SGOTM3 Rome - Team Bugsy

Sure ain't no rest for the wicked.

Nicely played, all.
 
I concur with the plan to move NE and NW and cut down the number of fronts. If we can control the ridgelines and force the bad guys onto some flat land, we can set up some killing zones.

Edit - Hey some good news - Our scoring curve is starting to climb and we're no longer in the lead for the wooden spoon :D
 
Sorry guys, I played 3 turns last night and was playing on finishing the other other 5 tonight, but worked just beat me today. Will have it up tommorow.
 
(boggles) Our armies can't pillage! This is so wrong! They took the pillage flag out of the GOTM and it carried over into the SGOTM, so those armies we just built will not be able to pillage at all themselves. Ideas? Is it time to make the explorers?? What should we do?! It looks like MB didn't know when he put it out, so can't blame him.
 
Explorers don't appear until navigation, which is a long way off. I think we're going to have to do this with brute force. Just keep building cities and units, and fight defensively until we are out of land and need another city.

Expect a wave of pink units as the French get their GA.
 
alerum68 said:
(boggles) Our armies can't pillage! This is so wrong! They took the pillage flag out of the GOTM and it carried over into the SGOTM, so those armies we just built will not be able to pillage at all themselves. Ideas? Is it time to make the explorers?? What should we do?! It looks like MB didn't know when he put it out, so can't blame him.
well, the armies can kill pikes and muskets so that will be thier job :) it would be time to make explorers if we actually had the tech that allows them (nav) but we don't, so no need to consider. the army's cannot go it alone so i image we'll bring legions along. don't worry, it's not a big deal as it's only 3 of our units.

edit: x-post :)
 
They are still the most powerful thing we have, so we should build them as much as possible.
 
Turn 0 (370AD)
It's 370AD, and we don't have maps or money yet.
We're 3 cities away from another army, with 2 settlers and 1 being made. Going to try and get all 3 up and running and an army started on my watch.
Take out English longbow with a legionary.

IBT
French want something. Don't know what it is, and don't really care.
loose a legionary on the magniot line.

Turn 1(380AD)
Take out french longbowman that killed our legionary.
Build mine nw of rome.
fort army in Antium to heal.
Send legionary towards Viroconium.
Send settler in in Ravenna to Viroconium.
bombard 1 bab swordman, then use vet legionary to attack. We win, and promote.
Vet legionary vs bab longbowman. We win, 2 dam, no promotion.
leave the last one.
send 2 units n of Pisae to join Spearman. I'm not sure, but feel this finishes our kill zone. If we had better roads this would be much easier.
See a French Musketeer. Hello there! How ya doing! Please go away now!
Rome now has 15spt.
Can turn sci up a bit.
Change Pisae from horseman to cat.
Hispalis would also be better making Cats, at least until it builds a barracks.

I hope no one gets upset by this, but I really don't know about VIroconium as a FP site. The key is to get as many cities as you can within a 4 tile radius to get almost no corruption. Half of Viroconium can't even be settled, and the ones that can be settled will be lucky to grow to size 6 even with aquaducts. We're giving up a second perfect core to be able to move a palace later, and probably not giving us any benfits then, and only ruining our hard earned RCP placement. Seems that it was placed with C3C thinking. But that's just my opinion, I could be wrong.

If we get a worker up to mine a couple of hills I think we can get Antium at 15spt, but at zero growth.
Looks like the only location to claim the incense is RCP-5 spaces away from Viroconium, making it the closest city in the FP ring. It's going to be about 25% more corrupt then if it was RCP-4.

IBT
russian longbow falls to our legionary.
Veii Settler - > Settler
Ravenna Spear - > Catapult
Hispalis Cat - > Cat
London Builds Sun Tzu's. They may not be as easy as first though.
Russians, Germans, Americans, and Babs switch to Leo's.

Turn 2 (390AD)
Elite Legionary takes out bab sword.
Elite Legionary vs vet bab longbowman We win, but are redlined.
Do something stupid and accidently move all units out of Viroconium on a misclick. Send a spear from Byzantium to make up for it... or try to, until I realize there is no road. (rolls eyes) That's it for me trying to play tonight. Saving here, and will finish on the morrow.
Wake vet legionary in veii, swapping him for a 2hp unit so it can heal. Use him to plug up a hole in the line.

