SGOTM3 Rome - Team microbe

The throng of Roman citizens, expecting the return of their wise and glorious leader, gozpel :king: , have been chanting in the streets all morning these words, "Hanging Gardens, Hanging Gardens, Hanging Gardens!"


:D I'm sorry guys, I couldn't have let the fun die without me getting in on it :D
 
:lol:

You're all idiots!

Ok, recap. I will build HG and find a good spot for Empty Town. I haven't opened the save yet, so I can't predict my offensive moves. But with armies (how many do we have?) we can wreak enough havoc to get one or two civs on the backfoot.

Science is another thing. I'm trying to squeeze my brain to find useful info on how to deal with that. The other civs are buddies and will help each other through the next age and we have no means of making them fight each other. Why would they, when they have a sitting duck?

We might have to consider max research soon to get into next age, Monarchy won't help us too much, but HG will do it's bit for a while at least. We need lots of everything, especially markets, but can we afford to build them now?

Our position is poor to say the least, but I don't give up easily and will try to find a way to give us the upper hand. So any late ideas how to achieve anything, except what we already talked about?

And ForTheEmpire: You came in late in the game and did a good job. Don't worry about my frets, it's just me :) Your logic is certainly welcome here, since most of these mongrels can't read normal fonts :lol:

Basically, we're here to have fun and if we bash each other it's the name of the game. We like each other, kinda. :)
 
With this game playing as an AW I think it is really important to pillage iron so we are facing arrows. It also tears the research money up of the AI. In all the AW games I have been involved in, pillaging was the over-riding factor in determining the win. Making a smaller front helps a lot too. I recommend pillaging and on a secondary note getting rid of any thing in the south so that we can settle there. this game is extra hard because we can't keep workers and they are crucial. The cow town should get up to population to get 2-3 turn workers. We need roads to south. Now that we have math, catapults are key too.
 
I've been building cats and I think we have 4 already. We need more. They definitely helped.

I am not sure why I only saw some longbows but not MDIs or Pikes. We may face them soon.

Agree on max research. We are one tech from Middle Ages. We need a lot more cities, even if they are size 2. Scientists would help our research a lot.
 
Scientists only give one beaker in PTW, so they won't help much.

Catapults are great, I will try to focus on that. And more horses, And more of everything...this is painful.
 
gozpel said:
You're all idiots!
Sorry, but I must disagree. I'm a fool, 'slinger's a maniac, 'empire's a noob, and Microbe's just a little nearsighted. No idiots here. :p
 
I hope you don't mind me lurking around here..
You guys lots of fun ;)
 
Great, we're also cheap entertainment for Team Smackster. You do realize for the each laugh you expend at our expense, that equals 10 points off your team's final score. So please, keep laughing away :p

EDIT: Scratch the cheap, we're charging premium rates now, -100 points for even the slightest chuckle!
 
You know, I'm trying to salvage our dire tech situation by figuring out the DoWs (yes again, I know, I'm obsessed :help: but I'm the one that botched up the German DoW by 41 turns!!! :cry: ). Please do not be depressed by my findings, I'm already depressed by my mistake. It's better for us to just fight on. BUT, and this is a big but, if we have other civs on the other side of the world, then we might have an outlet. I checked the first original DoW on Greece. This came at the IT between turns 1 and 2 of Microbe's 1st set. This is turn #32. I added 20 turns till i hit to the 10th time of adding 20 (if the total number of AIs is 11). Below is the turns that are/were supposed to be our DoWs:

Turn #32 Greece
#52 England
#72 France
#92 America
#112 Russia
#132 Babylon
#152 Germany
#172 Unknown Civ 8
#192 Unknown Civ 9
#212 Unknown Civ 10
#232 Unknown Civ 11

We stand currently at turns 141-150 with goz's set. So, I am STRONGLY pushing for some suicidal galleys to make their way across and get some last ditch trading options too possibly bail us out with some techs. Civ 8 may be out of the potential trading partners, but 9-11 are definitely possible. Getting several galleys and making that suicidal trek should take within 20 turns, in the most ideal case. Of course, we have enemy galleys running around, but hopefully they are just on transport missions and will abstain from engaging us.

EDIT If anyone has the patience left, mind double checking my results? And are we allowed to use F10 to see who are our opponents?
 
Here is probably our answer to the pillage problem:
M-B said this:
One team has reported that they cannot pillage using armies. This issue is under investigation, and no action will be taken until I can determine whether there is a problem with the bic, the bix or an individual save.

tao responded with this:
This is not new. IIRC the pillage capability was removed for GOTM (bic?) because it was considered exploitive,since the AI nearly never attacks armies.

So as scout and you guys have already said, horsies it is.

