SGOTM3 Rome - Team Bugsy

Play 15 to catch us up.
 
@denyd, if 15 is too much, we can split the extra 5 :) actually, the way things are automated, I don't think it really matters all that much.
 
In this game 15 turns will cause a nervous breakdown. I think we're to the point in the game where you have the option of playing anywhere from 5 to 10 turns. With Alan's new graphing system, we don't have to stress like we used to.

Figure each turn took me about 30-45 minutes, not for moving but just pondering all the options.
 
At the end of my 5, I was exhausted, but at the end of my 10, I was pumped. Unfortuantely, I was also out of time. That's why I didn't play it myself. Whatever you decide is fine.
 
We'll just leave it to the best judgment of whomever is playing. Just as long as everyone understands that 10 full turns isn't required anymore.
 
@R&L, good thing I'm not a slave in your galley. You are a cruel taskmaster :).

@Bugsy, Whew. Thanks for the reprieve. I'm with you on the nervous breakdown induced by 3-D chess,
 
@denyd -> i will be busy with a b-day party for my sons on Saturday so you don't have to hurry thru it tonight. take it slow and steady as you wish :), but i'd like it by Sunday as i think i'll have some other commitments early next week (at least on tuesday, as i'll have to help my wife pack for thier trip to her parents).
 
I got about 2 more turns done last night (got a late start).

I won't be able to play on Saturday either, so I'll play as far as I can tonight and then post that turn for you to pickup on Sunday.

I sent some more units to Cumae. Those Japanese ships are moving in tandem, which signals to me they are a convoy of troops meant for us. I'll try to pick off a ship or two before they reach their destination.

I should have Babylon isolated when the next turn ends. Should I continue on to London or head back to see if Paris has been re-hooked up?

I had this terrible vision of 3 Armies defending our sole remaining city of Antium against tanks, infantry & bombers, while waiting for Japan to launch. :sad:
 
It's a 3-man Legion army with a single horseman. I can probably trash a lot of roads whichever way I go, but most cities I've seen are defended by rifles and 3 attack against 6 base defense is not likely to go our way and even if we managed to win we'd leave the army badly damaged and a sitting duck for any nearby cavalry.
 
ok, then keep trashing everthing you find. maybe we can organize a second expadition with a couple of legion armys and a lot of cats to be joined later by a knight army and some knights. i know it's hard but, after cumae, we have to start making headway north. cats and knights can take down rifles.

unfortunately, a lot of them are near our core so i can't even say that's possible to pull off.
 
At both The Gate & Tarentum, the cats fire everyturn at incoming units (French LB, German Knights & Everyone else's Cavalry) to chase them back north to heal. The only defenders in those 2 cities are armies and I use those each turn to kill a redlined opponent on a stack (prevents unit from leaving city).

Hopefully the eastern troops will take down Corinth quickly, I've got an Army & a couple of legions about to attack. Death in the South is heading to Cumae to help out with the new invaders. (The Aztecs just dropped a pair of cavalry and the Japanese have 2 ships in route with possibly 5 more)
 
FIRST THE SAVE

And the rest of the turn log

Turn 3 – 1295 AD – Vet Legion (4/4) kills American Cavalry – Cats got 5 for 10 on Bab Cav Stack – Army (8/9) kills a Bab Cavalry – At Tarentum Cats go 1 for 1 on French LB – Max’s Blue Bolts (17/17) kills French LB – At The Gate Cats go 4 for 6 red-lining 2 French LB – Cats go 1 for 4 on American Cavalry – Red Machine (18/19) kills French LB – At Arretium Cats go 1 for 3 to red-line American Rifleman – At Sirmium Cats go 4 for 5 to red-line German galley – Vet Legion loses to a red-lined Bab Cav –Only 2 roads left to Babylon

IBT: Vet Legion kills attacking Cossack at Caesarea – English rifle lands next to Cumae – Veii pike->legion – Pompeii Legion->knight– Lugdunum knight-knight

1300 AD – Turn 4 – Cats go 2 for 2 on Caravel – Cats go 6 for 13 to red-line American & Bab Cavelry N of Antium – Cats go 3 for 4 to Red-line German knight at the Gate – Defender of Rome (3/9) kills English Rifle – At Arretium Cats go 1 for 7 on Bab Musket – Galley (1/3) sinks Japanese galley (I hope it was carrying cavalry)

IBT: At Trevent Legion (1/4) kills attacking German Knight – At Caesarea Legion (1/5) kills attacking Cossack & Legion (2/4) retreats attacking Bab Cav – Mediolanum walls->catapult – Gonzomonium pike->legion – The Gap Pike->Legion – Tyrus catapult-barracks

