preturn: not much change. Switch a spear to cat.
Stop two English workers. We have totally 6 foreigh workers. 4 of them aren't working. Will disband next turn.
IBT Rome horse->cat.
(1)70AD:
@Rome: there are 3 reg horses next to it.
Army 0/3 kills reg horse.
Vet horse 3/3 kills reg horse.
vet horse 0/2 kills injured horse.
[3-0]
Vet leg 2/3 kills reg spear and disbands two workers.
IBT two French swords die to our spears at Ravenna. [5-0]
(2)90AD: We found a town on the lux. Lux can be dropped to 20, income jumps to 27gpt from 18gpt.
@Rome: elite horse 4/3 kills a spear next to our workers. There is another archer, and we could hardly cover the workers, but then I find out they are not native, so I disband them instead. It could be a good thing as we don't need to cover them anymore.
horse captures a Greek worker and disbands it.
Vet leg 3/2 kills an injured archer. [7-0]
Babylon founded a city on the incense. I debate with myself whether to autoraze it or let it grow, and decide to attack.
Elite leg 3/3 kills reg spear. [8-0]
IBT no attack.
(3)110AD: I'm confused. Why I cannot pillage the silks in French territory? So I attack instead. Leg army 1/3 kills reg spear in Chartres.
@Cumae: vet leg 0/3 kills sword. [10-0]
@Argos: elite horse 3/3 kills hoplite. [11-0]
(4)130AD:
@Chartres: army 4/3 kills reg spear and promotes.
@Rome: vet leg 3/2 kills spear.
IBT sword dies to our spear. [14-0] Greece and some other guy starts Sun Tzu's.
(5)150AD:
Army 2/3 kills spear and we raze Chartres. [15-0]
Things get tense at Rome. 3 reg sword will attack next turn.
Army 2/3 kills sword.
vet leg 2/3 kills sword.
vet horse 3/0 retreats.
[17-0]
BTW we can build another army and I do so.
IBT two swords die on our leg and promote it. [19-0]
(6)170AD:
Vet horse 2/2 kills injured sword. [20-0]
IBT Two archers die to our spear. [22-0] We know Monarchy and I revolt immediately. Some towns riot but OK. We draw a 4-turn anarchy.
(7)190AD:
@Rome: vet horse 1/2 kills injured archer and promotes. Elite horse 0/2 kills another injured archer. [24-0]
I see a French longbow!
Elite legion dies to a reg archer!
Elite archer finishes it off.
[25-1]
IBT two swords die on our elite leg. Longbow kills our spear and promotes. [26-2]
(8)210AD:
vet horse 0/2 kills bowman.
elite horse 0/2 kills bowman.
[28-2]
(9)230AD:
vet leg 3/3 kills bowman.
vet horse 2/2 kills bowman.
IBT archer dies to leg. [31-2]
(10)250AD:
vet leg 2/2 kills bowman.
40g to upgrade a reg warrior as we are short of unit at Veii. 40g to upgrade another vet warrior.
vet leg 0/3 kills hoplite at Argos and promotes, but another one shows up.
Elite horse kills redlined horse.
Army kills horse on the hill and promotes.
Elite horse kills 2hp longbow and we get a leader:
Final kill ratio: [36-3]
We have one turn left for anarchy. Leader is in Antium. I suggest we rush Pentagon in Cumae to get expanded border. Or FP in Veii?
The pillaging army is still healing. I don't know why I couldn't use it to pillage. It should pillage England to let us capture London in the future.
Longbowmen starts showing up, but all in all it's OK.
An empty army is in Rome. I didn't get a chance to fill units yet.
Barbslinger - just played
ForTheEmpire
microbe
gozpel - up
scout - on deck