SGOTM4 - Team Smackster

Check with M-B. AFAIK PTW has everything in a scenario file. That is probably where you can find the problem.
 
Smackster, go ahead and take the game. I won't be able to play tonight, and still haven't sorted this mess out. Have a very busy weekend coming as well, so will take a skip instead of swap.
 
You didn't need to reinstall all those PACKs for PTW there is a separate ZIP file Mad Bax provided with few new graphic files...
 
mad-bax said:
SGOTM4 Setup for ALL PTW Players

Those people wishing to play SGOTM4 using the PTW software need to download >>THIS<< file. Unzip this file into your Civilization/Civ3PTW/Scenarios directory. If you do this correctly you should find a new SGOTM4 folder in your Scenarios directory. If you wish to mess around with the resources files, then there is a readme file in this new directory that tells you how. Otherwise, you can just go ahead and play the game with the set of resources graphics I have provided by default.

So this is the link: SGOTM4 PTW Download
 
@DH: Welcome back and if i am correct your turn will be after Smacskter's :)
 
@DH: Good news! So you got the Civ disc in time for your turns. Thoughts on the gameplan?

@Scout: You have reported in but I would like to hear your comments on the gameplan so far and any possible contributions you have to it.

Future plans:

I would like to take this opportunity to start a discussion on actions "post Roman War". We have the full allotment of cities now. Three of the cities are dedicated unit builders. I would rank them in order of importance: 1. Theveste, 2. Leptis Magna and 3. Hippo.

Maybe we should add some culture to Theveste and play to keep it for the game. Hippo should be reduced to size one (take Workers/Settlers from it) and abandoned when we settle near Rome (with both Wool and Iron within "one cultural expansion") suggest site SW Rome. Leptis Magna to be abandoned when we find Horses/fourth lux.
 
@Wotan: Are you sure it is a good idea to abandon core cities and settle in far far away galaxies...
Those cities will be absolutely useless due to corruption other than beeing sources for resources.... But then you will have only one or 2 cities left in your core to build units and do all the research...

Please convince me, give me some numbers, at the moment i don't see how your plan is going to work.

Those remote cities will be productive only if we use palace jump exploit and argue it is legit in 5cc games.
In 5CC game we must not have cities with corruption higher than minimal, it will crumble our abilities to research and fast research we must have for both diplo and 20K victory.
I am not arguing against your plan, i just don't understand it.


And, what exactly do we do with Rome??? Do we want to eliminate them completely or leave them with a city or 2 as a pet project for leader hunting?

EDIT: I spoke with Scoutsout, he is still recovering after the hurricane and behind the schedule. he might or might not be able to play in next few days. There is another hurricane heading towards Florida with landfall expected later today. Hopefully this one won't be us bad as the previous three, but it still might prevent Scout from playing. :sad:
 
DeceasedHorse said:
RE: Gameplan- I have never played a 5CC before but I have a few OCC 20k's under my belt, so this should be, if anything, even easier.

How about THE game plan to win Laurels? ;)
 
T0 1250BC
We need 119shields for the oracle, 12 per turn 10 turns, we are currently getting 11. Will join worker to Utica from hill, and put another worker on hill ASAP

Will send archers down to stop Rome from settling NW of Rome

Did the MM work as suggested.

Carthage starts building warriors

IBT Rome settler appears in the mountains not far form Utica, really wierd I have no idea why they came up so far. Maybe going for the sheep, move warrior/archer to block them off

T1 1225BC

Add the worker to Utica and that makes the difference, Oracle in 9

Move our galleys and find that we have differencial movement, actually see some sea out west, but will continue down south

Leptis archer->archer
Carthage warrior->warrior

T2 1200BC

Roman settler pair move west, we try to cut them off, but doesn't look like we can get there in time
Galley on the west continues to see promising sea, but moves towards Pompeii

Maths comes in and we start on Literature in 10, at -1 GPT

T3 1175BC

Galley sees coast, but pulls back one turn to see if he can get a better angle, then again there is no way he can get over in one in this map.

Notice that Rome are not gaining any gold, so sell maths for all their 66 gold

T4 1150BC

Galley moves into ocean from coast, and gets good distance, sees coast, can't quite get to it, and now sees strange dark cyan blue border or something like that, maybe its my laptop monitor, stays in sea

T5 1125BC
Still tracking the Roman settler pair and they reverse direction, I guess that is something to do with our warrior/archer pair

Galley survives and meets Persia, who have the Wheel, but are behind Myst, Maths, and MM and they have 88 gold. Decide not to trade until we meet at least one more, as they are so behind in tech I'm not worried about them, but if we sell them something they may sell it to their other contacts and we wont get the others gold

Both Theveste and Hippo complete barracks and we can now really start to churn archers. Worker joins Theveste

T6 1100BC
Roman settler makes another reverse turn

T7 1075BC
Our galley to the west, seas more coast away from Persia and finds an island but no more civs

T8 1050BC
We almost get the Roman settler surrounded, but its still touch and go, he's going back and forth

T9 1025BC
Persia research Myst, and their cash is not going up. Decide to trade for Wheel, sell them Maths for Wheel and 88 gold.
Our galley realises that the island is leading nowhere and will go back to Persia to skirt their territory

T10 1000BC
Oracle completes, switch to barracks for Library next turn when literature comes in

We have the Roman settler tied up now. We should work him over to the east mountian, so that we only need 5 troops to keep him there.

