Preflight check: wow! Latest Ive been researching a 1st tier MA tech in almost a year

oh, this hurts so good

and I almost play in C3C
I dont see MDIs on the tech tree, so I assume those are not present.
Oh yeah, I do bad things.
Turn research to zero to see we make +26gpt with 43g in the bank. Start contacting our new friends
Note that India only has Fuedalism, nothing else.
Contact Iroquois, renegociate peace for Mono, giving them 18gpt and 43g.
note the date is 850AD
Contact India, sell them Mono, getting Fued and 8g.
Declare war on India.
We cant seem to do any research right now due to the payment to the Iroquois, so I fix that by declaring on the Iroquois as well.
@bugs, you can forget the tracker, we're officially at war with everyone we know
Set research to Chivalry @ 20%, our maximum +gpt research we can do atm. Due in 22T @+2gpt
Turn on hyperspeed.
IBT: Germans want to talk but I send them away.
Kill some cav, lose the Army in Lunacantorum, and then an elite Legion in Tarentum. Defend against a couple of German knights.
T1: 860AD Destroy Buffalo.
Ceasers Savages retreats 1 Russian Knight near Nicomedia.
Change The Gap to a temple so we can expand our borders a little.
Glory of Rome and accompanying Legion continue N, getting joined by a horse.
The Eagles and Machine group rests for healing this turn.
Elite Legion kills redlined Cav near Tarentum
IBT: Send the Americans away. Lose the elite Legion after he retreats 1 cav.
T2: 870AD Found Nicolopolis, redline a German knight, losing a Legion, and then mis-click a horseman near Antium. Kill it with a Legion from The Gate.
Greece only has republic over us so I dont really see a threat from there. Therefore, I move the Eagles and Red Machine towards the French, with the Eagles retreating a Russian Knight.
Turn off research for one turn as I note we can get Chivalry in 12T @ -5gpt instead of 20T @ +10gpt. We have 29g in the bank so this will give us enough to research it in 12 @ max.
IBT: Lots of tenuous holds but we dont lose anything.
T3: 880AD Reset sci slider to 30%, Chivalry in 12T @ -3gpt. Found Londinium and Eburacum
Leave Aesonesium a little exposed, moving 3 Legions and 3 Cats towards Samarra.
With the 2 new towns, we can get Chivalry in 10T vs 12T @40% (-3gpt)
T4: 890AD sorry, too caught up in stuff. Armys are pillaging, looks like France is importing her horses so we have to cutoff the capitol.
T5: 900AD
T6: 910AD Kills are outnumbering losses by about 2 to 1. Have 3 Legions, 3 cats, and 2 horses bothering Samerria, killing 2 cav and retreating 1.
T7: 920AD Kill a couple of Cavs and redlined muskets. Destroy mountain road from Samerria.
IBT: Aztecs complete JS Bachs
T8: 930AD Death in the South Army is finally healed and is now moving up.
T9: 940AD Kill more stuff, lose a couple of Legions. Pillaging was slowed down in the N because we did not load an extra horse with the Machine and Eagles. Eagles are coming home to pick up a horsy.
T10: 950AD Hippo riots (damn). Death in the South Army kills a musket protecting an English settler to our SE.
Notes: 1. The attacks on Lunacantorium and Nicomedia are constant. Also, every cav unit is using the mountain W of the horse tile N of Nicomedia as a gateway to attack Byzantium. I have 2 Legions there now that should be fortified next turn.
2. An Iroquois galley is trolling around our south quarters.
3. I have a settler not moved yet NW of Aesonesium. I was going move it to the hill tile to its north. This is incredibly aggressive but I think many Byz cavs will die attacking that spot. Rush some walls when you can.
4. Chivalry due in 4T @-10gpt. I highly recommend we keep this rate up. We lose units and gain towns all the time so it is not a problem.
5. 2 pillaging armys are near Paris. Please cut off the capitol from the world before you start going after all the food tiles. I think France is importing her horses and cutting off the capitol will automatically end the deal.
6. Our core could use some more work. We have citz working unroaded tiles in the core. Migrate about 3 workers N to gradually take care of this. We need the cash to research stuff.
7. I have cultural improvements being built so we can push back our borders and force units to move further to heal.
8. 2 settlers are headed to the SE. They should be used to secure the blank area. However, 1 more settler would be nice to have so we can settle on the gold hill between Gonzo and Eburacum.