SGOTM4 - Team Grayarea

People, let's give Matternich the full 24 hours; maybe he just had something to do in real life. Most of us work.

btw: we're not discussing things enough. I don't know what each member is going to do. We're going nowhere if we're not discussing things and justify our opinions.
We ALL need to agree to the game plan, and I certainly would like to hear ALL the players opinion, Matternich included.

With all respect

KA
 
Roster;

1 KA
2 Gray
3 Matter - Skipped
4 Sir Ortin - Playing next
5 Alex top - Get ready

@KA

I don't see where it was suggested that Matternich not be given the full 24hrs???

The rules are very clear, if you do not post a "got it" post within 24hrs of the previous player playing, you are auto skipped. I also PMed him.

@all

I don't know how much things are discussed as I have never played a SG before! I am happy to discuss stratergy more, but my input may be limited due to my experiance.

I also value any input on what I should do during my turns :)
 
1) The rules are made to be broken; that's what we did in all SGOTM's before in our Team. They aren't written with stone.
If the Team needs more time to decide on it's strategy, say, 1 day more, no one is forced to play, if they all agree.
I find it a bit tiresome to refer to the rules all the time.

If the best players needed more time to make the Team's strategy, I was waiting and listen carefully what they said.

example: 1 member posts "I got it" after 24h, and we have 72h to fully discuss our strategy, before the member plays. If the Team needs more time and all agree, they can have more time.

Rules help to keep the game going, but that doesn't mean that if a Team needs more time it can't have it if it's members agree. This isn't a SG, it's a SGOTN and long discussions could be vital for the Team's outcome.

2) When I say that we're not making enough discussions, I really mean it. I bet that the other Teams are having lengthy discussions before they do whatever. Anyone could look in past SGOTM's and see what I mean.

I don't know what the others say of a possible war, or stay in peace; I have justified my opinion on both positive/negative aspects of peace and war.

I have justified my dot-map; What else do I need to say, really?

I played 2 extra turns, so we could discuss the trades that we were going to make, but I didn't see any discussions.

Anyway, I'll follow what the others say.
Just say me what you want me to do, and I'll do it: I'm not trying to be the bad guy/bully here, that is(for what I said above).
 
@KA

I don't believe anyone thinks the worse of you :)

It is good to have someone who is vocal about their views.

Matternich, Sir_ortin, your views please :)
 
@KA: You are a really nice good guy, who drugs all others behind of you. :)

@All:
I'm going to play right today, then Alex Top. Matternich could play after us. This is what we have done in our previous SGOTM - changed order. As KA sayed, we all have to work in real life and play only when we have time for fun.

So: I got the save now, yeahh!!!
 
Hi all!

My thoughts:
1. Connect all cities ASAP.
2. Build barracks and prepare for war with Rome.
3. If we will be lucky, we could take Iron and even produce a Leader.

Before war we should by all possible techs from Rome (for gpt).
 
Sir_Ortin first period:

2430BC(32) - Traded BronzeWorking and Warrior Code for 83g + 2gpt + Masonry with Rome.

2390BC(33) - Zzz.

2350BC(34) - Barb warriors are coming from the north-west to Utica. Carthage builded Settler, start on Warrior.

2310BC(35) - Killed 1 barb warrior.

2270BC(36) - Killed 2 barb warriors. Carthage builded Warrior, started on Settler.

2230BC(37) - Lost warrior to barb.

2190BC(38) - Zzz.

2150BC(39) - Discovered Writning. Start Literature at 10%. Traded our Writing + 44g for Iron Working with Rome. Terrible news: there are NO IRON on our continent, only near Rome capital. We definitely need a strong defence in our south cities.

2110BC(40) - Zzz.

2070BC(41) - Zzz.

2030BC(42) - Carthage builded settler. Start on Warrior.
 
Alex Top first period:
2030BC(42) - Ok.
1990bc(43) - ok.
1950bc(44) - Found two cities: Leptis Magna (taked 25g from barb village) and Theveste.
1910bc(45) - Carthage built warior, started temple.
1870bc(46) - ok.
1830bc(47) - Utica built settler, started worker.
1790bc(48) - ok.
1750bc(49) - Traded pottery for 75g with Rome.
1725bc(50) - ok.
1700bc(51) - Found new city Hippo.
1675bc(52) - Finish.
 
