Thank you for participating in the pool, Peglegasus! (And sorry this has taken this long; it was a pretty nice birthday get-together today and we just got home.)
Here are the minimaps from 1150 and 1250 AD:
So the answers are:
2 AI cities left on our continent (Minsk, Russian and Berlin, German, and there are 9 Cav, with 0 or 1 hitpoint down, ready to attack Berlin next turn)
And 4 AI's are gone: France, Babylon, Greece and England, in that order.
Here is the turnlog:
Turn 0, 1150 AD
Shortrush a Caravel in Lugdunum
Change Teurnium build to Harbor
Change Aesonium build to Caravel
Move wounded Cavs fortified with Legion army to Augustodorum's Revenge
(IBT Two German Cav attack, killing a lonely Cav and a Legion (They Shall PAY!!
Babylon builds a city directly adjacent to Legion Army
other things move around, mostly ships)
Turn 1, 1160 AD
Lots of Horsemen finish (interesting, with Saltpeter connected, Horsemen still finish)
Some Settlers started
I pop-rush anything pop-rushable
2 Wounded German Cav canned
New Bab city put to the torch
Encroaching Bab Musket cannoned and Legioned
2 Cav dismember Ur's defenders (1 Musket, 1 Pike), Ur is razed and 6 Workers disbanded
Babylon is rushed by 1 Knight Army and 4 Cav's; lose 1 Cav, Kill 2 defenders, get 2 Retreats so 2 wounded Defenders
Commit 2 Wounded Armies from New Hispalis; Babylon is done!!
Abe has MilTrad, so there's not much reason to leave him be
Assault Helicarnassus; a LongB is left
(IBT, an American Cav emerges to attack one of our Cavs, a Valiant Legion sacrifices itself to protect the Cav
Americans land a Musket/Settler in the NNE (near Vladivostok)
Greeks start JS Bach's

)
Turn 2, 1170 AD
Lots of stuff finishes
Helicarnassus rubbled (lost 1 Cav, though)
Denver leveled in South (lost 1 Legion)
Besancon attacked, kill 2 Spear, lose 1 Legion
more Landings on Thin Continent
Amer Musket/Stlr run over by Cav
Vladivostok razed by 1 Cav (1 Pike defending)
Buy Nav from Indians for 630 Gold and WM
(IBT, Amer and Germ Cav do in to Legions)
Turn 3, 1180 AD
2 Legions take Leeds down to a LongB defender
Legion takes out Besancon's LongB; France is First To Go!
Germ Cav done
Kiev is Razed (lose 1 Cav)
7 Cav in Hills adj to Frankfurt (ha ha, Bismark! It's your turn!)
Settler/Musket with Cavs ready to form city in American territory (Abe's turn as well!)
11 Caravels will support original landing in India; set up for 2nd landing zone in Aztecia
Oh yeah; India take this declaration of war!
BTW, everybody has MilTrad except the Iroqouis
(IBT Amer Cav finally succombs to a fortified Legion in Hills
Indian Musket/Settler lands on our continent, right next to our Legion Army)
Turn 4, 1190 AD
Legion Army kills Indian Musk/Stlr; hey there's a Japanese Samurai/Stlr stack here as well, no squatters allowed!
Samurai is Catapulted/Cannoned than Cavalried (Welcome to our Continent, Torunaga!)
Rome's American Outpost is founded, starts on Walls of course
Cav Army attacks Philly; only 1 Musket defender and it is razed
3 Cav Armies and 3 Cav advance on Washington
2 Cav Armies and 4 Cav advance on Akkad
Leeds is razed (losing 1 Legion)
Saltpeter is Pillaged (it took a few turns, but a lot of Horsemen switched to Cavalry builds)
Frankfurt is razed (losing 1 Cav); consolidate in region
Marathon is razed, generating Claudius! He must be returned safely to the mainland for his victory parade.
(IBT, Engl land a LongB near Antium ... that is it!)
Turn 5, 1200 AD
Pillage Iron and start on Horsemen again!
Eng LongB is done in (promotion for Vet Cav)
2 Cav Armies do in Washington
1 Cav Army and 4 Cav adv to Boston
1 Cav Army and 3 Cav adv to New York
1 Cav Army levels Akkad
1 Cav Army and 4 Cavs adv to St Petersburg
A Legion razes Nippur
A Cav burns Shruppuk to the Groung; Babylon is Second to Go!!
Rhodes kills 1 Legion, and barely survives
Cav kills Greek Hop/Stlr stack near Troy
5 Cav adv to Smolensk
(IBT, India gets Iroqouis to Ally against us,
Greek LongB from Troy attacks Cav, and loses)
Turn 6, 1210 AD
1 Cav razes Sevastopol
7 Cav advancd to Hamburg
St Pete's is razed, losing 1 Cav
2 Cav Armies and 3 Cav adv to Moscow
New York is razed, losing 1 Cav; retreat to heal
Boston is razed with just 1 Cav Army
5 Cav advance on Seattle
Rhodes is razed
(IBT Eng Caravel sinks attacking one of ours)
Turn 7, 1220 AD
Exeter hangs in there
We advance on Troy
3 Armies adv towards Atlanta
Seattle is razed
Moscow is razed by 1 Cav Army! Russia is nearly off the continent.
