SGOTM3 Rome - Team Bugsy

I saw that in DI1 (3CC AW). The AI will send one and two unit landing forces into your rear. A lot of effort for a weak landing. It is a good idea to keep a defense in your core for just an incursion.

This has been fixed in C3C and now the AI lands a force of 10-20 units in your backyard. Glad we're not playing C3C.

I think I might be due for another war declaration too. I'll need to check.
 
I'm quite sue that we're already at war with everyone, but it never hurts to check.
 
Sir Bugsy said:
I saw that in DI1 (3CC AW). The AI will send one and two unit landing forces into your rear. A lot of effort for a weak landing. It is a good idea to keep a defense in your core for just an incursion.
i have seen the same many times. the ptw ai just can't handle a good landing with galleys, no matter how many times they try.

however, it is good to keep at least 2 offensive units in addition to the defenders so you can attack spears or swords that land. preferably horses so you can play zone defense and cover as much area as possible. however, in this case, since we know where they are landing, 2 legions should do the trick.

good luck :ninja:
 
A situation Report at the start of my turns:

SGOTM3_-_110_BC.jpg
 
Pre-flight – 110 BC – Well not really a pre-flight, we’re flying. Take the legion from Rome and attack the French spear, lose 1hp and promote.
Attack the Babylonian stack with an elite Legion and lose, taking only one hp off the Bowman.
Attack again with an elite and…
SGOTM3_110_BC_Leader.jpg


I’m thinking I should send this leader off to Viroconium and build the FP. Thoughts?
 
notes:
1. there should also be an rcp4 city E of rome taking advantage of the wheat by now. not sure why we haven't created that city yet but i'm sure there were circumstances dictating the other locations

2. cumae should be hooked up to the empire and it's tiles improved. it looks like it's @ size 5 and only does 2spt when it was doing 5spt at size 2 or 3 during my turns. we have plenty of gold but not enough units so pump out warriors fast there before hooking up or hook it up and make legions every 5 or 6T, imho. it's too good of a city with too low corruption to be wasting away @ 2 or 3spt. also, not roading to the south is making defense tougher than it should be.
 
Rather than Virconium, I'm thinking that it should be at the ruins NE of Athens, Sparta??? The place with the inncense anyway. That would give us better distance for Athens, Corinth & Knossos, whereas Virconium is in a poor position for effecting other cities. There aren't more than 1-2 build sites near by.
 
RowAndLive said:
Rather than Virconium, I'm thinking that it should be at the ruins NE of Athens, Sparta??? The place with the inncense anyway. That would give us better distance for Athens, Corinth & Knossos, whereas Virconium is in a poor position for effecting other cities. There aren't more than 1-2 build sites near by.
or just rush the heroic epic and get antium started on making units. we need units, more the better, as we're slipping badly behind in tech. right now only 1 town is making legions and we need to improve that as best we can. This should also hurry the next great leader (in AW we should get quite a few) and then we can rush the FP when we have more towns settled.
 
Had only the one settler there that I was keeping still for lack of an escort. All other concentration was going into the defense. I agree on the need to build the 4-ring city.

Cumae & Pompeii have been putting out warriors fairly steadily. I've needed to keep 1-2 on the hill for defense, and move them north when time, chance permits. I had also wanted to put Legions down there, but needed them in the North. I did have the one legion available to go after Oxford, but he got gassed too quick. This last 2 turns is the first time that Veii hasn't been under pressure. I would really have loved to go on an offensive, but Greece wasn't it. I must admit I'm very suprised that the legions did so poorly down there. :sad: I expect to be able to take out fortified hoplites on mountains with no problem! ;)
 
grahamiam said:
or just rush the heroic epic and get antium started on making units. we need units, more the better, as we're slipping badly behind in tech. right now only 1 town is making legions and we need to improve that as best we can. This should also hurry the next great leader (in AW we should get quite a few) and then we can rush the FP when we have more towns settled.

This sounds like a better idea. Please remind me what the HE does for us? I had just started it in the last turn or two, so we wouldn't be wasting many shields to do this. Perhaps it's better to grab a large wonder instead of a small wonder? HE can always be built by hand, as it doesn't seem to take much at only 19 turns.

