SGOTM4 - Team Grayarea

@all

KA has posted some analysis on his city placement dot map, what do you all think?

I will be playing tonight so if you want to give me something to think about then this afternoon is the time :)

My take on the city placement issue;

@Matternich, where do you propose to put the last city? This will affect my decision on the second city placement.

While KAs placement may not be optimal after we get to sanitation it would use all of the available land on the peninsular and stop other civs plopping cities behind our lines, and I think that is important, as it will make defence easier.

I know if I was playing this I would defiantly not have won by the time sanitation is discovered, but with you guys around, who knows ;)

Not having played a SG before I am not aware of the relevance of AK taking 2 extra turns. I do not feel 'dissed' however :)
 
First, I just say my opinion; no one is forced to follow it - only Grayarea is the one that
could decide a general plan.

I don't know what we're going for in this 5CC;
if we're going for cultural/Diplo/Space, we should forget about wars until the IA - we cannot settle any more than 5 cities, and when we're going for war, it'll be mainly for luxuries/resources.

First thing to do, is to buy/trade(I'd make sure to haggle enough for the price) CB and start a temple in the second city, and begin a Pyramids pre-built for Colossus(when we trade for BW, I'd change the pre-build to Colossus).

The capital could produce the warriors/settlers we want, as well as 1 worker for itself, so that when it finishes with the settlers, the land will be ready for a Wonder, like the Oracle and the GL.
Better to build a temple in the capital, before the Wonder.

Also, I'd keep exploring to find the other civ(s).

P.S.: for a city with grassland tiles to get to size 17-19, it'll take until the late Industrial Age(Sanitation/hospital is known in IA, and then a city needs MANY turns to increase it's pop by 5-7 more poplulation), so I still would go for the city placement of the first map.

Again, as I said, this is what I'd do; maybe I'm wrong in my judgement - no one is perfect.

EDIT: All the members have some experience playing civ - little or less, it doesn't matter.
All I'd want to see is, a log that explains the actions, so that the next player can understand what and why the previous player made those choices.
 
Pre-flight

Nothing to check :)

IBT

Caesar asks us to get our warrior out of his territory, I move it W

2850BC (1)

ZZZ

2800BC (2)

Utica is founded on map1 green dot.
Bought CB for 75 from Caesar.
Utica > Temple
Worker roads to Cattle.
Northern warrior moves back to Utica.

2750BC (3)

ZZZ

2710BC (4)

ZZZ

2670BC (5)

Irrigated cow near Utica

2630BC (6)

ZZZ

2590 (7)

Road to BG NE of Utica
Warrior fortified to Utica now

IBT

Carthage Barracks > Warrior

2550BC (8)

ZZZ

IBT

Caesar kicks warrior again.

2470BC (9)

Mined BG near Utica

IBT

Carthage Warrior > Settler

2430BC (10)

ZZZ

I did not trade Masonry as I did not know if it effected any plans we have. Caesar is up BW, WC ATM.
 
@KA,

Why do you irrigate a food tile (cow)? I thought that under despotism you just waste the extra food and you are better of mining it. Inquiring minds want to know ;)

@all

On the matter of the win target, what type of win should we aim for?

As this is played under my name am I expect to decide? (hope not)
 
Hi.

This is our (with Sir_Ortin) opinion about places for our cities.
First city - red, because settler is almost there.
Second city - blue. We need capture that place first. The long distance from palace is not a problem, as we will build there a forbidden palace.
Third sity - Green. This will block our territory from Rome settlers at first until they run out of land.
Fourth city - Yellow.

The + is that we will cover a large amount of mountains and almost all hills (just 2 we miss). This will increase our chance of quickly obtaining an iron and coal, also increasing our production.
The quantity of overlapped tiles is minimum - just one.

As to warriors - the southest (which have contacted Rome) should continue it's trip to south, second should wait until we found blue city.
 
@Grayarea: In Despotism you get 1 food less, because of the penalty. Anyway, with irrigation you get much more food, so you simply lose 1 food in Despotism, but you get more than before.
A settler drops the city's pop by 2, so we need the extra food for our city to grow quicker.
Irrigating food bonus is what one should do for a settler factory(even if he needs only 4 cities); later on, you can mine it when you don't need anymore a produce settlers.

As for the second city's cow, it could stay irrigated until the city has pop6 and grows faster to that pop, then it should be mined, to get the Wonder sooner.


I haven't yet seen the save. I'll have a look to it.
 
So, it looks like we're in an island alone with Rome and that worries me a bit. Rome will think to attack when it has no more land to grab and legions would be real killers for us.

For Wonders, we'd definetly need the Great Lighthouse to make contacts.

More later.
 
Hi all!
Did anyone have a look at Alex_Top screenshots?
We propose to found next 2 cities towards the Rome. If we would be lucky, we will leave them without Iron. Any suggestions?
 
Two southest cities can reach (at despotism, at monarchy even bigger.) size 6. And they could be used for building an army for future conquering of Rome. But this should be done quickly.
 
I did take a look at the 2 sceenshots, but I still think that I'd go for the first map(our 3rd city would be on the hill above the first sheep).
I think that it's the best RNG we can have.

If we decide to go for war, it's better to start preparing for it now that Ceasar hasn't legions ATM(I hope that Rome isn't sitting on an iron resource!); if Rome knows IW, it'll take them a while to road the iron, and they're busy trying to settle the land.

Our second city should change the temple to barracks to help us, make a worker and start pump archers. We'd need 2 workers to develop the land in each of our 2 cities(more shields to pump archers sooner), and 2 more workers to road towards our 3rd city(probably start walls) and to Rome, so our units go there quickly.

Ceasar will trade WC for Masonry + 18g; we could take the deal.

He'll also trade bothe WC and BW for Masonry +86g +2gpt - that's something we have to think of; it's a risk that might work or not, depending on how well we'll do in war; are we allowed to make false peace treatment, get the techs/gold and destroy the civ?

If Ceasar doesn't yet know IW, he surely must researching it ATM.
If we do well in war, maybe we should destroy Rome and the threat once and for all.

Again, war it's just an idea that I propose; we could stay at peace and hope that Ceasar won't attack.
We must decide what we'll do.

EDIT: Ok, we're allowed to make false peace treaties; make peace for all the techs/gold of the enemy civ and declare again, that is.
 
@Mad-Bax:
Is it allowed to use program 'CivAssist' in our SGOTM game? I'd like to use it. This is a great program for those who play Civ3.
 
Yes: CivAssist is an allowed utility, as are all of Dianthus' utilities.
 
Does Grayarea has a problem with uploading our saves?

@Mad-Bax: Could you, plz., upload attached save instead of Grayarea? I think he had some technical troubles for doing that himself.

@Matternich: Are you ready to play? If no, I will download save and play tomorrow.
 
Sir_Ortin,

I don't understand your question?

If Matternich has not posted a gotit by 21:30 tonight, he will be skipped and you are up next :)
 
Grayarea, what is your timezone? My is +2.
 
Back
Top Bottom