SGOTM3 Rome - Team microbe

I know we don't care about score, but we do need to keep settling. If we can get into a nice Raze and Replace cycle, the score will come up. IIRC, Rome has a granary, so it's population should recover quickly after pumping a settler. Once developed, "cow town" should be able to provide the occasional settler, even without a granary. We also need lots of workers...

@Barbslinger: please tell me you executed those Russian workers you popped on turn 3...
 
microbe said:
I agree. We definitely need a settler city.
Well... I don't think we could protect the output of a 4-turn settler pump at this juncture... but if we can get some workers out to improve our outlying towns...we might make them productive enough so that we wouldn't be quite so dependent on using Rome's military production.

Consider this: alternate units and workers in Rome until we have about 8 more workers... then maybe we can alternate units and settlers out of Rome for a while once our first tier cities have some improved terrain to work. Every time any town hits size 6, pump a worker.
 
We got a lot of foreign workers not disbanded... I count 8 total. 6 of which have spent their movement points and are doign nothing, aside from what looks like heading back to our lands. I see 2 american workers 1N of Rome, roading. All 8 need to be disbanded next turn.

EDIT: Virconium has 2 more foreign workers, and a couple more south.
 
Jeez, now I'm doing it! Why didn't I just go to raze Delphi. I got all excited seeing all that fresh settler meat I plumb forgot. Well, fortunately most of them are in transit and can be killed off. The 2 americans helped to complete the road to the far eastern town and then were heading to the core.
 
barbslinger said:
Why didn't I just go to raze Delphi.
That's a question that has me a little befuddled as well... since sacking cities is one of your stronger suits. :p
 
Just the thought popped into me now, but we haven't started seeing any longbowmen, MedIs, nor pikemen yet have we? I would expect those to come about in your turns scout, because the AIs have been in the MA for quite awhile now.

EDIT: Oops, microbe is up next, not scout, hehe...
 
microbe said:
I agree. We definitely need a settler city.

I'd expect barbslinger/gozpel to be more active in giving suggestions as they have AW experience (I suppose). We really need them. :)

I'm sure I mentioned the cow when I did my dotmap, if we had built that town early it would've been up and running by now. I said I wanted more towns and that I wanted to go on the offensive earlier. What else do you want me to say? :confused:

And I never played a pure AW game before, where did you get that from? I only played a few deity games that ended up being close to it.

But as I understand it, AW is to get those walls up, chuck in a few catapults and continue build units, which include settler and workers :)

I really hate this worker dilemma. To disband a worker is like chopping off an arm in my book and the variant could've been without it. But then it wouldn't be Xenophobic I guess. It looks like we have 10 enemy workers now and they all has to be disbanded. :cry:
 
ForTheEmpire said:
Just the thought popped into me now, but we haven't started seeing any longbowmen, MedIs, nor pikemen yet have we? I would expect those to come about in your turns scout, because the AIs have been in the MA for quite awhile now.
I'm not really all that worried about it. Gimme a few horses to skirmish with... a few Catapults to soften the pikes, and I'll be happy.

I think we could probably do some serious damage with stacks of Cats and Legions. Are we building some Cats?

And for some reason I'm a little foggy on one point... the archer/longbow defensive free shot, is that in PTW? Or was that first implemented in C3C?
 
And for some reason I'm a little foggy on one point... the archer/longbow defensive free shot, is that in PTW? Or was that first implemented in C3C?

That freeshot is only a C3C invention, so hack away at those silly 1 def units without fear :p
 
gozpel said:
I'm sure I mentioned the cow when I did my dotmap, if we had built that town early it would've been up and running by now. I said I wanted more towns and that I wanted to go on the offensive earlier. What else do you want me to say? :confused:

Saying it very loud would guarantee that we are listening. :)
 
scoutsout said:
That's a question that has me a little befuddled as well... since sacking cities is one of your stronger suits. :p
I had 3 elite legions and an E horse ready to move and then all these settler pairs came scampering by. In retrospect, I really don't know what is more important. They would have settled the entire area in the south and now they are still building settlers to replace the ones I killed. The legions are still there ready to go.
As to AW experience our group only did one Pangea at Monarch, Nehru. As scout mentions, horses and catapults are key. Armies in the field to pillage everyone to the stone age, especially the 1st target. Get rid of French and English Iron and we are well on our way. If we can fight 2 fronts and move our ass-end into Greek lands we should be OK. Once we get to Feudal we should be fine. Dedicate a catapult town because we will need around 20 of them. I built 1 and have another in build. Hopefully the leaders will keep popping and we can get a spear army (cheaper) dedicated to pillaging only. He can go and visit the greeks and knock off their iron and then we can move in. The legion army I have headed to France/ English area. Hit the capitals first to disrupt the trade network. Loss of lux kills them too.
 
