SGOTM3 Rome - Team microbe

... I think a more likely scenario is that he got drunk on the fruit of the vine, as opposed to the blood of our enemies...
 
Sorry guys, I was tied up with the lady out of town with no internet. I'll play tonight.
 
SGOTM – Microbe – 450AD

Preturn – Not too bad. I swap the brundisium rax to walls. Not sure what the workers on the eastern iron are doing there. Roading that mountain is low on my list when we have a slew of tiles to improve. We need 2 towns for another army so that will certainly be a priority. No easy kills laying about. We have a single scientist. We are going to have to get the economy up somehow.
IT – Our Brund E legion kills 4 units losing 3 hp. A Russian settler pair in the southeast and an archer near our settler in the mid south.
[1] 460 – Settle 2 sites one grabbing incense. Kill the russian settler and disband. Take a horse shot at SE Stuttgart hoping there was only a spear. Kill it but there is another. Move the workers off the iron to go back to the core. Move another spear with the Greek archer threatening the southern town of Gonzomonium. Odd name. Syacuse is the SE incense town. Flip a build to galley in 6. Build army with Titus.
IT – Enemy moving in. Rome and Neapolis build legions>same. Get our 1st palace expansion of a front door on the cave.
[2] 470 – Move the army to go get loaded up. Take an E Leg shot at a LB and get a leader. I think it would look good as a market somewhere. Kill a couple of other units. Moving on Grenoble and also looking to take the settler to the west coast.
IT – Enemy moving in still.
[3] 480 – Rush the market in Neapolis with the leader. Bomb some swords near Brund. Retreat and then kill a knight near Brund.
IT – Antium and Ravenna-Leg>Leg. Neapolis-Market(Forum)>Leg
[4] 490 – No units lost but army down to 6hp near Brund retreating a knight. Kill another knight on Brunds SE mountain after bombing down. Troops nearly ready at SE Greece town. English LB threatening 7/13 army in Byzantium.
IT – Trouble! A German knight lands in our backyard. Quite a few builds. Lose a legion to threatening LB near Byzantium.
[5] 500 – Rotate spears to try to cover. One unit short of razing Grenoble. Ready on Rhodes next turn. Just noticed we don’t have Lit. Was going to squeeze in a lib build in Rome because our income in+22gpt now.
IT – Hispalis is captured. The spear almost won though. A few AI building JSB. 3 German knights bearing S towards Neapolis.
[6] 510 – Recapture Hispalis. Raze Rhodes and Grenoble killing 4 slaves. Bomb the knight but have to give up the roaded hill to do it. Looks like the greeks are at war with Germany because when I moved the 2 legions and horse I had in reserve to take down Rhodes there were 2 greek archers looking like they are attacking. I rush a couple legions.
IT – 3 legions and a galley build. Lose 2 horses and beat a sword.
[7] 520 – Move on Stuttgart and an army kills a hoplite in the Greek capital, Thermopylae. Kill 3 knights and could kill the 4th but it would be exposed. 2 ¾ muskets threatening Byzantium. Have an army and a legion in there.
IT – A few builds and the greeks pull a fast one and bring a sword out of the fog and have an archer and sword poise to hut Gonzo. There is a bab spear blocking the road for reinforcements.
[8] 530 – Raze Stuttgart and kill a slave. Bomb and kill a knight and get another leader which heads to Pisae to build a market. Rome is on 2 turn legions now. I’ve gotten some infra done in the core. Our galley looks to be in trouble already when it sees an English galley across the way. If it is carrying passengers it won’t attack. In Gonzo I kill the spear and get some reinforcements in. Our army goes to 6/17 killing another Hoplite in Thermopylae.
IT – In Gonzo we lose the legion. Lose the elite* Leg that just created the leader falls after the 2hp knight that I was not worried about loses and then a knight out of the fog wins. Galley pulls into our southern harbor so it is loaded.
[9] 540 – Kill a few more workers and beat a musket on a hill with a legion. He was going for the iron and I had 2 more legions moving in if he failed. Thermopylae has another hoplite but now we’re injured.
IT- Gonzo survives one archer attack and sword runs off. England lands a LB.
[10] 550 – Cover workers that chopped the deer forest with an army. Brundisium is not so well defended because of other needs but we will need some troops up there. Move some Syracuse troops to meet with Thermo army. Galley is ready to make a suicide attempt.