1305 AD – Turn 5 – At Caesarea Cats go 2 for 9 to redline English rifle – At Terantum cats go 3 for 3 to redline English Knight – At the Gate Cats for 4 for 4 to redline to French LB & Cats for 3 for 4 to red-line German Knight & Red Machine (18/19) kills French LB – Glory of Rome (13/17) kills Bab Musket to get to the last connection to Babylon – At Arretium Cats go 3 for 5 to redline Bab Musket – 2nd Knight Army kills Bab Cav

IBT: No attacks – Aztecs land a pair of Cavalry in a spot I selected for them :evil: - Viroconium knight->knight – Moenia walls->galley

1310 AD – Turn 6 – At The Gate cats for 6 for 10 – Red Machine (17/19) kills French LB – At Terantum Cats go 5 for 12 – At Cumae Cats for 3 for 5 – Settler founds Augustadorum – Defender of Rome (8/18) kills Aztec Cavalry – Legion (3/4) chases Aztec Cavalry – Legion (4/4) kills Aztec Cavalry – Horseman pillages final road to Babylon

IBT: 2 Bab cavalry die attacking elite knight and 3rd retreats from Vet Legion – 2 Cossacks die and 1 retreats attacking Caesarea – English Cavalry kills Vet Legion in Caesarea and another retreats red-lined – Japan lands 2 Cavalry – Veii Legion–>Knight

1315 AD – Turn 7 – At The Gate Cats go 4 for 4 to redline 2 French LB & Cats go 1 for 5 on Cossack & Red Machine (17/19) kills French LB – At Tarentum Cats go 4 for 12 – 2nd Knight Army kills Bab Cavalry – In Arentium Cats go 2 for 3 to red-line Cossack – At Cumae Cats go 5 for 7 to red-line both Japanese cavalry & Legion (2/4) & Legion (4/4) kill them – Max’s Blue Bolts (14/17) kill Bab Cav – Legion (4/4) kills English rifle – Hurry a Legion in Corfinium

IBT: 2 English Cav die attacking Caesarea – Rome knight-knight – Antium knight->knight – Cumae legion->legion – Corfinium legion->legion – Nicomedia settler=>legion

1320 AD – Turn 8 – Cats from The Gate go 3 for 4 on American Cavalry & Knight (4/4) kills him – At Tarentum Cats go 2 for 3 on Bab Cav & 2nd Knight Army (11/17) kills English Cav – At Caesarea Cats go 4 for 9 on Cossack & English Cav – At Anterrium Cats go 2 for 7 on French rifle – At Knossos: Cats fire 17 times and only destroy the library – Caesar’s Savages (10/18) kill Reg Hoplite

IBT: No Attacks - 4 inbound Japanese galleys each with a Frigate escort – 4 unit Bab Cav Stack looking to cause trouble for Antium – Hispalis Legion->Legion – The Gate Legion->Legion – Asti Spumante Catapult->Galley – Sirmium walls->catapult

I don’t really have time to play turn 9, so I didn’t not start the turn (nothing has been moved)

I’m all set to bombard Knossos again, there are at least 2 Hoplites in the city, there is also a settler with them to replace Knossos and another one with legion escort heading to the gap SW of Knossos. There is a stack of 4 Bab Cav NW of Antium and a bunch of cats under that army to take shots at them – It’s probably best to bring 2nd Knight Army down to defend in Antium and move Max’s Blue Bolts to Tarentum, there is also a settler there, but I haven’t been able to get enough troops to escort him north – Be sure to move the worker by Jerusalem as the Musketeer is stalking him – I left a spot S of Pompeii as a landing zone for incoming invaders, be sure to keep the hills covered or they will land there and be harder to kill – Glory of Rome & a horseman pillager are SW of Uruk pillaging there way to London – If you manage to free up an Army & knight, send them to Paris and then on to Russia to cut down on those Cavalry - there are 3 AI units in the mountains NE of Rome heading slowly to our undefended cities, keep an eye on them (and keep a garrison in Rome), by the way with Augustordorum we added silks to our luxuries list, so you might check if we can lower the luxury rate at this point. I’ve been using single scientist research and invention is due in 9. You’ve got 274g & +22gpt to rush units as needed (we are paying 87gpt in unit support) – Good luck, I’m back to feeling bad about our chances in this game
 
Well done denyd. It's an exhausting round but it looks like we killed more than we lost.
 
Denyd < - Kicked some arse
G-man < - Is up
Alerum < - Is thinking long and hard about that "peace?" idea that was thrown around.:p
Bede
R & L
Bugs
 
Remember our new rules:

1. If you get tired, take a break.
2. Don't rush
3. Study your options
4. You don't need to play 10, although a minimum of five would be nice.

