SGOTM4 - Team Smackster

From the main thread:

klarius said:
CivAssist is Ainwood's tool and he claims it's spoiler free.
But it shows the real traits of the civs you know.

Wotan, Tarkeel do you guys have CivAssist to lookup real traits of our neigbours?????
Smackster and I are still at work and really bored, we need some civ related info to keep our lifehood.
 
Ottomans, Persia and Germans are Scientific according to CivAssist.

Culture 648, 16026 final score according to CivAssist so still a few builds before we can win prior to 2050AD.

EDIT: Check out corruption in CivAssist, difference between Monarchy and Republic is 1% in Sabarath but unit support is 44 gold higher in Republic.
 
Wotan said:
Ottomans, Persia and Germans are Scientific according to CivAssist.

Culture 648, 16026 final score according to CivAssist so still a few builds before we can win prior to 2050AD.

Germans, huh......
traits certainly have changed in GOTM28....

I think We also have Babylonians and Greeks Tarkeel has not met yet.
I wonder if they are scientific and if they are we have 5 sci-fi civilizations to compete with. :eek:
 
We have met Babylon. Not sure about greeks..

No trades though. Didn't really pop up anything good imho.

Don't forget the extra gold in Republic though, should be 60 extra base gold once our cities max out on pop.
 
Wotan said:
Ottomans, Persia and Germans are Scientific according to CivAssist.
EDIT: Check out corruption in CivAssist, difference between Monarchy and Republic is 1% in Sabarath but unit support is 44 gold higher in Republic.
Last time I looked, CivAssist got the corruption difference wrong, I'm not aware that Ainewood has fixed that yet
 
Wotan said:
EDIT: Check out corruption in CivAssist, difference between Monarchy and Republic is 1% in Sabarath but unit support is 44 gold higher in Republic.

:confused: :confused: :confused: I am triple confused.....
if it is only 1% then go figure what to revolt to, republic or monarchy... we have to triple check if it is really so... but then again, Tarkeel is right, republic gives so much extra gold in commerce, should allow us to support enough units.
But then again war weariness issue.... :confused: :confused: :confused:
 
Wotan said:
Ottomans, Persia and Germans are Scientific according to CivAssist.
Strange that Ainwood lets us know this, maybe he doesn't agree with playing with civ traits.

Certainly makes this one interesting. If I'd known this I would have suggested skipping Republic because if we could have got ahead and actually researched one of the MA techs first, we would have been able to get them all for nothing and everyone's gold. In any case this probably means there will be a sudden cascade, and one turn we'll be two techs ahead, and the next turn the AI will all have the first level MA techs and we'll be behind.

However, as they don't all have contacts with each other, we may still have a change. I expect to see it happen any turn, and will keep a very close eye on that, closer than normal.
 
dmanakho said:
:confused: :confused: :confused: I am triple confused.....
if it is only 1% then go figure what to revolt to, republic or monarchy... we have to triple check if it is really so... but then again, Tarkeel is right, republic gives so much extra gold in commerce, should allow us to support enough units.
But then again war weariness issue.... :confused: :confused: :confused:
Don't be confused, its a CivAssist bug. I reported the same in the CivAssist thread and ainwood said he was not calculating the Republic bonus correctly
 
Anyways, the only suggestion I have for next set of turns - once colliseum is over start prebuilding next wonder with palace in Utica, and finish off Rome,

I don't think we will get many slave worker from rome..
They will send settlers during peace time and unless you herd them they will settle, and when peace is over those cities will be too small to yield slaves. so we are talking 2 maximum 4 slave roman workers each 20 turns. For me it is too small number and Romans are just annoying to have around.

Oh, wait a second, here is another thought, since Rome will never become a major power we can keep them around just to use the space on our land and prevent other more powerful nations to settle. How does this idea sound??
it's just once every 20 turns we shall raise their biggest cities to keep them down.
 
T0 150BC
Already don't like the corruption in Sabratha but this is despot, so need to wait until Republic to tell, and change that settler to a galley. No more MM that I can find, check all diplomacy, nothing going.

Pulll an archer back to give us more dark shadows to create some barb huts.

T1 130BC
Join two of our workers to Sabratha, I'm seeing 50% corruption, which is probably ok for Despotism, add a slave (as its the only one there) and its above 50%

Now is the time to think about our next war. I want to do it now, as we have a tech over Persia and can use that for an alliance against India. We have 6 troops there, I want a ROP and an alliance.
So I first get an embassy with Perisa, 69 gold, but what can you do, can't exactly haggle here. Now it gets harder, partly with a 5CC we are not too strong, so alliances cost more than I'm used to. They wont even give us a ROP for free. So I get MA against India and ROP with Persia for Literature, 1GPT, and 46 gold.

So an auspicious start to my turns as I start a war and spend all our gold on it.

Rome settle a new city, we have 6 turns left and then we destroy that.

T2 110BC
We see Persians fighting Indians, IBT, and Immortals on their way. Our stack of six moves to madras.

Carthage grows to size 11, we need more happiness, so use a scientist, which lets us push science to 0% and keep lux at 10%

Persia come up with Currency, obviously we can't get it.

T3 90BC
Our horses attack Madras, two wins and two retreats and we take it to have a look. There are 5 workers there too. They have a harbour, or rather they had a harbour as we abandon it.

T4 70BC
Now have to rest our horses, before moving them further. Use Indian workers to carve out a space in case we want that city.

T5 50BC
Now we meet the Greeks, in a galley, they have Currency and 100 gold, but we have nothing for them either.

