SGOTM3 Rome - Team Bugsy

Well played! Excellent headwork going for the Pentagon.

We need to settle us som more cities so we can build another army. Just a thought, would popping a settler out of Rome help out, or will it cripple or production? After my turns we were getting 10 spt IIRC, that's a legion every 3 turns.

Roster Check

Denyd - Just Played
G-Man - Up
Alerum - On deck
Bede
R&L
Bugs
 
Sir Bugsy said:
We need to settle us som more cities so we can build another army. Just a thought, would popping a settler out of Rome help out, or will it cripple or production? After my turns we were getting 10 spt IIRC, that's a legion every 3 turns.
i'd like to keep Rome chugging and eventually get it up to 15spt. however, other cities like Ravenna, Viroconium or Pompeii could help out with settlers here and there. Pompeii and Ravenna have access to a cow which should help them recover more quickly than Viroconium.

I'll play and post tonight. Have we settled on a particular tech or do I just chose the cheapest required one?
 
I think the cheapest one, Although construction so we can build walls will be a nice one to get.
 
I started research on Code of Laws, with 60% sci, we get it in 6 turns with +15gpt (that's in despotism).

We'll need 4 more cities (1 settler tagging along with Army to Nuremberg, need 3 more) to build the next army. Once we can get Legions pumping again, we'll be able to let the armies free from defensive needs to roam and kill those local cities. It's going to get tougher as the first pikes are on the scene. The fact that England lacks iron, makes her a prime target at this time. I suggest we keep 1 Army killing AI cities in the NE and send the other 2 with any Legions we can spare to take out Lizzy.

Things will change as far as settler production once we're in Monarchy (no despot penalty anymore). We will need to settle near the old Oxford site to provide a buffer for Veii so we can improve the land there and not have to worry about AI pillaging or killing our workers.

I agree Bugsy, killing captured workers seems like a major waste of resources. Even the most Xenophonic societies have the low class grunt workers (normally from a less developed culture).
 
denyd said:
I started research on Code of Laws, with 60% sci, we get it in 6 turns with +15gpt (that's in despotism).
Thanks! will stay that course, of course :)
Once we can get Legions pumping again, we'll be able to let the armies free from defensive needs to roam and kill those local cities. It's going to get tougher as the first pikes are on the scene. The fact that England lacks iron, makes her a prime target at this time. I suggest we keep 1 Army killing AI cities in the NE and send the other 2 with any Legions we can spare to take out Lizzy.
Sorry, but i disagree again (for some reason, we seem to be doing that alot this game, which is unusual). imho, lets take out France before she gets to muskets and her UU. pikes vs legion army's are not too bad. plus, we could keep her from getting a GA that way and becoming a juggernaut. ditto Russia and it's Cossacks (though we'd have to take out babylon 1st). England is a puppy right now with no hope and I don't see her situation changing that quickly.
 
Doing my best John Kerry impersonation, I think I'll change my mind and agree with you about France being next. Your logic for France next is better than my decision based on no iron. If England doesn't have iron now, she likely won't have it later and hopefully she is trailing in tech and won't have muskets when we get to her.

I also agree with Bugs on getting settlers out ASAP, we've got a little lull right now on incoming AI troops. Now might be the best time to rush a couple of settlers, don't spend too long though building them as the AI isn't done sending troops our way yet.
 
In either case, we'll need settlers. That portion of the variant has set us back the most IMHO. I really like the idea of bringing a settler along when we're going to raze a city.
 
Definitely agree on France. I was more curious what we'd do with England territory once we razed it all anyway, we'd just be helping the Babs to get bigger, sooner. It would help to attract many of our attackers away from our cities, though.
Taking France first is more like incremental growth for us. I like it.

Getting walls won't help our core cities, since they're > 6, and we've done well with rivers, keeping our duct needs to a minimum. I don't see the priority on construction.

As far as disbanding workers goes, we don't have to like it, we just have to follow the rules. We're too far into the game to go for a switch to non-variant now.

Up with settlers!
 
Question - I'm being told that the restriction on hacking forest for shields mutliple times seems to have disappeared in C3C. Can anyone confirm or refute this?

Thanks.
 
RowAndLive said:
Question - I'm being told that the restriction on hacking forest for shields mutliple times seems to have disappeared in C3C. Can anyone confirm or refute this?

Thanks.
refute. did this by accident following one of justus' turns in bugs21 and definitely didn't get shields chopping a forrest for a 2nd time on the same tile. this was v1.22f...
 
I concur. I just saw this in Alerum's Race Wars game. The lumberjack exploit has not come back.
 
Thanks. I didn't think that that would be reinstated.
 
One more little thing for the next guy to consider:

The Legions seem to all be finishing in bunches of 3 or 4. You might want to take the 2nd or 3rd set east and take out the French & Russian cities over there. If they could bring a long a settler or two we could claim that land and essentially have the southern lands to ourselves. After those small cities are gone our troops could head north and take out the rest of Greece.
 
Preflight check: MM Antium to prevent loss of food. MM Ravena to speed up growth. MM Pompeii to prevent a riot. We should be a Monarchy next turn :) Oops, also MM Rome off of river grass and onto wino hills.

