25 g.

Turn 9 : 340 AD
We sink a Iroquois galley NW of Philadelphia. Our galley is redlined.
We build an iron colony S of Tenochtitlan.
We are closing in on Zimbabwe, the Zulu have done some heavy
whipping or built a settler?
Our troops are on the doorstep of Atlanta, defended by a vet swordsman

Turn 10 : 350 AD
We destroy Atlanta and liberate 7g.
I'll leave the big overseas invasion to you Capt.

Score : Persia 163.
We have 31 immortals, 1 army, 1 archer, 9 galleys and a lot of slaves.
Unit cost 22, Treasury 943 net gain 5 gpt, literature in 16.
We are producing immortals every 3 turns in Persepolis (negative growth) and Tenochtitlan.
We’ll get Zimbabwe next turn and then we are off to the east.
The Americans have iron but no horses, the Iroquois nothing and no techs!
There’s a barb camp next to our incense colony!
World_ranking_350_AD.jpg


The save is >>here<<

And here's some of the hot spots:

Zimbabwe_350_AD.jpg


Philadelphia_350_AD.jpg
 
Grea progress, zamint3. We're gettting there :goodjob:

Captain's presence requested on the bridge.

AlanH - On Deck -
leif erikson
zamint3
Capt Buttkick - UP -
 
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