SGOTM2 Germany - Team Offa

Offa said:
A pity that we are still just short at the moment as we need that mine on the grass. We are about to overproduce a load of food/ shields on the next turn but I can't easily see a way around this.

No, Offa, next turn we'll start settler factory perfectly. The mine wouldn't be in picture until we hit size 6. We'll get both in exactly 3 turns. Try it if you don't believe me, but don't mess up the pattern. ;)

I don't understand why we built a temple. We could have built a settler and prob 2 warriors instead.

Maybe temple isn't the best thing to do, but building a settler first would mean you'd have to wait for the pop to grow. I don't think anyone could have made the factory any faster. Now we have a factory set up perfectly.
 
microbe said:
No, Offa, next turn we'll start settler factory perfectly. The mine wouldn't be in picture until we hit size 6. We'll get both in exactly 3 turns. Try it if you don't believe me, but don't mess up the pattern. ;)



Maybe temple isn't the best thing to do, but building a settler first would mean you'd have to wait for the pop to grow. I don't think anyone could have made the factory any faster. Now we have a factory set up perfectly.

Sorry about that Microbe. I think you are a great player and I am delighted to be playing with you. I just hate temples.
 
Offa don't get me wrong. I am not angry. I am a nice person. ;) Feel free to point out anything you doubt about in my turns, I'll never feel unhappy about that.

As I said temple might not have been the best to do - we could probably have made some warriors instead. I thought about that, but there were two reasons that I did the temple:
1. it used the chopped forest better
2. too many warriors == too much unit upkeep
 
I think Offa's comments stem from, a) Since it will be a settler factory occillating between 4-6 or 5-7 we didn't really need the temple and could adjust the lux slider to compensate, and b) Since we are going for quick domination temples are a bit of a waste because money can be used to rush units later. Correct me if I'm wrong Offa. I don't mind the temple that much. I think 6 warriors for the cost of the temple would have been better at this stage. It did cost 60 shields, right? That is a lot of warriors or 2 spears for MP. I usually won't do a temple unless it is a high food city that will have happy trouble.
 
OK guys I have started my goes but I am now officially at war with the city governor. I worked out I could get the factory working immediately by switching worked tiles around.

turn1.jpg


6 shields in the bag +8 now +2 on growth should give 16 and then the settler factory will roll even though the mine isn't finished yet.

But what do I get, even after I set the governor to emphasize production, not food:

turn2.jpg


That's right. The governor has allocated the new worker to the deer and not the forest. All my planning is scuppered and we are 2 shields short. Sometimes I really hate Civ.

Before anything else goes wrong, I will give you a very brief window of opportunity to suggest a ring size before I start playing again. I am thinking of an inner ring at 3. I am pretty worried about barbarians as there is a lot of empty space around us for them to spawn in. Any suggestions about research: we are 3 techs down on the russians already, and they have alphabet we we are learning.

I will restart in a short while. I am annoyed with Civ right now, partly because Microbe told me not to mess with his plan and I have been burnt unfairly for doing it anyway.
 
You have a good point, but OTOH look at our economy. Now we are making 7gpt and have 5 units (3 warriors+2 workers). Imagine what would happen if we had 3 more spears. Plus the granary maintenance we would be almost bankrupt (not even considering lux or sci). So I chose temple which has the least maintenance overhead and the best long term investment benefit, also for a good timing of the settler factory. It was a tough call when you knew you'd be stuck with one city for a while. ;)
 
That same thing has happened to me before too. I'm sure you'll get her straightened out or close to it. Can you also DE-emphasize food in the governor? I never have liked that guy. I would like to agree on the 3 ringer. I tend to do that as much as possible now. Our lack of contacts is hurting and it sounds like Cathy is finding goodie huts a plenty. Her scouts will surely give us a barbarian headache.
 
I'm thinking we could also turn this into a warrior, worker, settler factory after we get 3-4 towns down. We are going to need the workers and I do love those little guys.
 
Here it is guys. I think we have our work cut out a bit.

2350bc: set governor to emphasize production.
exit to load up cprings: I am pretty unsure how to place the cities but I am worried about barb camps as there is a lot of empty space around us so I think I will start off with a tight build.

I change the warrior build to settler and fiddle around with the worked tiles to give 8 next turn. That way our settler factory should be able to start immediately and we we get the first settler out 2 turns earlier than if we build a warrior this turn. I hope we don't lose anything vital to barbs.

Our science looks bad. I am not sure what to do after we get alphabet. prob shoot to republic?

2310 mm back to +5 food. We should have 16 shields in the bin and are producing 6 (mine not finished) so will just get the settler out in 2 with no waste. Except of course we haven't. We have only 14 shields in the bin because the stupid governor insisted on working the game on growth and not a forest, despite being set up to emphasize production. Argggghhhhh. I hate Civ.


Bump lux up to 10% and reduce science to just get alphabet in 2.

I posted about my frustration at this point.

2230 mine on grass finished. 29 shields in the box, Grrrrrrr. Nothing for it but to make the settler next turn. 4 turn settlers from then on, unless a turn can get trimmed off somewhere with a forst chop.

WE meet english: also up by masonry, they have alphabet.We have just learnt alphabet. I decide to start writing at min. It seems a bit of a lottery to me what to do.

2190 settler made at last, sent 3 to west.
2150 zzz although micromanagement is needed to stay on +5 food.
2110 zzz russians have iron working.
2070 Leipzig built on jungle sq 3 to west. barbs spotted in west and we kill them.
2030 settler built sent north.
1990 zzz
1950 Hamburg in N
1870 settler sent E. hamburg finishes warrior starts a barracks.
I am escorting the settlers with our Berlin warrior until I can see they can found a town unmolested by barbs.

1790 Konisburg built in E.
trades with england buy writing (which they have just got) for 13 gpt and 42g.
then with russia I buy myst for writing and 25g.
then with england I buy masonry for myst and 8g.
Both russia and england have contact with france, and I could have bought contact but then I couldn't

have afforded Masonry.

1750 zzz warior in SW on mountain survives a barb attack.
1725 I have overshot.

Spleen I am afraid I hand over to you a near bankrupt economy. We are growing though. The initial ring at 3 doesn't have lot to recommend it but there is a fair bit of forest.We need some workers to chop it down. The next ring offers better prospects.

The forest chop next to Leipzig finishes next turn so the barracks will complete immediately.

The settler factory needs micromangement every 2nd turn to take a worker off the forest and maintain the +5 surplus. You should inherit my governor settings with the save. The factory needs the governor (which is seriously in my bad books) to emphasize production. Please can eveyone always set their governors to this. I know that the wretched thing often messes up anyway, but we must try to help it.

Our $$$ situation is marginal as well, so you need to adjust the lux slider every turn to keep us afloat. More roads would help as well. There is a lot to do to improve our land, so workers are a priority.

The French are somewhere out there. It would be nice to find them.On the top 5 cities screen paris is only size 1, so I guessed they aren't that strong.

Science wise we are behind by iron working.

offa1725.jpg


the game: http://gotm.civfanatics.net/saves/sgotm2/offa_SG002_BC1725_01.SAV
 
Could somebody come up with a dotmap? I could do it if nobody else wants to do..

Also, is this now a 4-6 or 5-7 settler factory? I can see we are still at size 4.

EDIT: maybe I don't feel the raging barbs, but I normally wouldn't have a tight build. Especially I'd have built to get ivory within the first city range.
 
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