As always we need more troops and the muskets are becoming a pain. I razed a few towns and built 2 markets. We are at +29gpt now. You can rush a unit next turn too. I Neapolis or Cumae. I might do Cumae’s to send to Brund after the IT. No towns can fall on the IT but hopefully we will have some good RNG to be able to move some troops out.
The Thermo area would make a nice FP too. If we can clear it out and build that area and then finish off the southern enemy towns I think we would be in decent shape.
 
barbslinger said:
Looks like the greeks are at war with Germany

Finally some respite, if this can actually qualify as respite. Good job barb, and I got it. I could actually have this done late tonight, early tomorrow. In the meanwhile I'll start sacrificing virtual bulls and sheep to the RNG gods for a safe voyage for our suicidal galley.
 
Um.. you might want to look at the scores as a table instead of a graph... I'm not sure you're looking at the right line there Microbe...
 
No pillaging as yet. It's tough to get a couple horses grouped under an army. It may be possible soon with the two armies that razed grenoble. Need some horses though. More cats too.
 
Score??? Sheesh, you guys are still talking about score with our current situation... I admire your guys' optimism! [dance] As I said, won't be touching this till tonight, but I'm gonna be bold and say that I'll try to have it setup so that our resident bad apple can destroy Paris :evil:
 
Greeting gentlemen. Come tomorrow morning (I finished playing just now), you will either like or hate what I'll be reporting :( . Report, save, pics will be up around 8-9am PST (-8:00GMT). If you need to shish-ka-bob me with how the results turned out, don't bother, I already beat you to it :D
 
Pre-Turn, 550AD:
Adjust science to 50% for feud in 13 with -25gpt to invest SOME money into our research, hoping it will lower the cost of the tech a bit later. 1 battle [1:0].

IT:
Movement, fighting [3:0], some builds finish, Russians have a new town in the east.

Turn 1, 560AD:
Deal with new town [4:0], change Virconium to a settler to fill the eastern areas up. Elite leg loses to a reg greek archer... :( [4:1] Moved some troops around, Brundisium is in trouble, reinforced it, but we shall see if it holds. [5:1] And yes, we see a border [party]!
Galley_sees_the_new_world.JPG


IT:
Lose a leg, killed two muskets off. [7:2], lose our galley to the unforgiving expanse :rolleyes: .

Turn 2, 570AD:
Rushed barracks in Brundisium, getting really hairy there. Gonzonium being harrased by some Greeks. Some repositioning of defenders. [10:2]

IT:
Barracks built, enemy does NOT attack Brundisium, instead heading for somewhere else.

Turn 3, 580AD:
English have astronomy, just from seeing a galley in on a sea tile. Suicidal galley getting ready soon for voyage #2. Plan now is to get horsies for one northern army to send to the French, and for one western army to send at the English. We need to pillage NOW :aargh: !

IT:
Troops definitely heading towards a weaker city in our core. English want our ears to be lended, to hell with that! And doh, we see a French caravel.

Turn 4, 590AD:
Well now, do more troop defense movement, some worker stuff, nothing special, just waiting for a few more turns of healing before I can actually make a MOVE. Also, I want to wait for Virconium's settler before striking Thermopylae so I can make a fast replace [11:2]

IT:
Americans want parley, shyeah right, they start sistines. @#()*$U Lose a leg defending 3 workers to a knight, and yes those workers are gone... :mad: [11:3]

Turn 5, 600AD:
Move 5 cats, northern army, and a horsie towards Paris through the hills. I had just about enough of this, and got some revenge for our lost workers. Stupid me moved 3 legs towards the bab town in our southeast which is a completely useless town which serves no threat to us. I should have sent them towards those annoying Greeks in the south. Will do that next turn. [15:3]

IT:
Come on RNG... lose two [15:5], Russians start Bach's.

Turn 6, 610AD:
Suicidal galley #2 attempts at a new launch point which may be closer to the new world. Will need 2 more turns to hit coast, but maybe I might get lucky and we meet new "friends." MMed between Neapolis and Rome so that Neapolis can be 10spt after corruption instead of 9spt after corruption. [18:5].

