SGOTM3 Rome - Team Bugsy

From the Contra Costa County area. Northern East Bay.

Sorry for beating a dead horse but I'm not sure if it stated we have to raze on capture or before we ended the turn. Which is it?
 
From everything I read in the rules, it looks like unless we originally founded the city, just lost it and are re-taking it, we should be selecting the I don't want the city option when we take the city. We should then disband any foreign workers left behind on the ruins. (Scorched earth policy).
 
0-550
Switch Veii to a temple :eek:, but we are going to have contentment problems there soon, anyway, so it won't be a total loss. We don't have the tech for anything else. The border expansion in 4 will give access to a game forest so we will have a net 10spt form the town with one more citizen, due in 38. Take a look at Veii and I think we can make a four turn settler farm work by irrigating the game and mining a hill or two. That will give two food bonuses which will keep the growth up when the pop drops to four and the shields from the hill(s) should overcome the corruption problem on the growth turns.

Shift some citizens around to boost gold and the contentment problem at Cumae goes away.

1-530
Kill a French spear threatening the iron hill. There is a French settler team, an English spear and a Russian spear inbound from the north and an English spear in our territory threatening the vineyards at Rome.

Veii finishes a worker and starts another.

Settler from Rome is trekking to coastal spot SW of Cumae.

2-510
Go leader fishing against an English spear in the bowl of Chartres and catch Trajan.

Fresh legion from Rome's barracks kills English spear and goes elite.

Upgrade vet warrior. Set Veii to producing workers

Next settler might want to go to the hill above the Chartres bowl. It has access to two flood plains and lots of hills and is at RCP 7, which was a really good plan until the French build a city there.

3-490
Move the legions and Trajan onto a mountain on their way to Antium to build Trajans' Eagles. Fortify the Greek ExFor on a hill above Corinth to heal and await reinforcement. Greek archers are on the way in from SE and NW. Position legions on mountains to force them onto the grass.

4-470
Destroy Avignon in the mountains and promote a legion.

Kill a Greek archer and move reinforcements towards Pompeii. We are 50-50 on the loss of the city.

Our axe wielding warrior whacks the attacking Greek archer

Germans start the Hanging Gardens.

Russia has four archers and a spear inbound in separated groups

5-450BC
Trajan's Eagles are formed and I go try to extort something from Abe. Renegotiate peace and get his world map and Mathematics for 15gpt. He accepts our gracious offer, then I throw the glove on the floor and declare

The English send a force of archers out of Oxford.

6-430BC
Trajan's Eagles move to cover Veii.

I don't know what I've been thinking of. Our trading rep is shot full of holes, so why not extort tech from the remaining AI with whom we are not at war. If we end up at war, who cares, and we will have to declare before the deal ends anyway. So I dial up Hammurabi and take Polytheism for continued peace, 15gpt and 20g. That is all our income but we will have spices from Pisae soon so lux can go down.

7-410
Building up defense at Veii and along the Ostwall. The germans will build a town in the Bowl at Chartres next.

Elite Su Batai kills Greek Archer outside Corinth. There are five English archers in range of Veii and three Russians between Veii and Antium.

Hammurabi came extorting maps and money, tell him to get lost, he declares and we get our gpt back. I think we need to go find some more friends.

Three English archers offer themselves as sacrifices to Ares at Veii and a Greek archer dies in the plains SE of Rome.

8-390
Fail to take Corinth, lose a legion.

Start forming up for a march on Corinth

9-370BC
Defending at Veii. Kill a Russian and an Englishman.

French swords are now wandering around NE of Antium in the Mountains.

Veii produces a settler which is dispatched to Antium. Move swords out of Antium, raze the German town and found on the hill where it sits. RCP-7

Rome is undefended at the moment but the sword fortified on the settler can move back into Rome when the settler moves into Antium.

There are seven legions on the way to Corinth.

10-350BC
Marching on

There is an English galley nosing around the Pompeii peninsula. Two swords are on their way to provide coverage.

The Heroic Epic and the Forbidden Palace are now available to us.