1000BC3.jpg


Archer being build at Thevestre required for MP purposes
Warrior at Hippo the same.

General rule I continue to join spare workers into cities. Hippo and Thevestre have a bit of growing to do still.

Military says we have 11 archers, and I would like to see at least 20 before we think about attacking Rome. With three cities pumping them full time it should not take too long.
Also we have 8 workers, and that seems like a good number, any others I was joining to cities, although did not do much of that, as I used 2 workers in the settler block.

Persia come up with HBR, but we don't have horses so don't need it right now. I assume they traded for it with our Maths. That is why I held on for a few turns, but you can't hold on forever.
We are MM up over them

Rome has researched MM and have no cash still

Carthage is basically going worker/worker/archer. Keep it below size 6. Until all our cities are bigger this should continue.

However what I didn't do was to road through the sheep to speed our path to Rome. Our workers joined the settler hearding.

Roster

Wotan
Dmanakho
Tarkeel - skipped
smackster (just played)
Scoutsout(up)
DH(on deck)

http://gotm.civfanatics.net/saves/sgotm4/Smackster_SG004_BC1000_01.SAV

Scout, take you time playing this, and don't hesitate to stop and post questions if its not obvious what to do.
 
@Smackster: good turns! Nice to have found another tribe.

Re. Persia and the probable trade they have done. If they traded for HBR there is bound to be another tribe near them. We need to follow coastline to find it/them.

Utica: Next build should be Library followed by another GW. GL or Lighthouse? Lighthouse would make it possible to trade with persia or connect our own city on that island.

Minor MMing possible before hitting return: Move one of the citizens working Mined Grassland at Leptis Magns to forest to gain 7 spt for two turns to finish Archer in two.

Next tech: We have two other tribes discovered, maybe a third will be found near Persia. We might start to plan for trading opportunities when reseaching techs. If so should the next tech be Currency? It is most often not researched by the AI and thus often possible to barter with. Or Construction for Colloseum/Aqueducts?

@Dman (and everyone else): Re: Future of Hippo (and maybe Leptis Magna) We built them for unit training purposes (mainly), but with only 5 cities available and at least 2 placed at Distance1 from Palace the corruption at the last two cities will be bearable. I have checked a possible placement near "Rome" and the corruption there would be at about 30%. Persia have horses connected so there are horses in their area. If we could get a ship to move along the coastline we might find both horse and fur (they have it) at a place similar to the Iron/wool in Roman lands. Before deciding on definit placement of "Iron/Wool" city lets see if we can place an equidistant city at "Horse/Fur" to have the final two cities at equal corruption. If possible I would scrap Hippo and Leptis Magna in a heartbeat. We should also consider putting some Culture into Theveste to have it "grow". The score (for Green Laurel) will depend on getting as much land as possible within our borders.

EDIT: MMing before hitting return. I have found an even better solution to have Leptis Magna finish the Archer in two turns. First move the NE citizen working the BG mine to the forest with spice. Then switch to Leptis Magna, move the citizen working a mined grassland to the now vacant BG mine for 7 spt's. This will gain us one beaker and as a result you can lower research with 10% and lower the deficit from 8 to 5 gpt...

This cannot be said too many times but with 5 cities we need to keep MMing to "the limit", each and every shield/gold/beaker counts!!! Always check this in each city before hitting return, especially when a city is about to grow!!

Will Scout be able to play? Dmanakho, any news?
 
The problem scout has had recently is due to living in Florida and hurricanes, with another one approaching, he may be out of Civ again. We'll just give him until tonight to appear and if not skip to DH.

Forgot to build Catapults. I woke up thinking about them. How about an army goal number of 15 Archers, 6 Catapult? Thoughts?

smackster
 
Good turns Smackster....

But I'd probably say 20 archers and 6 catapults just to be on the save side...
and 20 archers not counting those MPs in towns.

I agree with Wotan on MM, we really have to do it in this game.
Good opportunity for me to learn also....

@Wotan, please don't get pissed of at me when i don't do something right, but rather explain ;) . I am learning.

We probably should start building Great Lighthouse, if AI builds it before us switch to Great Library then FP, if we get a leader then rush a wonder with most cultural points at the time.
 
@Dmanakho, not pissed, you will know if I ever get so annoyed... ;) We are all learning. On another topic, you seem to be in "direct" contact with Scout, any idea if he is capable to play his turns?

Before next player we need to decide on next tech to research. I made my thoughts know in my post above, please comment on them. Also, Library before next GW in Utica, please.
 
Yes lots of MMing done on my turns. But there is life outside of this SG, so at some point I'll end my turns and maybe have wasted a shield or lost a turn. We have to keep an even perspective on this, or the enjoyment will end.
 
Back
Top Bottom