IBT
bab longbowman falls to our legionary and he goes elite.
then bab swordman kills him.
we win another against the babs
win against enlighs longbow goes elite
same unit win against english longbow
antium, Cumae, Pompeii, Legionary -> Legionary
lutetia baracks -> Legionary (city needs major worker attention)
French building Leos


Turn 3 (400AD)
vet legionary takes out bab spear, lossing 1hp.
bomb some units.
REG?! horseman vs reg bab longbowman - we win, no damage.
Send a legionary back into Viroconium.
Keep the settler in Rome for now.


IBT
Bab sword attacks vei and falls.
bab longbowman falls to our spear. That stack is now gone. Got another one right behind them.
And greeks are moving about some settler pairs.
Lugdunum catapult - > cat

Turn 4 (410AD)
Bombard some units around Lugdunum. Get the musketer down to 1hp, and let him decide if he attacks or leaves instead of leaving a unit exposed. We could really use some roads on these attack zones.
Shuffle some healthy and healing units around.
Move a settler to Viroconium. Is there to replace razed cities.
Use our army to take out greek hoplite and settler combo.
was a long battle, but we won. Disband workers. (This hurts everytime)
Use Legionary to take out French longbowman. Move settler to follow him.
Wake Legionary in Byzantium to take out bab swordman. These guys are everywhere! We win, 2 dam.
MM so we can get the library in Rome this turn! Took 5 mins and some major tile sharing to get it done, but it worked.;)
Take a turn off a Legionary in Pompeii but its worth it IMHO.

IBT
babs move in units all over the place. Russians moving alot of units too. Seeing more Musketeers showing up. Seems they're not going after Pisae now.

Rome Lib - > Legionary
Pisae Cat - > cat
The Gate Wall - > Worker I think this city should train mainly workers.
Viroconium Legionary - > Legionary
Pulling -8gpt with 16 gold in the bank. But we get Map Making next turn.

Turn 5 (420AD)
Bombard bab longbowman near Veii.
Do it again to another one.
vet Legionary takes out first bab, taking 2 dam. No promo.
use Horseman to take out second longbowman. No dam, and he promotes to vet.
Use vet legionary to take out bombard bowman. We win, 1 dam.
Bomb bab bowman on a hill. Second one misses.
Have to move a legionary back towards the core a bit... he's out to far, and we need cats for those musketeers.
Change Byzantium from Temple to catapult. If it flips, it flips. We need a road.
Wake the army in Antium and send him 1 s. Yep, no pillage.
bombard hoplite and russian spear near Lugdunum.
Wake Legionary in Viroconium and send him to Byzantium.

IBT
chop forest in viroconum
babs move some units.
Russia wants peace.
lord there's alot more of them then us.
Map Making comes in.
Have to turn sci down to get some gold built up. To big of a loss. Is either 26 turns at +2 gold, or +9 gold at 40 turns. Choose 40 turns.
Veii Settler - > Settler
Antium Legionary - > Legionary
Antium is going to starve unless we can get rid of those musketeers.

Turn 6 (430AD)
We need some cats up towards the north, but there's no roads to get them there quickly enough.
Bombard bab longbowman near Veii. Hey! There's an american next to him.When did they show up? Looks like everyone is at war, and at our doorstep now. That must mean America and the Babs declared peace.
Moves some cats from Lugdunum to Viroconum.
vet legionary falls to bab bowman. Second Legionary falls to the same bowman, and he goes elite! Send a legionary from ANtium to Rome, then use the legionary in Rome to take out Bowman and he still redlines! Talk about Killer Spearman syndrome.
The game crashes! I try to play it out as before, and get about the same results. I think a bombardment didn't go through.




IBT
units move all around, no attacks.
Looks like Russia has a RoP with France.
Rome Legionary - > Legionary
Ravenna Cat - > Legionary
Hispalis Cat - > Cat
Byzantium Cat -> Cat Still need a road, but working on it.


Turn 7(440AD)
Kill bab pikeman near VIroconum. Disband 2 workers from the settler. (sighs)
Use army to kill a muskteer north of Antium. Looks like he lost 2 hps.
Legionary kills russian longbowman south of novgord. Looses 2hps
Kill bombard reg american pikeman out in the open of our kill zone. Redlined, but go elite. SHould have used hormsman instead of legionary, but he probably would have died.
MM to get Cumae up to 10 SPT, and can still keep Rome at 16 SPT instead of 18, at 1fpt. Feel pretty good about that... about the only thing this turn log.
Use ARmy to take out Russian Settler/Pike combo. Disband workers.