Hi.

We need build Spartan Hoplite and send him to pillage road on Rome iron. Triggered Golden Age will help us to build army/buildings for postgoing war with Rome.

Good luck to next player. Suppose it will be Matternich.
 
@ Grayarea:
I understand that this is just a general question.
Ok, I'll try to explain it on our SGOTM game as example:
Short-term goal for our SGOTM is to kill (or dramatically slow down) the Rome.
Medium-term goal is to research (or demand for peace) the mapmaking and sail off from our island for searching contacts.
Long-term goal - win the game. :) Or be first who started building the spaceship.

Of cource, these goals are changed all the time depending on the situation.
 
1) Carthage should be making units and workers after the temple. We need a worker per city to imrpove the terrain. Also, 1 citizen of Carthage works the forest and the city grows in 7, when it should be working a BG-grows in 5 and still needs 3 turns for the temple.
2) Leptis Magna and Theveste need to be reinforced by 1-2 Spartan Hoplites and an archer soon.
3) Leptis Magna should probably go for walls.

I'm not sure anymore for war; it may take many turns before we improve the terrain and build barracks and the units we need for a war.

With the current city placement, we need the temple in Hippo to grab the BG's and the city's terrain isn't worked to be ready to produce units. Then the city would need barracks.

Theveste would also need many turns to build both temple and barracks, and Leptis Magna is a corrupt city already; only a courthouse would help.

Rome still can settle 1 more city in it's backyard and then settle 3 cities around our us; west of Carthage, east and north of Uttica.

I hope Matternich will post soon.
 
Has anyone heard of Matternich? It's been a few days now that he hasn't post.
 
I suppose that King Alexander should start playing, skipping Matternich.
It's a pity, but true...
 
>>SAVE<<

IBT
Rome starts the Pyramids.

1650BC (1)
Zzzzzz

1625BC (2)
Nothing interesting.

1600BC (3)
Zzzzz.

1575BC (4)
Carthage: temple >> worker.

Btw: that barb camp near Hippo is really annoying.

1550BC (5)
Zzzzzz

1525BC (6)
Carthage: worker >> worker.

We destroy the barb camp and we get 25g.

1500BC (7)
Utica: barracks >> warrior.

1475BC (8)
Carthage: worker >> warrior.

A barb is approaching Hippo; the warrior should be safe fortified in the hill.

Summary
1) Ceasar hasn’t learnt any tech, and Rome is building the Pyramids.
2) We need to have 2 warrior in every city for MP. The luxury is at 10%.
3) Connect those spices with a worker. A worker is going to connect Hippo and Leptis Magna. Maybe we need one more worker to have one for each city, so we improve the terrain fast.
4) Literature in 19 turns, 212g, + 12gpt.
5) Maybe an archer should go and destroy the barb camp near the ivory, and stay there so we could “see” the area and no more camps would appear.

P.S.: We are again in the correct date for the save, by playing 8 turns.

EDIT: I forgot to establish an embassy with Rome! Do it in the pre-turn; it costs 31 gold and we need to see what size Rome is(I thought that we already had an embassy with Ceasar :blush: ). We also need to know when Rome will finish the Pyramids.
 
@ King Alexander:
Being in correct date is a good thing, as it allows to compare our result (score) with other teams. But it was no necessary. :)

@All. Having respawning barb camps is not a bad deal, as we can took from it 25g each time it's respawned. I think that until middle age we can harvest barbs for gold/units upgrade. And we need finish with them not earlier until a massive barb invasion can occure.

Research:
Next research after Literature should be MapMaking at max., IMHO.

Embassy:
I (and Alex Top) did not make embassy because it was too expencive, and we needed gold to buy techs. But now it is in our ToDo list.
 
Oops!!

We are still in incorrect date, if it can be said. I have lookd at Download page a table with saves, our current turn is No.61. And majority of all other teams has 10x turn saves. A closer investigation shows that Grayarea played 11 turns. :) This is not a problem. This just explains why our turn is No.61.
 
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