SGOTM3 Rome - Team microbe

Don't forget my anger, but I have to state that all players did a GREAT job last turns.

I just feel insulted to be foregone again by players that can't read in normal fonts and other circumstances. I had the solution from the beginning and noone listened. That's why, I always read every thread and every line to understand. English is my second language and I make mistakes as well.
 
@Gozpel: I like your idea of an empty town... but I'm not sure I see a way to make that work just yet. We've got AI units "in our face" all over the place.

We're surrounded, which means we can attack in any direction!

Seriously, you guys are going to think I've flipped, but I think if we get focused we can claw our way back into contention in this game.

I think a drive on Paris is in order. I'd like to see us sack that one. Those German units in the mountains have me a little nervous. I'm not sure yet how to contend with that...but I'd love to gain control of those mountains at some point.

I'll re-read Microbe's log later on and offer comments if I see anything potentially useful.
 
I'm just 'thinking out loud' here... but have a look at this and tell me what you guys think.

sgotm3_microbe_empty.jpg
 
I think our biggest mistake wasn't the cow but we didn't do enough leader fishing and lost Great Library. I think our only chance of winning is again to capture the Great Library. We'll not be able to hold considering longbow has shown up (but not pike or MDI?). So we need to advance toward England.

During my turns I couldn't do much (razed one size-5 French city). But we'll get into Monarchy in 1 turn.

Gozpel, I understand your anger. I think we kinda lacked a team strategy, and people got distracted by the rules instead.
 
Edit: Apprently, I can't do simple division either. 36:2 or 18:1... sheesh...
@ALL
I apoligize if I missed anything you guys wanted to get accomplished that I could have done in my turns.

@microbe
Nice kill ratio! 36:3, or 12:1, hell, that's great even for combat involving a lot of bombard units. I don't really understand why that western army wouldn't pillage, I'll download the save and experience the horror myself :eek:

@scout
Agreement with the western region. I was thinking about getting possibly two towns on the high ground southwest of Veil so that we can force the battles to be occurring on the low ground and not on the hills. My only apprehension about putting a new city on Uruk's ruins (well sooner or later it will be in ruins) are those adjacent mountains. Our units would have problems counterattacking the enemy lodged there, and we can only use that town to be a sponge to soak up enemy attacks and divert some attention away from our core, and also to function as our jump point to the west. But if these were your thoughts, then cool :goodjob:

I would somehow like to get the incense in the east in the near future. This would not only accomplish getting our lux tax down even more (potentially at least) it would also be an outpost in the east so we can easily move units in and out to finish off the Greeks faster. However, this is probably low priority due to the constant influx of troops from the north.
 
Crap!

Whenever I think of any way of winning, there is always something in the rule that vetos it! :mad:

This is absolutely more difficult than AWE. We should be proud of ourselves if we could survive into Industrial Ages. I wouldn't be too negative and harsh on ourselves. :)

We need more junk cities to hire some specialists to do research..
 
@All
You know, that one leader we have sitting around, you may not like this idea, but I would like to use it for rushing Hanging Gardens instead of the Pentagon. Reasons for this being: 1) Pentagon DOES NOT give the A/D/M bonuses in PTW, that's just a C3C invention; 2) HG would act as another lux, and does not expire till the IA, which is quite awhile for us; 3) denial to the AI which already have more wonders than they need. I'm still surprised the HG haven't been built yet, so it would be a coup after all we've experienced to get this from the AI. Pentagon would just make our armies even beefier meat shields, but costing one more legion for each army. What do you guys think?
 
Again, if anyone hasn't seen this yet, but I'm in horror as well with this...

WHERE IS OUR BLOODY PILLAGE COMMAND?!?!?!??!?!
Where_is_our_pillage_command.JPG


I moved him 1W from the save, hit next turn, so I can show anyone out there, (Mad-Bax, hint hint), that our army has not moved and is on a tile that has improvments to be pillaged.
 
No the HG hasn't been built yet, again to my surprise. It was out there since my turns. I also fooled around with the current save for a few turns to test the other armies out (don't worry, no spoilers). ALL OF OUR ARMIES DO NOT HAVE THE PILLAGE COMMAND... :eek: :eek: :eek: Well, we have to adjust, no biggie, but this is one handicap that was certainly not expected. I sent M-B a pm to check our pic out and offer some words of wisdom.

EDIT: Maybe the pillaging command was disabled for SGOTM03? I can understand why, since armies are essentially immune to AI attacks in the open.

EDIT #2: Yes, all our other units aside from armies can pillage, so it's army only.
 
microbe said:
This is not mentioned in the game annoucement. I'm sure other teams already found it out, but let's not discuss it in the open thread. :)

:mischief:
 
...and stick a pony under the army. The Horse can move and pillage, the Army can cover the horse.... we should be able to tear some stuff up that way, if that's a goal.
 
I'm glad I'm not hung over...or my head would be hurtin' with all this shouting going on. No need for :coffee: to wake up in
thisthread.
 
This game is getting tougher and tougher. No pillaging with the armies?! Well, I do like the stick a couple horses underneath. We can pillage two tiles at a time. I like the idea of a bait city. If we can find a spot where the AI can only attack across river onto a city on a hill while we have all hill mountains posted with spears to keep them off the high ground, that would be nice. Neapolis almost looks like one. Need to look at it though.
Then we could take kill shots as they approach from Cumae, Ravenna and all surrounding hills/mountains.
 
Haha microbe :lol:

Ok, I'm kind of sober now and less angry, only to read about the non-pillaging armies. That makes me depressed instead. At least the crossfire between the wife and the daughter has subsided and I will play this later today.

I will need to take a long look to see where we are and try to divert the enemies.

All points taken and I will check in here again before I start up the game (in a few hrs)
 
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