And microbe, when you said "F10, why not?" does that mean, sure use F10, why not?
 
scoutsout said:
Sorry, but I must disagree. I'm a fool, 'slinger's a maniac, 'empire's a noob, and Microbe's just a little nearsighted. No idiots here. :p

:lol: I accept that and I guess I'm the only idiot then.

So now over to my awkward turnset, I'm still sweating...
 
Pre-turn - One turn left on anarchy, I want HG in Rome and send the leader there and rush the wonder.

Kill a russian sword with elite horse, move some troops around.
Tickle an English LB with horse, inflicts 1hp damage and retreats. Kill the LB with elite leg and we get another leader.

Rush Pentagon in Neapolis.

260AD - We defend against russian sword in Veii.

Hanging Gardens and Pentagon completes and we are a Monarchy. Everyone else is building Sun Tzu and Leo's.

MM all cities and all citizens are back to work.

Rome is set to build legs.
Neapolis will build catapult.

Elite leg 1/5 kills rep hoplite and raze Argos.
vet leg kill reg hoplite with settler, lose 3hp and disband the workers.
elite archer kills russian reg archer
elite leg kills english reg archer

Load 2 legs in empty army.

Research construction at 90%, due in 7t at -40gpt.

270AD - We defend against a couple of archers.

Cumae catapult -> catapult

Elite leg kill french sword and we get another leader!

Rush a few pults. We need more cities, switch Antium to settler and rush it for 92g.

Wake up almost healed army and send it homewards.

280AD - Leg defends against french sword

Veii pult -> leg
Antium settler -> horse
Neapolis pult -> leg
Pisae pult -> leg
Ravenna pult -> leg
Hispalis pult -> pult
Lugdunum pult -> spear

Reg leg dies against 2hp Babs sword. Vet leg kills him.
elite* dies against reg hoplite, elite kills the hoplite and raze Delphi.

290AD - Rome leg -> leg

elite leg with settler kills american archer
army kills spear in Uruk
army kills german sword
leg kills another german sword
Horse kills german archer

lose an elite archer trying to kill hurt russian spear with settler
horse kills the spear and disband the workers

Our catapults are pretty pathetic
vet leg kills american spear
vet horse kills bowman

300AD - Lose elite spear against french sword

army kill bowman in Uruk, still a spear in the city
kill russian sword and archer

310AD - We defend against french archer. Spot a french knight.

Pompeii horse -> legs

elite leg kill spear in american town (forgot the name) and raze the city.
leg kill english LB

Byzantium founded -> walls

army kills spear in Uruk and raze the city

320AD - We defend against english LB and retreat the french knight.

Rome leg -> leg
Cumae pult -> pult

kill the french knight
kill 3 russian swords, lose elite horse
kill american sword and warrior

kill english LB
kill french LB
kill english spear
kill german archer
kill french LB

This is rough, no matter how many I kill, they keep coming.

330AD - Defend against russian archer

Veii leg -> settler
Neapolis leg -> leg
Hispalis pult -> spear

kill babs LB
kill american spear and sword

340AD - We learn Construction -> scientist on Feudalism for now

Rome leg -> leg
Antium horse -> spear
Lugdunum spear -> barracks (missed that before)

kill babs LB
kill greek sword

350AD - Defend against german LB

Kill german LB
kill Babs spear
kill greek sword
kill bowman
kill german pike

Not much of a progress I'm afraid, it was defending and bombarding units and take them out.

We still have that leader sitting in Rome, we need 3 more cities to build another army.

I switched 3 cities to settlers due in 1-2 turns. Remove the Babs town of Samarra and found a city there. Another spot is the horse SE of Pisae and we might try to remove the American town near Byzantium.

My intention were to go towards the German town Cologne, but enemies kept on coming in a never ending stream :)

Ravenna is undefended atm, move an army back please.

Save gold for a couple more turns and then try to up the science. We have 40g and make 31gpt right now.
 
Unfortunaltely no, I tried to get units north, but the enemies just kept coming. The blue-ribbon mountain you see on the latest screenie was only the beginning. That string of units probably continued over the rest of the continent :)

BUT, I managed to get a few units to our northern city Cumae and with some more backup we can get an army over there too soon. When we settle 3 more towns we can build another army and we can possibly move defenses around a bit.

I think my ratio was something like 10:1 and the catapults did some great work of softening up the enemies. And most of my units was hurting most of the time too, so counter attacks wasn't really on my mind :)
 
So as far as we know, the AI has Monotheism, Feudalism, Chivalry, Engineering and Invention. We are now researching Feud. I'm impressed, our tech situation isn't that far behind :D However, it really seems that none of the AIs are fighting amongst themselvs :(

I think microbe says this is fine, so I hit the little icon for the space race. This is what I see from the save:
350ad_space.JPG


We still have 5 contacts left to make, meaning 5 more potential trading partners :D
 
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