IT:
Again the RNG is failing me. Lose fortified 5/5 leg in walled Ravenna (on a hill for crying out loud) to 5/5 sword :suicide: . Suicidal galley #2 lives! [20:6]
 
Turn 7, 620AD:
Why... HELLOOOOOO!
Monty.JPG


We meet the Aztecs, and no guys, they are NOT in the ancient ages as we had all hoped :p . BUT they only have up on us Republic, Mono, Lit, and Feud along with those other contacts. Checked with my DoWs and the current turns (this is turn 177) and shamefully we must declare on Monty after doing some MUCH NEEDED and LONG DENIED trading :D . Communications being priority number 1. Our WM is worth lit, TM, 1gpt and 13 gold. Hmmm... Each individual contact is worth our English contact and WM with the Iroqouis just English Contact. French, English contacts worth more in gpt and packaging in a second contact gives us an upgrade to Japanese contact. I'll bite the bullet and pray for Monty's neighbor's to be NOT too backward. Trade German contact for Iroquois Contact, Lit, 13 gold (all). Great, next up, seeing if I can possibly get Mono or Feud. Any combo of 4 contacts gives us Jap contact, Feud, and TM. He's already furious with us, which I can't figure out why since no they haven't heard of our defiant, barbaric ways yet. Oh wait, selling him the contact instantly gives him knowledge of our bloodthirsty ways? I'm guessing the other AIs are not going to be too pleased with us as well, so I'll save those contacts for them and trade with them instead. And oh yes, we must declare, see you in Hades Monty :evil: ! Dial up Hiawatha now, he really looks regal in that black outfit. He is annoyed. His DoW will be turn 192, which is 15 turns from now, again, I'm avoiding gpt deals. Fortunately he has the same diplo set up as Monty. Trade German contact for Indian contact + 1 gold (all). Dial up Gandhi, and finally, someone is Polite to us. He is our choice partner, since his DoW will not be for another 35 turns. Also trade German contact for 4 gold (all) + TM. They have a fairly nice sized country. Gandhi trading now involves Russian, Babs, American Contacts for Jap contact and Feudalism, done. Tokugawa, annoyed, actually offers us the best deal on mono by just taking English Contact, while Gandhi wants gold and our WM... DONE. Chivalry is available, and it's only known by India! Hehe... I smell alliance bargaining chip. WM + French Contact to Tokugawa for WM. And WOW... That is a lot of Aztec land... And unfortuntely, no short way for that continent to reach ours... But there is a sea route it seems to our east, so... I sell the rest of our contacts, plus our WM to Gandhi to get 100 gold. This will give me embassy cash, but not enough for both India and Japan. Wow, saw the F8, and Japan is numero uno on score and power. I gift Tokugawa German and American contacts, but instead of possibly getting better deal in a different alliance combinations, I actually raised the prices of MAs by giving him more contacts!!!! STUPID STUPID STUPID!!! :wallbash: And here is more NaCl in the open wound, I just checked that we are NOT allowed to establish embassies... sorry... So I stop further pain by just forgetting about MAs. Oh well, forgive me team and M-B. Finish off this turn by changing a lot of builds to knights, kill some more units, sliders at 10.0.0, +30gpt with engineering in 40 turns. Northern Army ready to deal some pain towards Paris. Awaiting the dogpiling that should be coming from the new world. And this sucks, we can't have MDIs... :(

EDIT: I forgot to detail the chivalry trade. I can't recall exactly what I traded for it, but it involved our gpt for sure.

IT:
French complete Leo's. Cascade includes Smiths (english) and Copernicus (german) :eek: ! And yes, after doing its job, suicidal galley #2 fulfills its namesake :salute: .

Turn 8, 630AD:
Horsie to knight upgrade costs 80 while we are at 84, ew... :twitch: skip that. Attacking Thermopylae, lose 1 leg kill 1 hoplite, but still has another hoplite left. I bombard Paris' tiles, going 2/5 on that.
 
IT:
Movement, [24:7]

Turn 9, 640AD:
Misclicked leg to attacking hoplite, wanted to move him away :rolleyes: ... Wow, how the heck did we go from 30gpt to now 47gpt? Oh yeah, built Lunacantorium right in Thermopylae's eye. And great, game crashes... I load up autosave, recreate the moves to the point, so that misclicked leg that died now has to die again :p ! Call up India and Japan to see what's up, and guess what, India up Engi and Theo while Japan just up Engi. 25gpt, WM, 98 gold (all) for Theo to India, and Theo, 4gpt, WM to Japan for Engi. We are broke, but +17gpt. Jeez India, knows printing press AND invention as well... :eek: HUH?!?! Of course, we can't afford anything anymore. My god... if we can somehow get another MGL, we can rush Sistines.

