SGOTM3 Rome - Team Bugsy

Bede said:
Spoiler up.

Once again brother Bede, your efforts do not fail to please. :D :clap:
 
Those were horrible sets. Felt like all I did was swatting killer bees with a really old fly swatter... I think our kill ratio was MAYBE 3:1, but 2:1 is more likely. No where near those 10:1 ratios I was saying we were needing. We need to move the pillaging armies onward now. I started doing it on turn 6, but it's going to be a while before we cut off all the horses around, and by the time we leave I'm nervous the AI will have it hooked up again... make sure to pillage not just the horse, but around the horse so it takes them a while to get to it.
 
alerum68 said:
Those were horrible sets. Felt like all I did was swatting killer bees with a really old fly swatter...
don't knock yourself so hard, those were very difficult circumstances. that was a good, solid set at essentially AWE. nothing lost, 4 towns gained, knights on the way... :) we've built a foundation, now lets see what we can do with it :ninja:

edit: we may also want to start considering infrastructure after those knights in the core are built. I don't think we have any markets atm, and very few libraries (as was previously mentioned).
 
We need to keep a few units near Paris so that the workers won't come out again. Maybe even one army per foreign capitol.
 
:hatsoff: gentlemen.

I promise I shall never begin a report "It was a dark and stormy night..."

Now that I have composed the last round of deathless prose I shall proceed to play the game.

Hope to get five or so turns in tonight, the remainder tomorrow.

Would be ten tonight, but....Bede's alter ego has a date with Michelle the MilAd :eek: :smug: :blush:
 
EDIT: Sorry, previous comment about karpal tunnel was in poor taste...
 
RowAndLive said:
EDIT: Sorry, previous comment about karpal tunnel was in poor taste...

:rotfl: :lol: But very punny.
 
1020
I discover an Aztec settler team in the SE. We don't need another nation with an outpost down there and if I wait the IT there will be a town, but I don't have enough force on hand to make a reliable kill on the covering pikeman. Not wanting to risk the army or the legion covering Gordium I will have to wait. There are also barbarians wandering around out there (the name is Bereu if that means anything to the puzzle-solvers).

Looking at our cities we need to get some growth in Rome and the hills mined and roaded to get to 14spt. Our labor force is working hard in the outlying towns but we need at least three back in Rome. Wake up a team minig a grassland at Londinium and will move it back to dig mines at Rome as the additonal production from the mine will be lost to waste anyway. We have the same problem at Ravenna so retask the workers there to go back to Rome as well.

Run through the rest of the towns and see lots of opportunity but not enough labor.

Turn research to zero as I am going to be extorting Engineering from the Aztecs soon anyway (as soon as Death in the South heals up) then turn it back up as I realize that we are going to be pillaged big time by the Bereu horsemen. Then call Monte up and take Engineering for 36g and Suffimentum to emtpy the treasury and knowing we will be at war with the Aztecs before the loss of the luxury causes any problems.

Fight off the Babylonian cavlary at Arretium with the loss of two legions and one promotion but an English cavalryman burns Aesonium to the ground. Barbarians pillage Tyrus and we lose the shields for the cat. The Japanese build Smith's Trading Company and start Magellans's. America cascades for Smith's to Newton's

1030-1040
Fight off American cavalry, English cavalry, a German knight, retreat two French cavalry at Nicomedia.

In 1050 ask the Aztecs to leave or declare and they declare. Attack the Aztec pike and nearly lose Death in the South but finally kill the bum and capture and disband two slaves

Continue to fight off AmCav, EngCav, French longbows, German knights, Russian knights and Babylonian Cav. Haven't seen a settler pair other than a couple of Russians that appeared briefly in the SE then scuttled for home. I an trying to build a defensive wall in the mountains facing Greece.


Half the world is in anarchy so Democracy must be pretty well known

Elite victory against Babylonian cavalry at Arretium produces Tarquin who forms Aequilae Tarquinis and loads with legions.

1060-1070
Keep fighting off Babylonian and English cavlary in the West at Arretium and Germans knights and French longbows at the Gate. An elite victory against a crippled Bablyonian cavalry at Tarentum produces Hadrian who scurries off to Antium to form yet another army. Debate as to whether or not to load with knights then decide to load with legions instead to provide coverage to advancing knights and battering rams against enemy cities.

