SGOTM3 Rome - Announcement and Sign Up Thread.

Tao I have played to these rules before. It works. Trust me.
You can accept or decline an offer. It's up to you.

If you want to buy feudalism from Gandhi, you ask " what do you want for feudalism?" He responds "Engineering + 68g +11gpt + WM. You can either accept or decline the offer.

If the AI have 3 techs and they say it can't be done, then you can ask for two techs. :)

In the previous succession games I have had the impression that their were some who found the games trivial. I have had my hands tied behind my back to a certain extent, trying to establish a client base. Participation is OK now, and so I can allow the concept to progress to the next stage, which is basically a two tier game. The non-variant game will play like a normal game of that level, but the variant game will be decidedley more difficult. In fact the variants will generally be games teams might be capable of losing. They're not meant to be easy.

I'm not finished there incidentally. :)
 
Do I understand you correctly: We must never offer something, but in negotiations we always only ask for something?

Because as soon as we are free to offer, what you call "haggling" starts.
 
No. You can say "what will you offer me for Engineering?". If the response is "Monarchy+12gpt+48g+WM" you can accept or decline. If you want their monotheism, and they are not offering it, then you have to ask what they want for it.

Specifically, what this condition does is increase the cost of purchases by around 20% and does not allow fiddling with ratios of gpt to lump sum and removes to some extent the ability to manipulate tech rates and opponent upgrade ability. It's the reduction in the ability to manipulate the AI that has the most impact on gameplay.

Incidentally, whilst playtesting the condition was even more restrictive, and I didn't allow myself to initiate any trades and was only allowed to accept or decline the offer put on the table.

I am really tempted to tell you what happened, but I really must resist... :)

My only concern about this restriction is the effort required to audit.
 
Maybe I start to understand:
  • Allowed: What do you offer for X?
  • Allowed: What do you want for Y?
  • Allowed: To deny an offer.
  • Forbidden: Do you accept Y for Z?
Correct?

PS: The gpt option will soon be a non-issue as our reputation goes down the drain.
 
Sign me up for some Xenophobia please :)


Ted
 
mad-bax said:
Yes... I think you have it now :)
The gpt thing was just a remark. The important part is: Forbidden: Do you accept Y for Z? You should make it very clear in the game rules.
 
MB,

Would gifting a tech or WM be allowed? Sometimes the AI will say it can't be done when you are trying to give them a tech. Or do you just click on the gift line and not the what will you offer for line?
 
I think the intention is that Xenophobia means you are not interested in conversations, debates or anything other than minimal contact with furriners. As m-b says, the original intention of this variant is never even to initiate a conversation but he's obviously play tested that and decided it's a bridge too far for us on his map. So we are allowed to open the diplo screen ourselves, and clicking the gift line should presumably be allowed at that point, as it involves less of a discussion than asking what they'll pay ... and no more than declaring war.
 
I would like to join the Team XMEN.
 
Sign me up please! Never played this variant before. Sounds a bit like AWE but with a twenty turn breathing space.
Are the contact trading rules original or conquests? The way I read the instructions is that we have to declare war with someone within twenty turns of meeting them. Is that right? Or is it as long as we are at war with someone we don't have declare war on anybody else?
 
I don't think zenophobia is about having a superiority complex, it's a phobia, ie. a fear of foreigners. Apparently as experienced by most British competitors when entering an international sporting arena these days :p
 
xen·o·pho·bi·a:
noun

fear of foreigners: an intense fear or dislike of foreign people, their customs and culture, or foreign things

Anthony Trollope (1815 - 1882) wrote:
We cannot bring ourselves to believe it possible that a foreigner should in any respect be wiser than ourselves. If any such point out to us our follies, we at once claim those follies as the special evidences of our wisdom.
 
I'm keen. vanilla, ptw or conquest. Variant preferred, I'm not a strong warmonger so would like the practice. Can win most Emperor games I start.

The Nemesis.
 
I'm in and I think the rest of Team Bugs is probably in also.
 
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