This would allow us to save the FP for once we have colonized the Greek city spots.
 
RowAndLive said:
This sounds like a better idea. Please remind me what the HE does for us?
the HE will increase our chances for leaders. since we will be warring the entire game, this small wonder will be quite useful. the earlier the better as well. FP can come later when we have more cities that can benefit from it.
 
Agreed, but since small wonders can be built by everyone, and ths one seems cheap, then it seems to be a waste of a leader (unless it really does spawn many others). I have no experience with it, and so have no basis.
 
RowAndLive said:
Agreed, but since small wonders can be built by everyone, and ths one seems cheap, then it seems to be a waste of a leader (unless it really does spawn many others). I have no experience with it, and so have no basis.
i agree that it is cheap but, to me, it's very expensive to have a city offline making it when it could be making units, especially in a practically AW game where our opponents are outresearching and out expanding us, building more towns than we can destroy. we'll get another leader soon enough and can rush more expensive stuff then.

well, it probably doesn't matter what we think now as i'm sure bugs will be done with his turns soon and we'll know what he did.
 
Looks like I'm a bit late but I'd vote for the HE myself. I usually don't like it, but with as many elite battles as we'll be having, that 25% increase to leader fishing will be most helpful! Also, since this is PTW speed isn't an issue with the FP. Location is. We want to make the second core in a location where it will have a full RCP-4 ring around it, that is past RCP-7 for our capitol core. Maybe 1 or 2 RCP-10 cities from the capitol in the FP ring. I still don't understand C3C FP placement, but Civ3 placement I know very well.

I think we should wait and send the FP up north not east. The east has to many mountains. I think the best location would be Sevastopol. Take a look at it, using RCP rings at 4, 7, and 10. It's a perfect fit to give us 2 complete cores, and will be alot better. Also... how does everyone feel about palace jobs to remote locations? To much of a exploit? If not, then all the help we could get type of situation....
 
I'd liked to someday be able to move the palace to north/east of Paris and let the whole south be FP controlled.

Unless we can support a 2nd army, my vote for this GL is the Heroic Epic. Once we get a city near the Athens site, then it'll be time for the FP over there.

What's it going to take to get the settler factory back on line? We've got lots of places to put settlers.
 
I believe that Veii was set up on Bedes watch. We should be able to pump out settler again. We also need to use that wheat as a place to pump out some workers... I know it's AW but we're really hurting.

Can we make explorers? Why not do the explorers with the army trick to go pillage the north to kingdom come?

As for the palace move, I saw it the other way with the north being FP controled, but either way works.;)
 
My reasoning was to put the FP in now in old Greece with an upcoming GL, then (much later) when we settle a city in old England/France us a GL to move the palace there. It will prevent flips of our new cities and allow for the new region to become productive right away.

We're along way from explorers (Navigation).
 
denyd said:
My reasoning was to put the FP in now in old Greece with an upcoming GL, then (much later) when we settle a city in old England/France us a GL to move the palace there. It will prevent flips of our new cities and allow for the new region to become productive right away.
the only problem with this is that it will take time to develope the new core, which we won't really have since this is basically an AW game. we need the core developed and pumping units the entire game. imho, palace jumping out of the core will not help and will just slow us down while we get barracks, markets, libraries, etc setup again.

we need to conquer this continent ASAP, then figure out how we're going to go after the other, probably more advanced continent later.

after bugs' turns, we need to also talk about research. i've noticed that we are doing a min run on philosophy, one of the cheapest techs of the AA. i must say that this was not a very smart move. however, we're probably so far in the hole right now with this tech, we should just finish it and then agree on what to research next. hopefully, something like a gov't or currency.
 
G-Man: We won't lose the original core productivity, we'll just gain additional production in the new core. The original core will have the benefit of the nearby FP to keep it going.

As for research I agree, the AI we know already have Feudalism (pikes) and aren't that far from Chivalry (knights) and Gunpowder (muskets), neither of which I like sending Legions against.
 
Back
Top Bottom