Frenach cavalry reappear so its time to head the pillagers back to cut off the French horses at Rheims. Cannot seem to get untracked to take the war to the French or the Greeks. There are just too many enemy troops in the mountains in the east and coming at us in the west.

1080
Continue swatting at the various knights, longbows and cavs in the territory

In 1090 the Babylonians bypass Arretium and attack Verona, founded on the rubble of Aesonium but the city stands.

Run some defense into the weastern towns but there is only one healthy attacker left, an American cavalry and all the towns have at least two defenders and at least one catapult. Verona has only one wounded elite but there are only crippled cavalry in reach of the town

1100
Sling stones at the German knight occupying the floodplain at the Gap. Cripple him. Can't take him out as the army are the only defenders in the town.

The only good thing about this set of turns is that we we killed a few 80 shield units with 30 shield units but the kill ratio was closer to 2:1 than 3:1 Gained two armies and have stronger defenses in the west. Could not get on track to move on either the Greeks or the French. Too many mosquitos to swat. All the cities I can see have sprouted smokestacks so we are officially at least an age in the hole.

Don't know what counsel to offer to the next far better player. The attacks in the east have been nuisance attacks. We need a city in the Greek lands east of The Gap to cover the grasslands there and keep the mosquitos from getting into the mountains where they are really hard to kill. There is a settler in Londinium waiting for orders to move east.

Didn't get any infrastructure built as the swarm kept the towns producing legions and catapults.
 
That sounds like a rough set, but you handled the rabble quite well. But it does sound like you took some steps forward. Too bad about Aesonium, but those things are going to happen. I think once we get the French horses pillaged, we need to plant an army righ ton top of them.

R&L is up
I'm on deck

Edit - Looking at the score graph, we actually have a decent chance of finishing in the top half of the variant teams... if we can finish.... with a win.
 
Got it. Nice job fending off the masses. I'll see about building Aesonium 3.

I've been putting together an analysis of the scoring for the different teams in this game, similar to what Ivan did for the last game. I've also gone through and looked at who transitioned to MA on what turn, and when they got any wonders. It should be ready to post soon.
 
RowAndLive said:
I've been putting together an analysis of the scoring for the different teams in this game, similar to what Ivan did for the last game. I've also gone through and looked at who transitioned to MA on what turn, and when they got any wonders. It should be ready to post soon.
I'm afraid to look :lol:
 
Just a quick few notes - just starting turn 6, Besancon is gone & about to be resettled, Yakutsk will go this turn, Samarra will go as soon as I get 1-2 more units there. We have an added leader who I just found out CAN be another army, but unfilled - I'm thinking knights. Lastly, the Aztecs are bringing caravels in to the West coast from straight out. Feedback?
 
nothing other than it sounds fantastic :goodjob: not sure what we can do about caravels atm, maybe swarm them with galleys but we probably need more legions. i'd suggest we leave an army or 2 on the east coast with cat's in case they drop off rifles instead of muskets. but it would also be nice to have those greek silks...
 
Sounds like very good progress. I'd leave some units for playing a zone defense along the coast. A knight army sounds very promising.
 
Don't want to sound like a broken record but awesome progress! DId you already form the army, or is he still a leader? I'd form him before I attacked again.
 
Quick response - I formed the knight army, and then got another leader. We now need more cities to allow another army. I've left a lot of opportunities fopr Bugsy to follow up on. See below.
 
1100AD – 0
I’m only going to play 5 to get back on the proper turn count.
Reset prefs & review situation.
See the south coast cities with no defense, and a Russian & Iroquois galleys & a French galleon headed there. Move warrior from Gonzo to Tyrus. Move spear from Lutetia toward Londinium. Can’t rush, and can’t find any extra units to chain move from elsewhere. Looks very bleak.

IBT: 3 red-lined Bab cav die vs 2/4 warrior forted in Verona. American cav -1 killing vLegion in Caesarea. See that French are headed North, not South, and the Rus galley is actually a barb galley. Greek & Iroquois galleys are coming South.
Rome knight > legion in 2. (Don’t have time for knights.) Lutetia pike > pike in 8. Gap temple > pike in 15. Viroconium legion > legion in 4. Palmyra knight > pike in 8. Agrippina walls > court in 80.