Advance on Chicago
Hamburg is razed
6 Cav adv on Leipzig
(IBT Germ Cav comes out to clear Barb Camp
Eng LongB kills Legion near Exeter)
Turn 8, 1230 AD
Claudius rushes Magellen's Voyage
Leipzig is razed
Chicago is razed
1 Knight and 3 Cav Armies have Atlanta in their sights
3 Cav advance on SanFran
3 Cav advance on Munich
1 Cav Army and 4 Cav adv on Konigsberg
Nuremburg is put to the sword
Heidelburg is trampled
A Germ Spear/Stlr stack has an unfortunate accident
Germany's foreign holdings are no more
(IBT, lose a Cav to a Germ Cav)
Turn 9, 1240 AD
Troy is no more, and so are the Greeks; Greeks are Third To Go!!!
Eng LongB near Exeter is trampled; Cav are closing in
Knight Army does Atlanta
1 Cav does in San Fran's lone Spear; Abe is exiled!
3 Cav do the trick; Munich is razed
Just enought; the forces investing Konigsberg raze it; Berlin is only German continental city left
Raze Dallas; Abe snuck a Settler over
Tblisi is razed
(IBT, Germ Cav loses when attacking one of our Cav)
Turn 10, 1250 AD
Exeter is taken, losing 1 Cav; England is Fourth To Go!!!!
... And, we get Anthony! A GL for a Palace move.
Consolidate
9 Cav advance on Berlin, last AI city on our continent
Sink a German Galley, losing a Caravel, in the South
Trade Aztecs Condimentum for WM
Trade Aztecs Suffimentum for Music Theory, Printing Press
Gift Aztecs our 3rd available Luxury
(Intent is to keep them at Peace until we land large stacks of units
Our reputation is of no consequence, of course)
End of Turnlog
All our Galleys are upgraded, and 11 are congregated at the proper crossing to land at the Hill spot in India in two turns (since we have Magellans now). A stack of units is growing at a spot that's one turn away from loading onto our Caravels, so this is a good rally location on the coast. There's two settlers in the stack, so one could form a town here, and the other form a town at the India invasion spot.
We are now at war with India, and the Iroqouis as well. India got them to ally against us. So only the Aztecs are still at peace with us. I just made a series of deals that got 3 of our luxuries in their hands. I hope that will keep them from declaring until we're ready to land a large stack of units in their territory. To support this, I've started a rally point at Cumae, and have most of the Caravels near there to support a two-turn crossing that can land at a Hill site adjacent to Malinalco. (Wont Montezuma be surprised!)
So my thought is to get 33 units available in the NorthWest to land in India: 1 Settler, a couple of Muskets (upgraded from Spearmen), maybe 8 or so Cannons to defend the initial landing, 2 Cav armies (I've only loaded one Cav in each so they can be transported, 6 more Cav to fill the armies after they've been transported, 6 additional Cav for loose operations, and 6 Legions to defend the intitial site. (I think that's 33 units.)
If we decide to do the Palace Transporter trick, we will need to transport Anthony (who is currently on the thin continent with Cav defense; a Caravel is in position to transport him over to our main continent next turn) over to the Indian landing site to rush Palace there. Meanwhile our big Knight and Cav Armies need to co-locate to one remote town. Once our Palace has been moved we gift the town to the Aztecs (only civ we're not at war with), which should teleport these large, untransportable armies to our Palace, now on the 2nd continent, where they can wreak havoc on India and Japan. That will be a sizeable reinforcement to our Northern landing site, and only a few other units should be needed (although we should build a 2nd core around this Palace site.)
There's a lot of units starting to accumulate near Cumae to support a 2nd Invasion into the Aztec lands. If we don't do the Teleport, some of these units should be shifted North to support the 1st landing site; otherwise, we should soon be in position to invade Aztecs as well.
Saltpeter will be reconnected next turn, and we have over 20+ Horsemen to upgrade. The pop-rushing once there are 20 turns left has worked well; I use the F1 screen and sort by unit being built to scan through for Horsemen and Caravels that I can pop-rush. We may need to disconnect Saltpeter again, although the game has gone pretty quickly.
At both invasion sites, the initial offensive against our units should be fairly intense, so I wouldn't strike out much until that initial surge dies down; with Cannons, and being on a hill, we shouldn't lose many units to this initial set of attacks. And if we plan to do the Teleport trick, I wouldn't be surprised if we land units at both sites within the next set of turns.
Half of the thin continent has been cleared out, and Caravels are available in the North to transport over units to finish the job once Berlin and Minsk are razed. I'd keep units space out after the thin continent is cleared just to keep track of any units the AI may land later. Same for the Northern part of our continent; Barbs are starting to pop up, but shouldn't bother us much. And I'm moving 2 Settlers to the former Greek zone to fill in our cultural boundary and keep the barbs from popping up.
Well, it looks like we wont unseat Team Smackster for fastest variant team; I hope to be present in force on the 2nd continent by 1300 and that's about all. Still I think we're in good position to move into #2 position, beating out Team X for 1st runner-up, so far.
Keith Larson: you're UP!! No declarations required during your turn (1315 required against the Aztecs), but if you think the time is ripe to open a 2nd front, go for it.
(Edit: looking at the minimaps, it appears that Japan has taken two cities from the Aztecs. If so, they have likely partially depleted each other's offensive units, so this should be a very good time to invade.)
1250 AD Save