IBT
legionary falls in byzantium, but second one survives and promotes.
legionary falls to longbowman in kill zone.
Cumae, Pompei, Legionary -> Legionary
Lugdunum Cat - > Cat


Turn 8 (450AD)
Trajan horse takes out Musketeer south of The Gate Was painful, but he dies.
Vet legionary takes out bombarded french pike near Lugdunum
3hp Elite Legionary takes out reg bab sword near Byzantium, and is redlined. 1 vet legionary at full strength plus him left against 1 bab swordman. We'll keep the city.
Vet horseman vs 1hp reg bab longbowman in kill zone. He goes elite and moves back
Found Gonzomonium.
Found Lunacantorium on Incence. Going to be hard to hook up to the empire.
Maximus Maulers takes out Musketeer in Rouen, and a spearman is left.
Feel stupid about making the Gate a worker city and change it to Catapult
I missed my goal of making that 16th city by about 4 turns. It was just to violent to get a good pair out there.

Final Thoughts:
Good city locations are slim, and are limited to the south due to the high amount of attacks towards the north.
It's a defensive game. Really. Most of the units I'm seeing are defensive based units.:p
I wish there was more I could say as I pass it off, but basically it boils down to making 2 kill zones in the northern area, and working our way towards the east and south. If we can clear out everything east and south of Tblisi and make it Roman this game will be much easier. Not having much trouble there, but that's the only way I can feel we can safely expand at this point, and it will make it so we're only fighting a 1 front war, albiet a larger front then we could have wanted.

Red Dot on photo are good city cites. Best one is Rouen, that's the northern most red dot. Notice all the units who aren't ours? There were ALOT more.

Was fun, but tough.... Good luck, you're going to need it!
 
Eye candy for the masses! (Okay, so I'm used to more people watching over in TDG.:p)

BTW- I think we're one of the faster teams that are playing the varient.
 

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nicely played alerum, seems our killing zones are working well. looks like bede is up!

edit: also, looks like denyd had more foresight that i in regards to england :lol: Sun's would help a lot in this game but now that france has muskets, we may start to get seriously pinched. hopefully they all start getting on each others nerves again and we can take advantage of it.
 
Nicely done, gents.

I see it and will pick and play tomorow.

Try to clear the SE. Advance north slowly.
 
reading some of the grumpy old men of all war threads (which, btw, is now required reading for all players in this game :) ), i think it's critical that 1 of our army's heads north with a couple of horses and starts pillaging around Paris. completely cut it off from the rest of her empire. we need France to get weaker.

it's also critical that we get cities on hills with walls near Dover and Novgorod. After that, we go for Tblisi and Lagash while the army in the E takes care of Corinth. we need to take pressure off the core or we're going to crumble too fast.

re: research: do we have currency? imho, we need it before construction as markets will help sooner than aqueducts.
 
hehehehe... The Grumpy Old Man series is about the only ones that I lurk anymore.;) I've followed them up since the start of their little adventures... already at Sid, and I hope they stick with the Mayan start.;)

Remember, that our armies CANNOT pillage. We can use it as a shield for some horseman to go pillaging, but they can't. I aggree we need to reduce Frances ability to make units quickly.

I *THINK* we've already research construction, and the only thing left to get us out of the AA is Currency.
 
Weeee - we're almost ready to be able to read spoiler # 1

Who's the lucky victim who's up?

Not me again, I hope :ar15:
 
Denyd
G-man
Alerum - Just played
Bede - Up
R&L - On Deck
Bugs
 
Will play and post tonight. Sorry for the delay...
 
It's okay Bede, take your time. It's going to be ROUGH going during your turns. Need to get some pillaging units out there... maybe buidl some spears just for that purpose... no attacks, just pillage... maybe a spear with an army, and send 3 combos like that out?
 
alerum68 said:
It's okay Bede, take your time. It's going to be ROUGH going during your turns. Need to get some pillaging units out there... maybe buidl some spears just for that purpose... no attacks, just pillage... maybe a spear with an army, and send 3 combos like that out?
actually, alerum, if you took a horse, the army could move, and then the horse could pillage, then move under the army. should work very nicely to cut a gaping hole in the french as quickly as possible.
 
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