1110 – 1
Cat misses Greek galley near Lunacantorum. vLegion from Nicomedia S toward Lunacantorum, but find no road in the ruins? Army + 2 cats from Nico to irrigated plain at Besancon. Should cause a food shortage there.
@ The Gate: cats take 3 off German LB, 3 off French spear. vLegion -0 kills LB.
@ Jerusalem: cat misses Rus musket. vLegion from Veii redlines musket, but dies. vLegion -1 kills red musket. vKnight NENN -1 kills Rus vKnight & promotes.

@Tarentum, cat takes Am cav to red, 2 off Fr LB. vKnight from Rome -0 kills LB & promotes. vKnight -1 kills red Am cav & promotes, return to Tarentum. vKnight from Caesarea to hill South of musketeer.
@Gap, cats take 1 off of Fr LB. eLegion -0 kills LB.
@Byzantium, cats take 3 off Gr LB, 2 off Rus Knight. vLegion -0 kills red LB. eLegion -2 retreats Knight. :blush: Should have used a wounded knight.
Workers Chop @ Hispalis. Spear forts Nicopolis.
<save… 6 hours later…>
Upgrade spear in Ravenna to Pike. Knight from Viriconium to Rome. Move settler East.

IBT: French drop cav at Cumae. 5/5 Knight @ Tarentum on hill dies to 4/4 German knight -3. Bab cav toward Jerusalem.
Antium knight > pike in 3. Cumae legion > knight in 7. Pompeii legion > knight in 7. Hispalis rax > pike in 8. Lugdunum legion > knight in 12. Londinium cat > cat in 10. Cyrene walls > cat in 20. Tyrus cat > cat in 10.

1120 – 2
@The Gate, cats take 3 off German vKnight, vLegion -2 kills Fr spear, 4/5 knight from Tarentum -2 kills red knight.
@Caesarea, cats miss musketeer in grass, eLegion from Antium -0 kills red knight, vKnight from Antium -3 kills Musketeer,
@Arretium, cats take 3 off vCav, 1 off rCav, eLegion from Verona -1 retreats Bab cav taking red, 4/5 knight from Verona -1 kills red cav,
@Byzantium, cats take 2 off Greek rLB, vLegion -0 kills red LB, vLegion -3 kills vLB, 3/5 legion back to Byz. 2 eKnights from Byz to Rome.
@Besancon, cats miss, <save> Savages -3 kill musketeer,
@Pompeii, vLegion dies taking 3 off Fr Cav, vKnight from Rome -0 kills Fr Cav.
@Rome, knight makes bad move net nil, eLegion to Antium,
@Gordium, cat to Gordium, takes 1 off Greek vGalley.
Upgrade spear in Pisae to pike, settler to Byz,

IBT: Rus knight dies attacking 4/5 legion -0 @ Arretium, Bab red knight dies attacking Verona, 2 more Bab cavs to Arretium, 2 cossacks @ Samarra.
Rome legion > knight in 5, Tarentum cat > rax in 20.

1130 – 3
@Arretium, cats take 2 off cavs, vKnight from Veii -0 kills Cav,
@Besancon, cat takes 1 off musketeer, Savages -2 kill 2/3 musketeer, raze Besancon, disband workers.
@Rome, cats take 2 off LB near wine, eKnight -0 kills LB,
@Lugdunum, eKnight dies attacking German musket -2.
@Nicomedia, cat takes 1 off 2/3 Greek horse, eLegion -0 kills res horse, creates Leader, Maximus. Maximus to Lunacantorium,
@ Gate, 2/5 Knight -0 kills red knight.
Change Veii build to pike in 1.
<save for night>

IBT: Rus request peace, are up Republic, Theology, Invention, 9g, 10 cities – No.
English caravel heading south, 2 cossacks, 1 Bab cav at Arretium. 4 Fr LBs, 2 Eng cavs at Tarentum. Hoplite approaching the Gap.Greek galley near Besancon.
Veii pike > legion in 4, Ravenna legion > galley in 5, Gate temple > legion in 8, Nicodemia riots > taxman.

