Turn Log 6
Turn 1 1645 AD Cannons and catapults do very poorly and a couple of attacking rifles are killed with no losses
IBT: Sirmuium is lost to Bab cavalry A catapult is disbanded due to short treasury
Turn 2 1650 AD Artillery works a little better and we wound quite a few units Kill a pair of English Cavalry who landed near Ravenna Scrambling to keep defenders in the reachable cities but its tough
IBT: No cities lost 1 Pike dies defending Continium An English MOW sinks a Greek Galley & an American Rifle kills an English LB so at least the others are fighting over our decaying empire - a catapult is disbanded due to insufficient treasury and the barracks in Veii is lost
Turn 3 1655 AD The artillery seem out of practice this turn though it did manage to red-line a bunch of Bab cavalry near the Gap and a couple infantry near The Gate hoping everything can hold on
IBT: Only lose 1 Legion to attacks + Barracks in Cumae & 1 Catapult to no support
Turn 4 - 1660 AD Catapults work against cavalry, but only cannons seem to be able to damage infantry Hoping to hold on in The Gap & Lugdunum
IBT: Lose a defender in Conitumum and Army in Veii is damage by attacks but all cities hold Lose Granary Veii & a Catapult to lack of support
Turn 5 1665 AD Manage to damage a couple of rifles by the Gap and red-line a pair of English Infantry by Lutitea and a knight kills one of them
Im not sure what to tell whos next, we really are just holding on by our fingernails Next turn well get Military Tradition, so for want of anything else thats the good news, Im was moving our workers to the coast by Ravenna to build fortresses on all of the coastline terrain, just to block the terrain from new landings, that might allow our defenders in that area to move north
Best of luck to whos next
BTW: For the heck of it after I saved the game, I made peace with everyone and got Theology, Printing Press, Education, Music Theory, The Republic, Banking, Astronomy, Military Tradition, & Economics.