IT:
Is our foreign advisor EVER the bearer of good news?
MA_eng-ind.JPG

Well, we get our money back from India, hehe :p

Turn 10: 650AD:
Ah okay, Japan now has printing press, but worthless to us. I'm looking for invention. Well, some small fights, but that's it. And that is the end of my turns!

Our Roman Empire circa 650AD (hey, isn't this when the real one actually collapsed? :p )
650AD_Empire.JPG


Conclusion:
Good news: We finally meet everyone, and we have gotten some techs, the most important being chivalry. AI doesn't have cavalry yet, and they seem to have focused on the top branches of the MA techs. England really needs to go, since it started Smiths and they are probably the tech leaders. I also got the France pillaging campaign underway, so I didn't fulfill my promise to you microbe, but you can at least pillage to your hearts desire. We are making more money than when I first got this (40gpt oppossed to 29gpt, though I still can't figure out how the heck I managed to get up to +47gpt :confused: ).
Bad news: I hit the bottom of the leader well it seemed. Could really use one to deny Sistines from the AI, or make a Knight army. India already declared on us, but at least we get our money back. Kill ratio was less than spectacular as well, lost maybe 8 or 9, killed about 30. A lot of the deaths came about from enemy units NOT approaching our catapult cities and had to fight a lot in poor terrain yet to prevent catastrophe i.e. losing 6 workers. Also, our unit cost is painful, but what can we do right? Stupid me in wasting a few turns of deficit research on feudalism :wallbash: . It made no difference in tech cost.
Ugly news: Please forgive me on that embassy built in Kyoto! And yes, that game crash, and oh yeah, I played this in a fairly sickly condition. Who gets a fever in the middle of summer??? I hope I didn't botch anything too much. I'm just mad that I'm still playing defense, when my true strength is playing pure offense. Sorry also about losing the 3 workers. The Americans made a valiant move in sending to 2 Knights, 1 sword, 1 pike to wreck havoc into our core... Maybe I should approach this game differently. Right now, I felt pinned down and felt somewhat helpless at times, even though I want to go on the offense. I was basically trying to survive. I'm also afraid of making mistakes, and I end up making mistakes that I normally would NOT do. Maybe I should just assume we are going to lose, and just let it all loose. That might do the trick, maybe.

Suggestions:
The much better player up (microbe, ahem) next should just focus on ripping up improved French tiles. A knight army would be HUGE in terms of mobility if we can get another leader. The goal in technology I'm assuming is MT and the ever venerable cavalry. I have 2 settlers out there somewhere that are at your disposal. And please finish what I couldn't and raze Thermopolyae. Their silks could be useful in maintaining higher population, and thus lowering our unit costs.

And ah yes... an updated DoW/turns thingie:
Supposed DoW/Actual/ The Victim
172 / 177 / Aztecs
192 / TBD / Iroquois
212 / 180 / India
232 / TDB / Japanese
 
Yes, I apologize for the length of it. I really need to compact my reports even more. If you only think about it, turn 7 was long only because a lot actually occurred. There was so many trading opportunities and I wanted to be explicit in how I was thinking so that if I did botch up, you could point out what I could have done better. And, maybe tonight you can figure out how the heck I managed to get +47gpt at one moment in turn 9, and if its still possible to pull out that much more money. After I reloaded from my crash, that was one detail I could not reproduce, so I left it as it is. But please, keep Japan happy. We need Tokugawa for his techs.
 
Double post...
As for the which AIs have been doing all the attacking, the Americans and the Germans are sending the most at us with their Knights and swords (I still have yet to see an MDI from anybody :confused: ) consistently. Russia sent an occasional knight, but was essentially for annoyance factor, same as French but they also send a pillaging musket. The English held aloof until this last turn, where they have 3 knights, some longbows in the west near the western army and that loaded caravel of theirs in our southwest. Babs are pushing like mad with their settler pairs towards that eastern area, but nothing serious from them. The Greeks were VERY annoying with their god-like archers that will not die. Their attacks are also consistent.
 
Back
Top Bottom