ForTheEmpire
Warlord
Pre Turn 1050AD:
Set at 6.4.0 for Chemistry in 18 at +41gpt. I don't understand the temple in Cumae, but I leave it as is. Salt next to Syracuse will get hooked up.
IT:
Kill a cav in Cumae [1:0]
Rome Knight -> Library in 5 (we need more research power, and I'll only do one non military build at a time)
Antium Knight -> Knight, w/ mming to get it to 7 instead of 8 turns
Gonzonium Leg -> settler (stuck at 4 pop, might as well)
Caesarea Leg -> Barracks (regular leg???)
Turn 1: 1060AD
Move leader to our core and load 1 knight into army. Direct our northern pillaging squad towards the French salt. Some worker home improvement. Pummel a Greek galley with some cats. Kill a knight [2:0]. I have no idea where the settler I have been left with was heading towards, but I will fill out our north/east with it. Change syracuse for a settler in 2 with growth in 2. After all my mming for the sake of production, our income is down to +36gpt. Change Byzantium to Cat in 5 opposed to knight in 22, and Neocaledium to worker in 4 opposed to pike in 14. I have an idea... and start to move some units accordingly.
IT:
Lose leg to a knight and promotes [2:1]. Beat back an English cav with our leg, and retreats
Tarentum Walls -> Barracks in 10
Neopolis Knight -> Knight in 5
Viroconium Pike -> Worker in 4
Nicomedia Walls -> Barracks in 10
Turn 2: 1070AD
Kill 1 settler pair, a cav, and a knight [5:1]. Change Jerusalem from knight in 15 to Pike in 1.
IT:
Wow, the Aztecs land... 2 swords two away from any city... Um, that is a lot of French cavalry in one area (3).
Jerusalem Pike -> Pike in 10
Caesaraugusta Walls -> Worker in 10
Hispalis Knight -> Knight in 7
Syracuse Settler -> Leg in 10
Turn 3: 1080AD
Lose 1 knight, but kill a musket with another [6:2]. Lose a knight to an Aztec sword badly and I produce a leader for him... what the hell...
Kill 2 cavs and a knight [9:3]. Remember that lib build in Rome? What was I thinking! Back to knight in 3. 2 more cavs in striking range of Byzantium, which has only 2 knights for defense. No chance of reinforcments, so let us pray.
IT:
Very bad... A Cossack comes out of nowhere and plasters a knight in Byzantium, A french cav eats a pike flawlessly, and an english Cav destroys another knight. We kill a german knight though [10:5].
Turn 4: 1090AD
That Aztec leader btw, is in a galley now. Priorities now changed to take out salt of Russia after French salt (in 2 turns). Kill a cav [11:5], and I upgrade our first musket. Science to zero and hire a scientist for some cash (107gpt) and upgrading power.
IT:
<Insert your favorite expletive> Lose 3 more units and kill 1 sword as a consolation [12:8].
Lugdunum Knight -> Knight
Neocaledonium Worker -> Leg
Turn 5: 1100AD
I'm about to punch a hole into my monitor, destroy my cd, and scream bloody hell to all the powers that be. What is with my RNG!?!?!? I lose another leg flawlessly to a 2hp sword, but I kill it later [12:9]. Seriously, my losses have been nearly flawless victories almost all the time for the AI, and a lot have been in walled hill towns. !@#$. Kill 1 cav pretty easily with a knight army, but then I lose 8 straight hp to another cav dealing only 1 damage... [14:13] 3 knights plus a leader. Kill another knight but takes off 8 hp off another army!!! OH COME ON! That army lives, barely... Rearrange our defense again, and I adjust our science back to 50% to get +21gpt with 145 gold in the bank. Funny how all our pikes died before they can get upgraded
... Our forces are down to almost nothing and I still have a lot more cavs and knights knocking on the door. Cumae's temple in 3 gets vetoed to a musket in 3. And I change some more builds to adapt to our dire situation. Add in a few more musket upgrades we are down to 15 gold. Finally, I build Artaxata in our FP core -> Barracks in 10
IT:
Kill a knight, lose a knight. This is starting to become a bad theme [15:14]
Rome knight -> knight in 5
Pompeii knight -> knight in 9
Turn 6: 1110AD
Kill a cav and a knight [17:14]. Remember that idea I said earlier? Well, I canned it a few turns ago. I was planning on moving 12 legions, 10 cats, 4 knights, and an army to our western most town to go out and destroy London and whatever else that is in the way. Obviously, that isn't feasible anymore. Sadly, I'm almost tempted to fight a musketeer on a hill with a musket. Build Aurelianorum in FP core barracks in 10. Lose 2 more legs in taking out a hoplite, and there is still one left in the greek town [17:16].
