smackster
SGOTM
Nice progress, all the trading looks good, although I don't have much time to look and can't load the game.
FP in 11 from here is a real bonus. Not sure if there is just one AA tech to get, we should move our archers from the southern border and let some huts gather for the barb uprisings. This would be a nice easy elite training area.
I certainly think we should move Hippo to that high production area just as soon as we can. A leader there, and we can move the palace, although I'm not sure I'd do that as we'd probably want to use the leader for Utica.
Unit support is too high, but not sure I'd disband the archers. Rather why not send them over to fight India, or whoever we don't have a per turn deal with, get their neighbour to join.
FP in 11 from here is a real bonus. Not sure if there is just one AA tech to get, we should move our archers from the southern border and let some huts gather for the barb uprisings. This would be a nice easy elite training area.
I certainly think we should move Hippo to that high production area just as soon as we can. A leader there, and we can move the palace, although I'm not sure I'd do that as we'd probably want to use the leader for Utica.
Unit support is too high, but not sure I'd disband the archers. Rather why not send them over to fight India, or whoever we don't have a per turn deal with, get their neighbour to join.