1140 – 4
America owns Newton’s, so rifles are close.
@Besancon ruins, settler still coming, army & cats move to gold hill to rest before going after Yakutsk. 2 cats from Nicodemia take 1 off Greek eGalley. Cat shot takes out roaded mine @ Yakutsk.
@Tarrentum, cats take 3 off LB,
@Arretium, cats take 1 off of 1 cossack, eKnight from Verona -1 kills Cossack, eKnight -2 kills Cossack & returns, army -4 retreats red cav, reinforced by 4/5 legion.
Maximus to Lugdunum, headed to Rome as can’t form army. eLegion from Tarentum to Caesarea & forts. vKnight from Rome to Caesarea. vLegion from Caesarea to Tatentum & forts. vLegion from Lugdunum to Rome.
<save to have breakfast>

IBT: Aztecs offer peace for 79g +5gpt, up same techs, 12g, 24 cities (many Indian & Iro) – no.
Amcav arrives @ Samarra. 2 Eng cav redlined attacking Caesarea. Greek galley near Cyrene, Aztecs land knight near Pisae from West, 2 Bab cav on mountain at Samarra, 2 Fr LB @ Tarentum, English land musket @ Verona.
Antium pike > knight in 7, Pisae legion > knight in 14, Viroconium legion > knight in 9, Byz legion > knight in 14.

1150 – 5
@Antium, cats take 1 off of German knight, vLegion dies taking knight to red, vKnight -2 kills red knight & promotes.
@ Tarentum/Caesarea, cats take 3 each off 2 LB, 3/5 legion kills cav, vLegion -0 kills LB & promotes, vKnight -3 kills cav,
@Arretium, cats take 3 off of Bab cavs, army & legion back to Arretium.
@Verona/Jerusalem, cats take 1 off musket, eLegion -2 kills musket.
@Yakutsk, SoD advances adjacent – army, knight, legion, 4 cats. Settler 1 out from Besancon.

IBT: Aztec knight goes red killing pike at Pisae. Rus knight dies near Besancon taking legion to red. German & Rus galleys on East, Greek galley @ Eburacum.
Caesarea pike > pike in 8, Jerusalem legion > pike in 10
English & Japanese begin Shakespeare’s.

1160 – 6
@Caesarea, 7 cats take 1 off an Am cav, eKnight -3 kills Am vCav, eLegion -4 kills LB in desert, army -4 kills 3/4 Am Cav,
<save>
vLegion from Veii -0 kills red Aztec knight @ Pisae. Maximus creates empty army @ Rome.
@Arretium, 4/5 legion -0 reds & retreats Bab cav toward Caesarea, army -1 retreats Bab cav to Samarra, vKnight -0 kills red Cav, eKnight kills vLB, leaving 2 red LBs, and only garrison to take them out. :sad:
@Gap, 6cats take 1 off hoplite,
@yakutsk, 4cats take 1 off of musket, vKnight goes red, takes 1 off of rMusket, eLegion dies taking musket to red (promotes), 13/18 army -0 kills musket, leaving spear. :rage:

A review of city counts (unless noted, all civs up Republic, Theology, Invention):
Greece - 4 cities, 41g, up Republic only. France - 9 cities, 429g.
England – 8 cities, 543g. Babylon – 14 cities (1 Am), 167g.
Russia – 10 cities, 4g. Germany – 11 cities, 33g.
Aztecs – 24cities (4ea India & Iro), 7g. Iroquois – 15 cities (2 Japan), 28g.
India – 1 city, 0g, Republic only. Japan – 20 cities (6 Indian), 21g.
America – 9 cities, 88g.

IBT: Knight @ Arretium retreats from 2/4 LB, Greece lands settler pair @ Besancon just as I’m about to found, 3 Bab cav show again near Arretium / Tarentum, 2 cossacks / 2 German knights near Tarentum.
Hispalis pike > galley in 8.
Aztecs / Iroquois / Americans begin Shakespeare’s.

1170 – 7
Change Caesarea build from pike in 7 to rax in 4.
Change Agrippina build to rax in 4 from temple.
@Arretium, cats take 2 off Bab vCav, eKnight -1 kills 2/4 cav, 3/4 knight from Caesarea -0 kills 2/4 LB, vKnight -1 kills red LB & reinforced by 4/5 Legion.
@Yakutsk, cats take 1 off rMusket, Army -4 kills musket.
Corfinium founded on site of Besancon > warrior in 5.
@Corfinium, cat takes 1 off hoplite, eLegion -2 kills hoplite & disbands slaves.
Much shuffling of units & workers.

IBT: Germany proposes peace @ 11 cities, 66g, 3 techs – No.
2 Bab cav die killing 4/5 knight on mountain, 1 Bab cav dies killing eKnight on plains, Cossack retreats red from 4/5 legion on hill, Babs flood toward Arretium.
Rome knight > knight in 5, Veii legion > settler in 4.

