SGOTM2 Germany - Team Offa

I believe that warning may be in response to me reading that thread. It makes sense not to look. I just didn't think about it.

If it comes to this team being disqualified, hopefully they will let me withdraw instead.

I'm truly sorry fellas. It won't happen again.
 
Spleen1015 may continue to play.

Be warned though, it is now a trivial matter to monitor who is browsing which threads (even in "stealth mode"). At the moment I am just having aquiet word with the worst offenders, and fortunately the the rate of cross lurking has dropped dramatically. I hope that nobody will ever put me in the position of having to impose some kind of sanction on them as an individual, or the team.
 
@ Spleen. Are you understanding the 4-turn settler factory we're planning? This will be an important part of our expansion.

@ team- I think this scenario is raging barbs so we're going to have to work out either a warrior factory or a settler/warrior factory. I think during our expansion once the barbs get horsemen we need to keep our cash at a minimum in case a 3rd ring city gets overrun by a barb horde. Then we only lose a minimum of cash. We can pull the warrior and just let them run through town.
 
I'm with Offa that an early archer rush is fantastic! Just like in wonderless is wonderful it works great. However, there are no nearby civs and until we locate our surrounding civs and locations I do not advocate that tactic. Sometimes you have to take what the map gives you and adjust to use what strengths are there. In this case, we look to have an ideal opportunity to expand like crazy, much like the Korean space victory that we did with Aggie.
We should expand right now and keep up the exploration. Grab solid lands and look towards the future. I'm not sure whether we should go 3 or 4 tile distance for our first core. I really don't pay it much mind and grab good lands. I think once we uncover our first ring lands we will see. Your turns will get us the granary, a worker and begin a settler farm. The warriors should uncover our 1st ring options and then we can dotmap, IMHO.
As too fearing barb horses, I only know what I read a couple weeks ago on Sullas GOTM8. 20-30 barbs may someday come calling and when they do on our outer cities the city will be overrun. That is just a technique to minimize damage. Then again if we have a lot of cash when they pop up we can deal our cash down to a minimum through a loan or tech purchase.
 
I would like to point out to not get excited when we initially fall behind on the maintenance thread scoring. Once a settler farm is up and running and we get 8-10 towns down it will change. Since scoring is a function of citizens along with how many happy ones we have it we will fall back while expanding, especially when we have 2 settlers out which is 4 citizens we are not scoring with. It will be true after we settle and only have 1 citizen scoring.
Although, it will be important to get happy faces. In that vein, luxs are a premium.
 
barbslinger said:
@ Spleen. Are you understanding the 4-turn settler factory we're planning? This will be an important part of our expansion.

I believe I do. If there is some MM involved, it would be a ood idea to point that out to me and not assume I see it though. I'm still getting the hang of MM.
 
spleen1015 said:
I believe I do. If there is some MM involved, it would be a ood idea to point that out to me and not assume I see it though. I'm still getting the hang of MM.
See offa's post on page 1. It's not much MM'ing and Microbe will have to get it set up and then Offa can get it churning. By the time the game gets to you it should be running smoothly. Once Offa has played and got it running it would be to your advantage to replay Offas turns to get the hang of the mm'ing needed. You'll see it lots more clearly then.
 
preturn: raise lux to 10.

(1)2950BC: Start worker.
(2)2900BC: ZZZ
(3)2850BC: worker goes for chopping the forest on game. start warrior.
(4)2800BC: ZZZ
(5)2750BC: warrior->rax.
(6)2710BC: ZZZ
(7)2670BC: ZZZ
(8)2630BC: We get CB from hut. Switch rax to temple.
(9)2590BC: ZZZ
(10)2550BC: ZZZ
(11)2510BC: forest chopped, start irrigation due in 2. We'll still need 6 turns total to set up the factory.
(12)2470BC: ZZZ
(13)2430BC: Irrigation finished, and we are 5f short to size 5. We could go to size 5 next turn, but we still need 5 turns to mine the regular grass, so I postpone the growth and finish temple next turn.
(14)2390BC: temple->warrior.
(15)2350BC: now Berlin will grow to size 5 next turn, and start settler. We are ready for 4-turn settlers! The first warrior could escort the first settler. We are short of escort though so we may want to set up a military town first.

2350BC
 
Nice, free CB and factory is ready. Offa may have to occillate to get some escorts for the settler. Any word on the exploring. New civs?
Also, you need to post to the maintenance thread to update.
 
Perhaps Offa would do the honor of taking 15 turns (1750BC) to get us back on a 10 turn cycle and give Spleen a nice transition point to take over on if Gozpel does not show up by then. He still has yet to check in.
 
Agreed.

Offa may post screenies as to how to manage the settler factory. There is still MM involved at size 6 as governor always puts the extra pop at the forest. Also the lux slider needs to be adjusted frequently too. Check riot every turn!

Spleen make sure you read this first if you haven't done so.
 
Hey guys, I have a question.

How come we didn't road the Game or the Wheat squares? I'm just wondering because I think those 2 Commerce are important. Help this Regent player understand. :)
 
Good question. Normally you are right, but I wanted the settler factory to set up asap (roading them will delay for like 5 turns). ;) For the same reason, I didn't mine the other reg grass which is next to river (so it has an extra commerce). Maybe I should trade a couple of turns for it. We should go back and road them.
 
I've downloaded the save. Well done at the preparation for a settler factory. I agree that you couldn't afford to hang around and build roads. A pity that we are still just short at the moment as we need that mine on the grass. We are about to overproduce a load of food/ shields on the next turn but I can't easily see a way around this.

I don't understand why we built a temple. We could have built a settler and prob 2 warriors instead. I think we may have fallen behind other teams as a result. The settler factory seems pretty straightforward and I doubt that many (if any) of the teams weren't on to it.
 
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