And lastly,

5. Expect the unexpected.
 
Preflight check: Looks like all the moves are intact for me this turn. It’s 1325AD and it looks tough.
1st things 1st: @ Knosssos: cats go 7 for 18, hurting 3 hoplites. Army kills 1 (6/18) and elite Legion kills another (2/5).
Hurry walls in August.
Near Rome: bombard german knight and then lose 2 knights and redline an elite to kill the stupid thing.
Near Tarentum: kill 2 bab cav’s and an English cav.
Near The Gate: kill an American cav.
Near Jerusalem: Knight army kills a French musket.
Rush 3 knights, Switching Pompeii’s to a Market and MM so it’s due in 3T.
Bombard Greek galley in our SW, and then kill it with a reg galley (3/3)
MM Rome to 18spt (knight every 4T, current one due in 3T). Fire the Scientist in Pompeii and hire on in a totally useless tundra town. We need all the spt we can get.

IBT: Lose 1 Legion, retreat 2 knights and 2 cavs, kill 3 cavs

T1: 1330AD @Knossos: redline remaining defender and the Savages kill it (5/18). Raze the city and found Trapezus on the same spot. Disband the 2 captured native workers towards city walls.
@Ravena: cat’s redline a Jap Frigate and our galley kills the Jap galley and promotes (3/4). Hide him in the town.
@August: kill a redlined German knight and promote to elite.
@The Gate - Tarentum area: bombard 4 bab cav and kill 3 of them (redlined cav left). Take 2hp off a Russian Cosack. Kill an English cav. Take 2hp off an American rifle and then kill it with a knight.
Rush a Legion in the Gap

IBT: kill 1 English cav

T2: 1335AD Found Bagacum; Kill 3 more Bab cavs on hill between the Gate and Tarentum but 2 armys are now badly damaged (1 Legion, 1 knight); kill a Cossack near Caesarea
Take a chance and use the Glory of Rome (Legion Army) to attack the English city of York, killing a rifle but getting badly injured (4/17); leaving a conscript rifle on top.

IBT: Glory of Rome is killed as well as it’s horseman.

T3: 1340AD Kill 3 more bab cav’s plus 1 russian Cossack and 1 english cav.

IBT: kill 1 english cav and retreat another; Japanese drop off 4 cav and 1 samurai.

T4: 1345AD Kill most of the Jap landing party, leaving 1 redlined cav and 1 redlined samurai but lose 3 Legions in the process. Kill 2 english cavs and 1 bab cav, losing 1 knight.

IBT: spear defends against jap cav!; Jap’s drop off a cav near Jerusalem; a couple of English cavs retreat

T5: 1350AD Kill English cav and Jap cav. Kill Jap redlined samurai with 4/5 Legion and generate a leader. Leader runs back to Pompeii and forms a knight army

IBT: Jap’s drop off a spear; French cav kills a pike in the NE.

T6: 1355AD Kill a French LB, 3 Bab cav’s, and 2 French cav. And the Jap spear.
Hurry the temple in Tarentum.

IBT: Aztecs drop off 3 cavs; heavy advance by all civ’s to our NW. Lose a knight but kill 1 rifle and 1 cossack @ Treveri.

T7: 1360AD badly damage the new knight army (5/13) killing a cossack near Treveri as Catapult training was apparently canceled during this turn. I’ve never seen so many misses during 1 turn :(
@Pisae: Kill 2 Aztec cav’s with a Knight army but lose a Legion attacking the 3rd. Have to bring the new Knight from Rome down to kill it (1/4)
Retreat a bab cav near Tarentum and then kill it. Kill 2 more and also take a hp off 2 english rifles.

IBT: Caesarena gets overwhelmed by Babylonian cavs and is lost :( Lose knight army in the NE.

T8: 1365AD Max’s Blue bolts retakes Caesarena, killing a Bab cav. Kill 2 more bab cav’s outside the town.

IBT: a single legion takes down 2 cav and 1 knight before dying to an English cav (2/4); kill another cav in the NE.

Invention -> gunpowder (24T @ 20%)

T9: 1370AD Kill a German knight in the NE and a german pike in the NW, getting a leader from an elite Legion win. Kill a French cav. Lose 4hp off the Red Machine attacking a redlined cav.

IBT: Aztecs are building US :lol:

T10: 1375AD Max’s Blue bolts kill a Babylon cav and an English cav but is badly damaged and out of position. Red Machine jumps into Tarentum and the 2nd Knight Army cover’s Max.
Rush walls in Caesarea.
New Knight Army is in Veii. Rome is building a market as that is the town on infrastructure duty right now. Try to get the infrastructure up around the FP core. Recommend a lot of irrigating so we can work the mountains (I screwed that up a little) but we need more markets as our unit support costs are crushing.
Cannot seem to get traction out of the NW but if we could, we could take a very large stack of cats + 1 Legion army + 1 knight army + spare knights are wreck France.

Heavy pressure is coming down from the center.


sgotm3-bugs-1375BC.JPG
 
Way to fight on g-man!
 
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