:rotfl: :lol:

Okay - that's two points for Gozpel. (In all fairness... you walked right into that one Microbe.) :D
 
microbe said:
Another problem: my army can't pillage! The button doesn't show up. What's wrong?
I have no freakin' idea... but horses can pillage...and retreat...or pillage in front of an advancing army....
 
preturn: not much change. Switch a spear to cat.

Stop two English workers. We have totally 6 foreigh workers. 4 of them aren't working. Will disband next turn.

IBT Rome horse->cat.

(1)70AD:
@Rome: there are 3 reg horses next to it.
Army 0/3 kills reg horse.
Vet horse 3/3 kills reg horse.
vet horse 0/2 kills injured horse.
[3-0]

Vet leg 2/3 kills reg spear and disbands two workers.

IBT two French swords die to our spears at Ravenna. [5-0]

(2)90AD: We found a town on the lux. Lux can be dropped to 20, income jumps to 27gpt from 18gpt.

@Rome: elite horse 4/3 kills a spear next to our workers. There is another archer, and we could hardly cover the workers, but then I find out they are not native, so I disband them instead. It could be a good thing as we don't need to cover them anymore. :lol:

horse captures a Greek worker and disbands it.

Vet leg 3/2 kills an injured archer. [7-0]

Babylon founded a city on the incense. I debate with myself whether to autoraze it or let it grow, and decide to attack.

Elite leg 3/3 kills reg spear. [8-0]

IBT no attack.

(3)110AD: I'm confused. Why I cannot pillage the silks in French territory? So I attack instead. Leg army 1/3 kills reg spear in Chartres.

@Cumae: vet leg 0/3 kills sword. [10-0]
@Argos: elite horse 3/3 kills hoplite. [11-0]

(4)130AD:

@Chartres: army 4/3 kills reg spear and promotes.
@Rome: vet leg 3/2 kills spear.

IBT sword dies to our spear. [14-0] Greece and some other guy starts Sun Tzu's.

(5)150AD:
Army 2/3 kills spear and we raze Chartres. [15-0]

Things get tense at Rome. 3 reg sword will attack next turn.
Army 2/3 kills sword.
vet leg 2/3 kills sword.
vet horse 3/0 retreats.
[17-0]

BTW we can build another army and I do so.

IBT two swords die on our leg and promote it. [19-0]

(6)170AD:

Vet horse 2/2 kills injured sword. [20-0]

IBT Two archers die to our spear. [22-0] We know Monarchy and I revolt immediately. Some towns riot but OK. We draw a 4-turn anarchy.

(7)190AD:

@Rome: vet horse 1/2 kills injured archer and promotes. Elite horse 0/2 kills another injured archer. [24-0]

I see a French longbow!

Elite legion dies to a reg archer!
Elite archer finishes it off.
[25-1]

IBT two swords die on our elite leg. Longbow kills our spear and promotes. [26-2]

(8)210AD:
vet horse 0/2 kills bowman.
elite horse 0/2 kills bowman.

[28-2]

(9)230AD:
vet leg 3/3 kills bowman.
vet horse 2/2 kills bowman.

IBT archer dies to leg. [31-2]

(10)250AD:

vet leg 2/2 kills bowman.

40g to upgrade a reg warrior as we are short of unit at Veii. 40g to upgrade another vet warrior.

vet leg 0/3 kills hoplite at Argos and promotes, but another one shows up.

Elite horse kills redlined horse.
Army kills horse on the hill and promotes.
Elite horse kills 2hp longbow and we get a leader:

Final kill ratio: [36-3]

We have one turn left for anarchy. Leader is in Antium. I suggest we rush Pentagon in Cumae to get expanded border. Or FP in Veii?

The pillaging army is still healing. I don't know why I couldn't use it to pillage. It should pillage England to let us capture London in the future.

Longbowmen starts showing up, but all in all it's OK.

An empty army is in Rome. I didn't get a chance to fill units yet.

Barbslinger - just played
ForTheEmpire
microbe
gozpel - up
scout - on deck
 
We need more cities.

SGOTM3-50AD.jpg
 
Good job microbe, or should I say excellent. No, I say just good because you didn't catch my joke. ;)

No really, we're fine and losing points every turn. I'm not happy to just win this particular game, I wanted to win the contest. But ah well, what's my point worth! :(

Nevermind, we still have to win this to even get on the scoreboard (yeah, I know, we get there as last too) but we can at least do some progress.

We lost lots of stuff not settling the cow quickly enough, we lost alot by not taking chances. This is not a competition where we sit on our behinds and wait for the final signal. We didn't move quick enough.

Fine!

Offensive is the tactics and that's what I'm going to try. Again.

What do we have and how can we muster a force?

Did anyone pay attention to my idea of an empty town someplace? Erh, (scraping foot) not really...erhm!?

I'm kidding you mongrels, kind of.

Let's try to do the best out of this mess, I especially like the blue-banded mountains. They should've been sent to Pompeii if anyone read my turnlog.

You won't get a turnlog next time (with ideas in normal fonts) I'll make you guess.

Crap, I'm pissed and very annoyed.

But I got it.
 
Back
Top Bottom