1180 – 8
Change Arretium build to Temple in 48 vs Lib in 68.
Change corfinium build to rax in 9.
@Tarentum, cats take 2 off of vCossack on iron, 2/5 Legion dies attacking red Cossack, 3/4 knight -1 kills red Cossack, 4/5 knight -1 kills 2/4 cossack & generates leader, Germanicus. Germanicus toward Veii.
@Arretium, cats take 4 off Bab eCav, vLegion -1 kills red Bab cav.
@Yakutsk, cats take 1 off spear, Savages raze Yakutsk & disband 4 workers.
@Antium, eKnight dies taking 1 off German cav.

IBT: America offers peace w/206g – No. India offers peace – No.
1 German knight dies killing 4/5 knight on iron, Bab cav kills vLegion @ Arretium plains,
Cumae – Knight > pike in 3, Lutetia pike > pike in 8, Pompeii knight > pike in 3, Ravenna galley > legion in 5, Palmyra pike > pike in 8,

1190 – 9
5 galleys & 1 caravel on East coast. 4 Bab cav & 1 musket bypassing Arretium.
Germanicus to Rome. Max’s Blue Bolts (knight army) leaves Rome for Veii.
@Tarentum / Caesarea, cats take 3 off English cav (red), 2/4 knight -0 kills red cav & promotes & returns to Tarentum, eLegion -4 kills German cav on iron & reinforced by vPike.
@Arretium, cats take 3 off Bab cavs (1 red), 3/5 knight -0 kills red cav, eLegion -2 kills Bab cav (left exposed from attacking wrong stack :blush: ).
Start pillaging at Corinth.

IBT: Greeks land horse & Rus land musket at Gordion, Germans land pike @ Lunacantorium, German knight kills pike on iron, English cav -0 kills red legion on iron. Babs kill exposed legion at Arretium, Bab cav dies attacking Verona.
Asti Spumante cat > cat in 20.
Babs begin Shakespeare’s.

1200 – 10
Change Ravenna build to galley in 4 to have squad of 3 in Hispalis.
@Arretium, cats take 2 off 3 cav stack, Army -3 retreats cav, 3/5 knight -0 kills cav, vLegion from Verona -0 kills red cav, vLegion from Verona -3 kills red cav,
<save for night>
@Tarentum / Caesarea, Cav army -5 kills vCav on iron & promotes 1, 3/5 knight -1 kills 2/3 knight & returns to Tarentum. (Forgot to use cats this turn :blush: ).
@Gate, bring red machine back to heal & send out Trajan’s eagles instead.
@Lunacantorium, cat takes 1 off pike,
@Gordion, cats take 1 off musket, vLegion from Cyrene retreats red horse.
@Corfinium, vKnight -1 kills vLB.

Comments:
- Just got Enough gold to rush temple in Arretium – NEED it to prevent flip, (or can upgrade spear in Ravenna).
- Next player needs to play either 5 or 15 to get back on right turn count.
- We keep regarding Greece as weak, and their points are low, but they are up to at least 4 cities.
- Trying to get a road from SE of Byzantium straight E to horses. Also need road through ruins between Nicomedia & Lunacantorium. This second one is a movement problem for zone defense.
- Need barracks in perimeter citites for healing, particularily NW & ESE.
- Need to irrigate FP at the Gate to avoid future starvation.
- Watch Bab musket near Veii.

Units:
- Army at Tarentum available to move (pikes can hold this turn), suggest W toward Samarra, while letting Knight army heal (8/13). After the 2 armies take out Samarra, bring 1 army back to Tarentum & free knight army up for attack. Alternately, move knight army to The Gate / Antium to heal and go from there. Samarra has proven a tough nut to crack, and the attacks have been mostly from there for this 10. It’s slow this turn, so the direction may be changing.
- Germanicus is in Rome, but we need more cities to build the army. I’ve been negligent with settlers, but have 1 i/p at Veii. Perhaps a marginal Southern city could do one also for use in East.
- 2 eLegions available at Antium, but garrison would be cats only.
- See note above about spear at Ravenna.
- Used Cyrene garrison to attack horse, but is now exposed. Did this to protect Agrippina.
- If empty city can’t be invaded directly, then use army at Gordion to kill musket.
- Army at the gate can be moved N with or without eKnight to become new pillager, since no cavs in the area.
 
Here's the NW map:
 
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