The Russians start the Hanging Gardens and the Americans.

There are taxmen at Pompeii and Cumae.

The English pillaged a mined grassland at Veii and kind of screwed up the settler farm. Up to that point it was on its way to 4 turn settlers. I think if you irrigate the game preserve and mine a hill that will get the shields and food needed.
 
Got it. I'll look around tonight, but won't be able to play more than a turn or two before Sunday night (unless I suprise myself).

Acknowledge about the tiles at Veii. Where did Trajan go? The team needs to give input here. Save for a wonder, or use for a legion army? Did the GLib get built yet?
 
RowAndLive said:
Where did Trajan go? The team needs to give input here.
Trajan is leading his army (Trajan's Eagles) in the defense of Veii. Until their first victory the HE wasn't available to us and when he was born there was no wonder, great or small, available to us.
 
An army is going to help immensely. I would take the army on a world pillaging tour.
 
I've never played PTW until Conquest... do we get the free pillage ability on PTW or is it just C3C? I aggree completely... a pillager that the AI won't touch for another 500 years.;)
 
No free pillage in PTW, but it is still very effective.
 
350 – 0
reset prefs, look around. Looks good.

IBT: Russian archer dies attacking Veii. Antium is in for a world of hurt. Lincoln begins Sun’s. English archer approaches Rome. German settler pair angling in from E.

330 – 1
Vet legion from Veii kills English archer flawlessly at Rome. Vet legion takes out the german settler pair flawlessly and dispatches the settlers misguided by their deceitful leaders. Su Batai -2 kills Greek archer. The army rests, which will allow for the Russian warriors to catch up, but oh well.
@Antium, settler to Rome, vLegion through Antium, -3 kills Fr sword. <save to change diaper> vLegion dies to Fr sword -0. eLegion -1 kills Fr Sword. vLegion -1 kills Fr archer.

IBT: England lands archer in open at Cumae. French sword dies attacking exposed vLegion at Antium, who promotes. German archer coming S, English & Russian archers from NW. A Bab city, Lagash, pops up W of Corinth, NE of Rome.
Veii worker > settler in 10.

310 – 2
The Veii legion from previous -1 kills Rus warrior N of Veii. Legion SE of Rome moves NE & kills Rus spear flawlessly. Vet warrior from Cumae hill -2 killing English archer.
Army -0 kills Rus warrior. vLegion -3 killing Greek archer N of Thermopylae ruins. Legion moves N toward Lagash, sees defending spear.
Settler to wheat E of Rome.

IBT: Ravenna rax > worker in 5. French begin Sun’s. Army -1 killing Rus archer, moves to hill N of Veii. Legion at Veii rests. Veii worker NW to BG.
@Antium, eLegion SE to hill, betting on hill & river to defend against Fr swords on mountain. vLegion dies attacking Gr archer on hill -0.

IBT: France begins HG. Greek galley arrives at Ravena from around S point. English archer & Bab warrior approach Veii, joining Rus archer, with another coming.
@Antium, German sword & archer move into plains instead of woods? Sword & warrior coming down from Nuremberg. vLegion from N of Rome dies taking Gr sword to red. eLegion kills sword flawlessly. vLegion from Rome to Antium. eLegion from SE of Rome toward Antium.
@Cumae, wounded warrior to hill. Fresh warrior N toward Rome.
@Veii legion moves to protect worker on BG. Army forts on hill.

IBT: Americans offer peace for 80g. Use opportunity to see that they are up Phil, CoL, MM, currency, Monarchy, construction.
French offer peace straight up, & would give a tech or 2. They are up the same techs.
Ravenna riots > add clown.
Hispalis worker > rax in 20. Pisar worker > spear in 20, but may want to change to legion in 30 (no rax). Pompeii warrior > warrior in 5.
Greece lands archer in open.

