Civs Met:
1) Greeks - 2750BC
2) England 2270BC
3) France - 2230BC
4) Russia - 2150
5) America 2110
0-2150
Russia pays an unwelcome call and offers to sell Masonry for Writing. She has no money to add to the deal. Table the deal for now as I see she also has IW
Veii grows and I have to hire a tax collector as there is not enough cash flow or in the treasury to support an increase in the luxury tax or a scientist (both are zero).
Start settler and archer escorts to spot #1
1-2110
Call up Abe to see if there any brokering opportunities and there are none. He has everything we have or can acquire as does France. Call back Catherine and make the deal for Iron. And there is the glint of iron in the hills SE of the Wine.
The Russians start the Oracle.
2-2070 With 1g in the treasury fire the tax guy and hire a scientist. Build Antium at 1 with wounded archer in the garrison and send the healthy archer north. With +3gpt fire the scientist and put the citizen to work on the game tile. Raise the lux to cover the unhappiness and cash flow drops to zero again. The worker moves to road the game. Swap some terrain around between Rome and Veii and raise income to +1gpt.
3-2030 the archer moving north finds another game filled forest and anoher iron hill. With 2g in the treasury, turn science up to 10% with Literature due in 40,
4-1990
English scout comes scooting into view in the north. The new archer in Veii allows reducing lux to zero. Income is now +3gpt. Archer continues north and finds a French warrior.
The French start the Oracle.
5-1950
It is now 1950 so call up the neighbors and complete the trashing of our rep by taking 30g from France for 2gpt, and in a gut wrenching move take 10g from ELizabeth for 1gpt. Then call Abe who doens't trust us at all and won't loan anything. Call Elizabeth back and declare war. Then scurry for the archbishop's palace to beg absolution. He counsels me "Sin bravely" and says no more.
6-1910
Find the French borders to the north and Greece founds Thermopylae SE of Rome.
7-1870
Greek archer scoots into view and lands on the forest east of our archer sentries. He attacks our fortified sentries and dies
8-1830
9-1790
10-1750
Russia is doubtful for Masonry at 60g
Abe is doubtful at 65g
France will entertain a deal for Masonry for 70g.
At +5gpt by the time we road the iron we can afford to upgrade one warrior to a Legion, so start a warrior in Rome due in 4 and a Spear in Veii, both due in 4. There is a worker building in Antium.
Our first worker is mining a BG at Veii. Somewhere in there I produced a worker at Rome who is on the wine hill on his way to the iron. At some point I expect the Greeks to start troops out of Thermopylae, so the archer sentries should move south to the iron, then onto the mountain above the wheat.
Greece still doesn't know Iron Working so Hoplites and Spears are all we need fear from that direction.
The northbound warrior is heading north across French territory shadowing the English scout.
1) Greeks - 2750BC
2) England 2270BC
3) France - 2230BC
4) Russia - 2150
5) America 2110
0-2150
Russia pays an unwelcome call and offers to sell Masonry for Writing. She has no money to add to the deal. Table the deal for now as I see she also has IW
Veii grows and I have to hire a tax collector as there is not enough cash flow or in the treasury to support an increase in the luxury tax or a scientist (both are zero).
Start settler and archer escorts to spot #1
1-2110
Call up Abe to see if there any brokering opportunities and there are none. He has everything we have or can acquire as does France. Call back Catherine and make the deal for Iron. And there is the glint of iron in the hills SE of the Wine.
The Russians start the Oracle.
2-2070 With 1g in the treasury fire the tax guy and hire a scientist. Build Antium at 1 with wounded archer in the garrison and send the healthy archer north. With +3gpt fire the scientist and put the citizen to work on the game tile. Raise the lux to cover the unhappiness and cash flow drops to zero again. The worker moves to road the game. Swap some terrain around between Rome and Veii and raise income to +1gpt.
3-2030 the archer moving north finds another game filled forest and anoher iron hill. With 2g in the treasury, turn science up to 10% with Literature due in 40,
4-1990
English scout comes scooting into view in the north. The new archer in Veii allows reducing lux to zero. Income is now +3gpt. Archer continues north and finds a French warrior.
The French start the Oracle.
5-1950
It is now 1950 so call up the neighbors and complete the trashing of our rep by taking 30g from France for 2gpt, and in a gut wrenching move take 10g from ELizabeth for 1gpt. Then call Abe who doens't trust us at all and won't loan anything. Call Elizabeth back and declare war. Then scurry for the archbishop's palace to beg absolution. He counsels me "Sin bravely" and says no more.
6-1910
Find the French borders to the north and Greece founds Thermopylae SE of Rome.
7-1870
Greek archer scoots into view and lands on the forest east of our archer sentries. He attacks our fortified sentries and dies
8-1830
9-1790
10-1750
Russia is doubtful for Masonry at 60g
Abe is doubtful at 65g
France will entertain a deal for Masonry for 70g.
At +5gpt by the time we road the iron we can afford to upgrade one warrior to a Legion, so start a warrior in Rome due in 4 and a Spear in Veii, both due in 4. There is a worker building in Antium.
Our first worker is mining a BG at Veii. Somewhere in there I produced a worker at Rome who is on the wine hill on his way to the iron. At some point I expect the Greeks to start troops out of Thermopylae, so the archer sentries should move south to the iron, then onto the mountain above the wheat.
Greece still doesn't know Iron Working so Hoplites and Spears are all we need fear from that direction.
The northbound warrior is heading north across French territory shadowing the English scout.