We can get Currency from Persia, but in a deal that includes Ivory. Of course we have two sets of Ivory sitting there unconnected. We can get it for Ivory, 19 gold and 5 per turn, which is good enough as Babylon do not have it and have 120 gold, which we are sure to get from them. It will take three turns to get our Ivory back as the workers are not there.
Babylon give us 134 Gold and 2 GPT for currency.

At last India send something to us, so that we can attack them next turn with elites

Losing the Ivory does not change our happiness status

T6 30BC
Indian get confused and don't come our way, so now our stack starts to move on them.

I mess up with happiness and lose Carthage for a turn. Must be my eyesight, but it looked ok, lose a turn on Republic damn it.

T7 10BC
Indian sword comes our way, two elites archers attack and one dies, but one kills him, no leader. Two more worker slaves.

Our stack approaches Delhi, which we don't really even need to take. We are just leader hunting.

With 4 luxuries, decide to switch Carthage to Marketplace for happiness there, get it in 6.

We can attack Rome now, but as the barbs may come any turn, worth waiting for that, get some elites and then attack Rome

Colloseum in Utica, and only 22 turns to palace, so we better get onto Monarchy

T8 10AD

Pop rush library in Sabatha, added some Roman workers there, and of course the pop rush doesn't remove any Roman people. Flip chance is 0 with some troops there.

Our horses deal with Persia ends and we have to pay them 31 gold and wool to get it back.

We get the Ivory back

T9 30AD

Persia come up with Poly, but we can't get it for everything we have. Republic in 4 but I doubt it will hold. What can we do. Expecting barb uprisings, but unaware of any huts on our island.
The trade deal with Persia for furs ends, but we can't get it back also, have hire taxman in Carthage, works out better than raising slider.

T10 50AD
Persia are attacking Delhi, but I see them lose some attackers. Still that should soften Delhi for us. India attack two of our horses, who both retreat.
I'm told the Persia are building Sun Tzu, so we know they have Fued.

No barb uprisings

50ad1.jpg


Score 354
Culture in Utica 878 (27 per turn, Oracle has passed 1000 years)
 
We don't have enough cash for Poly, but can probably get it by trading for cash for GPT, but don't want to do that yet. Even if we did we would not be able to get Fued yet.

So wait 3 more turns, get Republic. Don't trade Republic. Get cash in GPT deals until we have enough for Poly. Then see if we can trade Republic for Fued. Then gift everyone else up to MA, but don't sell them Republic. Anyone that gets a different MA tech, try trading for that with Fued and Republic. Hopefully we'll get all three, and can start working on Theology, we need that sooner than 17 turns so that we don't build the palace.
 
At your leisure feel free to attack Rome. That peace deal has ended and we don't appear to have any barbs. Just leader hunting, personally I would leave them with their capital.

India have already offered peace but obviously we can't take it while we have an alliance with Persia.

edit: Those workers blocking off the section near Persia are there, to block it off and leave it for us. Some of them are building roads just for the something to do.
 
As we haven't heard from scout, and I did PM him, I hope he wont mind now if we remove him from the roster. I think its too hard to come into this game now, without having played any turns. Particularly the next set of turns, which may prove very challenging.

That said DH is up.

Roster

Wotan (on deck)
Dman
Tarkeel
smackster (just played)
DH (Up)
 
@Smackster: Well played

I guess DeceasedHorse is up since Scoutsout have not notified us he is available to play yet.

Next round of turns: The barb uprisings will definitely occur when/if we buy Poly from Persia. Make sure we cover every tile of our hometurf with military to avoid them.

Pre build in Utica, maybe we should get a marketplace built there since the palace prebuild might finish before we have Theology? Or should we build Sun Tzus?

EDIT: Maybe switch build in Sabarath to a courthouse to lower corruption? The Plains Horse tile near Persian border is equidistant to Sabarath/Carthage, but settling there will infringe on Persia's territory. Weakening India is OK but we should switch to war with Persia next so this may not be a proble.
 
Just one question.. Why pay for currency when it would have popped from GL the next turn? Since the AIs hadn't traded it around yet, there was slim chance they would do it in that one turn. Apart from that it looks good :)

I think we want either Delhi, or a city near the hill just inside persian borders (with a persian worker on it in the picture). I realize that we will be relying on a foreign harbor though...
 
Tarkeel said:
Just one question.. Why pay for currency when it would have popped from GL the next turn? Since the AIs hadn't traded it around yet, there was slim chance they would do it in that one turn. Apart from that it looks good :)
Since the tribe with Currency was Persia, the only one they could trade with was India, right? The other tribes have difficulties trading until contacts can be traded, will happen with Printing Press? So until then we are the only one able to trade with everyone else.

Tarkeel said:
I think we want either Delhi, or a city near the hill just inside persian borders (with a persian worker on it in the picture). I realize that we will be relying on a foreign harbor though...
I have checked the possible sites where the corruption rank will be equal to Sabarath = distance 20 Three possible marked A, B and C in map below. My favorite is to place it on the horse, best for expansion/production and since we are to reduce Persia too it will be free to expand over the fur at 10 culture. If we use one of these they will both have rank 4 after scrapping Leptis Magna. Sabarath is rank 5 now so corruption will be lower there too. With a Court house in place they will both be at less than 30% corruption(I hope) ;)
smacksterchoice.JPG


On another topic: Are we to go Republic ASAP? If so maybe we should build a couple(few) UUs to trigger GA right after Anarchy ends? Or wait until just before we research Theology? To get the most out of it GW wise in Utica. With 5 Scientifics in the game we should have all first rank MA techs by gifting them all into the MA.
 
Then I guess it was a mistake to buy it, especially with Greece having it, they should be in contact with all but Rome, India and Persia. :(

EDIT: I just reread Smackster's log and he mentioned both in turn 5. Surprised Smackster missed that!
 
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