250 – 3
finish road to Hispalis, begin mine. <save for misbehaving child issue>
Wounded warrior @ Cumae -1 kills Greek archer.
eLegion from N of Rome -1 kills English horse. eLegion from Antium kills German archer flawlessly. eLegion from Antium plains & 2 vLegions from Antium join on hill E of town. Lagash Legion SW. Su Batai & Brutus move onto hill S of Corinth.
@Veii, worker returns to town. vLegion -0 kills English archer. Army -1 kills Bab warrior.

IBT: Cumae warrior > warrior. Upgrade warrior in Rome to Legion. Liverpool founded near iron NW of Antium.

230 – 4
Army return to hill.
@Antium: eLegion kills German sword flawlessly, eLegion on hill -1 kills Fr sword, vLegion -2 kills German warrior, vLegion on hill dies, vLegion on hill -1 kills Fr sword, vLegion on mountain -0 kills Rus spear & promotes.
Settler & escort Legion arrive at site of Thermopylae.
SoD of 5 legions arrives on mountain NW of Athens.
Su Batai see Rus settler pair & forts. Brutus E to road.
Workers build mine at Hispalis. Move 1 worker N toward Veii.
<save, end for now. No more trying to play during the day with the kids awake.>

IBT: Aztecs complete HG. Americans begin Sun’s. Rus settler pair ends next to Brutus.

210 – 5
Virconium founded on the ruins of Thermopylae > rax in 20.
2 workers begin mining BG at Veii.
Brutus kills Rus spear, disbands misguided settler / workers, and promotes.
vLegion from Veii WNW -0 & kills English archer.
Move units @Antium.
Army & eLegion fort on hills @Veii.

IBT: Su Batai -2 defending against archer at Corinth. 5 Bab bowmen coming down through Nuremberg. Bowman/settler pair WSW out of Lagash. French begin Sun’s.
Another galley heading down from Oxford. Veii settler > worker in 4.
Antium Legion > HE in 19. Rome legion > legion in 4.

190 – 6
Add third & fourth worker to Veii BG. 3 workers road horse.
eLegion near Veii -1 kills Rus archer on hill at Veii. 2 warriors move to Rome
& upgrade. (Notice that 2/4 units upgrades at full 4/4.) vLegion from Rome to Veii.
Army -5 killing 2/3 Rus archer on hill at Veii. :wow:
Move eLegion to hill NNW od Antium, see 2 more Bowmen & spear/settler pair coming through Liverpool. Keep settler at Veii. vLegion onto hill at Oxford.

IBT: Ravenna worker > spear in 10. Mine completed at Veii.
5 Bowmen 2N of Antium, 3 Bowmen 3N.

170 – 7
Army to Veii to heal. Mine horse. vLegion Rome to Antium. vLegion Rome to hill at Veii. Pillage incense tile at Athens. vLegion takes spear to red,then goes -3 before kill
Spear at Oxford. Now on hill at 1/4. 1 Spear left.

IBT: 1/4 vlegion defends against archer at Oxford & promotes. French galley rounds from S to enter bay at Ravenna. English galley 1 turn out. Bowman/settler pair enters
Plains. 5 Bowmen head E toward Lagash. 3 Bowmen join spear/settler in desert.
German sword S out of Nuremberg. 2 Bowmen now on hill S of Liverpool iron.

150 – 8
2 warriors on hill at Cumae. Worker on BG at Ravenna SE to G. vLegion dies
attacking English archer (1/3) NNW of Veii.
@Antium: eLegion -0 kills spear in desert, eLegion -0 kills Bowman in desert,
vLegion -1 kills Bowman in desert, vLegion -3 kills Bowman in desert &
disbands misguided settler/workers. Will be lost to Ger sword or Bowmen.
eLegion -2 kills Bowman & disbands settler/workers SSSE of Lagash.
Pillage mine SE of Athens.

IBT: French warrior lands at Cumae grasslands. French spear/settler moves out
SE of Corinth. 1/4 vLegion lost at Nuremberg to G sword (promotes). 5 Bowm
S to mountain. G sword to plains. Rus horse to NNNW, Fr sword coming,
2 Bowmen W of Antium. Cumae warrior > warrior.