IT:
Kill a knight, lose 2 [19:19]. Those cossacks are pissing me off hardcore, as well as the numerous RoP agreements the AI have.
Neopolis knight -> knight in 5
Turn 7: 1120AD
Kill a longbow [20:19]. This would have been the ideal game to try out the longbow's defensive bombard, but oh well.
IT:
Sigh... sombody just shoot me now.
I lose total 10 units (7 cats), kill 1, I don't care anymore [21:29]
Turn 8: 1130AD
Well, then this happens
and I'm just backed to ambivelency minus the heartache. And wow, we have our cats back [22:22]. Lose another knight in attempt to dislodge a musket on our iron [22:23]. Again money raising must be done, science to zero, forget about the scientist, 141gpt.
IT:
Lose a musket on a forest, being attacked across a river to a cossack and only took off 1hp [22:24].
Turn 9: 1140AD
We do not have the troops to defend four different attack points, even if they are all on the same front. Byzantium cannot be reinforced, neither can any other hotzone. I will lose Veil to that musketeer because it is defended with an 1hp knight. Lose a knight, kill 1 cossack and a knight [24:25]. Also may lose Veil since it only has one 4/4 musket and has to contend with a cossack. Lots of musket upgrading, still need more cash (144gpt at 0 sliders).
IT:
Oh my god... We suffer one pillaged tile, and the musket retreats! However we have a lot more cavs in the area, and omg, we actually win a battle [25:25]
Turn 10: 1150AD
Come on, I'm not allowed to kill a 1/4 musket that moved, on a grass with a my 4/4 knight? That musket still lives [25:26].
The Empire:
Good:
2 more towns. Still haven't collapsed, and I pillaged the French salt.
Bad/Ugly:
[25:26] The RNG has left me for good. My own games have went to RNG hell, and now SGOTM. Overall this has not been a good week for me and the computer. I had about 4 different apps not work at all for various reasons, and now this. Seriously, the RNG, while we may accept it as we do when we go gambling, DID NOT go according to form for about 1/2 to 2/3 the time. I lost with good odds. Our cats are next to useless since I hardly landed hits. Fortunately we retook our Sistine's and did not have to raze it since there were no Russian born citizens in that IT. I am at a loss in terms of overall strategy now. Any attempt in me in trying to get something going was lost in the first few turns.
More stuff to say:
We need to talk, now, about how were are going to go about this. We have no game plan aside from staying alive. It's almost like we're playing hotpotato with a 40 megaton bomb, and we're all trying NOT to be the one that starts the downward spiral. Please, let's talk what we need to do. The western four towns are being swamped by cavs every turn, and we can not keep up in replacing our units.
Set at 6.4.0 for Chemistry in 18 at +41gpt. I don't understand the temple in Cumae, but I leave it as is. Salt next to Syracuse will get hooked up.
IT:
Kill a cav in Cumae [1:0]
Rome Knight -> Library in 5 (we need more research power, and I'll only do one non military build at a time)
Antium Knight -> Knight, w/ mming to get it to 7 instead of 8 turns
Gonzonium Leg -> settler (stuck at 4 pop, might as well)
Caesarea Leg -> Barracks (regular leg???)
Turn 1: 1060AD
Move leader to our core and load 1 knight into army. Direct our northern pillaging squad towards the French salt. Some worker home improvement. Pummel a Greek galley with some cats. Kill a knight [2:0]. I have no idea where the settler I have been left with was heading towards, but I will fill out our north/east with it. Change syracuse for a settler in 2 with growth in 2. After all my mming for the sake of production, our income is down to +36gpt. Change Byzantium to Cat in 5 opposed to knight in 22, and Neocaledium to worker in 4 opposed to pike in 14. I have an idea... and start to move some units accordingly.
IT:
Lose leg to a knight and promotes [2:1]. Beat back an English cav with our leg, and retreats
Tarentum Walls -> Barracks in 10
Neopolis Knight -> Knight in 5
Viroconium Pike -> Worker in 4
Nicomedia Walls -> Barracks in 10
Turn 2: 1070AD
Kill 1 settler pair, a cav, and a knight [5:1]. Change Jerusalem from knight in 15 to Pike in 1.
IT:
Wow, the Aztecs land... 2 swords two away from any city... Um, that is a lot of French cavalry in one area (3).
Jerusalem Pike -> Pike in 10
Caesaraugusta Walls -> Worker in 10
Hispalis Knight -> Knight in 7
Syracuse Settler -> Leg in 10
Turn 3: 1080AD
Lose 1 knight, but kill a musket with another [6:2]. Lose a knight to an Aztec sword badly and I produce a leader for him... what the hell...

