T0 1250BC
We need 119shields for the oracle, 12 per turn 10 turns, we are currently getting 11. Will join worker to Utica from hill, and put another worker on hill ASAP
Will send archers down to stop Rome from settling NW of Rome
Did the MM work as suggested.
Carthage starts building warriors
IBT Rome settler appears in the mountains not far form Utica, really wierd I have no idea why they came up so far. Maybe going for the sheep, move warrior/archer to block them off
T1 1225BC
Add the worker to Utica and that makes the difference, Oracle in 9
Move our galleys and find that we have differencial movement, actually see some sea out west, but will continue down south
Leptis archer->archer
Carthage warrior->warrior
T2 1200BC
Roman settler pair move west, we try to cut them off, but doesn't look like we can get there in time
Galley on the west continues to see promising sea, but moves towards Pompeii
Maths comes in and we start on Literature in 10, at -1 GPT
T3 1175BC
Galley sees coast, but pulls back one turn to see if he can get a better angle, then again there is no way he can get over in one in this map.
Notice that Rome are not gaining any gold, so sell maths for all their 66 gold
T4 1150BC
Galley moves into ocean from coast, and gets good distance, sees coast, can't quite get to it, and now sees strange dark cyan blue border or something like that, maybe its my laptop monitor, stays in sea
T5 1125BC
Still tracking the Roman settler pair and they reverse direction, I guess that is something to do with our warrior/archer pair
Galley survives and meets Persia, who have the Wheel, but are behind Myst, Maths, and MM and they have 88 gold. Decide not to trade until we meet at least one more, as they are so behind in tech I'm not worried about them, but if we sell them something they may sell it to their other contacts and we wont get the others gold
Both Theveste and Hippo complete barracks and we can now really start to churn archers. Worker joins Theveste
T6 1100BC
Roman settler makes another reverse turn
T7 1075BC
Our galley to the west, seas more coast away from Persia and finds an island but no more civs
T8 1050BC
We almost get the Roman settler surrounded, but its still touch and go, he's going back and forth
T9 1025BC
Persia research Myst, and their cash is not going up. Decide to trade for Wheel, sell them Maths for Wheel and 88 gold.
Our galley realises that the island is leading nowhere and will go back to Persia to skirt their territory
T10 1000BC
Oracle completes, switch to barracks for Library next turn when literature comes in
We have the Roman settler tied up now. We should work him over to the east mountian, so that we only need 5 troops to keep him there.
Archer being build at Thevestre required for MP purposes
Warrior at Hippo the same.
General rule I continue to join spare workers into cities. Hippo and Thevestre have a bit of growing to do still.
Military says we have 11 archers, and I would like to see at least 20 before we think about attacking Rome. With three cities pumping them full time it should not take too long.
Also we have 8 workers, and that seems like a good number, any others I was joining to cities, although did not do much of that, as I used 2 workers in the settler block.
Persia come up with HBR, but we don't have horses so don't need it right now. I assume they traded for it with our Maths. That is why I held on for a few turns, but you can't hold on forever.
We are MM up over them
Rome has researched MM and have no cash still
Carthage is basically going worker/worker/archer. Keep it below size 6. Until all our cities are bigger this should continue.
However what I didn't do was to road through the sheep to speed our path to Rome. Our workers joined the settler hearding.
Roster
Wotan
Dmanakho
Tarkeel - skipped
smackster (just played)
Scoutsout(up)
DH(on deck)
http://gotm.civfanatics.net/saves/sgotm4/Smackster_SG004_BC1000_01.SAV
Scout, take you time playing this, and don't hesitate to stop and post questions if its not obvious what to do.