I've finished the next set of turns. We got Chivalry from the GLib on turn 7, upgrading all our Horses. Paris fell the next turn

. We've built 4 more cities, 2 up North, 1 on the Southern Tip and 1 to finish our distance 6 ring in NW. I rushed FP in Veii; it's pretty central to our current core, and will allow us to use a future GL to move our Palace to a new core, once established. 2 More Settlers have been generated and are heading North to assist the future invasions. Most cities are building Warriors for MP duty and future Legion upgrades; we had 30 Knights to start with (down to 26), and have built 6 more Horsemen for future upgrade.
Turn log:
Turn 0, 350 AD
Moves: 3/5 Elite Legion moved to Horseman/Worker Stack
Horseman in mtns (with Germ LongB/Sword/Spear stack adj!!!!) retreated
Elite Legion in Neocal. moved to protect 2/4 Horse in Hills adj to Virc
4/4 and 4/5 Horsemen in Virc moved to Horseman/Catapult stack
MP from Pompeii moved to Rome; MP from Veii moved to Neocal.
Research to 100%, Chivalry in 9
(IBT German Sword comes down road, but loses to our Horseman/Catapult stack
German units shift Right; Pike move South to Forest near Ravenna
English Sword, 3 LongB's come over mtns towards Aesonium)
Turn 1, 360 AD
Veii fin Stlr, beg Stlr
- 2 Greek Longbows done in by Horseman/Legion after Cats take 2 HPs off; another Longbow in mtns
- German Pike gets Catted, taken out by Bruce (5/5 Elite, down to 3/5)
- Regroup in Virconium; Army takes position in Hills just South of Paris, with Cats and some Horses
(IBT, Greek LongB kills Legion
Engl advance on Aesonium, another LongB appears in hills, Galley heading South
Germans - Sword/LongB adj to Ravenna; 2 Pikes/2 Stlrs adj to Army
St. Louis founded in Hill zone NE
Turn 2, 370 AD
Pisae fin Horseman
- 2 Legions kill 2 Eng LongB's; Vet Horse does in 3rd, retreating to Aesonium; Elite Horse does in Eng Sword; No losses for us; 1 Eng LongB all for this zone
- 5 Cats put 1 HP on German Vet Sword in Mtns; Elite Legion does him in; Vet Legion does in Germ LongB
- 3 Cats put 3 HPs on German Pikes; Army does in 1, but down to 5/13 (!)
- Greek LongB done in by Horseman
- reform in NE zone
(IBT Eng LongB heads towards NeoCal.
French Swords show up near army
German Spear, followed by 2 Germ Swords Advance, Germ Pike retreats
AND ... GL generated in Mtns by Horseman defending against Greek LongBow!!!
Turn 3, 380 AD
Rome and Cumae fin Horsemen; Lutetia fin Catapult
- Horse Pillages Mtn Roads near Greece, then retreats (no more LongBs getting the first shot); Anthony comes along and is adjacent to Brundisium
- Horse does in Eng LongB (2 more in Mtns, 2 turns away though)
- Advance towards France
(IBT Germans advance 1 Spear, 2 Swords; start on Sistine Chapel, so Theology is out!!
English LongB's advance, joined by a 3rd on the Mtns)
Turn 4, 390 AD
Antium builds Settler, back to Horses
Ravenna fin Horseman
Germany learned Theology, traded to England for Gunpowder; England also knows Chemistry
Palmyra founded in hills South of Paris, begins on Walls
- Cats reduce French Swordsman near Palmyra to 1/4; Vet Horse finishes
- Cats reduce Germ Spear to 1/3 near Pompeii, Reg Legion does coup de grace
(IBT we learn Theology
2 German swords adv adj to Pompeii and Virconium; 2/3 Pike retreats
5 Bab LongBs appear near Paris
Russian Settler/Pike and French Russian/Pike appear
Greek LongBow)
Turn 5, 400 AD
Virc fin Horseman
Jerusalem founded on Dover's ruins to South (by Antium's Settler)
2 Germans Swords done in by Legions (only 1 Cat hit)
Greek LongB killed by Legion
2 English LongB's done in by Horses near NeoCal
2 Bab LongB's Catapulted (4 hits in 6 shots), then taken out by 2 Legions; add defensive legion in Mtns
(IBT, Eng retreat; Babs Advance; Russians have 2 Settlers they are trying to maneuver around Palmyra; 3 French Swordsmen as well; our exposed Legions did not get an attack
Turn 6, 410 AD
Rome fin Settler, and 3 Horsemen added to the Ranks
Light Action near Palmyra; 1 Russian Spear and 1 Bab LongB done in; Legions returned to Roman soil
(IBT, lots of movement around the empire, from the East:
Sev spits out an Archer
Greek Hoplite advances
Babs have a healing Pike, a Sword, a 3LongB/1Sword/1Stlr Stack, and a lone LongB in the NE
Germans have Spear/Stlr and a lone Sword
Russians have 2 Pike/Stlr stacks, and a lone 1 hp Spear
France has a lone Pike, and 3 Swords
Eng has a lone LongB
Turn 7, 420 AD
Veii finish Settler, start on FP
Trade Engineering to America for WM, 14 Gold and Gems (his offer); Declare War!!