130 – 9
Road connects horse to game.
vWarrior -1 kills Fr warrior at Cumae.
vLegion dies attacking Bowman -1 W of Antium. eLegion -3 kills 2nd Bowman
W of Antium. vLegion from Antium -2 kills wounded Bowman. vLegion forts
Antium. 4 Legions return to Antium. Army heads to Antium.
@Athens: vLegion -3 kills hoplite & goes elite. vLegion dies perfectly to hoplite.
vLegion -3 kills hoplite & promotes. eLegion dies taking hoplite to red. vLegion
kills 1/4 hoplite perfectly & razes Athens. Dispatches settler/workers.
Greek capital moves to Knossos in N. English scout seen on gold N of Athens.
Rome legion > legion.

IBT: Rus offer peace, are up Phil, CoL, MM, curr, Monarchy, Constr. No.
English land archer on grass at Pompeii. 5 Bowmen to hill E of Antium.
G sword S to hill.

110 – 10
Brutus -3 kills Fr spear & dispatches settler/workers.
vWarrior -2 kills English archer at Pompeii.

AVAILABLE TO MOVE:
Settler at Veii. Legion at Rome (see Fr spear near our iron). ~3/6 legions at
Antium. Army at Antium.

Please verify builds & the pump at Veii, which was just repaired.
Try to always have 1-2 warriors on the hill E of Cumae to deal
with landings. They always go the the same square & so far
only ever 1 unit.
 
nice war management R&L. the adrenaline of AW seems to suit you well. how soon till the army is back in order? we really need to put a big dent into France or Germany or Russia or whoever our closest neighbor is (no screens in a while makes me forgetful :) ).
 
grahamiam said:
nice war management R&L. the adrenaline of AW seems to suit you well. how soon till the army is back in order? we really need to put a big dent into France or Germany or Russia or whoever our closest neighbor is (no screens in a while makes me forgetful :) ).

Thanks! The disheartening things were: 1) all of those elite wins, and no leaders, 2) the elite losses to regulars or wounded units.

IIRC, the army is healed back to full, but maybe did need 1 more turn. At the moment, it is 1 tile outside of Antium, and ready to move. I left all of the units at Antium available to move so that the next player (Bugs??) could get a handle on the magnitude of the defense issue there. We have a load of units bearing down, although they mostly come piecemeal. In this case, it's Bab Bowmen. Last group was French swords. The others send single spears, archers, swords or horse. We haven't seen any Americans yet. A host of Russians and English lately, with France taking a brief rest.

As far as who is closest, we're surrounded in a sea of gnats - a target rich environment, most @ size 1. English, German, Russian, French - take your pick.

If it's still relevant when I get home, I'll post a map.
 
grahamiam said:
interesting, i lived in walnut creek, up against mt. diablo, from '97 till April '01. nice place to live if you can afford it :)

Oh yeah, that's really close. I'm actually jsut down the street from Sunvalley Mall.:p
 
I've got it. I'll start playing during lunch. I'll also try to get some screen shots up for the team.
 
Great turns R&L. I don't know if it's true or not but it seems that if you attack a 2hp vet unit with a 4hp elite unit, and the elite unit losses 1hp while taking out the vet unit, then you're VERY likely to get a leader from the deal.

Anyway, awesome kill ratio!
 
size 1 cities are really useless for the AI. if we could raze a couple of the more productive ones near the core, then we'd be cooking!
 
It appears we are in full fledged AW mode. It sounds like R&L has established a solid defense. We need to start expanding our area of control and number of cities, and we probably need a FP. If we get a leader, I think an FP down in Greece might be a good idea.

How many cats do we have? I guess I need to open the game during a break.
 
No cats. None. Zero. Zilch. Nada.

The 3 legions in south Greece could use some reinforcements. There's 2 cities down there, and 2 in the North, including Corinth. As far as the South of the continent being secure, please note that twice now the non-local AI have sailed around that way with a landing party (call it the long way). Why they didn't land sooner and come overland, or land sooner and gather units while unobserved I can't fathom.
 
Back
Top Bottom