IT:
Very bad... A Cossack comes out of nowhere and plasters a knight in Byzantium, A french cav eats a pike flawlessly, and an english Cav destroys another knight. We kill a german knight though [10:5].
Turn 4: 1090AD
That Aztec leader btw, is in a galley now. Priorities now changed to take out salt of Russia after French salt (in 2 turns). Kill a cav [11:5], and I upgrade our first musket. Science to zero and hire a scientist for some cash (107gpt) and upgrading power.
IT:
<Insert your favorite expletive> Lose 3 more units and kill 1 sword as a consolation [12:8].
Lugdunum Knight -> Knight
Neocaledonium Worker -> Leg
Turn 5: 1100AD
I'm about to punch a hole into my monitor, destroy my cd, and scream bloody hell to all the powers that be. What is with my RNG!?!?!? I lose another leg flawlessly to a 2hp sword, but I kill it later [12:9]. Seriously, my losses have been nearly flawless victories almost all the time for the AI, and a lot have been in walled hill towns. !@#$. Kill 1 cav pretty easily with a knight army, but then I lose 8 straight hp to another cav dealing only 1 damage... [14:13] 3 knights plus a leader. Kill another knight but takes off 8 hp off another army!!! OH COME ON! That army lives, barely... Rearrange our defense again, and I adjust our science back to 50% to get +21gpt with 145 gold in the bank. Funny how all our pikes died before they can get upgraded

IT:
Kill a knight, lose a knight. This is starting to become a bad theme [15:14]
Rome knight -> knight in 5
Pompeii knight -> knight in 9
Turn 6: 1110AD
Kill a cav and a knight [17:14]. Remember that idea I said earlier? Well, I canned it a few turns ago. I was planning on moving 12 legions, 10 cats, 4 knights, and an army to our western most town to go out and destroy London and whatever else that is in the way. Obviously, that isn't feasible anymore. Sadly, I'm almost tempted to fight a musketeer on a hill with a musket. Build Aurelianorum in FP core barracks in 10. Lose 2 more legs in taking out a hoplite, and there is still one left in the greek town [17:16].
IT:
Kill a knight, lose 2 [19:19]. Those cossacks are pissing me off hardcore, as well as the numerous RoP agreements the AI have.
Neopolis knight -> knight in 5
Turn 7: 1120AD
Kill a longbow [20:19]. This would have been the ideal game to try out the longbow's defensive bombard, but oh well.
IT:
Sigh... sombody just shoot me now.
I lose total 10 units (7 cats), kill 1, I don't care anymore [21:29]
Turn 8: 1130AD
Well, then this happens
and I'm just backed to ambivelency minus the heartache. And wow, we have our cats back [22:22]. Lose another knight in attempt to dislodge a musket on our iron [22:23]. Again money raising must be done, science to zero, forget about the scientist, 141gpt.
IT:
Lose a musket on a forest, being attacked across a river to a cossack and only took off 1hp [22:24].
Turn 9: 1140AD
We do not have the troops to defend four different attack points, even if they are all on the same front. Byzantium cannot be reinforced, neither can any other hotzone. I will lose Veil to that musketeer because it is defended with an 1hp knight. Lose a knight, kill 1 cossack and a knight [24:25]. Also may lose Veil since it only has one 4/4 musket and has to contend with a cossack. Lots of musket upgrading, still need more cash (144gpt at 0 sliders).
IT:
Oh my god... We suffer one pillaged tile, and the musket retreats! However we have a lot more cavs in the area, and omg, we actually win a battle [25:25]
Turn 10: 1150AD
Come on, I'm not allowed to kill a 1/4 musket that moved, on a grass with a my 4/4 knight? That musket still lives [25:26].
The Empire:
Good:
2 more towns. Still haven't collapsed, and I pillaged the French salt.
Bad/Ugly:
[25:26] The RNG has left me for good. My own games have went to RNG hell, and now SGOTM. Overall this has not been a good week for me and the computer. I had about 4 different apps not work at all for various reasons, and now this. Seriously, the RNG, while we may accept it as we do when we go gambling, DID NOT go according to form for about 1/2 to 2/3 the time. I lost with good odds. Our cats are next to useless since I hardly landed hits. Fortunately we retook our Sistine's and did not have to raze it since there were no Russian born citizens in that IT. I am at a loss in terms of overall strategy now. Any attempt in me in trying to get something going was lost in the first few turns.
More stuff to say:
We need to talk, now, about how were are going to go about this. We have no game plan aside from staying alive. It's almost like we're playing hotpotato with a 40 megaton bomb, and we're all trying NOT to be the one that starts the downward spiral. Please, let's talk what we need to do. The western four towns are being swamped by cavs every turn, and we can not keep up in replacing our units.