Rush FP in Veii with Anthony
3 civs hav Chivalry, so reduce Research to 0
Army takes 1 hp Russian Spear near Palmyra (exposed position, but I think he's safe)
3 out of 4 Cats hit on Germ Spear; Elite Legion kills him, generating Octavian (2nd GL!!)
Build Army in Palmyra with Octavian
1/3 Cats hits Russian Archer; Elite Legion finishes up
(IBT, the rest advance of course; Eng adds 3 more LongB within Visual range
We learn Chivalry; 30 Knights are instantly upgraded when Veii finishes FP
We lose 2 Legions; 1 Outpost Legion is overrun by Bab LongBs, and the Elite that generated Octavian also falls to a Bab LongB)
Turn 8, 430 AD
- 1 HP Bab LongB near our North Road is dispatched by Legion
- Bab Pike gets 1/3 Cat bombards; Knight gets first win against Pike; Legion takes accompanying LongB and kills off Bab Stlr
- Knights charge out of Palmyra, intent on destroying Paris: 4 Wins, 3 Losses, 3 Retreats, and Paris is put to the Torch!
- Cats put 1 HP on French Sword; Army finishes him, and is back on Roads
- Cats put 2 HPs on Eng LongB (Threatening North Road), 1 HP on Bab LongB (adj to Palmyra)
- Knights clear 2 Bab LongB's in Mtns near Palmyra
- Lose 1 Knight, while Killing 1 Russ Sword, and redlining a 2nd
- Pillage Iron, start on Warriors and Horsemen
- 2/3 Cats on Greek Hoplite; Knight does last HP
(IBT, lose 1 Knight to French Sword)
Turn 9, 440 AD
Several Horsemen are finished
1 HP Russian Sword finished
2 out of 3 French Swords done in
2 Cats put 2 HPs on Eng LongB; 2 Knights finish and return
Cats put another HP each, redlining, an Eng LongB and Russian Sword near Palmyra; Legions finish
Horses replace Knights as MP, where possible
(IBT Muskets (Babs and English) are starting to show up)
Turn 10, 450 AD
3/6 Cats hit Bab Pike/Musket/2Stlr Stack; Army finishes Musket (9/13); Knight takes Pike, and does in 2 Settlers
Tarentum founded on former French Plains; begins Walls
2 Cats hit Eng Musket in NW Plains; Vet Legion gets last HP
Elite Legions goes mano-a-mano with Bab Pike near Ravenna, and gets the last laugh
1/3 Cats hits Greek LongB near Ceaser Augusta; Knight finishes
Legion takes out Greek LongB near Brundisium
End of Turnlog
Picture of Empire:
We're at war with everyone now; I traded Engineering to Abe for one more WM. Once healed our Knights should have no problem cleaning the rest of the Northern French cities out, making France a government in exile. The action has definitely shifted North, with some harrying side attacks; I've left some forces and catapults all around the empire, but our primary force is shifting North. If we get Chemistry from the GLib, we might want to consider reseaching Metallurgy and MilTrad, to get us Cav quickly; OTOH, losing 3 Knights assaulting Paris (pikes only) wasn't too bad. Could plan to lose 5 Knights assaulting Musket defended Capitals, and 3 to other cities and just build the forces up to compensate. And we'll probably get more armies as we go along, giving us a good initial shock attack with Knight armies.
BTW, we have an empty army sitting in Palmyra; I didn't want to fill it up (Knights I'd say) until we had a decent amount of other units; maybe I should have for Paris, this might have save a Knight or two to take out the first defender immediately (we hope).
bigchief
civ_steve -- Just Played
Keith Larson <--- UP!!!
Peanut
Peglegasus
450 AD Save