IBT: watch many AI units move around. We become a Monarchy.

T1: 280AD Fire all clowns possible and get production up pretty good. Veii is going to build a settler.
Trajan’s Eagles kill a stubborn spear in Nuremburg (13/19). 1 still left.
Near Lug: Bombard a German sword and then kill it (2/3) with the Mauler Army (10/18). Kill the archer on the same mountain tile with an elite Legion (3/5) and get another Leader [party]. Now if we only had something useful for him to do :D

Run the leader back to Rome and he’s fortified there

Near Veii: 4/5 legion redlines but kills 3/3 English spear.
The Red Machine kills a 3/3 Babylon sword on a hill (11/19). Elite it was protecting moves to prevent it’s loss.

IBT: Russia founds a town under the foot of the Hero of Argos (elite* 4/5). Protected by a spear on a hill.

T2: 290AD Trajen’s Eagles kill another spear in Nuremburg but it had a third.
Hero of Argus redlines but dies to spear in Russian town.
Russian are starting to bring some serious heat (4 swords and 1 archer)

IBT: Russian swords are headed SE? wonder where they are going.

T3: 300AD Eagles kill another spear but still no taking that darn city. A legion arrives to help next turn.
Between Rome and Lug: vet legion dies against 2/3 babylon spear on hill (he’s headed for our iron.
Near Veii: kill a 3/3 English spear with a vet Legion (2/4)

IBT: a settler, a couple of Legions, and a cat finish

T4: 310AD The Eagles finally finish off Nuremburg, disband 3 workers (5/19). French galley is trying to land something on our spices so I block with the spear in Pisae.

2 Legions and a horse are built.

T5: 320AD Found The Gate -> walls; 4/5 Legion and Big Red Machine kill 2 Russian swords.

We are now surrounded by foreign cities with France building 2 to the east, America 1 to the S, and Russia 1 to the East. Turn off Settler factory @ Veii and make more Legions.

T6: 330AD elite Legion kills Babylon sword near the gate (2/5)

IBT: French musketeers and longbows show up :(

T7: 340AD Try to kill as much as possible without losses. Veroconian spears moved to Byzantine due to Babylon sword threat.

IBT: 3 Babylonian swords die attacking Byzantium, squelching that attack. Also, a Legion on a hill defends against a French longbow.

CoL -> MM (10T @ 30%)

T8: 350AD Kill 2 Russian swords and an archer near Antium. Bombard a Russian Spear to 2hp near Lug.

IBT: defend against an American sword. Babylon now bringing the heat with 4 swords and 6 longbows.

T9: 360AD Need 4 cats to take 1hp off a hoplite going for our iron (between Lug and Rome.

T10: 370AD Redline a hoplite with the cats near Lug and kill off with a vet Legion.

I started a Library in Rome since our research rate is pathetic. Can be vetoed by the next player. We’re 1T away from Rome doing 15spt. You’ll need to MM between Rome, Pompeii, and Cumae to do it. Also, the 3 workers to the NW of Rome should mine that grass to free up some tiles for Pompeii or Cumae.

I’ve been performing a “flex” defense around Veii. That large stack of Babylonian units is headed straight for Veii so I’m trying to fortify on the hills in front of the ciy and to set kill zones in the grass beyond the river or @ the game-grass. If you bombard units 1st, especially the defensive units, they tend to retreat to heal instead of moving on to their target.

Finally, the Maurauder Army is near Veroconium. It and 1 Legion could escort a settler E to claim the incense and to clear some more towns. However, I would recommend you wait a few turns and bring at least 4 Legion’s + the Army. Another settler is uselessly waiting in the S @ Ravenna and could be brought with the Army as well.

Settler pump is on (set to “Low” so we can alternate between Legion and settler every 8T) but could be switched off right now if desired.

Red Machine is healing in Antium.

The Eagles are healing at The Gate.

A leader is waiting patiently in Rome.

sgotm3-bugs-370AD.JPG
 
Well we know where oil is going to be. As soon as possible, I would turn the settler factory back on and send a new settler and some units to sack Grenoble and Houston.

I think we now have more cities than any other civ on our continent. The problem is that collectively they out produce us. We need to get more cities just for more armies.

Roster Check:

Denyd
G-Man - Just Played
Alerum - up
Bede - On Deck
R&L
Bugs

We're doing well turning the game around team. Let's keep it up. I think it helps the continuity to play like this.
 
Sir Bugsy said:
Well we know where oil is going to be.
:lol: it's even got an oil-town name :lol:

we are up to 34 legions right now but need almost every single one to hold off the advances. Once the babylonian SoD is dealt with, we should lash out NW of Veii as well and settle a town on the hill out there. that will take the heat of Veii and allow it to make more settlers and workers.

i switched the pump to low i guess to make up for the lost builds during the anarchy period. it should be up to speed now and ready concentrate on settlers again. just not enough units to escort settlers and then also defend the NW and NE fronts. The mountains are the biggest pain as we have 0 kill zones between them and our iron. it would be nice to get over those and resettle the babylonian town and the greek town (Corith). That will cut the direction of attacks down as well.
 
Back
Top Bottom